1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Input/BsVirtualInput.h" |
4 | #include "Input/BsInput.h" |
5 | #include "Math/BsMath.h" |
6 | #include "Utility/BsTime.h" |
7 | |
8 | using namespace std::placeholders; |
9 | |
10 | namespace bs |
11 | { |
12 | VirtualInput::VirtualInput() |
13 | { |
14 | mInputConfiguration = createConfiguration(); |
15 | |
16 | Input::instance().onButtonDown.connect(std::bind(&VirtualInput::buttonDown, this, _1)); |
17 | Input::instance().onButtonUp.connect(std::bind(&VirtualInput::buttonUp, this, _1)); |
18 | } |
19 | |
20 | SPtr<InputConfiguration> VirtualInput::createConfiguration() |
21 | { |
22 | return bs_shared_ptr_new<InputConfiguration>(); |
23 | } |
24 | |
25 | void VirtualInput::setConfiguration(const SPtr<InputConfiguration>& input) |
26 | { |
27 | mInputConfiguration = input; |
28 | |
29 | // Note: Technically this is slightly wrong as it will |
30 | // "forget" any buttons currently held down, but shouldn't matter much in practice. |
31 | for (auto& deviceData : mDevices) |
32 | deviceData.cachedStates.clear(); |
33 | } |
34 | |
35 | bool VirtualInput::isButtonDown(const VirtualButton& button, UINT32 deviceIdx) const |
36 | { |
37 | if (deviceIdx >= (UINT32)mDevices.size()) |
38 | return false; |
39 | |
40 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
41 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
42 | |
43 | if (iterFind != cachedStates.end()) |
44 | return iterFind->second.state == ButtonState::ToggledOn; |
45 | |
46 | return false; |
47 | } |
48 | |
49 | bool VirtualInput::isButtonUp(const VirtualButton& button, UINT32 deviceIdx) const |
50 | { |
51 | if (deviceIdx >= (UINT32)mDevices.size()) |
52 | return false; |
53 | |
54 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
55 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
56 | |
57 | if (iterFind != cachedStates.end()) |
58 | return iterFind->second.state == ButtonState::ToggledOff; |
59 | |
60 | return false; |
61 | } |
62 | |
63 | bool VirtualInput::isButtonHeld(const VirtualButton& button, UINT32 deviceIdx) const |
64 | { |
65 | if (deviceIdx >= (UINT32)mDevices.size()) |
66 | return false; |
67 | |
68 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
69 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
70 | |
71 | if (iterFind != cachedStates.end()) |
72 | return iterFind->second.state == ButtonState::On || iterFind->second.state == ButtonState::ToggledOn; |
73 | |
74 | return false; |
75 | } |
76 | |
77 | float VirtualInput::getAxisValue(const VirtualAxis& axis, UINT32 deviceIdx) const |
78 | { |
79 | VIRTUAL_AXIS_DESC axisDesc; |
80 | if (mInputConfiguration->_getAxis(axis, axisDesc)) |
81 | { |
82 | float axisValue = gInput().getAxisValue((UINT32)axisDesc.type, deviceIdx); |
83 | |
84 | bool isMouseAxis = (UINT32)axisDesc.type <= (UINT32)InputAxis::MouseZ; |
85 | bool isNormalized = axisDesc.normalize || !isMouseAxis; |
86 | |
87 | if (isNormalized && axisDesc.deadZone > 0.0f) |
88 | { |
89 | // Scale to [-1, 1] range after removing the dead zone |
90 | if (axisValue > 0) |
91 | axisValue = std::max(0.f, axisValue - axisDesc.deadZone) / (1.0f - axisDesc.deadZone); |
92 | else |
93 | axisValue = -std::max(0.f, -axisValue - axisDesc.deadZone) / (1.0f - axisDesc.deadZone); |
94 | } |
95 | |
96 | if(axisDesc.normalize) |
97 | { |
98 | if(isMouseAxis) |
99 | { |
100 | // Currently normalizing using value of 1, which isn't doing anything, but keep the code in case that |
101 | // changes |
102 | axisValue /= 1.0f; |
103 | } |
104 | |
105 | axisValue = Math::clamp(axisValue * axisDesc.sensitivity, -1.0f, 1.0f); |
106 | } |
107 | else |
108 | axisValue *= axisDesc.sensitivity; |
109 | |
110 | if (axisDesc.invert) |
111 | axisValue = -axisValue; |
112 | |
113 | return axisValue; |
114 | } |
115 | |
116 | return 0.0f; |
117 | } |
118 | |
119 | void VirtualInput::_update() |
120 | { |
121 | UINT64 frameIdx = gTime().getFrameIdx(); |
122 | for (auto& deviceData : mDevices) |
123 | { |
124 | for (auto& state : deviceData.cachedStates) |
125 | { |
126 | // We need to stay in toggled state for one frame. |
127 | if (state.second.updateFrameIdx == frameIdx) |
128 | continue; |
129 | |
130 | if (state.second.state == ButtonState::ToggledOff) |
131 | state.second.state = ButtonState::Off; |
132 | else if (state.second.state == ButtonState::ToggledOn) |
133 | state.second.state = ButtonState::On; |
134 | } |
135 | } |
136 | |
137 | bool hasEvents = true; |
138 | UINT64 repeatInternal = mInputConfiguration->getRepeatInterval(); |
139 | UINT64 currentTime = gTime().getTimeMs(); |
140 | |
141 | // Trigger all events |
142 | while(hasEvents) |
143 | { |
144 | while(!mEvents.empty()) |
145 | { |
146 | VirtualButtonEvent& event = mEvents.front(); |
147 | |
148 | if(event.state == ButtonState::On) |
149 | { |
150 | if(!onButtonDown.empty()) |
151 | onButtonDown(event.button, event.deviceIdx); |
152 | } |
153 | else if(event.state == ButtonState::Off) |
154 | { |
155 | if(!onButtonUp.empty()) |
156 | onButtonUp(event.button, event.deviceIdx); |
157 | } |
158 | |
159 | mEvents.pop(); |
160 | } |
161 | |
162 | // Queue up any repeatable events |
163 | hasEvents = false; |
164 | |
165 | for (auto& deviceData : mDevices) |
166 | { |
167 | for (auto& state : deviceData.cachedStates) |
168 | { |
169 | if (state.second.state != ButtonState::On) |
170 | continue; |
171 | |
172 | if (!state.second.allowRepeat) |
173 | continue; |
174 | |
175 | UINT64 diff = currentTime - state.second.timestamp; |
176 | if (diff >= repeatInternal) |
177 | { |
178 | state.second.timestamp += repeatInternal; |
179 | |
180 | VirtualButtonEvent event; |
181 | event.button = state.second.button; |
182 | event.state = ButtonState::On; |
183 | event.deviceIdx = 0; |
184 | |
185 | mEvents.push(event); |
186 | hasEvents = true; |
187 | } |
188 | } |
189 | |
190 | break; // Only repeat the first device. Repeat only makes sense for keyboard which there is only one of. |
191 | } |
192 | } |
193 | |
194 | // Send button held events |
195 | UINT32 deviceIdx = 0; |
196 | for (auto& deviceData : mDevices) |
197 | { |
198 | for (auto& btnIdentifier : deviceData.heldButtons) |
199 | { |
200 | Map<UINT32, ButtonData>& cachedStates = deviceData.cachedStates; |
201 | ButtonData& data = cachedStates[btnIdentifier]; |
202 | |
203 | onButtonHeld(data.button, deviceIdx); |
204 | } |
205 | |
206 | deviceIdx++; |
207 | } |
208 | |
209 | } |
210 | |
211 | void VirtualInput::buttonDown(const ButtonEvent& event) |
212 | { |
213 | if(event.buttonCode == BC_LSHIFT || event.buttonCode == BC_RSHIFT) |
214 | mActiveModifiers |= (UINT32)ButtonModifier::Shift; |
215 | else if(event.buttonCode == BC_LCONTROL || event.buttonCode == BC_RCONTROL) |
216 | mActiveModifiers |= (UINT32)ButtonModifier::Ctrl; |
217 | else if(event.buttonCode == BC_LMENU || event.buttonCode == BC_RMENU) |
218 | mActiveModifiers |= (UINT32)ButtonModifier::Alt; |
219 | |
220 | tempButtons.clear(); |
221 | tempBtnDescs.clear(); |
222 | |
223 | if (mInputConfiguration->_getButtons(event.buttonCode, mActiveModifiers, tempButtons, tempBtnDescs)) |
224 | { |
225 | while (event.deviceIdx >= (UINT32)mDevices.size()) |
226 | mDevices.push_back(DeviceData()); |
227 | |
228 | Map<UINT32, ButtonData>& cachedStates = mDevices[event.deviceIdx].cachedStates; |
229 | DynArray<UINT32>& heldButtons = mDevices[event.deviceIdx].heldButtons; |
230 | |
231 | UINT32 numButtons = (UINT32)tempButtons.size(); |
232 | for (UINT32 i = 0; i < numButtons; i++) |
233 | { |
234 | const VirtualButton& btn = tempButtons[i]; |
235 | const VIRTUAL_BUTTON_DESC& btnDesc = tempBtnDescs[i]; |
236 | |
237 | ButtonData& data = cachedStates[btn.buttonIdentifier]; |
238 | |
239 | data.button = btn; |
240 | data.state = ButtonState::ToggledOn; |
241 | data.timestamp = event.timestamp; |
242 | data.updateFrameIdx = gTime().getFrameIdx(); |
243 | data.allowRepeat = btnDesc.repeatable; |
244 | |
245 | VirtualButtonEvent virtualEvent; |
246 | virtualEvent.button = btn; |
247 | virtualEvent.state = ButtonState::On; |
248 | virtualEvent.deviceIdx = event.deviceIdx; |
249 | |
250 | mEvents.push(virtualEvent); |
251 | heldButtons.add(btn.buttonIdentifier); |
252 | } |
253 | } |
254 | } |
255 | |
256 | void VirtualInput::buttonUp(const ButtonEvent& event) |
257 | { |
258 | if(event.buttonCode == BC_LSHIFT || event.buttonCode == BC_RSHIFT) |
259 | mActiveModifiers &= ~(UINT32)ButtonModifier::Shift; |
260 | else if(event.buttonCode == BC_LCONTROL || event.buttonCode == BC_RCONTROL) |
261 | mActiveModifiers &= ~(UINT32)ButtonModifier::Ctrl; |
262 | else if(event.buttonCode == BC_LMENU || event.buttonCode == BC_RMENU) |
263 | mActiveModifiers &= ~(UINT32)ButtonModifier::Alt; |
264 | |
265 | tempButtons.clear(); |
266 | tempBtnDescs.clear(); |
267 | |
268 | if (mInputConfiguration->_getButtons(event.buttonCode, mActiveModifiers, tempButtons, tempBtnDescs)) |
269 | { |
270 | while (event.deviceIdx >= (UINT32)mDevices.size()) |
271 | mDevices.push_back(DeviceData()); |
272 | |
273 | Map<UINT32, ButtonData>& cachedStates = mDevices[event.deviceIdx].cachedStates; |
274 | DynArray<UINT32>& heldButtons = mDevices[event.deviceIdx].heldButtons; |
275 | |
276 | UINT32 numButtons = (UINT32)tempButtons.size(); |
277 | for (UINT32 i = 0; i < numButtons; i++) |
278 | { |
279 | const VirtualButton& btn = tempButtons[i]; |
280 | const VIRTUAL_BUTTON_DESC& btnDesc = tempBtnDescs[i]; |
281 | |
282 | ButtonData& data = cachedStates[btn.buttonIdentifier]; |
283 | |
284 | data.button = btn; |
285 | data.state = ButtonState::ToggledOff; |
286 | data.timestamp = event.timestamp; |
287 | data.updateFrameIdx = gTime().getFrameIdx(); |
288 | data.allowRepeat = btnDesc.repeatable; |
289 | |
290 | VirtualButtonEvent virtualEvent; |
291 | virtualEvent.button = btn; |
292 | virtualEvent.state = ButtonState::Off; |
293 | virtualEvent.deviceIdx = event.deviceIdx; |
294 | |
295 | mEvents.push(virtualEvent); |
296 | |
297 | auto iterFind = std::find(heldButtons.begin(), heldButtons.end(), btn.buttonIdentifier); |
298 | if(iterFind != heldButtons.end()) |
299 | heldButtons.swapAndErase(iterFind); |
300 | } |
301 | } |
302 | } |
303 | |
304 | VirtualInput& gVirtualInput() |
305 | { |
306 | return VirtualInput::instance(); |
307 | } |
308 | } |