| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsGLPrerequisites.h" | 
| 6 | #include "RenderAPI/BsHardwareBuffer.h" | 
| 7 | #include "Image/BsPixelUtil.h" | 
| 8 |  | 
| 9 | namespace bs { namespace ct | 
| 10 | { | 
| 11 | 	/** @addtogroup GL | 
| 12 | 	 *  @{ | 
| 13 | 	 */ | 
| 14 |  | 
| 15 | 	class GLTextureBuffer; | 
| 16 |  | 
| 17 | 	/** | 
| 18 | 	 * Represents a hardware buffer that stores a single pixel surface. This may be a 1D, 2D or 3D surface, but unlike a  | 
| 19 | 	 * texture it consists only of a single surface (no mip maps, cube map faces or similar). | 
| 20 | 	 */ | 
| 21 | 	class GLPixelBuffer | 
| 22 | 	{ | 
| 23 | 	public: | 
| 24 | 		/** | 
| 25 | 		 * Constructs a new pixel buffer with the provided settings. | 
| 26 | 		 * | 
| 27 | 		 * @param[in]	width			Width of the pixel buffer in pixels. | 
| 28 | 		 * @param[in]	height			Height of the pixel buffer in pixels. | 
| 29 | 		 * @param[in]	depth			Depth of the pixel buffer in pixels (number of 2D slices). | 
| 30 | 		 * @param[in]	format			Format of each pixel in the buffer. | 
| 31 | 		 * @param[in]	usage			Usage signaling the render system how we plan on using the buffer. | 
| 32 | 		 */ | 
| 33 | 		GLPixelBuffer(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, GpuBufferUsage usage); | 
| 34 | 		virtual ~GLPixelBuffer(); | 
| 35 |  | 
| 36 | 		/**	Returns width of the surface in pixels. */ | 
| 37 | 		UINT32 getWidth() const { return mWidth; } | 
| 38 |  | 
| 39 | 		/**	Returns height of the surface in pixels. */ | 
| 40 | 		UINT32 getHeight() const { return mHeight; } | 
| 41 |  | 
| 42 | 		/**	Returns depth of the surface in pixels. */ | 
| 43 | 		UINT32 getDepth() const { return mDepth; } | 
| 44 |  | 
| 45 | 		/**	Returns format of the pixels in the surface. */ | 
| 46 | 		PixelFormat getFormat() const { return mFormat; } | 
| 47 |  | 
| 48 | 		/** | 
| 49 | 		 * Locks a certain region of the pixel buffer for reading and returns a pointer to the locked region. | 
| 50 | 		 * | 
| 51 | 		 * @param[in]	lockBox		Region of the surface to lock. | 
| 52 | 		 * @param[in]	options		Lock options that hint the hardware on what you intend to do with the locked data. | 
| 53 | 		 * | 
| 54 | 		 * @note	Returned object is only valid while the lock is active. | 
| 55 | 		 */ | 
| 56 | 		const PixelData& lock(const PixelVolume& lockBox, GpuLockOptions options); | 
| 57 | 		 | 
| 58 | 		/** | 
| 59 | 		 * Locks a portion of the buffer and returns pointer to the locked area. You must call unlock() when done. | 
| 60 | 		 * | 
| 61 | 		 * @param[in]	offset	Offset in bytes from which to lock the buffer. | 
| 62 | 		 * @param[in]	length	Length of the area you want to lock, in bytes. | 
| 63 | 		 * @param[in]	options	Signifies what you want to do with the returned pointer. Caller must ensure not to do  | 
| 64 | 		 *						anything he hasn't requested (for example don't try to read from the buffer unless you | 
| 65 | 		 *						requested it here). | 
| 66 | 		 */ | 
| 67 | 		void* lock(UINT32 offset, UINT32 length, GpuLockOptions options); | 
| 68 |  | 
| 69 | 		/** | 
| 70 | 		 * Locks the entire buffer and returns pointer to the locked area. You must call unlock() when done. | 
| 71 | 		 * | 
| 72 | 		 * @param[in]	options	Signifies what you want to do with the returned pointer. Caller must ensure not to do  | 
| 73 | 		 *						anything he hasn't requested (for example don't try to read from the buffer unless you | 
| 74 | 		 *						requested it here). | 
| 75 | 		 */ | 
| 76 | 		void* lock(GpuLockOptions options) | 
| 77 | 		{ | 
| 78 | 			return lock(0, mSizeInBytes, options); | 
| 79 | 		} | 
| 80 |  | 
| 81 | 		/**	Releases the lock on this buffer. */ | 
| 82 | 		void unlock(); | 
| 83 |  | 
| 84 | 		/** | 
| 85 | 		 * Upload some pixel data to the buffer. | 
| 86 | 		 * | 
| 87 | 		 * @param[in]	data	Data to upload. | 
| 88 | 		 * @param[in]	dest	Coordinates to which to upload the data. | 
| 89 | 		 */ | 
| 90 | 		virtual void upload(const PixelData& data, const PixelVolume& dest); | 
| 91 |  | 
| 92 | 		/** | 
| 93 | 		 * Reads data from the pixel buffer into the provided object. Caller must ensure the data object is of adequate | 
| 94 | 		 * size. | 
| 95 | 		 */ | 
| 96 | 		virtual void download(const PixelData& data); | 
| 97 |  | 
| 98 | 		/** | 
| 99 | 		 * Binds the buffers to a frame buffer object at the specified attachment point. | 
| 100 | 		 * | 
| 101 | 		 * @param[in]	attachment	Attachment point index in the range [0, BS_MAX_MULTIPLE_RENDER_TARGETS). | 
| 102 | 		 * @param[in]	zoffset		Depth slice to bind, in the case of a 3D texture. | 
| 103 | 		 * @param[in]	allLayers	Should all layers of the texture be bound, or just one (zoffset is ignored if true). | 
| 104 | 		 */ | 
| 105 | 		virtual void bindToFramebuffer(GLenum attachment, UINT32 zoffset, bool allLayers); | 
| 106 |  | 
| 107 | 		/** | 
| 108 | 		 * Blits the contents of the provided buffer into this pixel buffer. Data is bilinearily interpolated in case buffer | 
| 109 | 		 * sizes don't match. | 
| 110 | 		 */ | 
| 111 | 		virtual void blitFromTexture(GLTextureBuffer* src); | 
| 112 |  | 
| 113 | 		/** | 
| 114 | 		 * Blits contents of a sub-region of the provided buffer into a sub-region of this pixel buffer. Data is bilinearily | 
| 115 | 		 * interpolated in case source and destination sizes don't match. | 
| 116 | 		 */ | 
| 117 | 		virtual void blitFromTexture(GLTextureBuffer* src, const PixelVolume& srcBox, const PixelVolume& dstBox); | 
| 118 |  | 
| 119 | 	protected:   | 
| 120 | 		/**	Allocates an internal buffer on the CPU, the size of the hardware buffer. */ | 
| 121 | 		void allocateBuffer(); | 
| 122 |  | 
| 123 | 		/**	Deallocates the internal CPU buffer. */ | 
| 124 | 		void freeBuffer(); | 
| 125 |  | 
| 126 | 	protected: | 
| 127 | 		UINT32 mSizeInBytes; | 
| 128 | 		GpuBufferUsage mUsage; | 
| 129 | 		bool mIsLocked = false; | 
| 130 |  | 
| 131 | 		UINT32 mWidth, mHeight, mDepth; | 
| 132 | 		PixelFormat mFormat; | 
| 133 |  | 
| 134 | 		PixelData mCurrentLock; | 
| 135 | 		PixelVolume mLockedBox; | 
| 136 |  | 
| 137 | 		PixelData mBuffer; | 
| 138 | 		GpuLockOptions mCurrentLockOptions; | 
| 139 | 	}; | 
| 140 |  | 
| 141 | 	/**	Pixel buffer specialization that represents a single surface in a texture. */ | 
| 142 | 	class GLTextureBuffer : public GLPixelBuffer | 
| 143 | 	{ | 
| 144 | 	public: | 
| 145 | 		/** | 
| 146 | 		 * Constructs a new texture buffer from a specific surface in the provided texture. | 
| 147 | 		 * | 
| 148 | 		 * @param[in]	target				OpenGL type of the texture to retrieve the surface from. | 
| 149 | 		 * @param[in]	id					OpenGL handle to the texture to retrieve the surface from. | 
| 150 | 		 * @param[in]	face				Face index of the texture in the case of cube textures or texture arrays. | 
| 151 | 		 * @param[in]	level				Mip level of the texture. | 
| 152 | 		 * @param[in]	format				Format of each pixel in the buffer. | 
| 153 | 		 * @param[in]	usage				Usage signaling the render system how we plan on using the buffer. | 
| 154 | 		 * @param[in]	hwGamma				True if buffer colors are assumed to be in sRGB space. | 
| 155 | 		 * @param[in]	multisampleCount	Number of samples the parent texture was created with. | 
| 156 | 		 */ | 
| 157 | 		GLTextureBuffer(GLenum target, GLuint id, GLint face,  | 
| 158 | 			GLint level, PixelFormat format, GpuBufferUsage usage, bool hwGamma, UINT32 multisampleCount); | 
| 159 | 		~GLTextureBuffer() = default; | 
| 160 | 		 | 
| 161 | 		/** @copydoc GLPixelBuffer::bindToFramebuffer */ | 
| 162 | 		void bindToFramebuffer(GLenum attachment, UINT32 zoffset, bool allLayers) override; | 
| 163 |  | 
| 164 | 		/** @copydoc GLPixelBuffer::upload */ | 
| 165 | 		void upload(const PixelData &data, const PixelVolume &dest) override; | 
| 166 |  | 
| 167 | 		/** @copydoc GLPixelBuffer::download */ | 
| 168 | 		void download(const PixelData &data) override; | 
| 169 |  | 
| 170 | 		/** @copydoc GLPixelBuffer::blitFromTexture */ | 
| 171 | 		void blitFromTexture(GLTextureBuffer *src) override; | 
| 172 |    | 
| 173 | 		/** @copydoc GLPixelBuffer::blitFromTexture */ | 
| 174 | 		void blitFromTexture(GLTextureBuffer *src, const PixelVolume &srcBox, const PixelVolume &dstBox) override; | 
| 175 |  | 
| 176 | 		/** | 
| 177 | 		 * Populate texture buffer with the data in the currently attached frame buffer. | 
| 178 | 		 * | 
| 179 | 		 * @param[in]	zoffset		3D slice of the texture to copy to. 0 if texture is not 3D. | 
| 180 | 		 */ | 
| 181 | 		void copyFromFramebuffer(UINT32 zoffset); | 
| 182 |  | 
| 183 | 	protected: | 
| 184 | 		GLenum mTarget; | 
| 185 | 		GLenum mFaceTarget = 0; | 
| 186 | 		GLuint mTextureID; | 
| 187 | 		GLint mFace; | 
| 188 | 		GLint mLevel; | 
| 189 | 		UINT32 mMultisampleCount; | 
| 190 | 		bool mHwGamma; | 
| 191 | 	}; | 
| 192 |  | 
| 193 | 	/** @} */ | 
| 194 | }} |