| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "RenderAPI/BsGpuBuffer.h" |
| 7 | #include "BsGLHardwareBuffer.h" |
| 8 | |
| 9 | namespace bs { namespace ct |
| 10 | { |
| 11 | /** @addtogroup GL |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** OpenGL implementation of a generic GPU buffer. */ |
| 16 | class GLGpuBuffer : public GpuBuffer |
| 17 | { |
| 18 | public: |
| 19 | ~GLGpuBuffer(); |
| 20 | |
| 21 | /** |
| 22 | * Returns internal OpenGL buffer ID. If binding the buffer to the pipeline, bind the texture using |
| 23 | * getGLTextureId() instead. |
| 24 | */ |
| 25 | GLuint getGLBufferId() const { return static_cast<GLHardwareBuffer*>(mBuffer)->getGLBufferId(); } |
| 26 | |
| 27 | /** Returns internal OpenGL texture ID. */ |
| 28 | GLuint getGLTextureId() const { return mTextureID; } |
| 29 | |
| 30 | /** Returns the internal OpenGL format used by the elements of the buffer. */ |
| 31 | GLuint getGLFormat() const { return mFormat; } |
| 32 | |
| 33 | protected: |
| 34 | friend class GLHardwareBufferManager; |
| 35 | |
| 36 | GLGpuBuffer(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask); |
| 37 | GLGpuBuffer(const GPU_BUFFER_DESC& desc, SPtr<HardwareBuffer> underlyingBuffer); |
| 38 | |
| 39 | /** @copydoc GpuBuffer::initialize */ |
| 40 | void initialize() override; |
| 41 | |
| 42 | GLuint mTextureID = 0; |
| 43 | GLenum mFormat = 0; |
| 44 | }; |
| 45 | |
| 46 | /** @} */ |
| 47 | }} |