| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup GL |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Vertex array object that contains vertex buffer object bindings and vertex attribute pointers for a specific set of |
| 16 | * vertex buffers and a vertex declaration. |
| 17 | */ |
| 18 | class GLVertexArrayObject |
| 19 | { |
| 20 | private: |
| 21 | /** Generates hash value for the VAO object. */ |
| 22 | class Hash |
| 23 | { |
| 24 | public: |
| 25 | ::std::size_t operator()(const GLVertexArrayObject& vao) const; |
| 26 | }; |
| 27 | |
| 28 | /** Checks if two VAO objects are equal. */ |
| 29 | class Equal |
| 30 | { |
| 31 | public: |
| 32 | bool operator()(const GLVertexArrayObject &a, const GLVertexArrayObject &b) const; |
| 33 | }; |
| 34 | |
| 35 | public: |
| 36 | bool operator== (const GLVertexArrayObject& obj); |
| 37 | bool operator!= (const GLVertexArrayObject& obj); |
| 38 | |
| 39 | /** Returns internal OpenGL VBO handle. */ |
| 40 | GLuint getGLHandle() const { return mHandle; } |
| 41 | |
| 42 | private: |
| 43 | friend class GLVertexArrayObjectManager; |
| 44 | |
| 45 | GLVertexArrayObject() = default; |
| 46 | GLVertexArrayObject(GLuint handle, UINT64 vertexProgramId, GLVertexBuffer** attachedBuffers, UINT32 numBuffers); |
| 47 | |
| 48 | GLuint mHandle = 0; |
| 49 | UINT64 mVertProgId = 0; |
| 50 | GLVertexBuffer** mAttachedBuffers = nullptr; |
| 51 | UINT32 mNumBuffers = 0; |
| 52 | }; |
| 53 | |
| 54 | /** Manager that handles creation and destruction of vertex array objects. */ |
| 55 | class GLVertexArrayObjectManager : public Module<GLVertexArrayObjectManager> |
| 56 | { |
| 57 | public: |
| 58 | ~GLVertexArrayObjectManager(); |
| 59 | |
| 60 | /** |
| 61 | * Attempts to find an existing vertex array object matching the provided set of vertex buffers, vertex declaration, |
| 62 | * and vertex shader input parameters. If one cannot be found new one is created and returned. |
| 63 | * |
| 64 | * Lifetime of returned VAO is managed by the vertex buffers that it binds. |
| 65 | */ |
| 66 | const GLVertexArrayObject& getVAO(const SPtr<GLSLGpuProgram>& vertexProgram, |
| 67 | const SPtr<VertexDeclaration>& vertexDecl, const std::array<SPtr<VertexBuffer>, 32>& boundBuffers); |
| 68 | |
| 69 | /** Called when a vertex buffer containing the provided VAO is destroyed. */ |
| 70 | void notifyBufferDestroyed(GLVertexArrayObject vao); |
| 71 | private: |
| 72 | typedef UnorderedSet<GLVertexArrayObject, GLVertexArrayObject::Hash, GLVertexArrayObject::Equal> VAOMap; |
| 73 | |
| 74 | VAOMap mVAObjects; |
| 75 | }; |
| 76 | |
| 77 | /** @} */ |
| 78 | }} |
| 79 | |