1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "GUI/BsGUIInputTool.h" |
7 | #include "2D/BsTextSprite.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup GUI-Internal |
12 | * @{ |
13 | */ |
14 | |
15 | /** Helper class for dealing with text selection for text input boxes and similar controls. */ |
16 | class BS_EXPORT GUIInputSelection : public GUIInputTool |
17 | { |
18 | public: |
19 | GUIInputSelection() = default; |
20 | ~GUIInputSelection(); |
21 | |
22 | /** Returns sprites representing the currently selected areas. */ |
23 | const Vector<ImageSprite*>& getSprites() const { return mSprites; } |
24 | |
25 | /** Returns how much to offset the sprite with the specified index, relative to the parent widget. */ |
26 | Vector2I getSelectionSpriteOffset(UINT32 spriteIdx) const; |
27 | |
28 | /** |
29 | * Returns clip rectangle relative to parent GUI element for the sprite with the specified index. |
30 | * |
31 | * @param[in] spriteIdx Index of the sprite to retrieve the clip rectangle for. |
32 | * @param[in] parentClipRect Clip rectangle of the parent GUI element. Selection clip rectangle will |
33 | * additionally be clipped by this area. Relative to parent element. |
34 | */ |
35 | Rect2I getSelectionSpriteClipRect(UINT32 spriteIdx, const Rect2I& parentClipRect) const; |
36 | |
37 | /** Recreates the selection clip sprites. */ |
38 | void updateSprite(); |
39 | |
40 | /** |
41 | * Shows the selection using the specified anchor. By default this will select 0 characters so you must manually |
42 | * move the selection using moveSelectionToCaret() before anything is considered selected. |
43 | * |
44 | * @param[in] anchorCaretPos Anchor position which to initially select. Anchor position determines selection |
45 | * area behavior when the input caret moves (determines whether left or right side of |
46 | * the selection will move with the caret). |
47 | */ |
48 | void showSelection(UINT32 anchorCaretPos); |
49 | |
50 | /** |
51 | * Clears the currently active selection. Note this does not clear the internal selection range, just the |
52 | * selection sprites. |
53 | */ |
54 | void clearSelectionVisuals(); |
55 | |
56 | /** |
57 | * Moves the selection to caret. Selected area will be from the anchor provided in showSelection() to the caret |
58 | * position provided here. |
59 | */ |
60 | void moveSelectionToCaret(UINT32 caretPos); |
61 | |
62 | /** Checks is anything selected. */ |
63 | bool isSelectionEmpty() const; |
64 | |
65 | /** Selects all available text. */ |
66 | void selectAll(); |
67 | |
68 | /** |
69 | * Starts selection drag at the specified caret position. Call selectionDragUpdate() and selectionDragEnd() as the |
70 | * drag operation progresses. |
71 | */ |
72 | void selectionDragStart(UINT32 caretPos); |
73 | |
74 | /** Updates selection drag at the specified caret position. */ |
75 | void selectionDragUpdate(UINT32 caretPos); |
76 | |
77 | /** Stops selection drag. */ |
78 | void selectionDragEnd(); |
79 | |
80 | /** Gets caret index of selection start. */ |
81 | UINT32 getSelectionStart() const { return mSelectionStart; } |
82 | |
83 | /** Gets caret index of selection end. */ |
84 | UINT32 getSelectionEnd() const { return mSelectionEnd; } |
85 | |
86 | private: |
87 | /** Returns rectangles describing the currently selected areas. Rectangles are relative to parent GUI element. */ |
88 | Vector<Rect2I> getSelectionRects() const; |
89 | |
90 | private: |
91 | UINT32 mSelectionStart = 0; |
92 | UINT32 mSelectionEnd = 0; |
93 | UINT32 mSelectionAnchor = 0; |
94 | UINT32 mSelectionDragAnchor = 0; |
95 | |
96 | Vector<Rect2I> mSelectionRects; |
97 | Vector<ImageSprite*> mSprites; |
98 | }; |
99 | |
100 | /** @} */ |
101 | } |