| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Image/BsPixelUtil.h" |
| 7 | #include "RenderAPI/BsViewport.h" |
| 8 | #include "CoreThread/BsCoreObject.h" |
| 9 | #include "Utility/BsEvent.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup RenderAPI |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** Structure that contains information about what part of the texture represents the render surface. */ |
| 18 | struct BS_CORE_EXPORT RENDER_SURFACE_DESC |
| 19 | { |
| 20 | RENDER_SURFACE_DESC() { } |
| 21 | |
| 22 | HTexture texture; |
| 23 | |
| 24 | /** First face of the texture to bind (array index in texture arrays, or Z slice in 3D textures). */ |
| 25 | UINT32 face = 0; |
| 26 | |
| 27 | /** |
| 28 | * Number of faces to bind (entries in a texture array, or Z slices in 3D textures). When zero the entire resource |
| 29 | * will be bound. |
| 30 | */ |
| 31 | UINT32 numFaces = 0; |
| 32 | |
| 33 | /** If the texture has multiple mips, which one to bind (only one can be bound for rendering). */ |
| 34 | UINT32 mipLevel = 0; |
| 35 | }; |
| 36 | |
| 37 | namespace ct |
| 38 | { |
| 39 | /** |
| 40 | * @see bs::RENDER_SURFACE_DESC |
| 41 | * |
| 42 | * @note References core textures instead of texture handles. |
| 43 | */ |
| 44 | struct BS_CORE_EXPORT RENDER_SURFACE_DESC |
| 45 | { |
| 46 | RENDER_SURFACE_DESC() { } |
| 47 | |
| 48 | SPtr<Texture> texture; |
| 49 | |
| 50 | /** First face of the texture to bind (array index in texture arrays, or Z slice in 3D textures). */ |
| 51 | UINT32 face = 0; |
| 52 | |
| 53 | /** |
| 54 | * Number of faces to bind (entries in a texture array, or Z slices in 3D textures). When zero the entire resource |
| 55 | * will be bound. |
| 56 | */ |
| 57 | UINT32 numFaces = 0; |
| 58 | |
| 59 | /** If the texture has multiple mips, which one to bind (only one can be bound for rendering). */ |
| 60 | UINT32 mipLevel = 0; |
| 61 | }; |
| 62 | } |
| 63 | |
| 64 | /** Contains various properties that describe a render target. */ |
| 65 | class BS_CORE_EXPORT RenderTargetProperties |
| 66 | { |
| 67 | public: |
| 68 | virtual ~RenderTargetProperties() = default; |
| 69 | |
| 70 | /** Width of the render target, in pixels. */ |
| 71 | UINT32 width = 0; |
| 72 | |
| 73 | /** Height of the render target, in pixels. */ |
| 74 | UINT32 height = 0; |
| 75 | |
| 76 | /** |
| 77 | * Number of three dimensional slices of the render target. This will be number of layers for array |
| 78 | * textures or number of faces cube textures. |
| 79 | */ |
| 80 | UINT32 numSlices = 0; |
| 81 | |
| 82 | /** |
| 83 | * Controls in what order is the render target rendered to compared to other render targets. Targets with higher |
| 84 | * priority will be rendered before ones with lower priority. |
| 85 | */ |
| 86 | INT32 priority = 0; |
| 87 | |
| 88 | /** |
| 89 | * True if the render target will wait for vertical sync before swapping buffers. This will eliminate |
| 90 | * tearing but may increase input latency. |
| 91 | */ |
| 92 | bool vsync = false; |
| 93 | |
| 94 | /** |
| 95 | * Controls how often should the frame be presented in respect to display device refresh rate. Normal value is 1 |
| 96 | * where it will match the refresh rate. Higher values will decrease the frame rate (for example present interval of |
| 97 | * 2 on 60Hz refresh rate will display at most 30 frames per second). |
| 98 | */ |
| 99 | UINT32 vsyncInterval = 1; |
| 100 | |
| 101 | /** True if pixels written to the render target will be gamma corrected. */ |
| 102 | bool hwGamma = false; |
| 103 | |
| 104 | /** |
| 105 | * Does the texture need to be vertically flipped because of different screen space coordinate systems. (Determines |
| 106 | * is origin top left or bottom left. Engine default is top left.) |
| 107 | */ |
| 108 | bool requiresTextureFlipping = false; |
| 109 | |
| 110 | /** True if the target is a window, false if an offscreen target. */ |
| 111 | bool isWindow = false; |
| 112 | |
| 113 | /** Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used). */ |
| 114 | UINT32 multisampleCount = 0; |
| 115 | }; |
| 116 | |
| 117 | /** |
| 118 | * Render target is a frame buffer or a texture that the render system renders the scene to. |
| 119 | * |
| 120 | * @note |
| 121 | * Sim thread unless noted otherwise. Retrieve core implementation from getCore() for core thread only functionality. |
| 122 | */ |
| 123 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) RenderTarget : public IReflectable, public CoreObject |
| 124 | { |
| 125 | public: |
| 126 | RenderTarget(); |
| 127 | virtual ~RenderTarget() = default; |
| 128 | |
| 129 | /** Queries the render target for a custom attribute. This may be anything and is implementation specific. */ |
| 130 | virtual void getCustomAttribute(const String& name, void* pData) const; |
| 131 | |
| 132 | /** |
| 133 | * @copydoc ct::RenderTarget::setPriority |
| 134 | * |
| 135 | * @note This is an @ref asyncMethod "asynchronous method". |
| 136 | */ |
| 137 | void setPriority(INT32 priority); |
| 138 | |
| 139 | /** |
| 140 | * Returns properties that describe the render target. |
| 141 | * |
| 142 | * @note Sim thread only. |
| 143 | */ |
| 144 | const RenderTargetProperties& getProperties() const; |
| 145 | |
| 146 | /** Retrieves a core implementation of a render target usable only from the core thread. */ |
| 147 | SPtr<ct::RenderTarget> getCore() const; |
| 148 | |
| 149 | /** |
| 150 | * Event that gets triggered whenever the render target is resized. |
| 151 | * |
| 152 | * @note Sim thread only. |
| 153 | */ |
| 154 | mutable Event<void()> onResized; |
| 155 | |
| 156 | protected: |
| 157 | friend class ct::RenderTarget; |
| 158 | |
| 159 | /** Returns properties that describe the render target. */ |
| 160 | virtual const RenderTargetProperties& getPropertiesInternal() const = 0; |
| 161 | |
| 162 | /************************************************************************/ |
| 163 | /* SERIALIZATION */ |
| 164 | /************************************************************************/ |
| 165 | public: |
| 166 | friend class RenderTargetRTTI; |
| 167 | static RTTITypeBase* getRTTIStatic(); |
| 168 | RTTITypeBase* getRTTI() const override; |
| 169 | }; |
| 170 | |
| 171 | /** @} */ |
| 172 | |
| 173 | namespace ct |
| 174 | { |
| 175 | /** @addtogroup RenderAPI-Internal |
| 176 | * @{ |
| 177 | */ |
| 178 | |
| 179 | /** |
| 180 | * Provides access to internal render target implementation usable only from the core thread. |
| 181 | * |
| 182 | * @note Core thread only. |
| 183 | */ |
| 184 | class BS_CORE_EXPORT RenderTarget : public CoreObject |
| 185 | { |
| 186 | public: |
| 187 | /** Frame buffer type when double-buffering is used. */ |
| 188 | enum FrameBuffer |
| 189 | { |
| 190 | FB_FRONT, |
| 191 | FB_BACK, |
| 192 | FB_AUTO |
| 193 | }; |
| 194 | |
| 195 | RenderTarget(); |
| 196 | virtual ~RenderTarget() = default; |
| 197 | |
| 198 | /** |
| 199 | * Sets a priority that determines in which orders the render targets the processed. |
| 200 | * |
| 201 | * @param[in] priority The priority. Higher value means the target will be rendered sooner. |
| 202 | */ |
| 203 | void setPriority(INT32 priority); |
| 204 | |
| 205 | /** |
| 206 | * Swaps the frame buffers to display the next frame. |
| 207 | * |
| 208 | * @param[in] syncMask Optional synchronization mask that determines for which queues should the system wait |
| 209 | * before performing the swap buffer operation. By default the system waits for all queues. |
| 210 | * However if certain queues are performing non-rendering operations, or operations not |
| 211 | * related to this render target, you can exclude them from the sync mask for potentially |
| 212 | * better performance. You can use CommandSyncMask to generate a valid sync mask. |
| 213 | */ |
| 214 | virtual void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) {} |
| 215 | |
| 216 | /** Queries the render target for a custom attribute. This may be anything and is implementation specific. */ |
| 217 | virtual void getCustomAttribute(const String& name, void* pData) const; |
| 218 | |
| 219 | /** Returns properties that describe the render target. */ |
| 220 | const RenderTargetProperties& getProperties() const; |
| 221 | |
| 222 | protected: |
| 223 | friend class bs::RenderTarget; |
| 224 | |
| 225 | /** Returns properties that describe the render target. */ |
| 226 | virtual const RenderTargetProperties& getPropertiesInternal() const = 0; |
| 227 | }; |
| 228 | |
| 229 | /** @} */ |
| 230 | } |
| 231 | } |
| 232 | |