| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup Implementation |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * You can use this class as a storage for reading and writing from/to various GPU resources. It is meant to be created |
| 15 | * on sim thread and used on the core thread. This class is abstract and specific resource types need to implement their |
| 16 | * own type of GpuResourceData. |
| 17 | * |
| 18 | * @note |
| 19 | * Normal use of this class involves requesting an instance of GpuResourceData from a Resource, then scheduling a read |
| 20 | * or write on that resource using the provided instance. Instance will be locked while it is used by the core thread |
| 21 | * and sim thread will be allowed to access it when the operation ends. Caller can track AsyncOp%s regarding the |
| 22 | * read/write operation to be notified when it is complete. |
| 23 | * @note |
| 24 | * If you allocate an internal buffer to store the resource data, the ownership of the buffer will always remain with |
| 25 | * the initial instance of the class. If that initial instance is deleted, any potential copies will point to garbage |
| 26 | * data. |
| 27 | */ |
| 28 | class BS_CORE_EXPORT GpuResourceData : public IReflectable |
| 29 | { |
| 30 | public: |
| 31 | GpuResourceData() = default; |
| 32 | GpuResourceData(const GpuResourceData& copy); |
| 33 | virtual ~GpuResourceData(); |
| 34 | |
| 35 | GpuResourceData& operator=(const GpuResourceData& rhs); |
| 36 | |
| 37 | /** Returns pointer to the internal buffer. */ |
| 38 | UINT8* getData() const; |
| 39 | |
| 40 | /** |
| 41 | * Allocates an internal buffer of a certain size. If there is another buffer already allocated, it will be freed |
| 42 | * and new one will be allocated. Buffer size is determined based on parameters used for initializing the class. |
| 43 | */ |
| 44 | void allocateInternalBuffer(); |
| 45 | |
| 46 | /** |
| 47 | * Allocates an internal buffer of a certain size. If there is another buffer already allocated, it will be freed |
| 48 | * and new one will be allocated. |
| 49 | * |
| 50 | * @param[in] size The size of the buffer in bytes. |
| 51 | */ |
| 52 | void allocateInternalBuffer(UINT32 size); |
| 53 | |
| 54 | /** |
| 55 | * Frees the internal buffer that was allocated using allocateInternalBuffer(). Called automatically when the |
| 56 | * instance of the class is destroyed. |
| 57 | */ |
| 58 | void freeInternalBuffer(); |
| 59 | |
| 60 | /** |
| 61 | * Makes the internal data pointer point to some external data. No copying is done, so you must ensure that external |
| 62 | * data exists as long as this class uses it. You are also responsible for deleting the data when you are done |
| 63 | * with it. |
| 64 | * |
| 65 | * @note If any internal data is allocated, it is freed. |
| 66 | */ |
| 67 | void setExternalBuffer(UINT8* data); |
| 68 | |
| 69 | /** Checks if the internal buffer is locked due to some other thread using it. */ |
| 70 | bool isLocked() const { return mLocked; } |
| 71 | |
| 72 | /** Locks the data and makes it available only to the core thread. */ |
| 73 | void _lock() const; |
| 74 | |
| 75 | /** Unlocks the data and makes it available to all threads. */ |
| 76 | void _unlock() const; |
| 77 | |
| 78 | protected: |
| 79 | /** |
| 80 | * Returns the size of the internal buffer in bytes. This is calculated based on parameters provided upon |
| 81 | * construction and specific implementation details. |
| 82 | */ |
| 83 | virtual UINT32 getInternalBufferSize() const = 0; |
| 84 | |
| 85 | private: |
| 86 | UINT8* mData = nullptr; |
| 87 | bool mOwnsData = false; |
| 88 | mutable bool mLocked = false; |
| 89 | |
| 90 | /************************************************************************/ |
| 91 | /* SERIALIZATION */ |
| 92 | /************************************************************************/ |
| 93 | public: |
| 94 | friend class GpuResourceDataRTTI; |
| 95 | static RTTITypeBase* getRTTIStatic(); |
| 96 | RTTITypeBase* getRTTI() const override; |
| 97 | }; |
| 98 | |
| 99 | /** @} */ |
| 100 | } |