| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Image/BsColor.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Semantics that are used for identifying the meaning of vertex buffer elements. */ |
| 16 | enum VertexElementSemantic |
| 17 | { |
| 18 | VES_POSITION = 1, /**< Position */ |
| 19 | VES_BLEND_WEIGHTS = 2, /**< Blend weights */ |
| 20 | VES_BLEND_INDICES = 3, /**< Blend indices */ |
| 21 | VES_NORMAL = 4, /**< Normal */ |
| 22 | VES_COLOR = 5, /**< Color */ |
| 23 | VES_TEXCOORD = 6, /**< UV coordinate */ |
| 24 | VES_BITANGENT = 7, /**< Bitangent */ |
| 25 | VES_TANGENT = 8, /**< Tangent */ |
| 26 | VES_POSITIONT = 9, /**< Transformed position */ |
| 27 | VES_PSIZE = 10 /**< Point size */ |
| 28 | }; |
| 29 | |
| 30 | /** Types used to identify base types of vertex element contents. */ |
| 31 | enum VertexElementType |
| 32 | { |
| 33 | VET_FLOAT1 = 0, /**< 1D floating point value */ |
| 34 | VET_FLOAT2 = 1, /**< 2D floating point value */ |
| 35 | VET_FLOAT3 = 2, /**< 3D floating point value */ |
| 36 | VET_FLOAT4 = 3, /**< 4D floating point value */ |
| 37 | VET_COLOR = 4, /**< Color encoded in 32-bits (8-bits per channel). */ |
| 38 | VET_SHORT1 = 5, /**< 1D 16-bit signed integer value */ |
| 39 | VET_SHORT2 = 6, /**< 2D 16-bit signed integer value */ |
| 40 | VET_SHORT4 = 8, /**< 4D 16-bit signed integer value */ |
| 41 | VET_UBYTE4 = 9, /**< 4D 8-bit unsigned integer value */ |
| 42 | VET_COLOR_ARGB = 10, /**< Color encoded in 32-bits (8-bits per channel) in ARGB order) */ |
| 43 | VET_COLOR_ABGR = 11, /**< Color encoded in 32-bits (8-bits per channel) in ABGR order) */ |
| 44 | VET_UINT4 = 12, /**< 4D 32-bit unsigned integer value */ |
| 45 | VET_INT4 = 13, /**< 4D 32-bit signed integer value */ |
| 46 | VET_USHORT1 = 14, /**< 1D 16-bit unsigned integer value */ |
| 47 | VET_USHORT2 = 15, /**< 2D 16-bit unsigned integer value */ |
| 48 | VET_USHORT4 = 17, /**< 4D 16-bit unsigned integer value */ |
| 49 | VET_INT1 = 18, /**< 1D 32-bit signed integer value */ |
| 50 | VET_INT2 = 19, /**< 2D 32-bit signed integer value */ |
| 51 | VET_INT3 = 20, /**< 3D 32-bit signed integer value */ |
| 52 | VET_UINT1 = 21, /**< 1D 32-bit signed integer value */ |
| 53 | VET_UINT2 = 22, /**< 2D 32-bit signed integer value */ |
| 54 | VET_UINT3 = 23, /**< 3D 32-bit signed integer value */ |
| 55 | VET_UBYTE4_NORM = 24, /**< 4D 8-bit unsigned integer interpreted as a normalized value in [0, 1] range. */ |
| 56 | VET_COUNT, // Keep at end before VET_UNKNOWN |
| 57 | VET_UNKNOWN = 0xffff |
| 58 | }; |
| 59 | |
| 60 | /** Describes a single vertex element in a vertex declaration. */ |
| 61 | class BS_CORE_EXPORT VertexElement |
| 62 | { |
| 63 | public: |
| 64 | VertexElement() = default; |
| 65 | VertexElement(UINT16 source, UINT32 offset, VertexElementType theType, |
| 66 | VertexElementSemantic semantic, UINT16 index = 0, UINT32 instanceStepRate = 0); |
| 67 | |
| 68 | bool operator== (const VertexElement& rhs) const; |
| 69 | bool operator!= (const VertexElement& rhs) const; |
| 70 | |
| 71 | /** Returns index of the vertex buffer from which this element is stored. */ |
| 72 | UINT16 getStreamIdx() const { return mSource; } |
| 73 | |
| 74 | /** |
| 75 | * Returns an offset into the buffer where this vertex is stored. This value might be in bytes but doesn't have to |
| 76 | * be, it's likely to be render API specific. |
| 77 | */ |
| 78 | UINT32 getOffset() const { return mOffset; } |
| 79 | |
| 80 | /** Gets the base data type of this element. */ |
| 81 | VertexElementType getType() const { return mType; } |
| 82 | |
| 83 | /** Gets a semantic that describes what this element contains. */ |
| 84 | VertexElementSemantic getSemantic() const { return mSemantic; } |
| 85 | |
| 86 | /** |
| 87 | * Gets an index of this element. Only relevant when you have multiple elements with the same semantic, |
| 88 | * for example uv0, uv1. |
| 89 | */ |
| 90 | UINT16 getSemanticIdx() const { return mIndex; } |
| 91 | |
| 92 | /** Returns the size of this element in bytes. */ |
| 93 | UINT32 getSize() const; |
| 94 | |
| 95 | /** |
| 96 | * Returns at what rate do the vertex elements advance during instanced rendering. Provide zero for default |
| 97 | * behaviour where each vertex receives the next value from the vertex buffer. Provide a value larger than zero |
| 98 | * to ensure vertex data is advanced with every instance, instead of every vertex (for example a value of 1 means |
| 99 | * each instance will retrieve a new value from the vertex buffer, a value of 2 means each second instance will, |
| 100 | * etc.). |
| 101 | */ |
| 102 | UINT32 getInstanceStepRate() const { return mInstanceStepRate; } |
| 103 | |
| 104 | /** Returns the size of a base element type. */ |
| 105 | static UINT32 getTypeSize(VertexElementType etype); |
| 106 | |
| 107 | /** Returns the number of values in the provided base element type. For example float4 has four values. */ |
| 108 | static UINT16 getTypeCount(VertexElementType etype); |
| 109 | |
| 110 | /** Gets packed color vertex element type used by the active render system. */ |
| 111 | static VertexElementType getBestColorVertexElementType(); |
| 112 | |
| 113 | /** Calculates a hash value for the provided vertex element. */ |
| 114 | static size_t getHash(const VertexElement& element); |
| 115 | protected: |
| 116 | UINT16 mSource; |
| 117 | UINT32 mOffset; |
| 118 | VertexElementType mType; |
| 119 | VertexElementSemantic mSemantic; |
| 120 | UINT16 mIndex; |
| 121 | UINT32 mInstanceStepRate; |
| 122 | }; |
| 123 | |
| 124 | /** @cond SPECIALIZATIONS */ |
| 125 | BS_ALLOW_MEMCPY_SERIALIZATION(VertexElement); |
| 126 | /** @endcond */ |
| 127 | |
| 128 | /** Contains information about a vertex declaration. */ |
| 129 | class BS_CORE_EXPORT VertexDeclarationProperties |
| 130 | { |
| 131 | public: |
| 132 | VertexDeclarationProperties(const Vector<VertexElement>& elements); |
| 133 | |
| 134 | bool operator== (const VertexDeclarationProperties& rhs) const; |
| 135 | bool operator!= (const VertexDeclarationProperties& rhs) const; |
| 136 | |
| 137 | /** Get the number of elements in the declaration. */ |
| 138 | UINT32 getElementCount() const { return (UINT32)mElementList.size(); } |
| 139 | |
| 140 | /** Returns a list of vertex elements in the declaration. */ |
| 141 | const Vector<VertexElement>& getElements() const { return mElementList; } |
| 142 | |
| 143 | /** Returns a single vertex element at the specified index. */ |
| 144 | const VertexElement* getElement(UINT16 index) const; |
| 145 | |
| 146 | /** |
| 147 | * Attempts to find an element by the given semantic and semantic index. If no element can be found null is returned. |
| 148 | */ |
| 149 | const VertexElement* findElementBySemantic(VertexElementSemantic sem, UINT16 index = 0) const; |
| 150 | |
| 151 | /** Returns a list of all elements that use the provided source index. */ |
| 152 | Vector<VertexElement> findElementsBySource(UINT16 source) const; |
| 153 | |
| 154 | /** Returns the total size of all vertex elements using the provided source index. */ |
| 155 | UINT32 getVertexSize(UINT16 source) const; |
| 156 | |
| 157 | protected: |
| 158 | friend class VertexDeclaration; |
| 159 | friend class VertexDeclarationRTTI; |
| 160 | |
| 161 | Vector<VertexElement> mElementList; |
| 162 | }; |
| 163 | |
| 164 | /** |
| 165 | * Describes a set of vertex elements, used for describing contents of a vertex buffer or inputs to a vertex GPU program. |
| 166 | * |
| 167 | * @note Sim thread. |
| 168 | */ |
| 169 | class BS_CORE_EXPORT VertexDeclaration : public IReflectable, public CoreObject |
| 170 | { |
| 171 | public: |
| 172 | virtual ~VertexDeclaration() { } |
| 173 | |
| 174 | /** Returns properties describing the vertex declaration. */ |
| 175 | const VertexDeclarationProperties& getProperties() const { return mProperties; } |
| 176 | |
| 177 | /** Retrieves a core implementation of a vertex declaration usable only from the core thread. */ |
| 178 | SPtr<ct::VertexDeclaration> getCore() const; |
| 179 | |
| 180 | /** @copydoc HardwareBufferManager::createVertexDeclaration */ |
| 181 | static SPtr<VertexDeclaration> create(const SPtr<VertexDataDesc>& desc); |
| 182 | |
| 183 | protected: |
| 184 | friend class HardwareBufferManager; |
| 185 | |
| 186 | VertexDeclaration(const Vector<VertexElement>& elements); |
| 187 | |
| 188 | /** @copydoc CoreObject::createCore */ |
| 189 | SPtr<ct::CoreObject> createCore() const override; |
| 190 | |
| 191 | protected: |
| 192 | VertexDeclarationProperties mProperties; |
| 193 | |
| 194 | /************************************************************************/ |
| 195 | /* SERIALIZATION */ |
| 196 | /************************************************************************/ |
| 197 | public: |
| 198 | friend class VertexDeclarationRTTI; |
| 199 | static RTTITypeBase* getRTTIStatic(); |
| 200 | RTTITypeBase* getRTTI() const override; |
| 201 | }; |
| 202 | |
| 203 | /** Converts a vertex semantic enum to a readable name. */ |
| 204 | BS_CORE_EXPORT String toString(const VertexElementSemantic& val); |
| 205 | |
| 206 | /** @} */ |
| 207 | |
| 208 | namespace ct |
| 209 | { |
| 210 | /** @addtogroup RenderAPI-Internal |
| 211 | * @{ |
| 212 | */ |
| 213 | |
| 214 | /** |
| 215 | * Core thread portion of a bs::VertexDeclaration. |
| 216 | * |
| 217 | * @note Core thread. |
| 218 | */ |
| 219 | class BS_CORE_EXPORT VertexDeclaration : public CoreObject |
| 220 | { |
| 221 | public: |
| 222 | virtual ~VertexDeclaration() = default; |
| 223 | |
| 224 | /** @copydoc CoreObject::initialize */ |
| 225 | void initialize() override; |
| 226 | |
| 227 | /** Returns properties describing the vertex declaration. */ |
| 228 | const VertexDeclarationProperties& getProperties() const { return mProperties; } |
| 229 | |
| 230 | /** Returns an ID unique to this declaration. */ |
| 231 | UINT32 getId() const { return mId; } |
| 232 | |
| 233 | /** |
| 234 | * Checks can a vertex buffer declared with this declaration be bound to a shader defined with the provided |
| 235 | * declaration. |
| 236 | */ |
| 237 | bool isCompatible(const SPtr<VertexDeclaration>& shaderDecl); |
| 238 | |
| 239 | /** |
| 240 | * Returns a list of vertex elements that the provided shader's vertex declaration expects but aren't present in |
| 241 | * this vertex declaration. |
| 242 | */ |
| 243 | Vector<VertexElement> getMissingElements(const SPtr<VertexDeclaration>& shaderDecl); |
| 244 | |
| 245 | /** @copydoc HardwareBufferManager::createVertexDeclaration */ |
| 246 | static SPtr<VertexDeclaration> create(const SPtr<VertexDataDesc>& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 247 | |
| 248 | protected: |
| 249 | friend class HardwareBufferManager; |
| 250 | |
| 251 | VertexDeclaration(const Vector<VertexElement>& elements, GpuDeviceFlags deviceMask); |
| 252 | |
| 253 | VertexDeclarationProperties mProperties; |
| 254 | UINT32 mId; |
| 255 | |
| 256 | static UINT32 NextFreeId; |
| 257 | }; |
| 258 | |
| 259 | /** @} */ |
| 260 | } |
| 261 | } |