| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Input/BsVirtualInput.h" |
| 4 | #include "Input/BsInput.h" |
| 5 | #include "Math/BsMath.h" |
| 6 | #include "Utility/BsTime.h" |
| 7 | |
| 8 | using namespace std::placeholders; |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | VirtualInput::VirtualInput() |
| 13 | { |
| 14 | mInputConfiguration = createConfiguration(); |
| 15 | |
| 16 | Input::instance().onButtonDown.connect(std::bind(&VirtualInput::buttonDown, this, _1)); |
| 17 | Input::instance().onButtonUp.connect(std::bind(&VirtualInput::buttonUp, this, _1)); |
| 18 | } |
| 19 | |
| 20 | SPtr<InputConfiguration> VirtualInput::createConfiguration() |
| 21 | { |
| 22 | return bs_shared_ptr_new<InputConfiguration>(); |
| 23 | } |
| 24 | |
| 25 | void VirtualInput::setConfiguration(const SPtr<InputConfiguration>& input) |
| 26 | { |
| 27 | mInputConfiguration = input; |
| 28 | |
| 29 | // Note: Technically this is slightly wrong as it will |
| 30 | // "forget" any buttons currently held down, but shouldn't matter much in practice. |
| 31 | for (auto& deviceData : mDevices) |
| 32 | deviceData.cachedStates.clear(); |
| 33 | } |
| 34 | |
| 35 | bool VirtualInput::isButtonDown(const VirtualButton& button, UINT32 deviceIdx) const |
| 36 | { |
| 37 | if (deviceIdx >= (UINT32)mDevices.size()) |
| 38 | return false; |
| 39 | |
| 40 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
| 41 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
| 42 | |
| 43 | if (iterFind != cachedStates.end()) |
| 44 | return iterFind->second.state == ButtonState::ToggledOn; |
| 45 | |
| 46 | return false; |
| 47 | } |
| 48 | |
| 49 | bool VirtualInput::isButtonUp(const VirtualButton& button, UINT32 deviceIdx) const |
| 50 | { |
| 51 | if (deviceIdx >= (UINT32)mDevices.size()) |
| 52 | return false; |
| 53 | |
| 54 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
| 55 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
| 56 | |
| 57 | if (iterFind != cachedStates.end()) |
| 58 | return iterFind->second.state == ButtonState::ToggledOff; |
| 59 | |
| 60 | return false; |
| 61 | } |
| 62 | |
| 63 | bool VirtualInput::isButtonHeld(const VirtualButton& button, UINT32 deviceIdx) const |
| 64 | { |
| 65 | if (deviceIdx >= (UINT32)mDevices.size()) |
| 66 | return false; |
| 67 | |
| 68 | const Map<UINT32, ButtonData>& cachedStates = mDevices[deviceIdx].cachedStates; |
| 69 | auto iterFind = cachedStates.find(button.buttonIdentifier); |
| 70 | |
| 71 | if (iterFind != cachedStates.end()) |
| 72 | return iterFind->second.state == ButtonState::On || iterFind->second.state == ButtonState::ToggledOn; |
| 73 | |
| 74 | return false; |
| 75 | } |
| 76 | |
| 77 | float VirtualInput::getAxisValue(const VirtualAxis& axis, UINT32 deviceIdx) const |
| 78 | { |
| 79 | VIRTUAL_AXIS_DESC axisDesc; |
| 80 | if (mInputConfiguration->_getAxis(axis, axisDesc)) |
| 81 | { |
| 82 | float axisValue = gInput().getAxisValue((UINT32)axisDesc.type, deviceIdx); |
| 83 | |
| 84 | bool isMouseAxis = (UINT32)axisDesc.type <= (UINT32)InputAxis::MouseZ; |
| 85 | bool isNormalized = axisDesc.normalize || !isMouseAxis; |
| 86 | |
| 87 | if (isNormalized && axisDesc.deadZone > 0.0f) |
| 88 | { |
| 89 | // Scale to [-1, 1] range after removing the dead zone |
| 90 | if (axisValue > 0) |
| 91 | axisValue = std::max(0.f, axisValue - axisDesc.deadZone) / (1.0f - axisDesc.deadZone); |
| 92 | else |
| 93 | axisValue = -std::max(0.f, -axisValue - axisDesc.deadZone) / (1.0f - axisDesc.deadZone); |
| 94 | } |
| 95 | |
| 96 | if(axisDesc.normalize) |
| 97 | { |
| 98 | if(isMouseAxis) |
| 99 | { |
| 100 | // Currently normalizing using value of 1, which isn't doing anything, but keep the code in case that |
| 101 | // changes |
| 102 | axisValue /= 1.0f; |
| 103 | } |
| 104 | |
| 105 | axisValue = Math::clamp(axisValue * axisDesc.sensitivity, -1.0f, 1.0f); |
| 106 | } |
| 107 | else |
| 108 | axisValue *= axisDesc.sensitivity; |
| 109 | |
| 110 | if (axisDesc.invert) |
| 111 | axisValue = -axisValue; |
| 112 | |
| 113 | return axisValue; |
| 114 | } |
| 115 | |
| 116 | return 0.0f; |
| 117 | } |
| 118 | |
| 119 | void VirtualInput::_update() |
| 120 | { |
| 121 | UINT64 frameIdx = gTime().getFrameIdx(); |
| 122 | for (auto& deviceData : mDevices) |
| 123 | { |
| 124 | for (auto& state : deviceData.cachedStates) |
| 125 | { |
| 126 | // We need to stay in toggled state for one frame. |
| 127 | if (state.second.updateFrameIdx == frameIdx) |
| 128 | continue; |
| 129 | |
| 130 | if (state.second.state == ButtonState::ToggledOff) |
| 131 | state.second.state = ButtonState::Off; |
| 132 | else if (state.second.state == ButtonState::ToggledOn) |
| 133 | state.second.state = ButtonState::On; |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | bool hasEvents = true; |
| 138 | UINT64 repeatInternal = mInputConfiguration->getRepeatInterval(); |
| 139 | UINT64 currentTime = gTime().getTimeMs(); |
| 140 | |
| 141 | // Trigger all events |
| 142 | while(hasEvents) |
| 143 | { |
| 144 | while(!mEvents.empty()) |
| 145 | { |
| 146 | VirtualButtonEvent& event = mEvents.front(); |
| 147 | |
| 148 | if(event.state == ButtonState::On) |
| 149 | { |
| 150 | if(!onButtonDown.empty()) |
| 151 | onButtonDown(event.button, event.deviceIdx); |
| 152 | } |
| 153 | else if(event.state == ButtonState::Off) |
| 154 | { |
| 155 | if(!onButtonUp.empty()) |
| 156 | onButtonUp(event.button, event.deviceIdx); |
| 157 | } |
| 158 | |
| 159 | mEvents.pop(); |
| 160 | } |
| 161 | |
| 162 | // Queue up any repeatable events |
| 163 | hasEvents = false; |
| 164 | |
| 165 | for (auto& deviceData : mDevices) |
| 166 | { |
| 167 | for (auto& state : deviceData.cachedStates) |
| 168 | { |
| 169 | if (state.second.state != ButtonState::On) |
| 170 | continue; |
| 171 | |
| 172 | if (!state.second.allowRepeat) |
| 173 | continue; |
| 174 | |
| 175 | UINT64 diff = currentTime - state.second.timestamp; |
| 176 | if (diff >= repeatInternal) |
| 177 | { |
| 178 | state.second.timestamp += repeatInternal; |
| 179 | |
| 180 | VirtualButtonEvent event; |
| 181 | event.button = state.second.button; |
| 182 | event.state = ButtonState::On; |
| 183 | event.deviceIdx = 0; |
| 184 | |
| 185 | mEvents.push(event); |
| 186 | hasEvents = true; |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | break; // Only repeat the first device. Repeat only makes sense for keyboard which there is only one of. |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | // Send button held events |
| 195 | UINT32 deviceIdx = 0; |
| 196 | for (auto& deviceData : mDevices) |
| 197 | { |
| 198 | for (auto& btnIdentifier : deviceData.heldButtons) |
| 199 | { |
| 200 | Map<UINT32, ButtonData>& cachedStates = deviceData.cachedStates; |
| 201 | ButtonData& data = cachedStates[btnIdentifier]; |
| 202 | |
| 203 | onButtonHeld(data.button, deviceIdx); |
| 204 | } |
| 205 | |
| 206 | deviceIdx++; |
| 207 | } |
| 208 | |
| 209 | } |
| 210 | |
| 211 | void VirtualInput::buttonDown(const ButtonEvent& event) |
| 212 | { |
| 213 | if(event.buttonCode == BC_LSHIFT || event.buttonCode == BC_RSHIFT) |
| 214 | mActiveModifiers |= (UINT32)ButtonModifier::Shift; |
| 215 | else if(event.buttonCode == BC_LCONTROL || event.buttonCode == BC_RCONTROL) |
| 216 | mActiveModifiers |= (UINT32)ButtonModifier::Ctrl; |
| 217 | else if(event.buttonCode == BC_LMENU || event.buttonCode == BC_RMENU) |
| 218 | mActiveModifiers |= (UINT32)ButtonModifier::Alt; |
| 219 | |
| 220 | tempButtons.clear(); |
| 221 | tempBtnDescs.clear(); |
| 222 | |
| 223 | if (mInputConfiguration->_getButtons(event.buttonCode, mActiveModifiers, tempButtons, tempBtnDescs)) |
| 224 | { |
| 225 | while (event.deviceIdx >= (UINT32)mDevices.size()) |
| 226 | mDevices.push_back(DeviceData()); |
| 227 | |
| 228 | Map<UINT32, ButtonData>& cachedStates = mDevices[event.deviceIdx].cachedStates; |
| 229 | DynArray<UINT32>& heldButtons = mDevices[event.deviceIdx].heldButtons; |
| 230 | |
| 231 | UINT32 numButtons = (UINT32)tempButtons.size(); |
| 232 | for (UINT32 i = 0; i < numButtons; i++) |
| 233 | { |
| 234 | const VirtualButton& btn = tempButtons[i]; |
| 235 | const VIRTUAL_BUTTON_DESC& btnDesc = tempBtnDescs[i]; |
| 236 | |
| 237 | ButtonData& data = cachedStates[btn.buttonIdentifier]; |
| 238 | |
| 239 | data.button = btn; |
| 240 | data.state = ButtonState::ToggledOn; |
| 241 | data.timestamp = event.timestamp; |
| 242 | data.updateFrameIdx = gTime().getFrameIdx(); |
| 243 | data.allowRepeat = btnDesc.repeatable; |
| 244 | |
| 245 | VirtualButtonEvent virtualEvent; |
| 246 | virtualEvent.button = btn; |
| 247 | virtualEvent.state = ButtonState::On; |
| 248 | virtualEvent.deviceIdx = event.deviceIdx; |
| 249 | |
| 250 | mEvents.push(virtualEvent); |
| 251 | heldButtons.add(btn.buttonIdentifier); |
| 252 | } |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | void VirtualInput::buttonUp(const ButtonEvent& event) |
| 257 | { |
| 258 | if(event.buttonCode == BC_LSHIFT || event.buttonCode == BC_RSHIFT) |
| 259 | mActiveModifiers &= ~(UINT32)ButtonModifier::Shift; |
| 260 | else if(event.buttonCode == BC_LCONTROL || event.buttonCode == BC_RCONTROL) |
| 261 | mActiveModifiers &= ~(UINT32)ButtonModifier::Ctrl; |
| 262 | else if(event.buttonCode == BC_LMENU || event.buttonCode == BC_RMENU) |
| 263 | mActiveModifiers &= ~(UINT32)ButtonModifier::Alt; |
| 264 | |
| 265 | tempButtons.clear(); |
| 266 | tempBtnDescs.clear(); |
| 267 | |
| 268 | if (mInputConfiguration->_getButtons(event.buttonCode, mActiveModifiers, tempButtons, tempBtnDescs)) |
| 269 | { |
| 270 | while (event.deviceIdx >= (UINT32)mDevices.size()) |
| 271 | mDevices.push_back(DeviceData()); |
| 272 | |
| 273 | Map<UINT32, ButtonData>& cachedStates = mDevices[event.deviceIdx].cachedStates; |
| 274 | DynArray<UINT32>& heldButtons = mDevices[event.deviceIdx].heldButtons; |
| 275 | |
| 276 | UINT32 numButtons = (UINT32)tempButtons.size(); |
| 277 | for (UINT32 i = 0; i < numButtons; i++) |
| 278 | { |
| 279 | const VirtualButton& btn = tempButtons[i]; |
| 280 | const VIRTUAL_BUTTON_DESC& btnDesc = tempBtnDescs[i]; |
| 281 | |
| 282 | ButtonData& data = cachedStates[btn.buttonIdentifier]; |
| 283 | |
| 284 | data.button = btn; |
| 285 | data.state = ButtonState::ToggledOff; |
| 286 | data.timestamp = event.timestamp; |
| 287 | data.updateFrameIdx = gTime().getFrameIdx(); |
| 288 | data.allowRepeat = btnDesc.repeatable; |
| 289 | |
| 290 | VirtualButtonEvent virtualEvent; |
| 291 | virtualEvent.button = btn; |
| 292 | virtualEvent.state = ButtonState::Off; |
| 293 | virtualEvent.deviceIdx = event.deviceIdx; |
| 294 | |
| 295 | mEvents.push(virtualEvent); |
| 296 | |
| 297 | auto iterFind = std::find(heldButtons.begin(), heldButtons.end(), btn.buttonIdentifier); |
| 298 | if(iterFind != heldButtons.end()) |
| 299 | heldButtons.swapAndErase(iterFind); |
| 300 | } |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | VirtualInput& gVirtualInput() |
| 305 | { |
| 306 | return VirtualInput::instance(); |
| 307 | } |
| 308 | } |