| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "2D/BsSprite.h" |
| 7 | #include "Text/BsTextData.h" |
| 8 | #include "Image/BsColor.h" |
| 9 | #include "Math/BsVector2.h" |
| 10 | #include "Allocators/BsStaticAlloc.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup 2D |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Specifies how is text horizontally aligned within its bounds. */ |
| 19 | enum BS_SCRIPT_EXPORT(m:GUI) TextHorzAlign |
| 20 | { |
| 21 | THA_Left BS_SCRIPT_EXPORT(n:Left), |
| 22 | THA_Center BS_SCRIPT_EXPORT(n:Center), |
| 23 | THA_Right BS_SCRIPT_EXPORT(n:Right) |
| 24 | }; |
| 25 | |
| 26 | /** Specifies how is text vertically aligned within its bounds. */ |
| 27 | enum BS_SCRIPT_EXPORT(m:GUI) TextVertAlign |
| 28 | { |
| 29 | TVA_Top BS_SCRIPT_EXPORT(n:Top), |
| 30 | TVA_Center BS_SCRIPT_EXPORT(n:Center), |
| 31 | TVA_Bottom BS_SCRIPT_EXPORT(n:Bottom) |
| 32 | }; |
| 33 | |
| 34 | /** Text sprite description structure used for initializing or updating a text sprite. */ |
| 35 | struct TEXT_SPRITE_DESC |
| 36 | { |
| 37 | TEXT_SPRITE_DESC() = default; |
| 38 | |
| 39 | UINT32 width = 0; /**< Width of the bounds to render the text within, in pixels. */ |
| 40 | UINT32 height = 0; /**< Height of the bounds to render the text within, in pixels. */ |
| 41 | SpriteAnchor anchor = SA_TopLeft; /**< Determines how to anchor the text within the bounds. */ |
| 42 | |
| 43 | String text; /**< UTF-8 encoded text to generate geometry for. */ |
| 44 | HFont font; /**< Font containing the data about character glyphs. */ |
| 45 | UINT32 fontSize = 0; /**< Size of the font to use when displaying the text. */ |
| 46 | Color color; /**< Color tint of the text. */ |
| 47 | TextHorzAlign horzAlign = THA_Left; /**< Specifies how is text horizontally aligned within its bounds. */ |
| 48 | TextVertAlign vertAlign = TVA_Top; /**< Specifies how is text vertically aligned within its bounds. */ |
| 49 | bool wordWrap = false; /**< If true the text will word wrap when it doesn't fit, otherwise it will overflow. */ |
| 50 | bool wordBreak = true; /**< If enabled together with word wrap it will allow words to be broken if they don't fit. */ |
| 51 | }; |
| 52 | |
| 53 | /** A sprite consisting of a quads representing a text string. */ |
| 54 | class BS_EXPORT TextSprite : public Sprite |
| 55 | { |
| 56 | public: |
| 57 | TextSprite() = default; |
| 58 | ~TextSprite(); |
| 59 | |
| 60 | /** |
| 61 | * Recreates internal sprite data according the specified description structure. |
| 62 | * |
| 63 | * @param[in] desc Describes the geometry and material of the sprite. |
| 64 | * @param[in] groupId Group identifier that forces different materials to be used for different groups (for |
| 65 | * example you don't want the sprites to share the same group if they use different world |
| 66 | * transform matrices). |
| 67 | */ |
| 68 | void update(const TEXT_SPRITE_DESC& desc, UINT64 groupId); |
| 69 | |
| 70 | /** |
| 71 | * Calculates and returns offset for each individual text line. The offsets provide information on how much to |
| 72 | * offset the lines within provided bounds. |
| 73 | * |
| 74 | * @param[in] textData Text data to generate offsets for. |
| 75 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
| 76 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
| 77 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
| 78 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
| 79 | * @param[out] output Pre-allocated buffer to output the results in. Buffer must have an element |
| 80 | * for every line in @p textData. |
| 81 | */ |
| 82 | static void getAlignmentOffsets(const TextDataBase& textData, |
| 83 | UINT32 width, UINT32 height, TextHorzAlign horzAlign, TextVertAlign vertAlign, Vector2I* output); |
| 84 | |
| 85 | /** |
| 86 | * Calculates text quads you may use for text rendering, based on the specified text data. Only generates quads for |
| 87 | * the specified page. |
| 88 | * |
| 89 | * @param[in] page Font page to generate the data for. |
| 90 | * @param[in] textData Text data to generate offsets for. |
| 91 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
| 92 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
| 93 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
| 94 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
| 95 | * @param[in] anchor Determines how to anchor the text within the bounds. |
| 96 | * @param[out] vertices Output buffer containing quad positions. Must be allocated and of adequate size. |
| 97 | * @param[out] uv Output buffer containing quad UV coordinates. Must be allocated and of adequate |
| 98 | * size. Can be null. |
| 99 | * @param[out] indices Output buffer containing quad indices. Must be allocated and of adequate size. Can |
| 100 | * be null. |
| 101 | * @param[in] bufferSizeQuads Size of the output buffers, in number of quads. |
| 102 | * @return Number of generated quads. |
| 103 | */ |
| 104 | static UINT32 genTextQuads(UINT32 page, const TextDataBase& textData, UINT32 width, UINT32 height, |
| 105 | TextHorzAlign horzAlign, TextVertAlign vertAlign, SpriteAnchor anchor, Vector2* vertices, Vector2* uv, UINT32* indices, |
| 106 | UINT32 bufferSizeQuads); |
| 107 | |
| 108 | /** |
| 109 | * Calculates text quads you may use for text rendering, based on the specified text data. Generates quads for all |
| 110 | * pages. |
| 111 | * |
| 112 | * @param[in] textData Text data to generate offsets for. |
| 113 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
| 114 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
| 115 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
| 116 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
| 117 | * @param[in] anchor Determines how to anchor the text within the bounds. |
| 118 | * @param[out] vertices Output buffer containing quad positions. Must be allocated and of adequate size. |
| 119 | * @param[out] uv Output buffer containing quad UV coordinates. Must be allocated and of adequate |
| 120 | * size. Can be null. |
| 121 | * @param[out] indices Output buffer containing quad indices. Must be allocated and of adequate size. Can |
| 122 | * be null. |
| 123 | * @param[in] bufferSizeQuads Size of the output buffers, in number of quads. |
| 124 | * @return Number of generated quads. |
| 125 | */ |
| 126 | static UINT32 genTextQuads(const TextDataBase& textData, UINT32 width, UINT32 height, |
| 127 | TextHorzAlign horzAlign, TextVertAlign vertAlign, SpriteAnchor anchor, Vector2* vertices, Vector2* uv, UINT32* indices, |
| 128 | UINT32 bufferSizeQuads); |
| 129 | |
| 130 | private: |
| 131 | static const int STATIC_CHARS_TO_BUFFER = 25; |
| 132 | static const int STATIC_BUFFER_SIZE = STATIC_CHARS_TO_BUFFER * (4 * (2 * sizeof(Vector2)) + (6 * sizeof(UINT32))); |
| 133 | |
| 134 | /** Clears internal geometry buffers. */ |
| 135 | void clearMesh(); |
| 136 | |
| 137 | mutable StaticAlloc<STATIC_BUFFER_SIZE> mAlloc; |
| 138 | }; |
| 139 | |
| 140 | /** @} */ |
| 141 | } |