1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsGLRenderAPI.h" |
4 | #include "RenderAPI/BsRenderAPI.h" |
5 | #include "BsGLTextureManager.h" |
6 | #include "BsGLIndexBuffer.h" |
7 | #include "BsGLUtil.h" |
8 | #include "GLSL/BsGLSLGpuProgram.h" |
9 | #include "Error/BsException.h" |
10 | #include "BsGLContext.h" |
11 | #include "BsGLSupport.h" |
12 | #include "RenderAPI/BsBlendState.h" |
13 | #include "RenderAPI/BsRasterizerState.h" |
14 | #include "RenderAPI/BsDepthStencilState.h" |
15 | #include "BsGLRenderTexture.h" |
16 | #include "BsGLRenderWindowManager.h" |
17 | #include "GLSL/BsGLSLProgramPipelineManager.h" |
18 | #include "BsGLVertexArrayObjectManager.h" |
19 | #include "Managers/BsRenderStateManager.h" |
20 | #include "RenderAPI/BsGpuParams.h" |
21 | #include "BsGLGpuParamBlockBuffer.h" |
22 | #include "CoreThread/BsCoreThread.h" |
23 | #include "BsGLQueryManager.h" |
24 | #include "Debug/BsDebug.h" |
25 | #include "Profiling/BsRenderStats.h" |
26 | #include "RenderAPI/BsGpuParamDesc.h" |
27 | #include "BsGLGpuBuffer.h" |
28 | #include "BsGLCommandBuffer.h" |
29 | #include "BsGLCommandBufferManager.h" |
30 | #include "BsGLTextureView.h" |
31 | #include "GLSL/BsGLSLParamParser.h" |
32 | |
33 | namespace bs { namespace ct |
34 | { |
35 | const char* MODULE_NAME = "bsfGLRenderAPI.dll" ; |
36 | |
37 | const char* bs_get_gl_error_string(GLenum errorCode) |
38 | { |
39 | switch (errorCode) |
40 | { |
41 | case GL_INVALID_OPERATION: return "INVALID_OPERATION" ; |
42 | case GL_INVALID_ENUM: return "INVALID_ENUM" ; |
43 | case GL_INVALID_VALUE: return "INVALID_VALUE" ; |
44 | case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY" ; |
45 | case GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION" ; |
46 | } |
47 | |
48 | return nullptr; |
49 | } |
50 | |
51 | void bs_check_gl_error(const char* function, const char* file, INT32 line) |
52 | { |
53 | GLenum errorCode = glGetError(); |
54 | if (errorCode != GL_NO_ERROR) |
55 | { |
56 | StringStream errorOutput; |
57 | errorOutput << "OpenGL error in " << function << " [" << file << ":" << toString(line) << "]:\n" ; |
58 | |
59 | while (errorCode != GL_NO_ERROR) |
60 | { |
61 | const char* errorString = bs_get_gl_error_string(errorCode); |
62 | if (errorString) |
63 | errorOutput << "\t - " << errorString; |
64 | |
65 | errorCode = glGetError(); |
66 | } |
67 | |
68 | gDebug().logWarning(errorOutput.str()); |
69 | } |
70 | } |
71 | |
72 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_2 |
73 | void openGlErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar |
74 | *message, GLvoid *userParam); |
75 | #endif |
76 | |
77 | /************************************************************************/ |
78 | /* PUBLIC INTERFACE */ |
79 | /************************************************************************/ |
80 | |
81 | GLRenderAPI::GLRenderAPI() |
82 | { |
83 | // Get our GLSupport |
84 | mGLSupport = ct::getGLSupport(); |
85 | |
86 | mColorWrite[0] = mColorWrite[1] = mColorWrite[2] = mColorWrite[3] = true; |
87 | |
88 | mCurrentContext = 0; |
89 | mMainContext = 0; |
90 | |
91 | mGLInitialised = false; |
92 | |
93 | mMinFilter = FO_LINEAR; |
94 | mMipFilter = FO_POINT; |
95 | |
96 | mProgramPipelineManager = bs_new<GLSLProgramPipelineManager>(); |
97 | } |
98 | |
99 | const StringID& GLRenderAPI::getName() const |
100 | { |
101 | static StringID strName("GLRenderAPI" ); |
102 | return strName; |
103 | } |
104 | |
105 | void GLRenderAPI::initialize() |
106 | { |
107 | THROW_IF_NOT_CORE_THREAD; |
108 | |
109 | mGLSupport->start(); |
110 | mVideoModeInfo = mGLSupport->getVideoModeInfo(); |
111 | |
112 | CommandBufferManager::startUp<GLCommandBufferManager>(); |
113 | bs::RenderWindowManager::startUp<bs::GLRenderWindowManager>(this); |
114 | RenderWindowManager::startUp(); |
115 | |
116 | RenderStateManager::startUp(); |
117 | |
118 | QueryManager::startUp<GLQueryManager>(); |
119 | |
120 | RenderAPI::initialize(); |
121 | } |
122 | |
123 | void GLRenderAPI::initializeWithWindow(const SPtr<RenderWindow>& primaryWindow) |
124 | { |
125 | // Get the context from the window and finish initialization |
126 | SPtr<GLContext> context; |
127 | primaryWindow->getCustomAttribute("GLCONTEXT" , &context); |
128 | |
129 | // Set main and current context |
130 | mMainContext = context; |
131 | mCurrentContext = mMainContext; |
132 | |
133 | // Set primary context as active |
134 | if (mCurrentContext) |
135 | mCurrentContext->setCurrent(*primaryWindow); |
136 | |
137 | // Setup GLSupport |
138 | mGLSupport->initializeExtensions(); |
139 | |
140 | mNumDevices = 1; |
141 | mCurrentCapabilities = bs_newN<RenderAPICapabilities>(mNumDevices); |
142 | initCapabilities(mCurrentCapabilities[0]); |
143 | |
144 | initFromCaps(mCurrentCapabilities); |
145 | GLVertexArrayObjectManager::startUp(); |
146 | |
147 | glFrontFace(GL_CW); |
148 | BS_CHECK_GL_ERROR(); |
149 | |
150 | // Ensure cubemaps are filtered across seams |
151 | glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
152 | BS_CHECK_GL_ERROR(); |
153 | |
154 | GPUInfo gpuInfo; |
155 | gpuInfo.numGPUs = 1; |
156 | |
157 | const char* vendor = (const char*)glGetString(GL_VENDOR); |
158 | BS_CHECK_GL_ERROR(); |
159 | |
160 | const char* renderer = (const char*)glGetString(GL_RENDERER); |
161 | BS_CHECK_GL_ERROR(); |
162 | |
163 | gpuInfo.names[0] = String(vendor) + " " + String(renderer); |
164 | |
165 | PlatformUtility::_setGPUInfo(gpuInfo); |
166 | |
167 | mGLInitialised = true; |
168 | |
169 | RenderAPI::initializeWithWindow(primaryWindow); |
170 | } |
171 | |
172 | void GLRenderAPI::destroyCore() |
173 | { |
174 | RenderAPI::destroyCore(); |
175 | |
176 | // Deleting the GLSL program factory |
177 | if (mGLSLProgramFactory) |
178 | { |
179 | // Remove from manager safely |
180 | GpuProgramManager::instance().removeFactory("glsl" ); |
181 | GpuProgramManager::instance().removeFactory("glsl4_1" ); |
182 | |
183 | bs_delete(mGLSLProgramFactory); |
184 | mGLSLProgramFactory = nullptr; |
185 | } |
186 | |
187 | // Deleting the hardware buffer manager. Has to be done before the mGLSupport->stop(). |
188 | HardwareBufferManager::shutDown(); |
189 | bs::HardwareBufferManager::shutDown(); |
190 | GLRTTManager::shutDown(); |
191 | |
192 | for (UINT32 i = 0; i < MAX_VB_COUNT; i++) |
193 | mBoundVertexBuffers[i] = nullptr; |
194 | |
195 | mBoundVertexDeclaration = nullptr; |
196 | mBoundIndexBuffer = nullptr; |
197 | |
198 | mCurrentVertexProgram = nullptr; |
199 | mCurrentFragmentProgram = nullptr; |
200 | mCurrentGeometryProgram = nullptr; |
201 | mCurrentHullProgram = nullptr; |
202 | mCurrentDomainProgram = nullptr; |
203 | mCurrentComputeProgram = nullptr; |
204 | |
205 | if (mGLSupport) |
206 | mGLSupport->stop(); |
207 | |
208 | TextureManager::shutDown(); |
209 | bs::TextureManager::shutDown(); |
210 | QueryManager::shutDown(); |
211 | RenderWindowManager::shutDown(); |
212 | bs::RenderWindowManager::shutDown(); |
213 | RenderStateManager::shutDown(); |
214 | GLVertexArrayObjectManager::shutDown(); // Note: Needs to be after QueryManager shutdown as some resources might be waiting for queries to complete |
215 | CommandBufferManager::shutDown(); |
216 | |
217 | mGLInitialised = false; |
218 | |
219 | if(mProgramPipelineManager != nullptr) |
220 | bs_delete(mProgramPipelineManager); |
221 | |
222 | if(mCurrentContext) |
223 | mCurrentContext->endCurrent(); |
224 | |
225 | mCurrentContext = nullptr; |
226 | mMainContext = nullptr; |
227 | |
228 | if(mGLSupport) |
229 | bs_delete(mGLSupport); |
230 | |
231 | if (mTextureInfos != nullptr) |
232 | bs_deleteN(mTextureInfos, mNumTextureUnits); |
233 | } |
234 | |
235 | void GLRenderAPI::setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState, |
236 | const SPtr<CommandBuffer>& commandBuffer) |
237 | { |
238 | auto executeRef = [&](const SPtr<GraphicsPipelineState>& pipelineState) |
239 | { |
240 | THROW_IF_NOT_CORE_THREAD; |
241 | |
242 | BlendState* blendState; |
243 | RasterizerState* rasterizerState; |
244 | DepthStencilState* depthStencilState; |
245 | if (pipelineState != nullptr) |
246 | { |
247 | mCurrentVertexProgram = std::static_pointer_cast<GLSLGpuProgram>(pipelineState->getVertexProgram()); |
248 | mCurrentFragmentProgram = std::static_pointer_cast<GLSLGpuProgram>(pipelineState->getFragmentProgram()); |
249 | mCurrentGeometryProgram = std::static_pointer_cast<GLSLGpuProgram>(pipelineState->getGeometryProgram()); |
250 | mCurrentDomainProgram = std::static_pointer_cast<GLSLGpuProgram>(pipelineState->getDomainProgram()); |
251 | mCurrentHullProgram = std::static_pointer_cast<GLSLGpuProgram>(pipelineState->getHullProgram()); |
252 | |
253 | blendState = pipelineState->getBlendState().get(); |
254 | rasterizerState = pipelineState->getRasterizerState().get(); |
255 | depthStencilState = pipelineState->getDepthStencilState().get(); |
256 | |
257 | if (blendState == nullptr) |
258 | blendState = BlendState::getDefault().get(); |
259 | |
260 | if (rasterizerState == nullptr) |
261 | rasterizerState = RasterizerState::getDefault().get(); |
262 | |
263 | if(depthStencilState == nullptr) |
264 | depthStencilState = DepthStencilState::getDefault().get(); |
265 | } |
266 | else |
267 | { |
268 | mCurrentVertexProgram = nullptr; |
269 | mCurrentFragmentProgram = nullptr; |
270 | mCurrentGeometryProgram = nullptr; |
271 | mCurrentDomainProgram = nullptr; |
272 | mCurrentHullProgram = nullptr; |
273 | |
274 | blendState = BlendState::getDefault().get(); |
275 | rasterizerState = RasterizerState::getDefault().get(); |
276 | depthStencilState = DepthStencilState::getDefault().get(); |
277 | } |
278 | |
279 | // Blend state |
280 | { |
281 | const BlendProperties& stateProps = blendState->getProperties(); |
282 | |
283 | // Alpha to coverage |
284 | setAlphaToCoverage(stateProps.getAlphaToCoverageEnabled()); |
285 | |
286 | // Blend states |
287 | // OpenGL doesn't allow us to specify blend state per render target, so we just use the first one. |
288 | if (stateProps.getBlendEnabled(0)) |
289 | { |
290 | setSceneBlending(stateProps.getSrcBlend(0), stateProps.getDstBlend(0), stateProps.getAlphaSrcBlend(0), |
291 | stateProps.getAlphaDstBlend(0), stateProps.getBlendOperation(0), stateProps.getAlphaBlendOperation(0)); |
292 | } |
293 | else |
294 | { |
295 | setSceneBlending(BF_ONE, BF_ZERO, BO_ADD); |
296 | } |
297 | |
298 | // Color write mask |
299 | UINT8 writeMask = stateProps.getRenderTargetWriteMask(0); |
300 | setColorBufferWriteEnabled((writeMask & 0x1) != 0, (writeMask & 0x2) != 0, (writeMask & 0x4) != 0, (writeMask & 0x8) != 0); |
301 | } |
302 | |
303 | // Rasterizer state |
304 | { |
305 | const RasterizerProperties& stateProps = rasterizerState->getProperties(); |
306 | |
307 | setDepthBias(stateProps.getDepthBias(), stateProps.getSlopeScaledDepthBias()); |
308 | setCullingMode(stateProps.getCullMode()); |
309 | setPolygonMode(stateProps.getPolygonMode()); |
310 | setScissorTestEnable(stateProps.getScissorEnable()); |
311 | setMultisamplingEnable(stateProps.getMultisampleEnable()); |
312 | setDepthClipEnable(stateProps.getDepthClipEnable()); |
313 | setAntialiasedLineEnable(stateProps.getAntialiasedLineEnable()); |
314 | } |
315 | |
316 | // Depth stencil state |
317 | { |
318 | const DepthStencilProperties& stateProps = depthStencilState->getProperties(); |
319 | |
320 | // Set stencil buffer options |
321 | setStencilCheckEnabled(stateProps.getStencilEnable()); |
322 | |
323 | setStencilBufferOperations(stateProps.getStencilFrontFailOp(), stateProps.getStencilFrontZFailOp(), |
324 | stateProps.getStencilFrontPassOp(), true); |
325 | setStencilBufferFunc(stateProps.getStencilFrontCompFunc(), stateProps.getStencilReadMask(), true); |
326 | |
327 | setStencilBufferOperations(stateProps.getStencilBackFailOp(), stateProps.getStencilBackZFailOp(), |
328 | stateProps.getStencilBackPassOp(), false); |
329 | setStencilBufferFunc(stateProps.getStencilBackCompFunc(), stateProps.getStencilReadMask(), false); |
330 | |
331 | setStencilBufferWriteMask(stateProps.getStencilWriteMask()); |
332 | |
333 | // Set depth buffer options |
334 | setDepthBufferCheckEnabled(stateProps.getDepthReadEnable()); |
335 | setDepthBufferWriteEnabled(stateProps.getDepthWriteEnable()); |
336 | setDepthBufferFunction(stateProps.getDepthComparisonFunc()); |
337 | } |
338 | }; |
339 | |
340 | if (commandBuffer == nullptr) |
341 | executeRef(pipelineState); |
342 | else |
343 | { |
344 | auto execute = [=]() { executeRef(pipelineState); }; |
345 | |
346 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
347 | cb->queueCommand(execute); |
348 | } |
349 | |
350 | BS_INC_RENDER_STAT(NumPipelineStateChanges); |
351 | } |
352 | |
353 | void GLRenderAPI::setComputePipeline(const SPtr<ComputePipelineState>& pipelineState, |
354 | const SPtr<CommandBuffer>& commandBuffer) |
355 | { |
356 | auto executeRef = [&](const SPtr<ComputePipelineState>& pipelineState) |
357 | { |
358 | THROW_IF_NOT_CORE_THREAD; |
359 | |
360 | SPtr<GpuProgram> program; |
361 | if (pipelineState != nullptr) |
362 | program = pipelineState->getProgram(); |
363 | |
364 | if (program != nullptr && program->getType() == GPT_COMPUTE_PROGRAM) |
365 | mCurrentComputeProgram = std::static_pointer_cast<GLSLGpuProgram>(program); |
366 | else |
367 | mCurrentComputeProgram = nullptr; |
368 | }; |
369 | |
370 | if (commandBuffer == nullptr) |
371 | executeRef(pipelineState); |
372 | else |
373 | { |
374 | auto execute = [=]() { executeRef(pipelineState); }; |
375 | |
376 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
377 | cb->queueCommand(execute); |
378 | } |
379 | |
380 | BS_INC_RENDER_STAT(NumPipelineStateChanges); |
381 | } |
382 | |
383 | void GLRenderAPI::setGpuParams(const SPtr<GpuParams>& gpuParams, const SPtr<CommandBuffer>& commandBuffer) |
384 | { |
385 | auto executeRef = [&](const SPtr<GpuParams>& gpuParams) |
386 | { |
387 | THROW_IF_NOT_CORE_THREAD; |
388 | |
389 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
390 | for (UINT32 i = 0; i < 8; i++) |
391 | { |
392 | glBindImageTexture(i, 0, 0, false, 0, GL_READ_WRITE, GL_R32F); |
393 | BS_CHECK_GL_ERROR(); |
394 | } |
395 | #endif |
396 | |
397 | bs_frame_mark(); |
398 | { |
399 | FrameVector<UINT32> textureUnits; |
400 | textureUnits.reserve(12); |
401 | |
402 | auto getTexUnit = [&](UINT32 binding) |
403 | { |
404 | for(UINT32 i = 0; i < (UINT32)textureUnits.size(); i++) |
405 | { |
406 | if (textureUnits[i] == binding) |
407 | return i; |
408 | } |
409 | |
410 | UINT32 unit = (UINT32)textureUnits.size(); |
411 | textureUnits.push_back(binding); |
412 | |
413 | return unit; |
414 | }; |
415 | |
416 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
417 | UINT32 imageUnitCount = 0; |
418 | auto getImageUnit = [&](UINT32 binding) |
419 | { |
420 | return imageUnitCount++; |
421 | }; |
422 | #endif |
423 | |
424 | UINT32 uniformUnitCount = 0; |
425 | auto getUniformUnit = [&](UINT32 binding) |
426 | { |
427 | return uniformUnitCount++; |
428 | }; |
429 | |
430 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
431 | UINT32 sharedStorageUnitCount = 0; |
432 | auto getSharedStorageUnit = [&](UINT32 binding) |
433 | { |
434 | return sharedStorageUnitCount++; |
435 | }; |
436 | #endif |
437 | |
438 | const UINT32 numStages = 6; |
439 | for(UINT32 i = 0; i < numStages; i++) |
440 | { |
441 | for(auto& entry : textureUnits) |
442 | entry = (UINT32)-1; |
443 | |
444 | GpuProgramType type = (GpuProgramType)i; |
445 | |
446 | SPtr<GpuParamDesc> paramDesc = gpuParams->getParamDesc(type); |
447 | if (paramDesc == nullptr) |
448 | continue; |
449 | |
450 | for (auto& entry : paramDesc->textures) |
451 | { |
452 | UINT32 binding = entry.second.slot; |
453 | SPtr<Texture> texture = gpuParams->getTexture(entry.second.set, binding); |
454 | const TextureSurface& surface = gpuParams->getTextureSurface(entry.second.set, binding); |
455 | |
456 | UINT32 unit = getTexUnit(binding); |
457 | if (!activateGLTextureUnit(unit)) |
458 | continue; |
459 | |
460 | TextureInfo& texInfo = mTextureInfos[unit]; |
461 | |
462 | GLTexture* glTex = static_cast<GLTexture*>(texture.get()); |
463 | GLenum newTextureType; |
464 | GLuint texId; |
465 | if (glTex != nullptr) |
466 | { |
467 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
468 | SPtr<TextureView> texView = glTex->requestView( |
469 | surface.mipLevel, |
470 | surface.numMipLevels, |
471 | surface.face, |
472 | surface.numFaces, |
473 | GVU_DEFAULT); |
474 | |
475 | GLTextureView* glTexView = static_cast<GLTextureView*>(texView.get()); |
476 | |
477 | newTextureType = glTexView->getGLTextureTarget(); |
478 | texId = glTexView->getGLID(); |
479 | #else |
480 | // Texture views are not supported, so if user requested a part of the texture surface report |
481 | // a warning |
482 | auto& props = texture->getProperties(); |
483 | if (surface.mipLevel != 0 || surface.face != 0 || |
484 | (surface.numMipLevels != 0 && surface.numMipLevels != props.getNumMipmaps()) || |
485 | (surface.numFaces != 0 && surface.numFaces != props.getNumFaces())) |
486 | { |
487 | LOGWRN("Attempting to bind only a part of a texture, but texture views are not supported. " |
488 | "Entire texture will be bound instead." ); |
489 | } |
490 | |
491 | newTextureType = glTex->getGLTextureTarget(); |
492 | texId = glTex->getGLID(); |
493 | #endif |
494 | } |
495 | else |
496 | { |
497 | |
498 | newTextureType = GLTexture::getGLTextureTarget(entry.second.type); |
499 | texId = 0; |
500 | } |
501 | |
502 | if (texInfo.type != newTextureType) |
503 | { |
504 | glBindTexture(texInfo.type, 0); |
505 | BS_CHECK_GL_ERROR(); |
506 | } |
507 | |
508 | glBindTexture(newTextureType, texId); |
509 | BS_CHECK_GL_ERROR(); |
510 | |
511 | texInfo.type = newTextureType; |
512 | |
513 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
514 | if (activeProgram != nullptr) |
515 | { |
516 | GLuint glProgram = activeProgram->getGLHandle(); |
517 | |
518 | glProgramUniform1i(glProgram, binding, unit); |
519 | BS_CHECK_GL_ERROR(); |
520 | } |
521 | } |
522 | |
523 | for(auto& entry : paramDesc->samplers) |
524 | { |
525 | UINT32 binding = entry.second.slot; |
526 | SPtr<SamplerState> samplerState = gpuParams->getSamplerState(entry.second.set, binding); |
527 | |
528 | if (samplerState == nullptr) |
529 | samplerState = SamplerState::getDefault(); |
530 | |
531 | UINT32 unit = getTexUnit(binding); |
532 | if (!activateGLTextureUnit(unit)) |
533 | continue; |
534 | |
535 | // No sampler options for multisampled textures or buffers |
536 | bool supportsSampler = mTextureInfos[unit].type != GL_TEXTURE_2D_MULTISAMPLE && |
537 | mTextureInfos[unit].type != GL_TEXTURE_2D_MULTISAMPLE_ARRAY && |
538 | mTextureInfos[unit].type != GL_TEXTURE_BUFFER; |
539 | |
540 | if (supportsSampler) |
541 | { |
542 | const SamplerProperties& stateProps = samplerState->getProperties(); |
543 | |
544 | setTextureFiltering(unit, FT_MIN, stateProps.getTextureFiltering(FT_MIN)); |
545 | setTextureFiltering(unit, FT_MAG, stateProps.getTextureFiltering(FT_MAG)); |
546 | setTextureFiltering(unit, FT_MIP, stateProps.getTextureFiltering(FT_MIP)); |
547 | |
548 | setTextureAnisotropy(unit, stateProps.getTextureAnisotropy()); |
549 | setTextureCompareMode(unit, stateProps.getComparisonFunction()); |
550 | |
551 | setTextureMipmapBias(unit, stateProps.getTextureMipmapBias()); |
552 | setTextureMipmapRange(unit, stateProps.getMinimumMip(), stateProps.getMaximumMip()); |
553 | |
554 | const UVWAddressingMode& uvw = stateProps.getTextureAddressingMode(); |
555 | setTextureAddressingMode(unit, uvw); |
556 | |
557 | setTextureBorderColor(unit, stateProps.getBorderColor()); |
558 | } |
559 | } |
560 | |
561 | for(auto& entry : paramDesc->buffers) |
562 | { |
563 | UINT32 binding = entry.second.slot; |
564 | SPtr<GpuBuffer> buffer = gpuParams->getBuffer(entry.second.set, binding); |
565 | |
566 | GLGpuBuffer* glBuffer = static_cast<GLGpuBuffer*>(buffer.get()); |
567 | |
568 | switch(entry.second.type) |
569 | { |
570 | case GPOT_BYTE_BUFFER: // Texture buffer (read-only, unstructured) |
571 | { |
572 | UINT32 unit = getTexUnit(binding); |
573 | if (!activateGLTextureUnit(unit)) |
574 | continue; |
575 | |
576 | GLuint texId = 0; |
577 | if (glBuffer != nullptr) |
578 | texId = glBuffer->getGLTextureId(); |
579 | |
580 | if (mTextureInfos[unit].type != GL_TEXTURE_BUFFER) |
581 | { |
582 | glBindTexture(mTextureInfos[unit].type, 0); |
583 | BS_CHECK_GL_ERROR(); |
584 | } |
585 | |
586 | mTextureInfos[unit].type = GL_TEXTURE_BUFFER; |
587 | |
588 | glBindTexture(GL_TEXTURE_BUFFER, texId); |
589 | BS_CHECK_GL_ERROR(); |
590 | |
591 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
592 | if (activeProgram != nullptr) |
593 | { |
594 | GLuint glProgram = activeProgram->getGLHandle(); |
595 | |
596 | glProgramUniform1i(glProgram, binding, unit); |
597 | BS_CHECK_GL_ERROR(); |
598 | } |
599 | } |
600 | break; |
601 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
602 | case GPOT_RWBYTE_BUFFER: // Storage buffer (read/write, unstructured) |
603 | { |
604 | UINT32 unit = getImageUnit(binding); |
605 | |
606 | GLuint texId = 0; |
607 | GLuint format = GL_R32F; |
608 | if (glBuffer != nullptr) |
609 | { |
610 | texId = glBuffer->getGLTextureId(); |
611 | format = glBuffer->getGLFormat(); |
612 | } |
613 | |
614 | glBindImageTexture(unit, texId, 0, false, 0, GL_READ_WRITE, format); |
615 | BS_CHECK_GL_ERROR(); |
616 | |
617 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
618 | if (activeProgram != nullptr) |
619 | { |
620 | GLuint glProgram = activeProgram->getGLHandle(); |
621 | |
622 | glProgramUniform1i(glProgram, binding, unit); |
623 | BS_CHECK_GL_ERROR(); |
624 | } |
625 | } |
626 | break; |
627 | #endif |
628 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
629 | case GPOT_RWSTRUCTURED_BUFFER: // Shared storage block (read/write, structured) |
630 | { |
631 | UINT32 unit = getSharedStorageUnit(binding); |
632 | |
633 | GLuint bufferId = 0; |
634 | if (glBuffer != nullptr) |
635 | bufferId = glBuffer->getGLBufferId(); |
636 | |
637 | glBindBufferBase(GL_SHADER_STORAGE_BUFFER, unit, bufferId); |
638 | BS_CHECK_GL_ERROR(); |
639 | |
640 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
641 | if (activeProgram != nullptr) |
642 | { |
643 | GLuint glProgram = activeProgram->getGLHandle(); |
644 | |
645 | glShaderStorageBlockBinding(glProgram, binding, unit); |
646 | BS_CHECK_GL_ERROR(); |
647 | } |
648 | } |
649 | break; |
650 | #endif |
651 | default: |
652 | break; |
653 | } |
654 | } |
655 | |
656 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
657 | for(auto& entry : paramDesc->loadStoreTextures) |
658 | { |
659 | UINT32 binding = entry.second.slot; |
660 | |
661 | SPtr<Texture> texture = gpuParams->getLoadStoreTexture(entry.second.set, binding); |
662 | const TextureSurface& surface = gpuParams->getLoadStoreSurface(entry.second.set, binding); |
663 | |
664 | UINT32 unit = getImageUnit(binding); |
665 | GLuint texId = 0; |
666 | UINT32 mipLevel = 0; |
667 | UINT32 face = 0; |
668 | bool bindAllLayers = false; |
669 | GLenum format = GL_R32F; |
670 | |
671 | if (texture != nullptr) |
672 | { |
673 | GLTexture* tex = static_cast<GLTexture*>(texture.get()); |
674 | auto& texProps = tex->getProperties(); |
675 | |
676 | bindAllLayers = texProps.getNumFaces() == surface.numFaces || surface.numFaces == 0; |
677 | |
678 | if(!bindAllLayers && surface.numFaces > 1) |
679 | { |
680 | LOGWRN("Attempting to bind multiple faces of a load-store texture. You are allowed to bind \ |
681 | either a single face, or all the faces of the texture. Only the first face will \ |
682 | be bound instead." ); |
683 | } |
684 | |
685 | if(surface.numMipLevels > 1) |
686 | { |
687 | LOGWRN("Attempting to bind multiple mip levels of a load-store texture. This is not \ |
688 | supported and only the first provided level will be bound." ); |
689 | } |
690 | |
691 | texId = tex->getGLID(); |
692 | format = tex->getGLFormat(); |
693 | mipLevel = surface.mipLevel; |
694 | face = surface.face; |
695 | } |
696 | |
697 | glBindImageTexture(unit, texId, mipLevel, bindAllLayers, face, GL_READ_WRITE, format); |
698 | BS_CHECK_GL_ERROR(); |
699 | |
700 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
701 | if (activeProgram != nullptr) |
702 | { |
703 | GLuint glProgram = activeProgram->getGLHandle(); |
704 | |
705 | glProgramUniform1i(glProgram, binding, unit); |
706 | BS_CHECK_GL_ERROR(); |
707 | } |
708 | } |
709 | #endif |
710 | |
711 | for (auto& entry : paramDesc->paramBlocks) |
712 | { |
713 | UINT32 binding = entry.second.slot; |
714 | SPtr<GpuParamBlockBuffer> buffer = gpuParams->getParamBlockBuffer(entry.second.set, binding); |
715 | |
716 | if (buffer == nullptr) |
717 | continue; |
718 | |
719 | buffer->flushToGPU(); |
720 | |
721 | SPtr<GLSLGpuProgram> activeProgram = getActiveProgram(type); |
722 | GLuint glProgram = activeProgram->getGLHandle(); |
723 | |
724 | // 0 means uniforms are not in block, in which case we handle it specially |
725 | if (binding == 0) |
726 | { |
727 | UINT8* uniformBufferData = (UINT8*)bs_stack_alloc(buffer->getSize()); |
728 | buffer->read(0, uniformBufferData, buffer->getSize()); |
729 | |
730 | for (auto iter = paramDesc->params.begin(); iter != paramDesc->params.end(); ++iter) |
731 | { |
732 | const GpuParamDataDesc& param = iter->second; |
733 | |
734 | if (param.paramBlockSlot != 0) // 0 means uniforms are not in a block |
735 | continue; |
736 | |
737 | const UINT8* ptrData = uniformBufferData + param.cpuMemOffset * sizeof(UINT32); |
738 | |
739 | // Note: We don't transpose matrices here even though we don't use column major format |
740 | // because they are assumed to be pre-transposed in the GpuParams buffer |
741 | switch (param.type) |
742 | { |
743 | case GPDT_FLOAT1: |
744 | glProgramUniform1fv(glProgram, param.gpuMemOffset, param.arraySize, (GLfloat*)ptrData); |
745 | BS_CHECK_GL_ERROR(); |
746 | break; |
747 | case GPDT_FLOAT2: |
748 | glProgramUniform2fv(glProgram, param.gpuMemOffset, param.arraySize, (GLfloat*)ptrData); |
749 | BS_CHECK_GL_ERROR(); |
750 | break; |
751 | case GPDT_FLOAT3: |
752 | glProgramUniform3fv(glProgram, param.gpuMemOffset, param.arraySize, (GLfloat*)ptrData); |
753 | BS_CHECK_GL_ERROR(); |
754 | break; |
755 | case GPDT_FLOAT4: |
756 | glProgramUniform4fv(glProgram, param.gpuMemOffset, param.arraySize, (GLfloat*)ptrData); |
757 | BS_CHECK_GL_ERROR(); |
758 | break; |
759 | case GPDT_MATRIX_2X2: |
760 | glProgramUniformMatrix2fv( |
761 | glProgram, |
762 | param.gpuMemOffset, |
763 | param.arraySize, |
764 | GL_FALSE, |
765 | (GLfloat*)ptrData); |
766 | BS_CHECK_GL_ERROR(); |
767 | break; |
768 | case GPDT_MATRIX_2X3: |
769 | glProgramUniformMatrix3x2fv( |
770 | glProgram, |
771 | param.gpuMemOffset, |
772 | param.arraySize, |
773 | GL_FALSE, |
774 | (GLfloat*)ptrData); |
775 | BS_CHECK_GL_ERROR(); |
776 | break; |
777 | case GPDT_MATRIX_2X4: |
778 | glProgramUniformMatrix4x2fv( |
779 | glProgram, |
780 | param.gpuMemOffset, |
781 | param.arraySize, |
782 | GL_FALSE, |
783 | (GLfloat*)ptrData); |
784 | BS_CHECK_GL_ERROR(); |
785 | break; |
786 | case GPDT_MATRIX_3X2: |
787 | glProgramUniformMatrix2x3fv( |
788 | glProgram, |
789 | param.gpuMemOffset, |
790 | param.arraySize, |
791 | GL_FALSE, |
792 | (GLfloat*)ptrData); |
793 | BS_CHECK_GL_ERROR(); |
794 | break; |
795 | case GPDT_MATRIX_3X3: |
796 | glProgramUniformMatrix3fv( |
797 | glProgram, |
798 | param.gpuMemOffset, |
799 | param.arraySize, |
800 | GL_FALSE, |
801 | (GLfloat*)ptrData); |
802 | BS_CHECK_GL_ERROR(); |
803 | break; |
804 | case GPDT_MATRIX_3X4: |
805 | glProgramUniformMatrix4x3fv( |
806 | glProgram, |
807 | param.gpuMemOffset, |
808 | param.arraySize, |
809 | GL_FALSE, |
810 | (GLfloat*)ptrData); |
811 | BS_CHECK_GL_ERROR(); |
812 | break; |
813 | case GPDT_MATRIX_4X2: |
814 | glProgramUniformMatrix2x4fv( |
815 | glProgram, |
816 | param.gpuMemOffset, |
817 | param.arraySize, |
818 | GL_FALSE, |
819 | (GLfloat*)ptrData); |
820 | BS_CHECK_GL_ERROR(); |
821 | break; |
822 | case GPDT_MATRIX_4X3: |
823 | glProgramUniformMatrix3x4fv( |
824 | glProgram, |
825 | param.gpuMemOffset, |
826 | param.arraySize, |
827 | GL_FALSE, |
828 | (GLfloat*)ptrData); |
829 | BS_CHECK_GL_ERROR(); |
830 | break; |
831 | case GPDT_MATRIX_4X4: |
832 | glProgramUniformMatrix4fv( |
833 | glProgram, |
834 | param.gpuMemOffset, |
835 | param.arraySize, |
836 | GL_FALSE, |
837 | (GLfloat*)ptrData); |
838 | BS_CHECK_GL_ERROR(); |
839 | break; |
840 | case GPDT_INT1: |
841 | glProgramUniform1iv(glProgram, param.gpuMemOffset, param.arraySize, (GLint*)ptrData); |
842 | BS_CHECK_GL_ERROR(); |
843 | break; |
844 | case GPDT_INT2: |
845 | glProgramUniform2iv(glProgram, param.gpuMemOffset, param.arraySize, (GLint*)ptrData); |
846 | BS_CHECK_GL_ERROR(); |
847 | break; |
848 | case GPDT_INT3: |
849 | glProgramUniform3iv(glProgram, param.gpuMemOffset, param.arraySize, (GLint*)ptrData); |
850 | BS_CHECK_GL_ERROR(); |
851 | break; |
852 | case GPDT_INT4: |
853 | glProgramUniform4iv(glProgram, param.gpuMemOffset, param.arraySize, (GLint*)ptrData); |
854 | BS_CHECK_GL_ERROR(); |
855 | break; |
856 | case GPDT_BOOL: |
857 | glProgramUniform1uiv(glProgram, param.gpuMemOffset, param.arraySize, (GLuint*)ptrData); |
858 | BS_CHECK_GL_ERROR(); |
859 | break; |
860 | default: |
861 | case GPDT_UNKNOWN: |
862 | break; |
863 | } |
864 | } |
865 | |
866 | if (uniformBufferData != nullptr) |
867 | bs_stack_free(uniformBufferData); |
868 | } |
869 | else |
870 | { |
871 | const GLGpuParamBlockBuffer* glParamBlockBuffer = static_cast<const GLGpuParamBlockBuffer*>(buffer.get()); |
872 | |
873 | UINT32 unit = getUniformUnit(binding - 1); |
874 | glUniformBlockBinding(glProgram, binding - 1, unit); |
875 | BS_CHECK_GL_ERROR(); |
876 | |
877 | glBindBufferBase(GL_UNIFORM_BUFFER, unit, glParamBlockBuffer->getGLBufferId()); |
878 | BS_CHECK_GL_ERROR(); |
879 | } |
880 | } |
881 | } |
882 | } |
883 | bs_frame_clear(); |
884 | |
885 | activateGLTextureUnit(0); |
886 | }; |
887 | |
888 | if (commandBuffer == nullptr) |
889 | executeRef(gpuParams); |
890 | else |
891 | { |
892 | auto execute = [=]() { executeRef(gpuParams); }; |
893 | |
894 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
895 | cb->queueCommand(execute); |
896 | } |
897 | |
898 | BS_INC_RENDER_STAT(NumGpuParamBinds); |
899 | } |
900 | |
901 | void GLRenderAPI::setStencilRef(UINT32 stencilRefValue, const SPtr<CommandBuffer>& commandBuffer) |
902 | { |
903 | auto executeRef = [&](UINT32 stencilRefValue) |
904 | { |
905 | THROW_IF_NOT_CORE_THREAD; |
906 | |
907 | setStencilRefValue(stencilRefValue); |
908 | }; |
909 | |
910 | if (commandBuffer == nullptr) |
911 | executeRef(stencilRefValue); |
912 | else |
913 | { |
914 | auto execute = [=]() { executeRef(stencilRefValue); }; |
915 | |
916 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
917 | cb->queueCommand(execute); |
918 | } |
919 | } |
920 | |
921 | void GLRenderAPI::setViewport(const Rect2& area, |
922 | const SPtr<CommandBuffer>& commandBuffer) |
923 | { |
924 | auto executeRef = [&](const Rect2& area) |
925 | { |
926 | THROW_IF_NOT_CORE_THREAD; |
927 | |
928 | mViewportNorm = area; |
929 | applyViewport(); |
930 | }; |
931 | |
932 | if (commandBuffer == nullptr) |
933 | executeRef(area); |
934 | else |
935 | { |
936 | auto execute = [=]() { executeRef(area); }; |
937 | |
938 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
939 | cb->queueCommand(execute); |
940 | } |
941 | } |
942 | |
943 | void GLRenderAPI::setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags, |
944 | RenderSurfaceMask loadMask, const SPtr<CommandBuffer>& commandBuffer) |
945 | { |
946 | auto executeRef = [&](const SPtr<RenderTarget>& target, UINT32 readOnlyFlags) |
947 | { |
948 | THROW_IF_NOT_CORE_THREAD; |
949 | |
950 | // Switch context if different from current one |
951 | if (target != nullptr && target->getProperties().isWindow) |
952 | { |
953 | RenderWindow* window = static_cast<RenderWindow*>(target.get()); |
954 | |
955 | SPtr<GLContext> newContext; |
956 | target->getCustomAttribute("GLCONTEXT" , &newContext); |
957 | if (newContext && mCurrentContext != newContext) |
958 | switchContext(newContext, *window); |
959 | else |
960 | mCurrentContext->setCurrent(*window); |
961 | } |
962 | |
963 | // This must happen after context switch to ensure previous context is still alive |
964 | mActiveRenderTarget = target; |
965 | |
966 | GLFrameBufferObject* fbo = nullptr; |
967 | |
968 | if (target != nullptr) |
969 | target->getCustomAttribute("FBO" , &fbo); |
970 | |
971 | if (fbo != nullptr) |
972 | { |
973 | fbo->bind(); |
974 | |
975 | // Enable / disable sRGB states |
976 | if (target->getProperties().hwGamma) |
977 | { |
978 | glEnable(GL_FRAMEBUFFER_SRGB); |
979 | BS_CHECK_GL_ERROR(); |
980 | } |
981 | else |
982 | { |
983 | glDisable(GL_FRAMEBUFFER_SRGB); |
984 | BS_CHECK_GL_ERROR(); |
985 | } |
986 | } |
987 | else |
988 | { |
989 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
990 | BS_CHECK_GL_ERROR(); |
991 | } |
992 | |
993 | applyViewport(); |
994 | }; |
995 | |
996 | if (commandBuffer == nullptr) |
997 | executeRef(target, readOnlyFlags); |
998 | else |
999 | { |
1000 | auto execute = [=]() { executeRef(target, readOnlyFlags); }; |
1001 | |
1002 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1003 | cb->queueCommand(execute); |
1004 | } |
1005 | |
1006 | BS_INC_RENDER_STAT(NumRenderTargetChanges); |
1007 | } |
1008 | |
1009 | void GLRenderAPI::setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers, |
1010 | const SPtr<CommandBuffer>& commandBuffer) |
1011 | { |
1012 | #if BS_DEBUG_MODE |
1013 | UINT32 lastIdx = index + numBuffers; |
1014 | if(lastIdx > MAX_VB_COUNT) |
1015 | { |
1016 | LOGERR("Provided vertex buffer slot range is invalid: " + toString(index) + " to " + |
1017 | toString(index + numBuffers) + "." ); |
1018 | return; |
1019 | } |
1020 | #endif |
1021 | |
1022 | auto executeRef = [&](UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers) |
1023 | { |
1024 | THROW_IF_NOT_CORE_THREAD; |
1025 | |
1026 | std::array<SPtr<VertexBuffer>, MAX_VB_COUNT> boundBuffers; |
1027 | for (UINT32 i = 0; i < numBuffers; i++) |
1028 | boundBuffers[index + i] = buffers[i]; |
1029 | |
1030 | for (UINT32 i = 0; i < numBuffers; i++) |
1031 | mBoundVertexBuffers[index + i] = boundBuffers[index + i]; |
1032 | }; |
1033 | |
1034 | if (commandBuffer == nullptr) |
1035 | executeRef(index, buffers, numBuffers); |
1036 | else |
1037 | { |
1038 | auto execute = [=]() { executeRef(index, buffers, numBuffers); }; |
1039 | |
1040 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1041 | cb->queueCommand(execute); |
1042 | } |
1043 | } |
1044 | |
1045 | void GLRenderAPI::setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration, |
1046 | const SPtr<CommandBuffer>& commandBuffer) |
1047 | { |
1048 | auto executeRef = [&](const SPtr<VertexDeclaration>& vertexDeclaration) |
1049 | { |
1050 | THROW_IF_NOT_CORE_THREAD; |
1051 | |
1052 | mBoundVertexDeclaration = vertexDeclaration; |
1053 | }; |
1054 | |
1055 | if (commandBuffer == nullptr) |
1056 | executeRef(vertexDeclaration); |
1057 | else |
1058 | { |
1059 | auto execute = [=]() { executeRef(vertexDeclaration); }; |
1060 | |
1061 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1062 | cb->queueCommand(execute); |
1063 | } |
1064 | } |
1065 | |
1066 | void GLRenderAPI::setDrawOperation(DrawOperationType op, const SPtr<CommandBuffer>& commandBuffer) |
1067 | { |
1068 | auto executeRef = [&](DrawOperationType op) |
1069 | { |
1070 | THROW_IF_NOT_CORE_THREAD; |
1071 | |
1072 | mCurrentDrawOperation = op; |
1073 | }; |
1074 | |
1075 | if (commandBuffer == nullptr) |
1076 | executeRef(op); |
1077 | else |
1078 | { |
1079 | auto execute = [=]() { executeRef(op); }; |
1080 | |
1081 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1082 | cb->queueCommand(execute); |
1083 | |
1084 | cb->mCurrentDrawOperation = op; |
1085 | } |
1086 | } |
1087 | |
1088 | void GLRenderAPI::setIndexBuffer(const SPtr<IndexBuffer>& buffer, const SPtr<CommandBuffer>& commandBuffer) |
1089 | { |
1090 | auto executeRef = [&](const SPtr<IndexBuffer>& buffer) |
1091 | { |
1092 | THROW_IF_NOT_CORE_THREAD; |
1093 | |
1094 | mBoundIndexBuffer = buffer; |
1095 | }; |
1096 | |
1097 | if (commandBuffer == nullptr) |
1098 | executeRef(buffer); |
1099 | else |
1100 | { |
1101 | auto execute = [=]() { executeRef(buffer); }; |
1102 | |
1103 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1104 | cb->queueCommand(execute); |
1105 | } |
1106 | } |
1107 | |
1108 | void GLRenderAPI::draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount, |
1109 | const SPtr<CommandBuffer>& commandBuffer) |
1110 | { |
1111 | auto executeRef = [&](UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount) |
1112 | { |
1113 | THROW_IF_NOT_CORE_THREAD; |
1114 | |
1115 | // Find the correct type to render |
1116 | GLint primType = getGLDrawMode(); |
1117 | beginDraw(); |
1118 | |
1119 | if (instanceCount <= 1) |
1120 | { |
1121 | glDrawArrays(primType, vertexOffset, vertexCount); |
1122 | BS_CHECK_GL_ERROR(); |
1123 | } |
1124 | else |
1125 | { |
1126 | glDrawArraysInstanced(primType, vertexOffset, vertexCount, instanceCount); |
1127 | BS_CHECK_GL_ERROR(); |
1128 | } |
1129 | |
1130 | endDraw(); |
1131 | }; |
1132 | |
1133 | UINT32 primCount; |
1134 | if (commandBuffer == nullptr) |
1135 | { |
1136 | executeRef(vertexOffset, vertexCount, instanceCount); |
1137 | |
1138 | primCount = vertexCountToPrimCount(mCurrentDrawOperation, vertexCount); |
1139 | } |
1140 | else |
1141 | { |
1142 | auto execute = [=]() { executeRef(vertexOffset, vertexCount, instanceCount); }; |
1143 | |
1144 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1145 | cb->queueCommand(execute); |
1146 | |
1147 | primCount = vertexCountToPrimCount(cb->mCurrentDrawOperation, vertexCount); |
1148 | } |
1149 | |
1150 | BS_INC_RENDER_STAT(NumDrawCalls); |
1151 | BS_ADD_RENDER_STAT(NumVertices, vertexCount); |
1152 | BS_ADD_RENDER_STAT(NumPrimitives, primCount); |
1153 | } |
1154 | |
1155 | void GLRenderAPI::drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
1156 | UINT32 instanceCount, const SPtr<CommandBuffer>& commandBuffer) |
1157 | { |
1158 | auto executeRef = [&](UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount, |
1159 | UINT32 instanceCount) |
1160 | { |
1161 | THROW_IF_NOT_CORE_THREAD; |
1162 | |
1163 | if (mBoundIndexBuffer == nullptr) |
1164 | { |
1165 | LOGWRN("Cannot draw indexed because index buffer is not set." ); |
1166 | return; |
1167 | } |
1168 | |
1169 | // Find the correct type to render |
1170 | GLint primType = getGLDrawMode(); |
1171 | |
1172 | beginDraw(); |
1173 | |
1174 | SPtr<GLIndexBuffer> indexBuffer = std::static_pointer_cast<GLIndexBuffer>(mBoundIndexBuffer); |
1175 | const IndexBufferProperties& ibProps = indexBuffer->getProperties(); |
1176 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer->getGLBufferId()); |
1177 | BS_CHECK_GL_ERROR(); |
1178 | |
1179 | GLenum indexType = (ibProps.getType() == IT_16BIT) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; |
1180 | |
1181 | if (instanceCount <= 1) |
1182 | { |
1183 | glDrawElementsBaseVertex( |
1184 | primType, |
1185 | indexCount, |
1186 | indexType, |
1187 | (GLvoid*)(UINT64)(ibProps.getIndexSize() * startIndex), |
1188 | vertexOffset); |
1189 | BS_CHECK_GL_ERROR(); |
1190 | } |
1191 | else |
1192 | { |
1193 | glDrawElementsInstancedBaseVertex( |
1194 | primType, |
1195 | indexCount, |
1196 | indexType, |
1197 | (GLvoid*)(UINT64)(ibProps.getIndexSize() * startIndex), |
1198 | instanceCount, |
1199 | vertexOffset); |
1200 | BS_CHECK_GL_ERROR(); |
1201 | } |
1202 | |
1203 | endDraw(); |
1204 | }; |
1205 | |
1206 | UINT32 primCount; |
1207 | if (commandBuffer == nullptr) |
1208 | { |
1209 | executeRef(startIndex, indexCount, vertexOffset, vertexCount, instanceCount); |
1210 | |
1211 | primCount = vertexCountToPrimCount(mCurrentDrawOperation, vertexCount); |
1212 | } |
1213 | else |
1214 | { |
1215 | auto execute = [=]() { executeRef(startIndex, indexCount, vertexOffset, vertexCount, instanceCount); }; |
1216 | |
1217 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1218 | cb->queueCommand(execute); |
1219 | |
1220 | primCount = vertexCountToPrimCount(cb->mCurrentDrawOperation, vertexCount); |
1221 | } |
1222 | |
1223 | BS_INC_RENDER_STAT(NumDrawCalls); |
1224 | BS_ADD_RENDER_STAT(NumVertices, vertexCount); |
1225 | BS_ADD_RENDER_STAT(NumPrimitives, primCount); |
1226 | |
1227 | BS_INC_RENDER_STAT(NumIndexBufferBinds); |
1228 | } |
1229 | |
1230 | void GLRenderAPI::dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ, |
1231 | const SPtr<CommandBuffer>& commandBuffer) |
1232 | { |
1233 | auto executeRef = [&](UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ) |
1234 | { |
1235 | THROW_IF_NOT_CORE_THREAD; |
1236 | |
1237 | if (mCurrentComputeProgram == nullptr) |
1238 | { |
1239 | LOGWRN("Cannot dispatch compute without a set compute program." ); |
1240 | return; |
1241 | } |
1242 | |
1243 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
1244 | glUseProgram(mCurrentComputeProgram->getGLHandle()); |
1245 | BS_CHECK_GL_ERROR(); |
1246 | |
1247 | glDispatchCompute(numGroupsX, numGroupsY, numGroupsZ); |
1248 | BS_CHECK_GL_ERROR(); |
1249 | |
1250 | glMemoryBarrier(GL_ALL_BARRIER_BITS); |
1251 | #else |
1252 | LOGWRN("Compute shaders not supported on current OpenGL version." ); |
1253 | #endif |
1254 | }; |
1255 | |
1256 | if (commandBuffer == nullptr) |
1257 | executeRef(numGroupsX, numGroupsY, numGroupsZ); |
1258 | else |
1259 | { |
1260 | auto execute = [=]() { executeRef(numGroupsX, numGroupsY, numGroupsZ); }; |
1261 | |
1262 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1263 | cb->queueCommand(execute); |
1264 | } |
1265 | |
1266 | BS_INC_RENDER_STAT(NumComputeCalls); |
1267 | } |
1268 | |
1269 | void GLRenderAPI::setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom, |
1270 | const SPtr<CommandBuffer>& commandBuffer) |
1271 | { |
1272 | auto executeRef = [&](UINT32 left, UINT32 top, UINT32 right, UINT32 bottom) |
1273 | { |
1274 | THROW_IF_NOT_CORE_THREAD; |
1275 | |
1276 | mScissorTop = top; |
1277 | mScissorBottom = bottom; |
1278 | mScissorLeft = left; |
1279 | mScissorRight = right; |
1280 | }; |
1281 | |
1282 | if (commandBuffer == nullptr) |
1283 | executeRef(left, top, right, bottom); |
1284 | else |
1285 | { |
1286 | auto execute = [=]() { executeRef(left, top, right, bottom); }; |
1287 | |
1288 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1289 | cb->queueCommand(execute); |
1290 | } |
1291 | } |
1292 | |
1293 | void GLRenderAPI::clearRenderTarget(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask, |
1294 | const SPtr<CommandBuffer>& commandBuffer) |
1295 | { |
1296 | auto executeRef = [&](UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask) |
1297 | { |
1298 | if (mActiveRenderTarget == nullptr) |
1299 | return; |
1300 | |
1301 | const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties(); |
1302 | Rect2I clearRect(0, 0, rtProps.width, rtProps.height); |
1303 | |
1304 | clearArea(buffers, color, depth, stencil, clearRect, targetMask); |
1305 | }; |
1306 | |
1307 | if (commandBuffer == nullptr) |
1308 | executeRef(buffers, color, depth, stencil, targetMask); |
1309 | else |
1310 | { |
1311 | auto execute = [=]() { executeRef(buffers, color, depth, stencil, targetMask); }; |
1312 | |
1313 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1314 | cb->queueCommand(execute); |
1315 | } |
1316 | } |
1317 | |
1318 | void GLRenderAPI::clearViewport(UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask, |
1319 | const SPtr<CommandBuffer>& commandBuffer) |
1320 | { |
1321 | auto executeRef = [&](UINT32 buffers, const Color& color, float depth, UINT16 stencil, UINT8 targetMask) |
1322 | { |
1323 | Rect2I clearRect(mViewportLeft, mViewportTop, mViewportWidth, mViewportHeight); |
1324 | |
1325 | clearArea(buffers, color, depth, stencil, clearRect, targetMask); |
1326 | }; |
1327 | |
1328 | if (commandBuffer == nullptr) |
1329 | executeRef(buffers, color, depth, stencil, targetMask); |
1330 | else |
1331 | { |
1332 | auto execute = [=]() { executeRef(buffers, color, depth, stencil, targetMask); }; |
1333 | |
1334 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1335 | cb->queueCommand(execute); |
1336 | } |
1337 | } |
1338 | |
1339 | void GLRenderAPI::swapBuffers(const SPtr<RenderTarget>& target, UINT32 syncMask) |
1340 | { |
1341 | THROW_IF_NOT_CORE_THREAD; |
1342 | |
1343 | // Switch context if different from current one |
1344 | if(!target->getProperties().isWindow) |
1345 | return; |
1346 | |
1347 | RenderWindow* window = static_cast<RenderWindow*>(target.get()); |
1348 | |
1349 | SPtr<GLContext> newContext; |
1350 | target->getCustomAttribute("GLCONTEXT" , &newContext); |
1351 | if (newContext && mCurrentContext != newContext) |
1352 | switchContext(newContext, *window); |
1353 | else |
1354 | mCurrentContext->setCurrent(*window); |
1355 | |
1356 | target->swapBuffers(); |
1357 | |
1358 | BS_INC_RENDER_STAT(NumPresents); |
1359 | } |
1360 | |
1361 | void GLRenderAPI::addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) |
1362 | { |
1363 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1364 | SPtr<GLCommandBuffer> secondaryCb = std::static_pointer_cast<GLCommandBuffer>(secondary); |
1365 | |
1366 | cb->appendSecondary(secondaryCb); |
1367 | } |
1368 | |
1369 | void GLRenderAPI::submitCommandBuffer(const SPtr<CommandBuffer>& commandBuffer, UINT32 syncMask) |
1370 | { |
1371 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
1372 | if (cb == nullptr) |
1373 | return; |
1374 | |
1375 | cb->executeCommands(); |
1376 | cb->clear(); |
1377 | } |
1378 | |
1379 | void GLRenderAPI::clearArea(UINT32 buffers, const Color& color, float depth, UINT16 stencil, const Rect2I& clearRect, |
1380 | UINT8 targetMask) |
1381 | { |
1382 | THROW_IF_NOT_CORE_THREAD; |
1383 | |
1384 | if(mActiveRenderTarget == nullptr) |
1385 | return; |
1386 | |
1387 | bool colorMask = !mColorWrite[0] || !mColorWrite[1] || !mColorWrite[2] || !mColorWrite[3]; |
1388 | |
1389 | // Disable scissor test as we want to clear the entire render surface |
1390 | GLboolean scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST); |
1391 | UINT32 oldScissorTop = mScissorTop; |
1392 | UINT32 oldScissorBottom = mScissorBottom; |
1393 | UINT32 oldScissorLeft = mScissorLeft; |
1394 | UINT32 oldScissorRight = mScissorRight; |
1395 | |
1396 | if (scissorTestEnabled) |
1397 | { |
1398 | glDisable(GL_SCISSOR_TEST); |
1399 | BS_CHECK_GL_ERROR(); |
1400 | } |
1401 | |
1402 | const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties(); |
1403 | |
1404 | bool clearEntireTarget = clearRect.width == 0 || clearRect.height == 0; |
1405 | clearEntireTarget |= (clearRect.x == 0 && clearRect.y == 0 && clearRect.width == rtProps.width && clearRect.height == rtProps.height); |
1406 | |
1407 | if (!clearEntireTarget) |
1408 | { |
1409 | setScissorRect(clearRect.x, clearRect.y, clearRect.x + clearRect.width, clearRect.y + clearRect.height); |
1410 | setScissorTestEnable(true); |
1411 | } |
1412 | |
1413 | if (buffers & FBT_COLOR) |
1414 | { |
1415 | // Enable buffer for writing if it isn't |
1416 | if (colorMask) |
1417 | { |
1418 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
1419 | BS_CHECK_GL_ERROR(); |
1420 | } |
1421 | } |
1422 | if (buffers & FBT_DEPTH) |
1423 | { |
1424 | // Enable buffer for writing if it isn't |
1425 | if (!mDepthWrite) |
1426 | { |
1427 | glDepthMask(GL_TRUE); |
1428 | BS_CHECK_GL_ERROR(); |
1429 | } |
1430 | } |
1431 | if (buffers & FBT_STENCIL) |
1432 | { |
1433 | // Enable buffer for writing if it isn't |
1434 | glStencilMask(0xFFFFFFFF); |
1435 | BS_CHECK_GL_ERROR(); |
1436 | } |
1437 | |
1438 | if (targetMask == 0xFF) |
1439 | { |
1440 | GLbitfield flags = 0; |
1441 | if (buffers & FBT_COLOR) |
1442 | { |
1443 | flags |= GL_COLOR_BUFFER_BIT; |
1444 | |
1445 | glClearColor(color.r, color.g, color.b, color.a); |
1446 | BS_CHECK_GL_ERROR(); |
1447 | } |
1448 | |
1449 | if (buffers & FBT_DEPTH) |
1450 | { |
1451 | flags |= GL_DEPTH_BUFFER_BIT; |
1452 | |
1453 | glClearDepth(depth); |
1454 | BS_CHECK_GL_ERROR(); |
1455 | } |
1456 | |
1457 | if (buffers & FBT_STENCIL) |
1458 | { |
1459 | flags |= GL_STENCIL_BUFFER_BIT; |
1460 | |
1461 | glClearStencil(stencil); |
1462 | BS_CHECK_GL_ERROR(); |
1463 | } |
1464 | |
1465 | // Clear buffers |
1466 | glClear(flags); |
1467 | BS_CHECK_GL_ERROR(); |
1468 | } |
1469 | else |
1470 | { |
1471 | GLFrameBufferObject* fbo = nullptr; |
1472 | mActiveRenderTarget->getCustomAttribute("FBO" , &fbo); |
1473 | |
1474 | if (buffers & FBT_COLOR) |
1475 | { |
1476 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
1477 | { |
1478 | if (fbo->hasColorBuffer(i) && ((1 << i) & targetMask) != 0) |
1479 | { |
1480 | glClearBufferfv(GL_COLOR, i, (GLfloat*)&color); |
1481 | BS_CHECK_GL_ERROR(); |
1482 | } |
1483 | } |
1484 | } |
1485 | |
1486 | if (buffers & FBT_DEPTH) |
1487 | { |
1488 | if (buffers & FBT_STENCIL) |
1489 | { |
1490 | glClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil); |
1491 | BS_CHECK_GL_ERROR(); |
1492 | } |
1493 | else |
1494 | { |
1495 | glClearBufferfv(GL_DEPTH, 0, &depth); |
1496 | BS_CHECK_GL_ERROR(); |
1497 | } |
1498 | } |
1499 | else if (buffers & FBT_STENCIL) |
1500 | { |
1501 | INT32 stencilClear = (INT32)stencil; |
1502 | glClearBufferiv(GL_STENCIL, 0, &stencilClear); |
1503 | BS_CHECK_GL_ERROR(); |
1504 | } |
1505 | } |
1506 | |
1507 | if (!clearEntireTarget) |
1508 | { |
1509 | setScissorTestEnable(false); |
1510 | } |
1511 | |
1512 | // Restore scissor test |
1513 | if (scissorTestEnabled) |
1514 | { |
1515 | glEnable(GL_SCISSOR_TEST); |
1516 | BS_CHECK_GL_ERROR(); |
1517 | |
1518 | mScissorTop = oldScissorTop; |
1519 | mScissorBottom = oldScissorBottom; |
1520 | mScissorLeft = oldScissorLeft; |
1521 | mScissorRight = oldScissorRight; |
1522 | } |
1523 | |
1524 | // Reset buffer write state |
1525 | if (!mDepthWrite && (buffers & FBT_DEPTH)) |
1526 | { |
1527 | glDepthMask(GL_FALSE); |
1528 | BS_CHECK_GL_ERROR(); |
1529 | } |
1530 | |
1531 | if (colorMask && (buffers & FBT_COLOR)) |
1532 | { |
1533 | glColorMask(mColorWrite[0], mColorWrite[1], mColorWrite[2], mColorWrite[3]); |
1534 | BS_CHECK_GL_ERROR(); |
1535 | } |
1536 | |
1537 | if (buffers & FBT_STENCIL) |
1538 | { |
1539 | glStencilMask(mStencilWriteMask); |
1540 | BS_CHECK_GL_ERROR(); |
1541 | } |
1542 | |
1543 | BS_INC_RENDER_STAT(NumClears); |
1544 | } |
1545 | |
1546 | /************************************************************************/ |
1547 | /* PRIVATE */ |
1548 | /************************************************************************/ |
1549 | |
1550 | void GLRenderAPI::setTextureAddressingMode(UINT16 unit, const UVWAddressingMode& uvw) |
1551 | { |
1552 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_WRAP_S, getTextureAddressingMode(uvw.u)); |
1553 | BS_CHECK_GL_ERROR(); |
1554 | |
1555 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_WRAP_T, getTextureAddressingMode(uvw.v)); |
1556 | BS_CHECK_GL_ERROR(); |
1557 | |
1558 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_WRAP_R, getTextureAddressingMode(uvw.w)); |
1559 | BS_CHECK_GL_ERROR(); |
1560 | } |
1561 | |
1562 | void GLRenderAPI::setTextureBorderColor(UINT16 unit, const Color& color) |
1563 | { |
1564 | GLfloat border[4] = { color.r, color.g, color.b, color.a }; |
1565 | glTexParameterfv(mTextureInfos[unit].type, GL_TEXTURE_BORDER_COLOR, border); |
1566 | BS_CHECK_GL_ERROR(); |
1567 | } |
1568 | |
1569 | void GLRenderAPI::setTextureMipmapBias(UINT16 unit, float bias) |
1570 | { |
1571 | glTexParameterf(mTextureInfos[unit].type, GL_TEXTURE_LOD_BIAS, bias); |
1572 | BS_CHECK_GL_ERROR(); |
1573 | } |
1574 | |
1575 | void GLRenderAPI::setTextureMipmapRange(UINT16 unit, float min, float max) |
1576 | { |
1577 | glTexParameterf(mTextureInfos[unit].type, GL_TEXTURE_MIN_LOD, min); |
1578 | BS_CHECK_GL_ERROR(); |
1579 | |
1580 | glTexParameterf(mTextureInfos[unit].type, GL_TEXTURE_MAX_LOD, max); |
1581 | BS_CHECK_GL_ERROR(); |
1582 | } |
1583 | |
1584 | void GLRenderAPI::setSceneBlending(BlendFactor sourceFactor, BlendFactor destFactor, BlendOperation op) |
1585 | { |
1586 | GLint sourceBlend = getBlendMode(sourceFactor); |
1587 | GLint destBlend = getBlendMode(destFactor); |
1588 | if(sourceFactor == BF_ONE && destFactor == BF_ZERO) |
1589 | { |
1590 | glDisable(GL_BLEND); |
1591 | BS_CHECK_GL_ERROR(); |
1592 | } |
1593 | else |
1594 | { |
1595 | glEnable(GL_BLEND); |
1596 | BS_CHECK_GL_ERROR(); |
1597 | |
1598 | glBlendFunc(sourceBlend, destBlend); |
1599 | BS_CHECK_GL_ERROR(); |
1600 | } |
1601 | |
1602 | GLint func = GL_FUNC_ADD; |
1603 | switch(op) |
1604 | { |
1605 | case BO_ADD: |
1606 | func = GL_FUNC_ADD; |
1607 | break; |
1608 | case BO_SUBTRACT: |
1609 | func = GL_FUNC_SUBTRACT; |
1610 | break; |
1611 | case BO_REVERSE_SUBTRACT: |
1612 | func = GL_FUNC_REVERSE_SUBTRACT; |
1613 | break; |
1614 | case BO_MIN: |
1615 | func = GL_MIN; |
1616 | break; |
1617 | case BO_MAX: |
1618 | func = GL_MAX; |
1619 | break; |
1620 | } |
1621 | |
1622 | glBlendEquation(func); |
1623 | BS_CHECK_GL_ERROR(); |
1624 | } |
1625 | |
1626 | void GLRenderAPI::setSceneBlending(BlendFactor sourceFactor, BlendFactor destFactor, |
1627 | BlendFactor sourceFactorAlpha, BlendFactor destFactorAlpha, BlendOperation op, BlendOperation alphaOp) |
1628 | { |
1629 | GLint sourceBlend = getBlendMode(sourceFactor); |
1630 | GLint destBlend = getBlendMode(destFactor); |
1631 | GLint sourceBlendAlpha = getBlendMode(sourceFactorAlpha); |
1632 | GLint destBlendAlpha = getBlendMode(destFactorAlpha); |
1633 | |
1634 | if(sourceFactor == BF_ONE && destFactor == BF_ZERO && sourceFactorAlpha == BF_ONE && destFactorAlpha == BF_ZERO) |
1635 | { |
1636 | glDisable(GL_BLEND); |
1637 | BS_CHECK_GL_ERROR(); |
1638 | } |
1639 | else |
1640 | { |
1641 | glEnable(GL_BLEND); |
1642 | BS_CHECK_GL_ERROR(); |
1643 | |
1644 | glBlendFuncSeparate(sourceBlend, destBlend, sourceBlendAlpha, destBlendAlpha); |
1645 | BS_CHECK_GL_ERROR(); |
1646 | } |
1647 | |
1648 | GLint func = GL_FUNC_ADD, alphaFunc = GL_FUNC_ADD; |
1649 | |
1650 | switch(op) |
1651 | { |
1652 | case BO_ADD: |
1653 | func = GL_FUNC_ADD; |
1654 | break; |
1655 | case BO_SUBTRACT: |
1656 | func = GL_FUNC_SUBTRACT; |
1657 | break; |
1658 | case BO_REVERSE_SUBTRACT: |
1659 | func = GL_FUNC_REVERSE_SUBTRACT; |
1660 | break; |
1661 | case BO_MIN: |
1662 | func = GL_MIN; |
1663 | break; |
1664 | case BO_MAX: |
1665 | func = GL_MAX; |
1666 | break; |
1667 | } |
1668 | |
1669 | switch(alphaOp) |
1670 | { |
1671 | case BO_ADD: |
1672 | alphaFunc = GL_FUNC_ADD; |
1673 | break; |
1674 | case BO_SUBTRACT: |
1675 | alphaFunc = GL_FUNC_SUBTRACT; |
1676 | break; |
1677 | case BO_REVERSE_SUBTRACT: |
1678 | alphaFunc = GL_FUNC_REVERSE_SUBTRACT; |
1679 | break; |
1680 | case BO_MIN: |
1681 | alphaFunc = GL_MIN; |
1682 | break; |
1683 | case BO_MAX: |
1684 | alphaFunc = GL_MAX; |
1685 | break; |
1686 | } |
1687 | |
1688 | glBlendEquationSeparate(func, alphaFunc); |
1689 | BS_CHECK_GL_ERROR(); |
1690 | } |
1691 | |
1692 | void GLRenderAPI::setAlphaToCoverage(bool enable) |
1693 | { |
1694 | static bool lasta2c = false; |
1695 | |
1696 | if (enable != lasta2c) |
1697 | { |
1698 | if (enable) |
1699 | { |
1700 | glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
1701 | BS_CHECK_GL_ERROR(); |
1702 | } |
1703 | else |
1704 | { |
1705 | glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
1706 | BS_CHECK_GL_ERROR(); |
1707 | } |
1708 | |
1709 | lasta2c = enable; |
1710 | } |
1711 | } |
1712 | |
1713 | void GLRenderAPI::setScissorTestEnable(bool enable) |
1714 | { |
1715 | if (mActiveRenderTarget == nullptr) |
1716 | return; |
1717 | |
1718 | const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties(); |
1719 | GLsizei x, y, w, h; |
1720 | if (enable) |
1721 | { |
1722 | glEnable(GL_SCISSOR_TEST); |
1723 | BS_CHECK_GL_ERROR(); |
1724 | |
1725 | x = mScissorLeft; |
1726 | y = rtProps.height - mScissorBottom; |
1727 | w = mScissorRight - mScissorLeft; |
1728 | h = mScissorBottom - mScissorTop; |
1729 | |
1730 | glScissor(x, y, w, h); |
1731 | BS_CHECK_GL_ERROR(); |
1732 | } |
1733 | else |
1734 | { |
1735 | glDisable(GL_SCISSOR_TEST); |
1736 | BS_CHECK_GL_ERROR(); |
1737 | |
1738 | // GL requires you to reset the scissor when disabling |
1739 | x = mViewportLeft; |
1740 | y = rtProps.height - (mViewportTop + mViewportHeight); |
1741 | w = mViewportWidth; |
1742 | h = mViewportHeight; |
1743 | |
1744 | glScissor(x, y, w, h); |
1745 | BS_CHECK_GL_ERROR(); |
1746 | } |
1747 | |
1748 | mScissorEnabled = enable; |
1749 | } |
1750 | |
1751 | void GLRenderAPI::setMultisamplingEnable(bool enable) |
1752 | { |
1753 | if (enable) |
1754 | { |
1755 | glEnable(GL_MULTISAMPLE); |
1756 | BS_CHECK_GL_ERROR(); |
1757 | } |
1758 | else |
1759 | { |
1760 | glDisable(GL_MULTISAMPLE); |
1761 | BS_CHECK_GL_ERROR(); |
1762 | } |
1763 | } |
1764 | |
1765 | void GLRenderAPI::setDepthClipEnable(bool enable) |
1766 | { |
1767 | if (!enable) // If clipping disabled, clamp is enabled |
1768 | { |
1769 | glEnable(GL_DEPTH_CLAMP); |
1770 | BS_CHECK_GL_ERROR(); |
1771 | } |
1772 | else |
1773 | { |
1774 | glDisable(GL_DEPTH_CLAMP); |
1775 | BS_CHECK_GL_ERROR(); |
1776 | } |
1777 | } |
1778 | |
1779 | void GLRenderAPI::setAntialiasedLineEnable(bool enable) |
1780 | { |
1781 | if (enable) |
1782 | { |
1783 | glEnable(GL_LINE_SMOOTH); |
1784 | BS_CHECK_GL_ERROR(); |
1785 | } |
1786 | else |
1787 | { |
1788 | glDisable(GL_LINE_SMOOTH); |
1789 | BS_CHECK_GL_ERROR(); |
1790 | } |
1791 | } |
1792 | |
1793 | |
1794 | void GLRenderAPI::setCullingMode(CullingMode mode) |
1795 | { |
1796 | GLenum cullMode; |
1797 | |
1798 | switch( mode ) |
1799 | { |
1800 | case CULL_NONE: |
1801 | glDisable(GL_CULL_FACE); |
1802 | BS_CHECK_GL_ERROR(); |
1803 | return; |
1804 | default: |
1805 | case CULL_CLOCKWISE: |
1806 | cullMode = GL_FRONT; |
1807 | break; |
1808 | case CULL_COUNTERCLOCKWISE: |
1809 | cullMode = GL_BACK; |
1810 | break; |
1811 | } |
1812 | |
1813 | glEnable(GL_CULL_FACE); |
1814 | BS_CHECK_GL_ERROR(); |
1815 | |
1816 | glCullFace(cullMode); |
1817 | BS_CHECK_GL_ERROR(); |
1818 | } |
1819 | |
1820 | void GLRenderAPI::setDepthBufferCheckEnabled(bool enabled) |
1821 | { |
1822 | if (enabled) |
1823 | { |
1824 | glClearDepth(1.0f); |
1825 | BS_CHECK_GL_ERROR(); |
1826 | |
1827 | glEnable(GL_DEPTH_TEST); |
1828 | BS_CHECK_GL_ERROR(); |
1829 | } |
1830 | else |
1831 | { |
1832 | glDisable(GL_DEPTH_TEST); |
1833 | BS_CHECK_GL_ERROR(); |
1834 | } |
1835 | } |
1836 | |
1837 | void GLRenderAPI::setDepthBufferWriteEnabled(bool enabled) |
1838 | { |
1839 | GLboolean flag = enabled ? GL_TRUE : GL_FALSE; |
1840 | glDepthMask(flag); |
1841 | BS_CHECK_GL_ERROR(); |
1842 | |
1843 | mDepthWrite = enabled; |
1844 | } |
1845 | |
1846 | void GLRenderAPI::setDepthBufferFunction(CompareFunction func) |
1847 | { |
1848 | glDepthFunc(convertCompareFunction(func)); |
1849 | BS_CHECK_GL_ERROR(); |
1850 | } |
1851 | |
1852 | void GLRenderAPI::setDepthBias(float constantBias, float slopeScaleBias) |
1853 | { |
1854 | if (constantBias != 0 || slopeScaleBias != 0) |
1855 | { |
1856 | glEnable(GL_POLYGON_OFFSET_FILL); |
1857 | BS_CHECK_GL_ERROR(); |
1858 | |
1859 | glEnable(GL_POLYGON_OFFSET_POINT); |
1860 | BS_CHECK_GL_ERROR(); |
1861 | |
1862 | glEnable(GL_POLYGON_OFFSET_LINE); |
1863 | BS_CHECK_GL_ERROR(); |
1864 | |
1865 | float scaledConstantBias = -constantBias * float((1 << 24) - 1); // Note: Assumes 24-bit depth buffer |
1866 | glPolygonOffset(slopeScaleBias, scaledConstantBias); |
1867 | BS_CHECK_GL_ERROR(); |
1868 | } |
1869 | else |
1870 | { |
1871 | glDisable(GL_POLYGON_OFFSET_FILL); |
1872 | BS_CHECK_GL_ERROR(); |
1873 | |
1874 | glDisable(GL_POLYGON_OFFSET_POINT); |
1875 | BS_CHECK_GL_ERROR(); |
1876 | |
1877 | glDisable(GL_POLYGON_OFFSET_LINE); |
1878 | BS_CHECK_GL_ERROR(); |
1879 | } |
1880 | } |
1881 | |
1882 | void GLRenderAPI::setColorBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) |
1883 | { |
1884 | glColorMask(red, green, blue, alpha); |
1885 | BS_CHECK_GL_ERROR(); |
1886 | |
1887 | mColorWrite[0] = red; |
1888 | mColorWrite[1] = blue; |
1889 | mColorWrite[2] = green; |
1890 | mColorWrite[3] = alpha; |
1891 | } |
1892 | |
1893 | void GLRenderAPI::setPolygonMode(PolygonMode level) |
1894 | { |
1895 | GLenum glmode; |
1896 | switch(level) |
1897 | { |
1898 | case PM_WIREFRAME: |
1899 | glmode = GL_LINE; |
1900 | break; |
1901 | default: |
1902 | case PM_SOLID: |
1903 | glmode = GL_FILL; |
1904 | break; |
1905 | } |
1906 | |
1907 | glPolygonMode(GL_FRONT_AND_BACK, glmode); |
1908 | BS_CHECK_GL_ERROR(); |
1909 | } |
1910 | |
1911 | void GLRenderAPI::setStencilCheckEnabled(bool enabled) |
1912 | { |
1913 | if (enabled) |
1914 | { |
1915 | glEnable(GL_STENCIL_TEST); |
1916 | BS_CHECK_GL_ERROR(); |
1917 | } |
1918 | else |
1919 | { |
1920 | glDisable(GL_STENCIL_TEST); |
1921 | BS_CHECK_GL_ERROR(); |
1922 | } |
1923 | } |
1924 | |
1925 | void GLRenderAPI::setStencilBufferOperations(StencilOperation stencilFailOp, |
1926 | StencilOperation depthFailOp, StencilOperation passOp, bool front) |
1927 | { |
1928 | if (front) |
1929 | { |
1930 | glStencilOpSeparate( |
1931 | GL_FRONT, |
1932 | convertStencilOp(stencilFailOp), |
1933 | convertStencilOp(depthFailOp), |
1934 | convertStencilOp(passOp)); |
1935 | BS_CHECK_GL_ERROR(); |
1936 | } |
1937 | else |
1938 | { |
1939 | glStencilOpSeparate( |
1940 | GL_BACK, |
1941 | convertStencilOp(stencilFailOp), |
1942 | convertStencilOp(depthFailOp), |
1943 | convertStencilOp(passOp)); |
1944 | BS_CHECK_GL_ERROR(); |
1945 | } |
1946 | } |
1947 | |
1948 | void GLRenderAPI::setStencilBufferFunc(CompareFunction func, UINT32 mask, bool front) |
1949 | { |
1950 | mStencilReadMask = mask; |
1951 | |
1952 | if(front) |
1953 | { |
1954 | mStencilCompareFront = func; |
1955 | glStencilFuncSeparate(GL_FRONT, convertCompareFunction(mStencilCompareFront), mStencilRefValue, mStencilReadMask); |
1956 | BS_CHECK_GL_ERROR(); |
1957 | } |
1958 | else |
1959 | { |
1960 | mStencilCompareBack = func; |
1961 | glStencilFuncSeparate(GL_BACK, convertCompareFunction(mStencilCompareBack), mStencilRefValue, mStencilReadMask); |
1962 | BS_CHECK_GL_ERROR(); |
1963 | } |
1964 | } |
1965 | |
1966 | void GLRenderAPI::setStencilBufferWriteMask(UINT32 mask) |
1967 | { |
1968 | mStencilWriteMask = mask; |
1969 | |
1970 | glStencilMask(mask); |
1971 | BS_CHECK_GL_ERROR(); |
1972 | } |
1973 | |
1974 | void GLRenderAPI::setStencilRefValue(UINT32 refValue) |
1975 | { |
1976 | THROW_IF_NOT_CORE_THREAD; |
1977 | |
1978 | mStencilRefValue = refValue; |
1979 | |
1980 | glStencilFuncSeparate(GL_FRONT, convertCompareFunction(mStencilCompareFront), mStencilRefValue, mStencilReadMask); |
1981 | BS_CHECK_GL_ERROR(); |
1982 | |
1983 | glStencilFuncSeparate(GL_BACK, convertCompareFunction(mStencilCompareBack), mStencilRefValue, mStencilReadMask); |
1984 | BS_CHECK_GL_ERROR(); |
1985 | } |
1986 | |
1987 | void GLRenderAPI::setTextureFiltering(UINT16 unit, FilterType ftype, FilterOptions fo) |
1988 | { |
1989 | switch(ftype) |
1990 | { |
1991 | case FT_MIN: |
1992 | mMinFilter = fo; |
1993 | // Combine with existing mip filter |
1994 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_MIN_FILTER, getCombinedMinMipFilter()); |
1995 | BS_CHECK_GL_ERROR(); |
1996 | break; |
1997 | case FT_MAG: |
1998 | switch (fo) |
1999 | { |
2000 | case FO_ANISOTROPIC: // GL treats linear and aniso the same |
2001 | case FO_LINEAR: |
2002 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
2003 | BS_CHECK_GL_ERROR(); |
2004 | break; |
2005 | case FO_POINT: |
2006 | case FO_NONE: |
2007 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
2008 | BS_CHECK_GL_ERROR(); |
2009 | break; |
2010 | default: |
2011 | break; |
2012 | } |
2013 | break; |
2014 | case FT_MIP: |
2015 | mMipFilter = fo; |
2016 | // Combine with existing min filter |
2017 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_MIN_FILTER, getCombinedMinMipFilter()); |
2018 | BS_CHECK_GL_ERROR(); |
2019 | break; |
2020 | } |
2021 | } |
2022 | |
2023 | void GLRenderAPI::setTextureAnisotropy(UINT16 unit, UINT32 maxAnisotropy) |
2024 | { |
2025 | GLfloat maxSupportAnisotropy = 0; |
2026 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxSupportAnisotropy); |
2027 | BS_CHECK_GL_ERROR(); |
2028 | |
2029 | if (maxAnisotropy > maxSupportAnisotropy) |
2030 | maxAnisotropy = maxSupportAnisotropy ? static_cast<UINT32>(maxSupportAnisotropy) : 1; |
2031 | |
2032 | if(maxAnisotropy < 1) |
2033 | maxAnisotropy = 1; |
2034 | |
2035 | glTexParameterf(mTextureInfos[unit].type, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAnisotropy); |
2036 | BS_CHECK_GL_ERROR(); |
2037 | } |
2038 | |
2039 | void GLRenderAPI::setTextureCompareMode(UINT16 unit, CompareFunction compare) |
2040 | { |
2041 | if (compare == CMPF_ALWAYS_PASS) |
2042 | { |
2043 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
2044 | BS_CHECK_GL_ERROR(); |
2045 | } |
2046 | else |
2047 | { |
2048 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
2049 | BS_CHECK_GL_ERROR(); |
2050 | |
2051 | glTexParameteri(mTextureInfos[unit].type, GL_TEXTURE_COMPARE_FUNC, convertCompareFunction(compare)); |
2052 | BS_CHECK_GL_ERROR(); |
2053 | } |
2054 | } |
2055 | |
2056 | bool GLRenderAPI::activateGLTextureUnit(UINT16 unit) |
2057 | { |
2058 | if (mActiveTextureUnit != unit) |
2059 | { |
2060 | if (unit < getCapabilities(0).numCombinedTextureUnits) |
2061 | { |
2062 | glActiveTexture(GL_TEXTURE0 + unit); |
2063 | BS_CHECK_GL_ERROR(); |
2064 | |
2065 | mActiveTextureUnit = unit; |
2066 | return true; |
2067 | } |
2068 | else if (!unit) |
2069 | { |
2070 | // Always ok to use the first unit |
2071 | return true; |
2072 | } |
2073 | else |
2074 | { |
2075 | LOGWRN("Provided texture unit index is higher than OpenGL supports. Provided: " + toString(unit) + |
2076 | ". Supported range: 0 .. " + toString(getCapabilities(0).numCombinedTextureUnits - 1)); |
2077 | return false; |
2078 | } |
2079 | } |
2080 | else |
2081 | { |
2082 | return true; |
2083 | } |
2084 | } |
2085 | |
2086 | void GLRenderAPI::beginDraw() |
2087 | { |
2088 | if(mDrawCallInProgress) |
2089 | BS_EXCEPT(InternalErrorException, "Calling beginDraw without finishing previous draw call. Please call endDraw()." ); |
2090 | |
2091 | mDrawCallInProgress = true; |
2092 | |
2093 | if(mCurrentVertexProgram == nullptr) |
2094 | { |
2095 | LOGWRN("Cannot render without a set vertex shader." ); |
2096 | return; |
2097 | } |
2098 | |
2099 | if(mBoundVertexDeclaration == nullptr) |
2100 | { |
2101 | LOGWRN("Cannot render without a set vertex declaration." ); |
2102 | return; |
2103 | } |
2104 | |
2105 | const GLSLProgramPipeline* pipeline = mProgramPipelineManager->getPipeline(mCurrentVertexProgram.get(), |
2106 | mCurrentFragmentProgram.get(), mCurrentGeometryProgram.get(), mCurrentHullProgram.get(), mCurrentDomainProgram.get()); |
2107 | |
2108 | glUseProgram(0); |
2109 | BS_CHECK_GL_ERROR(); |
2110 | |
2111 | if(mActivePipeline != pipeline) |
2112 | { |
2113 | glBindProgramPipeline(pipeline->glHandle); |
2114 | BS_CHECK_GL_ERROR(); |
2115 | |
2116 | mActivePipeline = pipeline; |
2117 | } |
2118 | |
2119 | const GLVertexArrayObject& vao = GLVertexArrayObjectManager::instance().getVAO( |
2120 | mCurrentVertexProgram, |
2121 | mBoundVertexDeclaration, |
2122 | mBoundVertexBuffers); |
2123 | |
2124 | glBindVertexArray(vao.getGLHandle()); |
2125 | BS_CHECK_GL_ERROR(); |
2126 | |
2127 | BS_INC_RENDER_STAT(NumVertexBufferBinds); |
2128 | } |
2129 | |
2130 | void GLRenderAPI::endDraw() |
2131 | { |
2132 | if(!mDrawCallInProgress) |
2133 | return; |
2134 | |
2135 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
2136 | glMemoryBarrier(GL_ALL_BARRIER_BITS); |
2137 | #endif |
2138 | |
2139 | mDrawCallInProgress = false; |
2140 | } |
2141 | |
2142 | GLfloat GLRenderAPI::getCurrentAnisotropy(UINT16 unit) |
2143 | { |
2144 | GLfloat curAniso = 0; |
2145 | glGetTexParameterfv(mTextureInfos[unit].type, GL_TEXTURE_MAX_ANISOTROPY_EXT, &curAniso); |
2146 | BS_CHECK_GL_ERROR(); |
2147 | |
2148 | return curAniso ? curAniso : 1; |
2149 | } |
2150 | |
2151 | GLint GLRenderAPI::convertStencilOp(StencilOperation op) const |
2152 | { |
2153 | switch (op) |
2154 | { |
2155 | case SOP_KEEP: |
2156 | return GL_KEEP; |
2157 | case SOP_ZERO: |
2158 | return GL_ZERO; |
2159 | case SOP_REPLACE: |
2160 | return GL_REPLACE; |
2161 | case SOP_INCREMENT: |
2162 | return GL_INCR; |
2163 | case SOP_DECREMENT: |
2164 | return GL_DECR; |
2165 | case SOP_INCREMENT_WRAP: |
2166 | return GL_INCR_WRAP; |
2167 | case SOP_DECREMENT_WRAP: |
2168 | return GL_DECR_WRAP; |
2169 | case SOP_INVERT: |
2170 | return GL_INVERT; |
2171 | } |
2172 | |
2173 | return SOP_KEEP; |
2174 | } |
2175 | |
2176 | GLint GLRenderAPI::convertCompareFunction(CompareFunction func) const |
2177 | { |
2178 | switch (func) |
2179 | { |
2180 | case CMPF_ALWAYS_FAIL: |
2181 | return GL_NEVER; |
2182 | case CMPF_ALWAYS_PASS: |
2183 | return GL_ALWAYS; |
2184 | case CMPF_LESS: |
2185 | return GL_LESS; |
2186 | case CMPF_LESS_EQUAL: |
2187 | return GL_LEQUAL; |
2188 | case CMPF_EQUAL: |
2189 | return GL_EQUAL; |
2190 | case CMPF_NOT_EQUAL: |
2191 | return GL_NOTEQUAL; |
2192 | case CMPF_GREATER_EQUAL: |
2193 | return GL_GEQUAL; |
2194 | case CMPF_GREATER: |
2195 | return GL_GREATER; |
2196 | } |
2197 | |
2198 | return GL_ALWAYS; |
2199 | } |
2200 | |
2201 | GLuint GLRenderAPI::getCombinedMinMipFilter() const |
2202 | { |
2203 | switch (mMinFilter) |
2204 | { |
2205 | case FO_ANISOTROPIC: |
2206 | case FO_LINEAR: |
2207 | switch (mMipFilter) |
2208 | { |
2209 | case FO_ANISOTROPIC: |
2210 | case FO_LINEAR: |
2211 | // Linear min, linear mip |
2212 | return GL_LINEAR_MIPMAP_LINEAR; |
2213 | case FO_POINT: |
2214 | // Linear min, point mip |
2215 | return GL_LINEAR_MIPMAP_NEAREST; |
2216 | case FO_NONE: |
2217 | // Linear min, no mip |
2218 | return GL_LINEAR; |
2219 | default: |
2220 | break; |
2221 | } |
2222 | break; |
2223 | case FO_POINT: |
2224 | case FO_NONE: |
2225 | switch (mMipFilter) |
2226 | { |
2227 | case FO_ANISOTROPIC: |
2228 | case FO_LINEAR: |
2229 | // Nearest min, linear mip |
2230 | return GL_NEAREST_MIPMAP_LINEAR; |
2231 | case FO_POINT: |
2232 | // Nearest min, point mip |
2233 | return GL_NEAREST_MIPMAP_NEAREST; |
2234 | case FO_NONE: |
2235 | // Nearest min, no mip |
2236 | return GL_NEAREST; |
2237 | default: |
2238 | break; |
2239 | } |
2240 | break; |
2241 | default: |
2242 | break; |
2243 | } |
2244 | |
2245 | // Should never get here |
2246 | return 0; |
2247 | } |
2248 | |
2249 | GLint GLRenderAPI::getBlendMode(BlendFactor blendMode) const |
2250 | { |
2251 | switch (blendMode) |
2252 | { |
2253 | case BF_ONE: |
2254 | return GL_ONE; |
2255 | case BF_ZERO: |
2256 | return GL_ZERO; |
2257 | case BF_DEST_COLOR: |
2258 | return GL_DST_COLOR; |
2259 | case BF_SOURCE_COLOR: |
2260 | return GL_SRC_COLOR; |
2261 | case BF_INV_DEST_COLOR: |
2262 | return GL_ONE_MINUS_DST_COLOR; |
2263 | case BF_INV_SOURCE_COLOR: |
2264 | return GL_ONE_MINUS_SRC_COLOR; |
2265 | case BF_DEST_ALPHA: |
2266 | return GL_DST_ALPHA; |
2267 | case BF_SOURCE_ALPHA: |
2268 | return GL_SRC_ALPHA; |
2269 | case BF_INV_DEST_ALPHA: |
2270 | return GL_ONE_MINUS_DST_ALPHA; |
2271 | case BF_INV_SOURCE_ALPHA: |
2272 | return GL_ONE_MINUS_SRC_ALPHA; |
2273 | } |
2274 | |
2275 | return GL_ONE; |
2276 | } |
2277 | |
2278 | GLint GLRenderAPI::getTextureAddressingMode(TextureAddressingMode tam) const |
2279 | { |
2280 | switch (tam) |
2281 | { |
2282 | default: |
2283 | case TAM_WRAP: |
2284 | return GL_REPEAT; |
2285 | case TAM_MIRROR: |
2286 | return GL_MIRRORED_REPEAT; |
2287 | case TAM_CLAMP: |
2288 | return GL_CLAMP_TO_EDGE; |
2289 | case TAM_BORDER: |
2290 | return GL_CLAMP_TO_BORDER; |
2291 | } |
2292 | } |
2293 | |
2294 | GLint GLRenderAPI::getGLDrawMode() const |
2295 | { |
2296 | GLint primType; |
2297 | |
2298 | // Use adjacency if there is a geometry program and it requested adjacency info |
2299 | bool useAdjacency = (mCurrentGeometryProgram != nullptr && mCurrentGeometryProgram->isAdjacencyInfoRequired()); |
2300 | switch (mCurrentDrawOperation) |
2301 | { |
2302 | case DOT_POINT_LIST: |
2303 | primType = GL_POINTS; |
2304 | break; |
2305 | case DOT_LINE_LIST: |
2306 | primType = useAdjacency ? GL_LINES_ADJACENCY : GL_LINES; |
2307 | break; |
2308 | case DOT_LINE_STRIP: |
2309 | primType = useAdjacency ? GL_LINE_STRIP_ADJACENCY : GL_LINE_STRIP; |
2310 | break; |
2311 | default: |
2312 | case DOT_TRIANGLE_LIST: |
2313 | primType = useAdjacency ? GL_TRIANGLES_ADJACENCY : GL_TRIANGLES; |
2314 | break; |
2315 | case DOT_TRIANGLE_STRIP: |
2316 | primType = useAdjacency ? GL_TRIANGLE_STRIP_ADJACENCY : GL_TRIANGLE_STRIP; |
2317 | break; |
2318 | case DOT_TRIANGLE_FAN: |
2319 | primType = GL_TRIANGLE_FAN; |
2320 | break; |
2321 | } |
2322 | |
2323 | return primType; |
2324 | } |
2325 | |
2326 | SPtr<GLSLGpuProgram> GLRenderAPI::getActiveProgram(GpuProgramType gptype) const |
2327 | { |
2328 | switch (gptype) |
2329 | { |
2330 | case GPT_VERTEX_PROGRAM: |
2331 | return mCurrentVertexProgram; |
2332 | case GPT_FRAGMENT_PROGRAM: |
2333 | return mCurrentFragmentProgram; |
2334 | case GPT_GEOMETRY_PROGRAM: |
2335 | return mCurrentGeometryProgram; |
2336 | case GPT_DOMAIN_PROGRAM: |
2337 | return mCurrentDomainProgram; |
2338 | case GPT_HULL_PROGRAM: |
2339 | return mCurrentHullProgram; |
2340 | case GPT_COMPUTE_PROGRAM: |
2341 | return mCurrentComputeProgram; |
2342 | default: |
2343 | BS_EXCEPT(InvalidParametersException, "Unsupported gpu program type: " + toString(gptype)); |
2344 | } |
2345 | |
2346 | return nullptr; |
2347 | } |
2348 | |
2349 | void GLRenderAPI::initFromCaps(RenderAPICapabilities* caps) |
2350 | { |
2351 | if(caps->renderAPIName != getName()) |
2352 | { |
2353 | BS_EXCEPT(InvalidParametersException, |
2354 | "Trying to initialize GLRenderAPI from RenderSystemCapabilities that do not support OpenGL" ); |
2355 | } |
2356 | |
2357 | #if BS_DEBUG_MODE && (BS_OPENGL_4_3 || BS_OPENGLES_3_2) |
2358 | if (mGLSupport->checkExtension("GL_ARB_debug_output" )) |
2359 | { |
2360 | glDebugMessageCallback(&openGlErrorCallback, 0); |
2361 | glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
2362 | } |
2363 | #endif |
2364 | |
2365 | bs::HardwareBufferManager::startUp(); |
2366 | HardwareBufferManager::startUp<GLHardwareBufferManager>(); |
2367 | |
2368 | // GPU Program Manager setup |
2369 | mGLSLProgramFactory = bs_new<GLSLProgramFactory>(); |
2370 | if(caps->isShaderProfileSupported("glsl" )) // Check for most recent GLSL support |
2371 | GpuProgramManager::instance().addFactory("glsl" , mGLSLProgramFactory); |
2372 | |
2373 | if(caps->isShaderProfileSupported("glsl4_1" )) // Check for OpenGL 4.1 compatible version |
2374 | GpuProgramManager::instance().addFactory("glsl4_1" , mGLSLProgramFactory); |
2375 | |
2376 | GLRTTManager::startUp<GLRTTManager>(); |
2377 | |
2378 | mNumTextureUnits = caps->numCombinedTextureUnits; |
2379 | mTextureInfos = bs_newN<TextureInfo>(mNumTextureUnits); |
2380 | |
2381 | bs::TextureManager::startUp<bs::GLTextureManager>(std::ref(*mGLSupport)); |
2382 | TextureManager::startUp<GLTextureManager>(std::ref(*mGLSupport)); |
2383 | } |
2384 | |
2385 | void GLRenderAPI::switchContext(const SPtr<GLContext>& context, const RenderWindow& window) |
2386 | { |
2387 | // Unbind pipeline and rebind to new context later |
2388 | setGraphicsPipeline(nullptr); |
2389 | |
2390 | if (mCurrentContext) |
2391 | mCurrentContext->endCurrent(); |
2392 | |
2393 | mCurrentContext = context; |
2394 | mCurrentContext->setCurrent(window); |
2395 | |
2396 | // Must reset depth/colour write mask to according with user desired, otherwise, clearFrameBuffer would be wrong |
2397 | // because the value we recorded may be different from the real state stored in GL context. |
2398 | glDepthMask(mDepthWrite); |
2399 | BS_CHECK_GL_ERROR(); |
2400 | |
2401 | glColorMask(mColorWrite[0], mColorWrite[1], mColorWrite[2], mColorWrite[3]); |
2402 | BS_CHECK_GL_ERROR(); |
2403 | |
2404 | glStencilMask(mStencilWriteMask); |
2405 | BS_CHECK_GL_ERROR(); |
2406 | } |
2407 | |
2408 | void GLRenderAPI::initCapabilities(RenderAPICapabilities& caps) const |
2409 | { |
2410 | Vector<String> tokens = StringUtil::split(mGLSupport->getGLVersion(), "." ); |
2411 | |
2412 | DriverVersion driverVersion; |
2413 | if (!tokens.empty()) |
2414 | { |
2415 | driverVersion.major = parseINT32(tokens[0]); |
2416 | if (tokens.size() > 1) |
2417 | driverVersion.minor = parseINT32(tokens[1]); |
2418 | if (tokens.size() > 2) |
2419 | driverVersion.release = parseINT32(tokens[2]); |
2420 | } |
2421 | driverVersion.build = 0; |
2422 | |
2423 | caps.driverVersion = driverVersion; |
2424 | caps.renderAPIName = getName(); |
2425 | |
2426 | const char* deviceName = (const char*)glGetString(GL_RENDERER); |
2427 | caps.deviceName = deviceName; |
2428 | |
2429 | const char* vendorName = (const char*)glGetString(GL_VENDOR); |
2430 | if (strstr(vendorName, "NVIDIA" )) |
2431 | caps.deviceVendor = GPU_NVIDIA; |
2432 | else if (strstr(vendorName, "ATI" )) |
2433 | caps.deviceVendor = GPU_AMD; |
2434 | else if (strstr(vendorName, "AMD" )) |
2435 | caps.deviceVendor = GPU_AMD; |
2436 | else if (strstr(vendorName, "Intel" )) |
2437 | caps.deviceVendor = GPU_INTEL; |
2438 | else |
2439 | caps.deviceVendor = GPU_UNKNOWN; |
2440 | |
2441 | #if BS_OPENGL_4_1 |
2442 | caps.addShaderProfile("glsl4_1" ); |
2443 | #endif |
2444 | |
2445 | #if BS_OPENGL_4_5 |
2446 | caps.addShaderProfile("glsl" ); |
2447 | #endif |
2448 | |
2449 | caps.setCapability(RSC_TEXTURE_COMPRESSION_BC); |
2450 | |
2451 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2452 | caps.setCapability(RSC_GEOMETRY_PROGRAM); |
2453 | #endif |
2454 | |
2455 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_2 |
2456 | caps.setCapability(RSC_LOAD_STORE); |
2457 | caps.setCapability(RSC_LOAD_STORE_MSAA); |
2458 | #endif |
2459 | |
2460 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
2461 | caps.setCapability(RSC_TEXTURE_VIEWS); |
2462 | #endif |
2463 | |
2464 | #if BS_PLATFORM != BS_PLATFORM_OSX |
2465 | caps.setCapability(RSC_RENDER_TARGET_LAYERS); |
2466 | #endif |
2467 | |
2468 | caps.conventions.uvYAxis = Conventions::Axis::Up; |
2469 | caps.conventions.matrixOrder = Conventions::MatrixOrder::ColumnMajor; |
2470 | caps.minDepth = -1.0f; |
2471 | caps.maxDepth = 1.0f; |
2472 | |
2473 | GLint maxOutputVertices; |
2474 | |
2475 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2476 | glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxOutputVertices); |
2477 | BS_CHECK_GL_ERROR(); |
2478 | #else |
2479 | maxOutputVertices = 0; |
2480 | #endif |
2481 | |
2482 | caps.geometryProgramNumOutputVertices = maxOutputVertices; |
2483 | |
2484 | // Max number of fragment shader textures |
2485 | GLint units; |
2486 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units); |
2487 | BS_CHECK_GL_ERROR(); |
2488 | |
2489 | caps.numTextureUnitsPerStage[GPT_FRAGMENT_PROGRAM] = static_cast<UINT16>(units); |
2490 | |
2491 | // Max number of vertex shader textures |
2492 | GLint vUnits; |
2493 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vUnits); |
2494 | BS_CHECK_GL_ERROR(); |
2495 | |
2496 | caps.numTextureUnitsPerStage[GPT_VERTEX_PROGRAM] = static_cast<UINT16>(vUnits); |
2497 | |
2498 | GLint numUniformBlocks; |
2499 | glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &numUniformBlocks); |
2500 | BS_CHECK_GL_ERROR(); |
2501 | |
2502 | caps.numGpuParamBlockBuffersPerStage[GPT_VERTEX_PROGRAM] = numUniformBlocks; |
2503 | |
2504 | glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &numUniformBlocks); |
2505 | BS_CHECK_GL_ERROR(); |
2506 | |
2507 | caps.numGpuParamBlockBuffersPerStage[GPT_FRAGMENT_PROGRAM] = numUniformBlocks; |
2508 | |
2509 | { |
2510 | GLint geomUnits; |
2511 | |
2512 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2513 | glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &geomUnits); |
2514 | BS_CHECK_GL_ERROR(); |
2515 | #else |
2516 | geomUnits = 0; |
2517 | #endif |
2518 | |
2519 | caps.numTextureUnitsPerStage[GPT_GEOMETRY_PROGRAM] = static_cast<UINT16>(geomUnits); |
2520 | |
2521 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2522 | glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &numUniformBlocks); |
2523 | BS_CHECK_GL_ERROR(); |
2524 | #else |
2525 | numUniformBlocks = 0; |
2526 | #endif |
2527 | |
2528 | caps.numGpuParamBlockBuffersPerStage[GPT_GEOMETRY_PROGRAM] = numUniformBlocks; |
2529 | } |
2530 | |
2531 | if (mGLSupport->checkExtension("GL_ARB_tessellation_shader" )) |
2532 | { |
2533 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2534 | caps.setCapability(RSC_TESSELLATION_PROGRAM); |
2535 | #endif |
2536 | |
2537 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2538 | glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &numUniformBlocks); |
2539 | BS_CHECK_GL_ERROR(); |
2540 | #else |
2541 | numUniformBlocks = 0; |
2542 | #endif |
2543 | |
2544 | caps.numGpuParamBlockBuffersPerStage[GPT_HULL_PROGRAM] = numUniformBlocks; |
2545 | |
2546 | #if BS_OPENGL_4_1 || BS_OPENGLES_3_2 |
2547 | glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &numUniformBlocks); |
2548 | BS_CHECK_GL_ERROR(); |
2549 | #else |
2550 | numUniformBlocks = 0; |
2551 | #endif |
2552 | |
2553 | caps.numGpuParamBlockBuffersPerStage[GPT_DOMAIN_PROGRAM] = numUniformBlocks; |
2554 | } |
2555 | |
2556 | if (mGLSupport->checkExtension("GL_ARB_compute_shader" )) |
2557 | { |
2558 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
2559 | caps.setCapability(RSC_COMPUTE_PROGRAM); |
2560 | #endif |
2561 | |
2562 | GLint computeUnits; |
2563 | |
2564 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
2565 | glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &computeUnits); |
2566 | BS_CHECK_GL_ERROR(); |
2567 | #else |
2568 | computeUnits = 0; |
2569 | #endif |
2570 | |
2571 | caps.numTextureUnitsPerStage[GPT_COMPUTE_PROGRAM] = static_cast<UINT16>(computeUnits); |
2572 | |
2573 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
2574 | glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &numUniformBlocks); |
2575 | BS_CHECK_GL_ERROR(); |
2576 | #else |
2577 | numUniformBlocks = 0; |
2578 | #endif |
2579 | |
2580 | caps.numGpuParamBlockBuffersPerStage[GPT_COMPUTE_PROGRAM] = numUniformBlocks; |
2581 | |
2582 | // Max number of load-store textures |
2583 | GLint lsfUnits; |
2584 | |
2585 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
2586 | glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &lsfUnits); |
2587 | BS_CHECK_GL_ERROR(); |
2588 | #else |
2589 | lsfUnits = 0; |
2590 | #endif |
2591 | |
2592 | caps.numLoadStoreTextureUnitsPerStage[GPT_FRAGMENT_PROGRAM] = static_cast<UINT16>(lsfUnits); |
2593 | |
2594 | GLint lscUnits; |
2595 | |
2596 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
2597 | glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &lscUnits); |
2598 | BS_CHECK_GL_ERROR(); |
2599 | #else |
2600 | lscUnits = 0; |
2601 | #endif |
2602 | |
2603 | caps.numLoadStoreTextureUnitsPerStage[GPT_COMPUTE_PROGRAM] = static_cast<UINT16>(lscUnits); |
2604 | |
2605 | GLint combinedLoadStoreTextureUnits; |
2606 | |
2607 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
2608 | glGetIntegerv(GL_MAX_IMAGE_UNITS, &combinedLoadStoreTextureUnits); |
2609 | BS_CHECK_GL_ERROR(); |
2610 | #else |
2611 | combinedLoadStoreTextureUnits = 0; |
2612 | #endif |
2613 | |
2614 | caps.numCombinedLoadStoreTextureUnits = static_cast<UINT16>(combinedLoadStoreTextureUnits); |
2615 | } |
2616 | |
2617 | GLint combinedTexUnits; |
2618 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &combinedTexUnits); |
2619 | BS_CHECK_GL_ERROR(); |
2620 | |
2621 | caps.numCombinedTextureUnits = static_cast<UINT16>(combinedTexUnits); |
2622 | |
2623 | GLint combinedUniformBlockUnits; |
2624 | glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &combinedUniformBlockUnits); |
2625 | BS_CHECK_GL_ERROR(); |
2626 | |
2627 | caps.numCombinedParamBlockBuffers = static_cast<UINT16>(combinedUniformBlockUnits); |
2628 | caps.numMultiRenderTargets = 8; |
2629 | } |
2630 | |
2631 | void GLRenderAPI::makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m) |
2632 | { |
2633 | UINT32 x = 0; |
2634 | for (UINT32 i = 0; i < 4; i++) |
2635 | { |
2636 | for (UINT32 j = 0; j < 4; j++) |
2637 | { |
2638 | gl_matrix[x] = m[j][i]; |
2639 | x++; |
2640 | } |
2641 | } |
2642 | } |
2643 | |
2644 | void GLRenderAPI::applyViewport() |
2645 | { |
2646 | if (mActiveRenderTarget == nullptr) |
2647 | return; |
2648 | |
2649 | const RenderTargetProperties& rtProps = mActiveRenderTarget->getProperties(); |
2650 | |
2651 | // Calculate the "lower-left" corner of the viewport |
2652 | mViewportLeft = (UINT32)(rtProps.width * mViewportNorm.x); |
2653 | mViewportTop = (UINT32)(rtProps.height * mViewportNorm.y); |
2654 | mViewportWidth = (UINT32)(rtProps.width * mViewportNorm.width); |
2655 | mViewportHeight = (UINT32)(rtProps.height * mViewportNorm.height); |
2656 | |
2657 | glViewport(mViewportLeft, mViewportTop, mViewportWidth, mViewportHeight); |
2658 | BS_CHECK_GL_ERROR(); |
2659 | |
2660 | // Configure the viewport clipping |
2661 | if (!mScissorEnabled) |
2662 | { |
2663 | glEnable(GL_SCISSOR_TEST); |
2664 | BS_CHECK_GL_ERROR(); |
2665 | |
2666 | glScissor(mViewportLeft, mViewportTop, mViewportWidth, mViewportHeight); |
2667 | BS_CHECK_GL_ERROR(); |
2668 | } |
2669 | } |
2670 | |
2671 | /************************************************************************/ |
2672 | /* UTILITY */ |
2673 | /************************************************************************/ |
2674 | |
2675 | void GLRenderAPI::convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) |
2676 | { |
2677 | dest = matrix; |
2678 | } |
2679 | |
2680 | GpuParamBlockDesc GLRenderAPI::generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) |
2681 | { |
2682 | GpuParamBlockDesc block; |
2683 | block.blockSize = 0; |
2684 | block.isShareable = true; |
2685 | block.name = name; |
2686 | block.slot = 0; |
2687 | block.set = 0; |
2688 | |
2689 | for (auto& param : params) |
2690 | { |
2691 | UINT32 size; |
2692 | |
2693 | if(param.type == GPDT_STRUCT) |
2694 | { |
2695 | // Structs are always aligned and rounded up to vec4 |
2696 | size = Math::divideAndRoundUp(param.elementSize, 16U) * 4; |
2697 | block.blockSize = Math::divideAndRoundUp(block.blockSize, 4U) * 4; |
2698 | } |
2699 | else |
2700 | size = GLSLParamParser::calcInterfaceBlockElementSizeAndOffset(param.type, param.arraySize, block.blockSize); |
2701 | |
2702 | if (param.arraySize > 1) |
2703 | { |
2704 | param.elementSize = size; |
2705 | param.arrayElementStride = size; |
2706 | param.cpuMemOffset = block.blockSize; |
2707 | param.gpuMemOffset = 0; |
2708 | |
2709 | block.blockSize += size * param.arraySize; |
2710 | } |
2711 | else |
2712 | { |
2713 | param.elementSize = size; |
2714 | param.arrayElementStride = size; |
2715 | param.cpuMemOffset = block.blockSize; |
2716 | param.gpuMemOffset = 0; |
2717 | |
2718 | block.blockSize += size; |
2719 | } |
2720 | |
2721 | param.paramBlockSlot = 0; |
2722 | param.paramBlockSet = 0; |
2723 | } |
2724 | |
2725 | // Constant buffer size must always be a multiple of 16 |
2726 | if (block.blockSize % 4 != 0) |
2727 | block.blockSize += (4 - (block.blockSize % 4)); |
2728 | |
2729 | return block; |
2730 | } |
2731 | |
2732 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_2 |
2733 | void openGlErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, |
2734 | const GLchar *message, GLvoid *userParam) |
2735 | { |
2736 | if (type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER) |
2737 | { |
2738 | BS_EXCEPT(RenderingAPIException, "OpenGL error: " + String(message)); |
2739 | } |
2740 | } |
2741 | #endif |
2742 | }} |
2743 | |