| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "BsGLTexture.h" |
| 7 | #include "BsGLFrameBufferObject.h" |
| 8 | #include "Utility/BsModule.h" |
| 9 | |
| 10 | #define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup GL |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** |
| 19 | * OpenGL implementation of a render texture. |
| 20 | * |
| 21 | * @note Sim thread only. |
| 22 | */ |
| 23 | class GLRenderTexture : public RenderTexture |
| 24 | { |
| 25 | public: |
| 26 | virtual ~GLRenderTexture() { } |
| 27 | |
| 28 | protected: |
| 29 | friend class GLTextureManager; |
| 30 | |
| 31 | GLRenderTexture(const RENDER_TEXTURE_DESC& desc); |
| 32 | |
| 33 | /** @copydoc RenderTexture::getProperties */ |
| 34 | const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } |
| 35 | |
| 36 | RenderTextureProperties mProperties; |
| 37 | }; |
| 38 | |
| 39 | namespace ct |
| 40 | { |
| 41 | /** |
| 42 | * OpenGL implementation of a render texture. |
| 43 | * |
| 44 | * @note Core thread only. |
| 45 | */ |
| 46 | class GLRenderTexture : public RenderTexture |
| 47 | { |
| 48 | public: |
| 49 | GLRenderTexture(const RENDER_TEXTURE_DESC& desc, UINT32 deviceIdx); |
| 50 | virtual ~GLRenderTexture(); |
| 51 | |
| 52 | /** @copydoc RenderTexture::getCustomAttribute */ |
| 53 | void getCustomAttribute(const String& name, void* data) const override; |
| 54 | |
| 55 | protected: |
| 56 | friend class bs::GLRenderTexture; |
| 57 | |
| 58 | /** @copydoc RenderTexture::initialize */ |
| 59 | void initialize() override; |
| 60 | |
| 61 | /** @copydoc RenderTexture::getProperties */ |
| 62 | const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } |
| 63 | |
| 64 | RenderTextureProperties mProperties; |
| 65 | GLFrameBufferObject* mFB; |
| 66 | }; |
| 67 | |
| 68 | /** |
| 69 | * Manager that handles valid render texture formats. |
| 70 | * |
| 71 | * @note Must be initialized when RenderSystem is first started. |
| 72 | */ |
| 73 | class GLRTTManager : public Module<GLRTTManager> |
| 74 | { |
| 75 | public: |
| 76 | GLRTTManager(); |
| 77 | ~GLRTTManager(); |
| 78 | |
| 79 | /** |
| 80 | * Check if a certain format is usable as a render target format. |
| 81 | * |
| 82 | * @note Thread safe. |
| 83 | */ |
| 84 | bool checkFormat(PixelFormat format) const { return mProps[format].valid; } |
| 85 | |
| 86 | /** |
| 87 | * Get the closest supported alternative format. If format is supported, returns format. |
| 88 | * |
| 89 | * @note Thread safe. |
| 90 | */ |
| 91 | virtual PixelFormat getSupportedAlternative(PixelFormat format); |
| 92 | |
| 93 | /** Returns a persistent FBO that is used as a source buffer for blit operations. */ |
| 94 | GLuint getBlitReadFBO() const { return mBlitReadFBO; } |
| 95 | |
| 96 | /** Returns a persistent FBO that is used as a destination buffer for blit operations. */ |
| 97 | GLuint getBlitDrawFBO() const { return mBlitWriteFBO; } |
| 98 | private: |
| 99 | /** Frame buffer object properties for a certain texture format. */ |
| 100 | struct FormatProperties |
| 101 | { |
| 102 | /** Allowed modes/properties for this pixel format. */ |
| 103 | struct Mode |
| 104 | { |
| 105 | UINT32 depth; /**< Depth format (0 = no depth). */ |
| 106 | UINT32 stencil; /**< Stencil format (0 = no stencil). */ |
| 107 | }; |
| 108 | |
| 109 | Vector<Mode> modes; |
| 110 | bool valid; |
| 111 | }; |
| 112 | |
| 113 | /** Detect which internal formats are allowed to be used on render target color or depth/stencil surfaces. */ |
| 114 | void detectFBOFormats(); |
| 115 | |
| 116 | /** Checks are the specified depth & stencil formats compatible. */ |
| 117 | bool _tryFormat(GLenum depthFormat, GLenum stencilFormat); |
| 118 | |
| 119 | /** Checks is the specified packed format valid for using in the render target. */ |
| 120 | bool _tryPackedFormat(GLenum packedFormat); |
| 121 | |
| 122 | FormatProperties mProps[PF_COUNT]; |
| 123 | GLuint mBlitReadFBO; |
| 124 | GLuint mBlitWriteFBO; |
| 125 | }; |
| 126 | } |
| 127 | /** @} */ |
| 128 | } |