1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "GUI/BsGUIDropDownMenu.h" |
7 | #include "Utility/BsModule.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup GUI-Internal |
12 | * @{ |
13 | */ |
14 | |
15 | /** Manages opening and closing of a drop down box. */ |
16 | class BS_EXPORT GUIDropDownBoxManager : public Module<GUIDropDownBoxManager> |
17 | { |
18 | public: |
19 | ~GUIDropDownBoxManager(); |
20 | |
21 | /** |
22 | * Opens a new drop down box at the specified location, look and elements. This will close any previously open drop |
23 | * down box. |
24 | * |
25 | * @param[in] desc Various parameters for initializing the drop down box. |
26 | * @param[in] type Specific type of drop down box to display. |
27 | * @param[in] onClosedCallback Callback triggered when drop down box is closed. |
28 | */ |
29 | GameObjectHandle<GUIDropDownMenu> openDropDownBox(const DROP_DOWN_BOX_DESC& desc, |
30 | GUIDropDownType type, std::function<void()> onClosedCallback); |
31 | |
32 | /** Closes the currently active drop down box (if any). */ |
33 | void closeDropDownBox(); |
34 | |
35 | private: |
36 | HSceneObject mDropDownSO; |
37 | GameObjectHandle<GUIDropDownMenu> mDropDownBox; |
38 | std::function<void()> mOnClosedCallback; |
39 | }; |
40 | |
41 | /** @} */ |
42 | } |