1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "2D/BsSprite.h" |
7 | #include "Text/BsTextData.h" |
8 | #include "Image/BsColor.h" |
9 | #include "Math/BsVector2.h" |
10 | #include "Allocators/BsStaticAlloc.h" |
11 | |
12 | namespace bs |
13 | { |
14 | /** @addtogroup 2D |
15 | * @{ |
16 | */ |
17 | |
18 | /** Specifies how is text horizontally aligned within its bounds. */ |
19 | enum BS_SCRIPT_EXPORT(m:GUI) TextHorzAlign |
20 | { |
21 | THA_Left BS_SCRIPT_EXPORT(n:Left), |
22 | THA_Center BS_SCRIPT_EXPORT(n:Center), |
23 | THA_Right BS_SCRIPT_EXPORT(n:Right) |
24 | }; |
25 | |
26 | /** Specifies how is text vertically aligned within its bounds. */ |
27 | enum BS_SCRIPT_EXPORT(m:GUI) TextVertAlign |
28 | { |
29 | TVA_Top BS_SCRIPT_EXPORT(n:Top), |
30 | TVA_Center BS_SCRIPT_EXPORT(n:Center), |
31 | TVA_Bottom BS_SCRIPT_EXPORT(n:Bottom) |
32 | }; |
33 | |
34 | /** Text sprite description structure used for initializing or updating a text sprite. */ |
35 | struct TEXT_SPRITE_DESC |
36 | { |
37 | TEXT_SPRITE_DESC() = default; |
38 | |
39 | UINT32 width = 0; /**< Width of the bounds to render the text within, in pixels. */ |
40 | UINT32 height = 0; /**< Height of the bounds to render the text within, in pixels. */ |
41 | SpriteAnchor anchor = SA_TopLeft; /**< Determines how to anchor the text within the bounds. */ |
42 | |
43 | String text; /**< UTF-8 encoded text to generate geometry for. */ |
44 | HFont font; /**< Font containing the data about character glyphs. */ |
45 | UINT32 fontSize = 0; /**< Size of the font to use when displaying the text. */ |
46 | Color color; /**< Color tint of the text. */ |
47 | TextHorzAlign horzAlign = THA_Left; /**< Specifies how is text horizontally aligned within its bounds. */ |
48 | TextVertAlign vertAlign = TVA_Top; /**< Specifies how is text vertically aligned within its bounds. */ |
49 | bool wordWrap = false; /**< If true the text will word wrap when it doesn't fit, otherwise it will overflow. */ |
50 | bool wordBreak = true; /**< If enabled together with word wrap it will allow words to be broken if they don't fit. */ |
51 | }; |
52 | |
53 | /** A sprite consisting of a quads representing a text string. */ |
54 | class BS_EXPORT TextSprite : public Sprite |
55 | { |
56 | public: |
57 | TextSprite() = default; |
58 | ~TextSprite(); |
59 | |
60 | /** |
61 | * Recreates internal sprite data according the specified description structure. |
62 | * |
63 | * @param[in] desc Describes the geometry and material of the sprite. |
64 | * @param[in] groupId Group identifier that forces different materials to be used for different groups (for |
65 | * example you don't want the sprites to share the same group if they use different world |
66 | * transform matrices). |
67 | */ |
68 | void update(const TEXT_SPRITE_DESC& desc, UINT64 groupId); |
69 | |
70 | /** |
71 | * Calculates and returns offset for each individual text line. The offsets provide information on how much to |
72 | * offset the lines within provided bounds. |
73 | * |
74 | * @param[in] textData Text data to generate offsets for. |
75 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
76 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
77 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
78 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
79 | * @param[out] output Pre-allocated buffer to output the results in. Buffer must have an element |
80 | * for every line in @p textData. |
81 | */ |
82 | static void getAlignmentOffsets(const TextDataBase& textData, |
83 | UINT32 width, UINT32 height, TextHorzAlign horzAlign, TextVertAlign vertAlign, Vector2I* output); |
84 | |
85 | /** |
86 | * Calculates text quads you may use for text rendering, based on the specified text data. Only generates quads for |
87 | * the specified page. |
88 | * |
89 | * @param[in] page Font page to generate the data for. |
90 | * @param[in] textData Text data to generate offsets for. |
91 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
92 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
93 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
94 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
95 | * @param[in] anchor Determines how to anchor the text within the bounds. |
96 | * @param[out] vertices Output buffer containing quad positions. Must be allocated and of adequate size. |
97 | * @param[out] uv Output buffer containing quad UV coordinates. Must be allocated and of adequate |
98 | * size. Can be null. |
99 | * @param[out] indices Output buffer containing quad indices. Must be allocated and of adequate size. Can |
100 | * be null. |
101 | * @param[in] bufferSizeQuads Size of the output buffers, in number of quads. |
102 | * @return Number of generated quads. |
103 | */ |
104 | static UINT32 genTextQuads(UINT32 page, const TextDataBase& textData, UINT32 width, UINT32 height, |
105 | TextHorzAlign horzAlign, TextVertAlign vertAlign, SpriteAnchor anchor, Vector2* vertices, Vector2* uv, UINT32* indices, |
106 | UINT32 bufferSizeQuads); |
107 | |
108 | /** |
109 | * Calculates text quads you may use for text rendering, based on the specified text data. Generates quads for all |
110 | * pages. |
111 | * |
112 | * @param[in] textData Text data to generate offsets for. |
113 | * @param[in] width Width of the text bounds into which to constrain the text, in pixels. |
114 | * @param[in] height Height of the text bounds into which to constrain the text, in pixels. |
115 | * @param[in] horzAlign Specifies how is text horizontally aligned within its bounds. |
116 | * @param[in] vertAlign Specifies how is text vertically aligned within its bounds. |
117 | * @param[in] anchor Determines how to anchor the text within the bounds. |
118 | * @param[out] vertices Output buffer containing quad positions. Must be allocated and of adequate size. |
119 | * @param[out] uv Output buffer containing quad UV coordinates. Must be allocated and of adequate |
120 | * size. Can be null. |
121 | * @param[out] indices Output buffer containing quad indices. Must be allocated and of adequate size. Can |
122 | * be null. |
123 | * @param[in] bufferSizeQuads Size of the output buffers, in number of quads. |
124 | * @return Number of generated quads. |
125 | */ |
126 | static UINT32 genTextQuads(const TextDataBase& textData, UINT32 width, UINT32 height, |
127 | TextHorzAlign horzAlign, TextVertAlign vertAlign, SpriteAnchor anchor, Vector2* vertices, Vector2* uv, UINT32* indices, |
128 | UINT32 bufferSizeQuads); |
129 | |
130 | private: |
131 | static const int STATIC_CHARS_TO_BUFFER = 25; |
132 | static const int STATIC_BUFFER_SIZE = STATIC_CHARS_TO_BUFFER * (4 * (2 * sizeof(Vector2)) + (6 * sizeof(UINT32))); |
133 | |
134 | /** Clears internal geometry buffers. */ |
135 | void clearMesh(); |
136 | |
137 | mutable StaticAlloc<STATIC_BUFFER_SIZE> mAlloc; |
138 | }; |
139 | |
140 | /** @} */ |
141 | } |