| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGLHardwareBufferManager.h" |
| 4 | #include "BsGLVertexBuffer.h" |
| 5 | #include "BsGLIndexBuffer.h" |
| 6 | #include "BsGLGpuBuffer.h" |
| 7 | #include "RenderAPI/BsHardwareBuffer.h" |
| 8 | #include "BsGLGpuParamBlockBuffer.h" |
| 9 | #include "RenderAPI/BsRenderAPI.h" |
| 10 | #include "RenderAPI/BsRenderAPICapabilities.h" |
| 11 | |
| 12 | namespace bs { namespace ct |
| 13 | { |
| 14 | SPtr<VertexBuffer> GLHardwareBufferManager::createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc, |
| 15 | GpuDeviceFlags deviceMask) |
| 16 | { |
| 17 | SPtr<GLVertexBuffer> ret = bs_shared_ptr_new<GLVertexBuffer>(desc, deviceMask); |
| 18 | ret->_setThisPtr(ret); |
| 19 | |
| 20 | return ret; |
| 21 | } |
| 22 | |
| 23 | SPtr<IndexBuffer> GLHardwareBufferManager::createIndexBufferInternal(const INDEX_BUFFER_DESC& desc, |
| 24 | GpuDeviceFlags deviceMask) |
| 25 | { |
| 26 | SPtr<GLIndexBuffer> ret = bs_shared_ptr_new<GLIndexBuffer>(desc, deviceMask); |
| 27 | ret->_setThisPtr(ret); |
| 28 | |
| 29 | return ret; |
| 30 | } |
| 31 | |
| 32 | SPtr<GpuParamBlockBuffer> GLHardwareBufferManager::createGpuParamBlockBufferInternal(UINT32 size, |
| 33 | GpuBufferUsage usage, GpuDeviceFlags deviceMask) |
| 34 | { |
| 35 | GLGpuParamBlockBuffer* paramBlockBuffer = |
| 36 | new (bs_alloc<GLGpuParamBlockBuffer>()) GLGpuParamBlockBuffer(size, usage, deviceMask); |
| 37 | |
| 38 | SPtr<GpuParamBlockBuffer> paramBlockBufferPtr = bs_shared_ptr<GLGpuParamBlockBuffer>(paramBlockBuffer); |
| 39 | paramBlockBufferPtr->_setThisPtr(paramBlockBufferPtr); |
| 40 | |
| 41 | return paramBlockBufferPtr; |
| 42 | } |
| 43 | |
| 44 | SPtr<GpuBuffer> GLHardwareBufferManager::createGpuBufferInternal(const GPU_BUFFER_DESC& desc, |
| 45 | GpuDeviceFlags deviceMask) |
| 46 | { |
| 47 | GLGpuBuffer* buffer = new (bs_alloc<GLGpuBuffer>()) GLGpuBuffer(desc, deviceMask); |
| 48 | |
| 49 | SPtr<GpuBuffer> bufferPtr = bs_shared_ptr<GLGpuBuffer>(buffer); |
| 50 | bufferPtr->_setThisPtr(bufferPtr); |
| 51 | |
| 52 | return bufferPtr; |
| 53 | } |
| 54 | |
| 55 | SPtr<GpuBuffer> GLHardwareBufferManager::createGpuBufferInternal(const GPU_BUFFER_DESC& desc, |
| 56 | SPtr<HardwareBuffer> underlyingBuffer) |
| 57 | { |
| 58 | GLGpuBuffer* buffer = new (bs_alloc<GLGpuBuffer>()) GLGpuBuffer(desc, std::move(underlyingBuffer)); |
| 59 | |
| 60 | SPtr<GpuBuffer> bufferPtr = bs_shared_ptr<GLGpuBuffer>(buffer); |
| 61 | bufferPtr->_setThisPtr(bufferPtr); |
| 62 | |
| 63 | return bufferPtr; |
| 64 | } |
| 65 | |
| 66 | GLenum GLHardwareBufferManager::getGLUsage(GpuBufferUsage usage) |
| 67 | { |
| 68 | if((usage & GBU_LOADSTORE) == GBU_LOADSTORE) |
| 69 | { |
| 70 | if ((usage & GBU_STATIC) != 0) |
| 71 | return GL_STATIC_READ; |
| 72 | |
| 73 | return GL_DYNAMIC_READ; |
| 74 | } |
| 75 | else |
| 76 | { |
| 77 | if ((usage & GBU_STATIC) != 0) |
| 78 | return GL_STATIC_DRAW; |
| 79 | |
| 80 | return GL_DYNAMIC_DRAW; |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | GLenum GLHardwareBufferManager::getGLType(VertexElementType type) |
| 85 | { |
| 86 | switch(type) |
| 87 | { |
| 88 | case VET_FLOAT1: |
| 89 | case VET_FLOAT2: |
| 90 | case VET_FLOAT3: |
| 91 | case VET_FLOAT4: |
| 92 | return GL_FLOAT; |
| 93 | case VET_SHORT1: |
| 94 | case VET_SHORT2: |
| 95 | case VET_SHORT4: |
| 96 | return GL_SHORT; |
| 97 | case VET_USHORT1: |
| 98 | case VET_USHORT2: |
| 99 | case VET_USHORT4: |
| 100 | return GL_UNSIGNED_SHORT; |
| 101 | case VET_INT1: |
| 102 | case VET_INT2: |
| 103 | case VET_INT3: |
| 104 | case VET_INT4: |
| 105 | return GL_INT; |
| 106 | case VET_UINT1: |
| 107 | case VET_UINT2: |
| 108 | case VET_UINT3: |
| 109 | case VET_UINT4: |
| 110 | return GL_UNSIGNED_INT; |
| 111 | case VET_COLOR: |
| 112 | case VET_COLOR_ABGR: |
| 113 | case VET_COLOR_ARGB: |
| 114 | case VET_UBYTE4: |
| 115 | case VET_UBYTE4_NORM: |
| 116 | return GL_UNSIGNED_BYTE; |
| 117 | default: |
| 118 | return 0; |
| 119 | }; |
| 120 | } |
| 121 | }} |