| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Resources/BsEngineShaderIncludeHandler.h" |
| 4 | #include "Resources/BsResources.h" |
| 5 | #include "Resources/BsBuiltinResources.h" |
| 6 | #include "Importer/BsImporter.h" |
| 7 | #include "FileSystem/BsFileSystem.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | HShaderInclude EngineShaderIncludeHandler::findInclude(const String& name) const |
| 12 | { |
| 13 | Path path = toResourcePath(name); |
| 14 | |
| 15 | if (path.isEmpty()) |
| 16 | return HShaderInclude(); |
| 17 | |
| 18 | if (name.size() >= 8) |
| 19 | { |
| 20 | if (name.substr(0, 8) == "$ENGINE$"|| name.substr(0, 8) == "$EDITOR$") |
| 21 | return static_resource_cast<ShaderInclude>(Resources::instance().load(path)); |
| 22 | } |
| 23 | |
| 24 | for(auto& folder : mSearchPaths) |
| 25 | { |
| 26 | Path entry = folder; |
| 27 | entry.append(name); |
| 28 | |
| 29 | if(FileSystem::exists(entry)) |
| 30 | { |
| 31 | path = entry; |
| 32 | break; |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | path = Paths::findPath(path); |
| 37 | return Importer::instance().import<ShaderInclude>(path); |
| 38 | } |
| 39 | |
| 40 | Path EngineShaderIncludeHandler::toResourcePath(const String& name) |
| 41 | { |
| 42 | if (name.substr(0, 8) == "$ENGINE$") |
| 43 | { |
| 44 | if (name.size() > 8) |
| 45 | { |
| 46 | Path fullPath = BuiltinResources::getShaderIncludeFolder(); |
| 47 | Path includePath = name.substr(9, name.size() - 9); |
| 48 | |
| 49 | fullPath.append(includePath); |
| 50 | fullPath.setFilename(includePath.getFilename() + ".asset"); |
| 51 | |
| 52 | return fullPath; |
| 53 | } |
| 54 | } |
| 55 | #ifdef BS_IS_ASSET_TOOL |
| 56 | else if (name.substr(0, 8) == "$EDITOR$") |
| 57 | { |
| 58 | if (name.size() > 8) |
| 59 | { |
| 60 | Path fullPath = BuiltinResources::getEditorShaderIncludeFolder(); |
| 61 | Path includePath = name.substr(9, name.size() - 9); |
| 62 | |
| 63 | fullPath.append(includePath); |
| 64 | fullPath.setFilename(includePath.getFilename() + ".asset"); |
| 65 | |
| 66 | return fullPath; |
| 67 | } |
| 68 | } |
| 69 | #endif |
| 70 | |
| 71 | return name; |
| 72 | } |
| 73 | } |
| 74 |