1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "RenderAPI/BsIndexBuffer.h" |
7 | #include "BsGLHardwareBuffer.h" |
8 | |
9 | namespace bs { namespace ct |
10 | { |
11 | /** @addtogroup GL |
12 | * @{ |
13 | */ |
14 | |
15 | /** OpenGL implementation of an index buffer. */ |
16 | class GLIndexBuffer : public IndexBuffer |
17 | { |
18 | public: |
19 | GLIndexBuffer(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask); |
20 | |
21 | /** Returns internal OpenGL index buffer handle. */ |
22 | GLuint getGLBufferId() const { return static_cast<GLHardwareBuffer*>(mBuffer)->getGLBufferId(); } |
23 | |
24 | protected: |
25 | /** @copydoc IndexBuffer::initialize */ |
26 | void initialize() override; |
27 | }; |
28 | |
29 | /** @} */ |
30 | }} |