1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "RenderAPI/BsHardwareBuffer.h" |
7 | #include "CoreThread/BsCoreObject.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup RenderAPI |
12 | * @{ |
13 | */ |
14 | |
15 | /** Descriptor structure used for initialization of an IndexBuffer. */ |
16 | struct INDEX_BUFFER_DESC |
17 | { |
18 | IndexType indexType; /**< Index type, determines the size of a single index. */ |
19 | UINT32 numIndices; /**< Number of indices can buffer can hold. */ |
20 | GpuBufferUsage usage = GBU_STATIC; /**< Usage that tells the hardware how will be buffer be used. */ |
21 | }; |
22 | |
23 | /** Contains information about an index buffer. */ |
24 | class BS_CORE_EXPORT IndexBufferProperties |
25 | { |
26 | public: |
27 | IndexBufferProperties(IndexType idxType, UINT32 numIndexes); |
28 | |
29 | /** Returns the type of indices stored. */ |
30 | IndexType getType() const { return mIndexType; } |
31 | |
32 | /** Returns the number of indices this buffer can hold. */ |
33 | UINT32 getNumIndices() const { return mNumIndices; } |
34 | |
35 | /** Returns the size of a single index in bytes. */ |
36 | UINT32 getIndexSize() const { return mIndexSize; } |
37 | |
38 | protected: |
39 | friend class IndexBuffer; |
40 | friend class ct::IndexBuffer; |
41 | |
42 | IndexType mIndexType; |
43 | UINT32 mNumIndices; |
44 | UINT32 mIndexSize; |
45 | }; |
46 | |
47 | /** Hardware buffer that hold indices that reference vertices in a vertex buffer. */ |
48 | class BS_CORE_EXPORT IndexBuffer : public CoreObject |
49 | { |
50 | public: |
51 | virtual ~IndexBuffer() { } |
52 | |
53 | /** Returns information about the index buffer. */ |
54 | const IndexBufferProperties& getProperties() const { return mProperties; } |
55 | |
56 | /** |
57 | * Retrieves a core implementation of an index buffer usable only from the core thread. |
58 | * |
59 | * @note Core thread only. |
60 | */ |
61 | SPtr<ct::IndexBuffer> getCore() const; |
62 | |
63 | /** @copydoc HardwareBufferManager::createIndexBuffer */ |
64 | static SPtr<IndexBuffer> create(const INDEX_BUFFER_DESC& desc); |
65 | |
66 | protected: |
67 | friend class HardwareBufferManager; |
68 | |
69 | IndexBuffer(const INDEX_BUFFER_DESC& desc); |
70 | |
71 | /** @copydoc CoreObject::createCore */ |
72 | virtual SPtr<ct::CoreObject> createCore() const; |
73 | |
74 | IndexBufferProperties mProperties; |
75 | GpuBufferUsage mUsage; |
76 | }; |
77 | |
78 | /** @} */ |
79 | |
80 | namespace ct |
81 | { |
82 | /** @addtogroup RenderAPI-Internal |
83 | * @{ |
84 | */ |
85 | |
86 | /** Core thread specific implementation of an bs::IndexBuffer. */ |
87 | class BS_CORE_EXPORT IndexBuffer : public CoreObject, public HardwareBuffer |
88 | { |
89 | public: |
90 | IndexBuffer(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
91 | virtual ~IndexBuffer(); |
92 | |
93 | /** Returns information about the index buffer. */ |
94 | const IndexBufferProperties& getProperties() const { return mProperties; } |
95 | |
96 | /** @copydoc HardwareBuffer::readData */ |
97 | void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
98 | |
99 | /** @copydoc HardwareBuffer::writeData */ |
100 | void writeData(UINT32 offset, UINT32 length, const void* source, |
101 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override; |
102 | |
103 | /** @copydoc HardwareBuffer::copyData */ |
104 | void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
105 | bool discardWholeBuffer = false, const SPtr<CommandBuffer>& commandBuffer = nullptr) override; |
106 | |
107 | /** |
108 | * Returns a view of this buffer that can be used for load-store operations. Buffer must have been created with |
109 | * the GBU_LOADSTORE usage flag. |
110 | * |
111 | * @param[in] type Type of buffer to view the contents as. Only supported values are GBT_STANDARD and |
112 | * GBT_STRUCTURED. |
113 | * @param[in] format Format of the data in the buffer. Size of the underlying buffer must be divisible by |
114 | * the size of an individual element of this format. Must be BF_UNKNOWN if buffer type |
115 | * is GBT_STRUCTURED. |
116 | * @param[in] elementSize Size of the individual element in the buffer. Size of the underlying buffer must be |
117 | * divisible by this size. Must be 0 if buffer type is GBT_STANDARD (element size gets |
118 | * deduced from format). |
119 | * @return Buffer usable for load store operations or null if the operation fails. Failure |
120 | * can happen if the buffer hasn't been created with GBU_LOADSTORE usage or if the |
121 | * element size doesn't divide the current buffer size. |
122 | */ |
123 | SPtr<GpuBuffer> getLoadStore(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize = 0); |
124 | |
125 | /** @copydoc HardwareBufferManager::createIndexBuffer */ |
126 | static SPtr<IndexBuffer> create(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
127 | |
128 | protected: |
129 | friend class HardwareBufferManager; |
130 | |
131 | /** @copydoc HardwareBuffer::map */ |
132 | void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) override; |
133 | |
134 | /** @copydoc HardwareBuffer::unmap */ |
135 | void unmap() override; |
136 | |
137 | /** @copydoc CoreObject::initialize */ |
138 | void initialize() override; |
139 | |
140 | IndexBufferProperties mProperties; |
141 | |
142 | HardwareBuffer* mBuffer = nullptr; |
143 | SPtr<HardwareBuffer> mSharedBuffer; |
144 | Vector<SPtr<GpuBuffer>> mLoadStoreViews; |
145 | |
146 | typedef void(*Deleter)(HardwareBuffer*); |
147 | Deleter mBufferDeleter = nullptr; |
148 | }; |
149 | |
150 | /** @} */ |
151 | } |
152 | } |