| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "RenderAPI/BsTextureView.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup GL |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** OpenGL implementation of a texture resource view. */ |
| 15 | class GLTextureView : public TextureView |
| 16 | { |
| 17 | public: |
| 18 | ~GLTextureView(); |
| 19 | |
| 20 | /** Returns internal OpenGL texture view handle. */ |
| 21 | GLuint getGLID() const { return mViewID; } |
| 22 | |
| 23 | /** Returns OpenGL texture target type. */ |
| 24 | GLuint getGLTextureTarget() const { return mTarget; } |
| 25 | |
| 26 | protected: |
| 27 | friend class GLTexture; |
| 28 | |
| 29 | GLTextureView(const GLTexture* texture, const TEXTURE_VIEW_DESC& desc); |
| 30 | private: |
| 31 | GLuint mViewID = 0; |
| 32 | GLuint mTarget; |
| 33 | }; |
| 34 | |
| 35 | /** @} */ |
| 36 | }} |