| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "RenderAPI/BsGpuProgram.h" |
| 7 | |
| 8 | #include <cstdint> |
| 9 | #define CAPS_CATEGORY_SIZE INT64_C(8) |
| 10 | #define BS_CAPS_BITSHIFT (INT64_C(64) - CAPS_CATEGORY_SIZE) |
| 11 | #define CAPS_CATEGORY_MASK (((INT64_C(1) << CAPS_CATEGORY_SIZE) - INT64_C(1)) << BS_CAPS_BITSHIFT) |
| 12 | #define BS_CAPS_VALUE(cat, val) ((cat << BS_CAPS_BITSHIFT) | (INT64_C(1) << val)) |
| 13 | |
| 14 | #define BS_MAX_BOUND_VERTEX_BUFFERS 16 |
| 15 | |
| 16 | namespace bs |
| 17 | { |
| 18 | /** @addtogroup RenderAPI-Internal |
| 19 | * @{ |
| 20 | */ |
| 21 | |
| 22 | /** Categories of render API capabilities. */ |
| 23 | enum CapabilitiesCategory : UINT64 |
| 24 | { |
| 25 | CAPS_CATEGORY_COMMON = 0, |
| 26 | CAPS_CATEGORY_GL = 1, |
| 27 | CAPS_CATEGORY_D3D11 = 2, |
| 28 | CAPS_CATEGORY_VULKAN = 3, |
| 29 | CAPS_CATEGORY_COUNT = 32 /**< Maximum number of categories. */ |
| 30 | }; |
| 31 | |
| 32 | /** Enum describing the different hardware capabilities we can check for. */ |
| 33 | enum Capabilities : UINT64 |
| 34 | { |
| 35 | /** Supports compressed textures in the BC formats. */ |
| 36 | RSC_TEXTURE_COMPRESSION_BC = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), |
| 37 | /** Supports compressed textures in the ETC2 and EAC format. */ |
| 38 | RSC_TEXTURE_COMPRESSION_ETC2 = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), |
| 39 | /** Supports compressed textures in the ASTC format. */ |
| 40 | RSC_TEXTURE_COMPRESSION_ASTC = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), |
| 41 | /** Supports GPU geometry programs. */ |
| 42 | RSC_GEOMETRY_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), |
| 43 | /** Supports GPU tessellation programs. */ |
| 44 | RSC_TESSELLATION_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), |
| 45 | /** Supports GPU compute programs. */ |
| 46 | RSC_COMPUTE_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), |
| 47 | /** Supports load-store (unordered access) writes to textures/buffers in GPU programs. */ |
| 48 | RSC_LOAD_STORE = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 6), |
| 49 | /** Supports load-store (unordered access) writes to textures with multiple samples. */ |
| 50 | RSC_LOAD_STORE_MSAA = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), |
| 51 | /** |
| 52 | * Supports views that allow a sub-set of a texture to be bound to a GPU program. (i.e. specific mip level or mip |
| 53 | * range, and/or specific array slice or array slice range) |
| 54 | */ |
| 55 | RSC_TEXTURE_VIEWS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8), |
| 56 | /** GPU programs are allowed to cache their bytecode for faster compilation. */ |
| 57 | RSC_BYTECODE_CACHING = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), |
| 58 | /** Supports rendering to multiple layers of a render texture at once. */ |
| 59 | RSC_RENDER_TARGET_LAYERS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), |
| 60 | /** Has native support for command buffers that can be populated from secondary threads. */ |
| 61 | RSC_MULTI_THREADED_CB = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), |
| 62 | }; |
| 63 | |
| 64 | /** Conventions used for a specific render backend. */ |
| 65 | struct BS_CORE_EXPORT Conventions |
| 66 | { |
| 67 | enum class Axis : UINT8 |
| 68 | { |
| 69 | Up, Down |
| 70 | }; |
| 71 | |
| 72 | enum class MatrixOrder : UINT8 |
| 73 | { |
| 74 | ColumnMajor, RowMajor |
| 75 | }; |
| 76 | |
| 77 | /** Determines the direction of the Y axis in UV (texture mapping) space. */ |
| 78 | Axis uvYAxis = Axis::Down; |
| 79 | |
| 80 | /** Determines the direction of the Y axis in normalized device coordinate (NDC) space. */ |
| 81 | Axis ndcYAxis = Axis::Up; |
| 82 | |
| 83 | /** Determines the order in which matrices are laid out in GPU programs. */ |
| 84 | MatrixOrder matrixOrder = MatrixOrder::RowMajor; |
| 85 | }; |
| 86 | |
| 87 | /** Holds data about render system driver version. */ |
| 88 | struct BS_CORE_EXPORT DriverVersion |
| 89 | { |
| 90 | DriverVersion() = default; |
| 91 | |
| 92 | /** Returns the driver version as a single string. */ |
| 93 | String toString() const |
| 94 | { |
| 95 | StringStream str; |
| 96 | str << major << "." << minor << "." << release << "." << build; |
| 97 | return str.str(); |
| 98 | } |
| 99 | |
| 100 | /** Parses a string in the major.minor.release.build format and stores the version numbers. */ |
| 101 | void fromString(const String& versionString) |
| 102 | { |
| 103 | Vector<bs::String> tokens = StringUtil::split(versionString, "." ); |
| 104 | if(!tokens.empty()) |
| 105 | { |
| 106 | major = parseINT32(tokens[0]); |
| 107 | if (tokens.size() > 1) |
| 108 | minor = parseINT32(tokens[1]); |
| 109 | if (tokens.size() > 2) |
| 110 | release = parseINT32(tokens[2]); |
| 111 | if (tokens.size() > 3) |
| 112 | build = parseINT32(tokens[3]); |
| 113 | } |
| 114 | |
| 115 | } |
| 116 | |
| 117 | INT32 major = 0; |
| 118 | INT32 minor = 0; |
| 119 | INT32 release = 0; |
| 120 | INT32 build = 0; |
| 121 | }; |
| 122 | |
| 123 | /** Types of GPU vendors. */ |
| 124 | enum GPUVendor |
| 125 | { |
| 126 | GPU_UNKNOWN = 0, |
| 127 | GPU_NVIDIA = 1, |
| 128 | GPU_AMD = 2, |
| 129 | GPU_INTEL = 3, |
| 130 | GPU_VENDOR_COUNT = 4 |
| 131 | }; |
| 132 | |
| 133 | /** Information about hardware (GPU) and driver capabilities, such as supported features, limits and conventions. */ |
| 134 | class BS_CORE_EXPORT RenderAPICapabilities final |
| 135 | { |
| 136 | public: |
| 137 | /** The identifier associated with the render API. */ |
| 138 | StringID renderAPIName; |
| 139 | |
| 140 | /** Current version of the driver (render backend). */ |
| 141 | DriverVersion driverVersion; |
| 142 | |
| 143 | /** The name of the device (GPU) as reported by the render system. */ |
| 144 | String deviceName; |
| 145 | |
| 146 | /** Vendor of the device (GPU). */ |
| 147 | GPUVendor deviceVendor = GPU_UNKNOWN; |
| 148 | |
| 149 | /** The number of texture units available per stage. */ |
| 150 | UINT16 numTextureUnitsPerStage[GPT_COUNT] { 0 }; |
| 151 | |
| 152 | /** Total number of texture units available. */ |
| 153 | UINT16 numCombinedTextureUnits = 0; |
| 154 | |
| 155 | /** The number of parameter block buffers available per stage. */ |
| 156 | UINT16 numGpuParamBlockBuffersPerStage[GPT_COUNT] { 0 }; |
| 157 | |
| 158 | /** Total number of parameter block buffers available. */ |
| 159 | UINT16 numCombinedParamBlockBuffers = 0; |
| 160 | |
| 161 | /** The number of load-store texture unitss available per stage. */ |
| 162 | UINT16 numLoadStoreTextureUnitsPerStage[GPT_COUNT] { 0 }; |
| 163 | |
| 164 | /** Total number of load-store texture units available. */ |
| 165 | UINT16 numCombinedLoadStoreTextureUnits = 0; |
| 166 | |
| 167 | /** Maximum number of vertex buffers we can bind at once. */ |
| 168 | UINT32 maxBoundVertexBuffers = 0; |
| 169 | |
| 170 | /** The number of simultaneous render targets supported. */ |
| 171 | UINT16 numMultiRenderTargets = 0; |
| 172 | |
| 173 | /** The number of vertices a geometry program can emit in a single run. */ |
| 174 | UINT32 geometryProgramNumOutputVertices = 0; |
| 175 | |
| 176 | /** Horizontal texel offset used for mapping texels to pixels. */ |
| 177 | float horizontalTexelOffset = 0.0f; |
| 178 | |
| 179 | /** Vertical texel offset used for mapping texels to pixels. */ |
| 180 | float verticalTexelOffset = 0.0f; |
| 181 | |
| 182 | /** Minimum (closest) depth value used by this render backend */ |
| 183 | float minDepth = 0.0f; |
| 184 | |
| 185 | /** Maximum (farthest) depth value used by this render backend. */ |
| 186 | float maxDepth = 1.0f; |
| 187 | |
| 188 | /** Returns various conventions expected by the render backend. */ |
| 189 | Conventions conventions; |
| 190 | |
| 191 | /** Native type used for vertex colors. */ |
| 192 | VertexElementType vertexColorType = VET_COLOR_ABGR; |
| 193 | |
| 194 | /** Sets a capability flag indicating this capability is supported. */ |
| 195 | void setCapability(const Capabilities c) |
| 196 | { |
| 197 | UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT; |
| 198 | mCapabilities[index] |= (c & ~CAPS_CATEGORY_MASK); |
| 199 | } |
| 200 | |
| 201 | /** Remove a capability flag indicating this capability is not supported (default). */ |
| 202 | void unsetCapability(const Capabilities c) |
| 203 | { |
| 204 | UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT; |
| 205 | mCapabilities[index] &= (~c | CAPS_CATEGORY_MASK); |
| 206 | } |
| 207 | |
| 208 | /** Checks is the specified capability supported. */ |
| 209 | bool hasCapability(const Capabilities c) const |
| 210 | { |
| 211 | UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT; |
| 212 | |
| 213 | return (mCapabilities[index] & (c & ~CAPS_CATEGORY_MASK)) != 0; |
| 214 | } |
| 215 | |
| 216 | /** Adds a shader profile to the list of render-system specific supported profiles. */ |
| 217 | void addShaderProfile(const String& profile) |
| 218 | { |
| 219 | mSupportedShaderProfiles.insert(profile); |
| 220 | } |
| 221 | |
| 222 | /** Returns true if the provided profile is supported. */ |
| 223 | bool isShaderProfileSupported(const String& profile) const |
| 224 | { |
| 225 | return (mSupportedShaderProfiles.end() != mSupportedShaderProfiles.find(profile)); |
| 226 | } |
| 227 | |
| 228 | /** Returns a set of all supported shader profiles. */ |
| 229 | const UnorderedSet<String>& getSupportedShaderProfiles() const |
| 230 | { |
| 231 | return mSupportedShaderProfiles; |
| 232 | } |
| 233 | |
| 234 | /** Parses a vendor string and returns an enum with the vendor if parsed succesfully. */ |
| 235 | static GPUVendor vendorFromString(const String& vendorString); |
| 236 | |
| 237 | /** Converts a vendor enum to a string. */ |
| 238 | static String vendorToString(GPUVendor vendor); |
| 239 | |
| 240 | private: |
| 241 | static char const * const GPU_VENDOR_STRINGS[GPU_VENDOR_COUNT]; |
| 242 | |
| 243 | /** Stores the capabilities flags. */ |
| 244 | UINT32 mCapabilities[CAPS_CATEGORY_COUNT] { 0 }; |
| 245 | |
| 246 | /** The list of supported shader profiles. */ |
| 247 | UnorderedSet<String> mSupportedShaderProfiles; |
| 248 | }; |
| 249 | |
| 250 | /** @} */ |
| 251 | } |
| 252 | |