| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsMath.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** A two dimensional vector. */ |
| 15 | class BS_UTILITY_EXPORT Vector2 |
| 16 | { |
| 17 | public: |
| 18 | float x, y; |
| 19 | |
| 20 | public: |
| 21 | Vector2() = default; |
| 22 | |
| 23 | constexpr Vector2(BS_ZERO) |
| 24 | :x(0.0f), y(0.0f) |
| 25 | { } |
| 26 | |
| 27 | constexpr Vector2(float x, float y) |
| 28 | :x(x), y(y) |
| 29 | { } |
| 30 | |
| 31 | /** Exchange the contents of this vector with another. */ |
| 32 | void swap(Vector2& other) |
| 33 | { |
| 34 | std::swap(x, other.x); |
| 35 | std::swap(y, other.y); |
| 36 | } |
| 37 | |
| 38 | float operator[] (UINT32 i) const |
| 39 | { |
| 40 | assert(i < 2); |
| 41 | |
| 42 | return *(&x+i); |
| 43 | } |
| 44 | |
| 45 | float& operator[] (UINT32 i) |
| 46 | { |
| 47 | assert(i < 2); |
| 48 | |
| 49 | return *(&x+i); |
| 50 | } |
| 51 | |
| 52 | /** Pointer accessor for direct copying. */ |
| 53 | float* ptr() |
| 54 | { |
| 55 | return &x; |
| 56 | } |
| 57 | |
| 58 | /** Pointer accessor for direct copying. */ |
| 59 | const float* ptr() const |
| 60 | { |
| 61 | return &x; |
| 62 | } |
| 63 | |
| 64 | Vector2& operator= (float rhs) |
| 65 | { |
| 66 | x = rhs; |
| 67 | y = rhs; |
| 68 | |
| 69 | return *this; |
| 70 | } |
| 71 | |
| 72 | bool operator== (const Vector2& rhs) const |
| 73 | { |
| 74 | return (x == rhs.x && y == rhs.y); |
| 75 | } |
| 76 | |
| 77 | bool operator!= (const Vector2& rhs) const |
| 78 | { |
| 79 | return (x != rhs.x || y != rhs.y); |
| 80 | } |
| 81 | |
| 82 | Vector2 operator+ (const Vector2& rhs) const |
| 83 | { |
| 84 | return Vector2(x + rhs.x, y + rhs.y); |
| 85 | } |
| 86 | |
| 87 | Vector2 operator- (const Vector2& rhs) const |
| 88 | { |
| 89 | return Vector2(x - rhs.x, y - rhs.y); |
| 90 | } |
| 91 | |
| 92 | Vector2 operator* (const float rhs) const |
| 93 | { |
| 94 | return Vector2(x * rhs, y * rhs); |
| 95 | } |
| 96 | |
| 97 | Vector2 operator* (const Vector2& rhs) const |
| 98 | { |
| 99 | return Vector2(x * rhs.x, y * rhs.y); |
| 100 | } |
| 101 | |
| 102 | Vector2 operator/ (const float rhs) const |
| 103 | { |
| 104 | assert(rhs != 0.0); |
| 105 | |
| 106 | float fInv = 1.0f / rhs; |
| 107 | |
| 108 | return Vector2(x * fInv, y * fInv); |
| 109 | } |
| 110 | |
| 111 | Vector2 operator/ (const Vector2& rhs) const |
| 112 | { |
| 113 | return Vector2(x / rhs.x, y / rhs.y); |
| 114 | } |
| 115 | |
| 116 | const Vector2& operator+ () const |
| 117 | { |
| 118 | return *this; |
| 119 | } |
| 120 | |
| 121 | Vector2 operator- () const |
| 122 | { |
| 123 | return Vector2(-x, -y); |
| 124 | } |
| 125 | |
| 126 | friend Vector2 operator* (float lhs, const Vector2& rhs) |
| 127 | { |
| 128 | return Vector2(lhs * rhs.x, lhs * rhs.y); |
| 129 | } |
| 130 | |
| 131 | friend Vector2 operator/ (float lhs, const Vector2& rhs) |
| 132 | { |
| 133 | return Vector2(lhs / rhs.x, lhs / rhs.y); |
| 134 | } |
| 135 | |
| 136 | friend Vector2 operator+ (Vector2& lhs, float rhs) |
| 137 | { |
| 138 | return Vector2(lhs.x + rhs, lhs.y + rhs); |
| 139 | } |
| 140 | |
| 141 | friend Vector2 operator+ (float lhs, const Vector2& rhs) |
| 142 | { |
| 143 | return Vector2(lhs + rhs.x, lhs + rhs.y); |
| 144 | } |
| 145 | |
| 146 | friend Vector2 operator- (const Vector2& lhs, float rhs) |
| 147 | { |
| 148 | return Vector2(lhs.x - rhs, lhs.y - rhs); |
| 149 | } |
| 150 | |
| 151 | friend Vector2 operator- (const float lhs, const Vector2& rhs) |
| 152 | { |
| 153 | return Vector2(lhs - rhs.x, lhs - rhs.y); |
| 154 | } |
| 155 | |
| 156 | Vector2& operator+= (const Vector2& rhs) |
| 157 | { |
| 158 | x += rhs.x; |
| 159 | y += rhs.y; |
| 160 | |
| 161 | return *this; |
| 162 | } |
| 163 | |
| 164 | Vector2& operator+= (float rhs) |
| 165 | { |
| 166 | x += rhs; |
| 167 | y += rhs; |
| 168 | |
| 169 | return *this; |
| 170 | } |
| 171 | |
| 172 | Vector2& operator-= (const Vector2& rhs) |
| 173 | { |
| 174 | x -= rhs.x; |
| 175 | y -= rhs.y; |
| 176 | |
| 177 | return *this; |
| 178 | } |
| 179 | |
| 180 | Vector2& operator-= (float rhs) |
| 181 | { |
| 182 | x -= rhs; |
| 183 | y -= rhs; |
| 184 | |
| 185 | return *this; |
| 186 | } |
| 187 | |
| 188 | Vector2& operator*= (float rhs) |
| 189 | { |
| 190 | x *= rhs; |
| 191 | y *= rhs; |
| 192 | |
| 193 | return *this; |
| 194 | } |
| 195 | |
| 196 | Vector2& operator*= (const Vector2& rhs) |
| 197 | { |
| 198 | x *= rhs.x; |
| 199 | y *= rhs.y; |
| 200 | |
| 201 | return *this; |
| 202 | } |
| 203 | |
| 204 | Vector2& operator/= (float rhs) |
| 205 | { |
| 206 | assert(rhs != 0.0f); |
| 207 | |
| 208 | float inv = 1.0f / rhs; |
| 209 | |
| 210 | x *= inv; |
| 211 | y *= inv; |
| 212 | |
| 213 | return *this; |
| 214 | } |
| 215 | |
| 216 | Vector2& operator/= (const Vector2& rhs) |
| 217 | { |
| 218 | x /= rhs.x; |
| 219 | y /= rhs.y; |
| 220 | |
| 221 | return *this; |
| 222 | } |
| 223 | |
| 224 | /** Returns the length (magnitude) of the vector. */ |
| 225 | float length() const |
| 226 | { |
| 227 | return Math::sqrt(x * x + y * y); |
| 228 | } |
| 229 | |
| 230 | /** Returns the square of the length(magnitude) of the vector. */ |
| 231 | float squaredLength() const |
| 232 | { |
| 233 | return x * x + y * y; |
| 234 | } |
| 235 | |
| 236 | /** Returns the distance to another vector. */ |
| 237 | float distance(const Vector2& rhs) const |
| 238 | { |
| 239 | return (*this - rhs).length(); |
| 240 | } |
| 241 | |
| 242 | /** Returns the square of the distance to another vector. */ |
| 243 | float sqrdDistance(const Vector2& rhs) const |
| 244 | { |
| 245 | return (*this - rhs).squaredLength(); |
| 246 | } |
| 247 | |
| 248 | /** Calculates the dot (scalar) product of this vector with another. */ |
| 249 | float dot(const Vector2& vec) const |
| 250 | { |
| 251 | return x * vec.x + y * vec.y; |
| 252 | } |
| 253 | |
| 254 | /** Normalizes the vector. */ |
| 255 | float normalize() |
| 256 | { |
| 257 | float len = Math::sqrt(x * x + y * y); |
| 258 | |
| 259 | // Will also work for zero-sized vectors, but will change nothing |
| 260 | if (len > 1e-08f) |
| 261 | { |
| 262 | float invLen = 1.0f / len; |
| 263 | x *= invLen; |
| 264 | y *= invLen; |
| 265 | } |
| 266 | |
| 267 | return len; |
| 268 | } |
| 269 | |
| 270 | /** Generates a vector perpendicular to this vector. */ |
| 271 | Vector2 perpendicular() const |
| 272 | { |
| 273 | return Vector2 (-y, x); |
| 274 | } |
| 275 | |
| 276 | /** |
| 277 | * Calculates the 2 dimensional cross-product of 2 vectors, which results in a single floating point value which |
| 278 | * is 2 times the area of the triangle. |
| 279 | */ |
| 280 | float cross(const Vector2& other) const |
| 281 | { |
| 282 | return x * other.y - y * other.x; |
| 283 | } |
| 284 | |
| 285 | /** Sets this vector's components to the minimum of its own and the ones of the passed in vector. */ |
| 286 | void floor(const Vector2& cmp) |
| 287 | { |
| 288 | if(cmp.x < x) x = cmp.x; |
| 289 | if(cmp.y < y) y = cmp.y; |
| 290 | } |
| 291 | |
| 292 | /** Sets this vector's components to the maximum of its own and the ones of the passed in vector. */ |
| 293 | void ceil(const Vector2& cmp) |
| 294 | { |
| 295 | if(cmp.x > x) x = cmp.x; |
| 296 | if(cmp.y > y) y = cmp.y; |
| 297 | } |
| 298 | |
| 299 | /** Returns true if this vector is zero length. */ |
| 300 | bool isZeroLength() const |
| 301 | { |
| 302 | float sqlen = (x * x) + (y * y); |
| 303 | return (sqlen < (1e-06f * 1e-06f)); |
| 304 | } |
| 305 | |
| 306 | /** Calculates a reflection vector to the plane with the given normal. */ |
| 307 | Vector2 reflect(const Vector2& normal) const |
| 308 | { |
| 309 | return Vector2(*this - (2 * this->dot(normal) * normal)); |
| 310 | } |
| 311 | |
| 312 | /** Performs Gram-Schmidt orthonormalization. */ |
| 313 | static void orthonormalize(Vector2& u, Vector2& v) |
| 314 | { |
| 315 | u.normalize(); |
| 316 | |
| 317 | float dot = u.dot(v); |
| 318 | v -= u*dot; |
| 319 | v.normalize(); |
| 320 | } |
| 321 | |
| 322 | /** Normalizes the provided vector and returns a new normalized instance. */ |
| 323 | static Vector2 normalize(const Vector2& val) |
| 324 | { |
| 325 | float len = Math::sqrt(val.x * val.x + val.y * val.y); |
| 326 | |
| 327 | // Will also work for zero-sized vectors, but will change nothing |
| 328 | Vector2 normalizedVec = val; |
| 329 | if (len > 1e-08f) |
| 330 | { |
| 331 | float invLen = 1.0f / len; |
| 332 | normalizedVec.x *= invLen; |
| 333 | normalizedVec.y *= invLen; |
| 334 | } |
| 335 | |
| 336 | return normalizedVec; |
| 337 | } |
| 338 | |
| 339 | /** Checks are any of the vector components NaN. */ |
| 340 | bool isNaN() const |
| 341 | { |
| 342 | return Math::isNaN(x) || Math::isNaN(y); |
| 343 | } |
| 344 | |
| 345 | /** Returns the minimum of all the vector components as a new vector. */ |
| 346 | static Vector2 min(const Vector2& a, const Vector2& b) |
| 347 | { |
| 348 | return Vector2(std::min(a.x, b.x), std::min(a.y, b.y)); |
| 349 | } |
| 350 | |
| 351 | /** Returns the maximum of all the vector components as a new vector. */ |
| 352 | static Vector2 max(const Vector2& a, const Vector2& b) |
| 353 | { |
| 354 | return Vector2(std::max(a.x, b.x), std::max(a.y, b.y)); |
| 355 | } |
| 356 | |
| 357 | static const Vector2 ZERO; |
| 358 | static const Vector2 ONE; |
| 359 | static const Vector2 UNIT_X; |
| 360 | static const Vector2 UNIT_Y; |
| 361 | }; |
| 362 | |
| 363 | /** @} */ |
| 364 | |
| 365 | /** @cond SPECIALIZATIONS */ |
| 366 | BS_ALLOW_MEMCPY_SERIALIZATION(Vector2); |
| 367 | /** @endcond */ |
| 368 | } |
| 369 | |