| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector2.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Represents a 2D rectangle using real values. Rectangle is represented with an origin in top left and width/height. */ |
| 15 | class BS_UTILITY_EXPORT Rect2 |
| 16 | { |
| 17 | public: |
| 18 | Rect2() = default; |
| 19 | |
| 20 | Rect2(float x, float y, float width, float height) |
| 21 | :x(x), y(y), width(width), height(height) |
| 22 | { } |
| 23 | |
| 24 | Rect2(const Vector2& topLeft, const Vector2& size) |
| 25 | :x(topLeft.x), y(topLeft.y), width(size.x), height(size.y) |
| 26 | { } |
| 27 | |
| 28 | float x = 0.0f; |
| 29 | float y = 0.0f; |
| 30 | float width = 0.0f; |
| 31 | float height = 0.0f; |
| 32 | |
| 33 | /** Returns true if the rectangle contains the provided point. */ |
| 34 | bool contains(const Vector2& point) const; |
| 35 | |
| 36 | /** |
| 37 | * Returns true if the rectangle overlaps the provided rectangle. Also returns true if the rectangles are contained |
| 38 | * within each other completely (no intersecting edges). |
| 39 | */ |
| 40 | bool overlaps(const Rect2& other) const; |
| 41 | |
| 42 | /** Extends this rectangle so that the provided rectangle is completely contained within it. */ |
| 43 | void encapsulate(const Rect2& other); |
| 44 | |
| 45 | /** Clips current rectangle so that it does not overlap the provided rectangle. */ |
| 46 | void clip(const Rect2& clipRect); |
| 47 | |
| 48 | /** |
| 49 | * Transforms the bounds by the given matrix. Resulting value is an axis aligned rectangle encompassing the |
| 50 | * transformed points. |
| 51 | * |
| 52 | * @note Since the resulting value is an AA rectangle of the original transformed rectangle, the bounds |
| 53 | * will be larger than needed. Oriented rectangle would provide a much tighter fit. |
| 54 | */ |
| 55 | void transform(const Matrix4& matrix); |
| 56 | |
| 57 | /** Center of the rectangle. */ |
| 58 | Vector2 getCenter() const; |
| 59 | |
| 60 | /** Extents of the rectangle (distance from center to one of the corners) */ |
| 61 | Vector2 getHalfSize() const; |
| 62 | |
| 63 | bool operator== (const Rect2& rhs) const |
| 64 | { |
| 65 | return x == rhs.x && y == rhs.y && width == rhs.width && height == rhs.height; |
| 66 | } |
| 67 | |
| 68 | bool operator!= (const Rect2& rhs) const |
| 69 | { |
| 70 | return !(*this == rhs); |
| 71 | } |
| 72 | |
| 73 | static const Rect2 EMPTY; |
| 74 | }; |
| 75 | |
| 76 | /** @} */ |
| 77 | |
| 78 | /** @cond SPECIALIZATIONS */ |
| 79 | BS_ALLOW_MEMCPY_SERIALIZATION(Rect2); |
| 80 | /** @endcond */ |
| 81 | } |
| 82 | |