1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Image/BsPixelUtil.h" |
7 | #include "RenderAPI/BsViewport.h" |
8 | #include "CoreThread/BsCoreObject.h" |
9 | #include "Utility/BsEvent.h" |
10 | |
11 | namespace bs |
12 | { |
13 | /** @addtogroup RenderAPI |
14 | * @{ |
15 | */ |
16 | |
17 | /** Structure that contains information about what part of the texture represents the render surface. */ |
18 | struct BS_CORE_EXPORT RENDER_SURFACE_DESC |
19 | { |
20 | RENDER_SURFACE_DESC() { } |
21 | |
22 | HTexture texture; |
23 | |
24 | /** First face of the texture to bind (array index in texture arrays, or Z slice in 3D textures). */ |
25 | UINT32 face = 0; |
26 | |
27 | /** |
28 | * Number of faces to bind (entries in a texture array, or Z slices in 3D textures). When zero the entire resource |
29 | * will be bound. |
30 | */ |
31 | UINT32 numFaces = 0; |
32 | |
33 | /** If the texture has multiple mips, which one to bind (only one can be bound for rendering). */ |
34 | UINT32 mipLevel = 0; |
35 | }; |
36 | |
37 | namespace ct |
38 | { |
39 | /** |
40 | * @see bs::RENDER_SURFACE_DESC |
41 | * |
42 | * @note References core textures instead of texture handles. |
43 | */ |
44 | struct BS_CORE_EXPORT RENDER_SURFACE_DESC |
45 | { |
46 | RENDER_SURFACE_DESC() { } |
47 | |
48 | SPtr<Texture> texture; |
49 | |
50 | /** First face of the texture to bind (array index in texture arrays, or Z slice in 3D textures). */ |
51 | UINT32 face = 0; |
52 | |
53 | /** |
54 | * Number of faces to bind (entries in a texture array, or Z slices in 3D textures). When zero the entire resource |
55 | * will be bound. |
56 | */ |
57 | UINT32 numFaces = 0; |
58 | |
59 | /** If the texture has multiple mips, which one to bind (only one can be bound for rendering). */ |
60 | UINT32 mipLevel = 0; |
61 | }; |
62 | } |
63 | |
64 | /** Contains various properties that describe a render target. */ |
65 | class BS_CORE_EXPORT RenderTargetProperties |
66 | { |
67 | public: |
68 | virtual ~RenderTargetProperties() = default; |
69 | |
70 | /** Width of the render target, in pixels. */ |
71 | UINT32 width = 0; |
72 | |
73 | /** Height of the render target, in pixels. */ |
74 | UINT32 height = 0; |
75 | |
76 | /** |
77 | * Number of three dimensional slices of the render target. This will be number of layers for array |
78 | * textures or number of faces cube textures. |
79 | */ |
80 | UINT32 numSlices = 0; |
81 | |
82 | /** |
83 | * Controls in what order is the render target rendered to compared to other render targets. Targets with higher |
84 | * priority will be rendered before ones with lower priority. |
85 | */ |
86 | INT32 priority = 0; |
87 | |
88 | /** |
89 | * True if the render target will wait for vertical sync before swapping buffers. This will eliminate |
90 | * tearing but may increase input latency. |
91 | */ |
92 | bool vsync = false; |
93 | |
94 | /** |
95 | * Controls how often should the frame be presented in respect to display device refresh rate. Normal value is 1 |
96 | * where it will match the refresh rate. Higher values will decrease the frame rate (for example present interval of |
97 | * 2 on 60Hz refresh rate will display at most 30 frames per second). |
98 | */ |
99 | UINT32 vsyncInterval = 1; |
100 | |
101 | /** True if pixels written to the render target will be gamma corrected. */ |
102 | bool hwGamma = false; |
103 | |
104 | /** |
105 | * Does the texture need to be vertically flipped because of different screen space coordinate systems. (Determines |
106 | * is origin top left or bottom left. Engine default is top left.) |
107 | */ |
108 | bool requiresTextureFlipping = false; |
109 | |
110 | /** True if the target is a window, false if an offscreen target. */ |
111 | bool isWindow = false; |
112 | |
113 | /** Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used). */ |
114 | UINT32 multisampleCount = 0; |
115 | }; |
116 | |
117 | /** |
118 | * Render target is a frame buffer or a texture that the render system renders the scene to. |
119 | * |
120 | * @note |
121 | * Sim thread unless noted otherwise. Retrieve core implementation from getCore() for core thread only functionality. |
122 | */ |
123 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering) RenderTarget : public IReflectable, public CoreObject |
124 | { |
125 | public: |
126 | RenderTarget(); |
127 | virtual ~RenderTarget() = default; |
128 | |
129 | /** Queries the render target for a custom attribute. This may be anything and is implementation specific. */ |
130 | virtual void getCustomAttribute(const String& name, void* pData) const; |
131 | |
132 | /** |
133 | * @copydoc ct::RenderTarget::setPriority |
134 | * |
135 | * @note This is an @ref asyncMethod "asynchronous method". |
136 | */ |
137 | void setPriority(INT32 priority); |
138 | |
139 | /** |
140 | * Returns properties that describe the render target. |
141 | * |
142 | * @note Sim thread only. |
143 | */ |
144 | const RenderTargetProperties& getProperties() const; |
145 | |
146 | /** Retrieves a core implementation of a render target usable only from the core thread. */ |
147 | SPtr<ct::RenderTarget> getCore() const; |
148 | |
149 | /** |
150 | * Event that gets triggered whenever the render target is resized. |
151 | * |
152 | * @note Sim thread only. |
153 | */ |
154 | mutable Event<void()> onResized; |
155 | |
156 | protected: |
157 | friend class ct::RenderTarget; |
158 | |
159 | /** Returns properties that describe the render target. */ |
160 | virtual const RenderTargetProperties& getPropertiesInternal() const = 0; |
161 | |
162 | /************************************************************************/ |
163 | /* SERIALIZATION */ |
164 | /************************************************************************/ |
165 | public: |
166 | friend class RenderTargetRTTI; |
167 | static RTTITypeBase* getRTTIStatic(); |
168 | RTTITypeBase* getRTTI() const override; |
169 | }; |
170 | |
171 | /** @} */ |
172 | |
173 | namespace ct |
174 | { |
175 | /** @addtogroup RenderAPI-Internal |
176 | * @{ |
177 | */ |
178 | |
179 | /** |
180 | * Provides access to internal render target implementation usable only from the core thread. |
181 | * |
182 | * @note Core thread only. |
183 | */ |
184 | class BS_CORE_EXPORT RenderTarget : public CoreObject |
185 | { |
186 | public: |
187 | /** Frame buffer type when double-buffering is used. */ |
188 | enum FrameBuffer |
189 | { |
190 | FB_FRONT, |
191 | FB_BACK, |
192 | FB_AUTO |
193 | }; |
194 | |
195 | RenderTarget(); |
196 | virtual ~RenderTarget() = default; |
197 | |
198 | /** |
199 | * Sets a priority that determines in which orders the render targets the processed. |
200 | * |
201 | * @param[in] priority The priority. Higher value means the target will be rendered sooner. |
202 | */ |
203 | void setPriority(INT32 priority); |
204 | |
205 | /** |
206 | * Swaps the frame buffers to display the next frame. |
207 | * |
208 | * @param[in] syncMask Optional synchronization mask that determines for which queues should the system wait |
209 | * before performing the swap buffer operation. By default the system waits for all queues. |
210 | * However if certain queues are performing non-rendering operations, or operations not |
211 | * related to this render target, you can exclude them from the sync mask for potentially |
212 | * better performance. You can use CommandSyncMask to generate a valid sync mask. |
213 | */ |
214 | virtual void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) {} |
215 | |
216 | /** Queries the render target for a custom attribute. This may be anything and is implementation specific. */ |
217 | virtual void getCustomAttribute(const String& name, void* pData) const; |
218 | |
219 | /** Returns properties that describe the render target. */ |
220 | const RenderTargetProperties& getProperties() const; |
221 | |
222 | protected: |
223 | friend class bs::RenderTarget; |
224 | |
225 | /** Returns properties that describe the render target. */ |
226 | virtual const RenderTargetProperties& getPropertiesInternal() const = 0; |
227 | }; |
228 | |
229 | /** @} */ |
230 | } |
231 | } |
232 | |