| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "RenderAPI/BsHardwareBuffer.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Descriptor structure used for initialization of a VertexBuffer. */ |
| 16 | struct VERTEX_BUFFER_DESC |
| 17 | { |
| 18 | UINT32 vertexSize; /**< Size of a single vertex in the buffer, in bytes. */ |
| 19 | UINT32 numVerts; /**< Number of vertices the buffer can hold. */ |
| 20 | GpuBufferUsage usage = GBU_STATIC; /**< Usage that tells the hardware how will be buffer be used. */ |
| 21 | bool streamOut = false; /**< If true the buffer will be usable for streaming out data from the GPU. */ |
| 22 | }; |
| 23 | |
| 24 | /** Contains information about a vertex buffer buffer. */ |
| 25 | class BS_CORE_EXPORT VertexBufferProperties |
| 26 | { |
| 27 | public: |
| 28 | VertexBufferProperties(UINT32 numVertices, UINT32 vertexSize); |
| 29 | |
| 30 | /** Gets the size in bytes of a single vertex in this buffer. */ |
| 31 | UINT32 getVertexSize() const { return mVertexSize; } |
| 32 | |
| 33 | /** Get the number of vertices in this buffer. */ |
| 34 | UINT32 getNumVertices() const { return mNumVertices; } |
| 35 | |
| 36 | protected: |
| 37 | friend class VertexBuffer; |
| 38 | friend class ct::VertexBuffer; |
| 39 | |
| 40 | UINT32 mNumVertices; |
| 41 | UINT32 mVertexSize; |
| 42 | }; |
| 43 | |
| 44 | /** Specialization of a hardware buffer used for holding vertex data. */ |
| 45 | class BS_CORE_EXPORT VertexBuffer : public CoreObject |
| 46 | { |
| 47 | public: |
| 48 | virtual ~VertexBuffer() = default; |
| 49 | |
| 50 | /** |
| 51 | * Retrieves a core implementation of a vertex buffer usable only from the core thread. |
| 52 | * |
| 53 | * @note Core thread only. |
| 54 | */ |
| 55 | SPtr<ct::VertexBuffer> getCore() const; |
| 56 | |
| 57 | /** @copydoc HardwareBufferManager::createVertexBuffer */ |
| 58 | static SPtr<VertexBuffer> create(const VERTEX_BUFFER_DESC& desc); |
| 59 | |
| 60 | static const int MAX_SEMANTIC_IDX = 8; |
| 61 | protected: |
| 62 | friend class HardwareBufferManager; |
| 63 | |
| 64 | VertexBuffer(const VERTEX_BUFFER_DESC& desc); |
| 65 | |
| 66 | /** @copydoc CoreObject::createCore */ |
| 67 | SPtr<ct::CoreObject> createCore() const override; |
| 68 | |
| 69 | VertexBufferProperties mProperties; |
| 70 | GpuBufferUsage mUsage; |
| 71 | bool mStreamOut; |
| 72 | }; |
| 73 | |
| 74 | /** @} */ |
| 75 | |
| 76 | namespace ct |
| 77 | { |
| 78 | /** @addtogroup RenderAPI-Internal |
| 79 | * @{ |
| 80 | */ |
| 81 | |
| 82 | /** Core thread specific implementation of a bs::VertexBuffer. */ |
| 83 | class BS_CORE_EXPORT VertexBuffer : public CoreObject, public HardwareBuffer |
| 84 | { |
| 85 | public: |
| 86 | VertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 87 | virtual ~VertexBuffer(); |
| 88 | |
| 89 | /** Returns information about the vertex buffer. */ |
| 90 | const VertexBufferProperties& getProperties() const { return mProperties; } |
| 91 | |
| 92 | /** @copydoc HardwareBuffer::readData */ |
| 93 | void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override; |
| 94 | |
| 95 | /** @copydoc HardwareBuffer::writeData */ |
| 96 | void writeData(UINT32 offset, UINT32 length, const void* source, |
| 97 | BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override; |
| 98 | |
| 99 | /** @copydoc HardwareBuffer::copyData */ |
| 100 | void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, |
| 101 | bool discardWholeBuffer = false, const SPtr<CommandBuffer>& commandBuffer = nullptr) override; |
| 102 | |
| 103 | /** |
| 104 | * Returns a view of this buffer that can be used for load-store operations. Buffer must have been created with |
| 105 | * the GBU_LOADSTORE usage flag. |
| 106 | * |
| 107 | * @param[in] type Type of buffer to view the contents as. Only supported values are GBT_STANDARD and |
| 108 | * GBT_STRUCTURED. |
| 109 | * @param[in] format Format of the data in the buffer. Size of the underlying buffer must be divisible by |
| 110 | * the size of an individual element of this format. Must be BF_UNKNOWN if buffer type |
| 111 | * is GBT_STRUCTURED. |
| 112 | * @param[in] elementSize Size of the individual element in the buffer. Size of the underlying buffer must be |
| 113 | * divisible by this size. Must be 0 if buffer type is GBT_STANDARD (element size gets |
| 114 | * deduced from format). |
| 115 | * @return Buffer usable for load store operations or null if the operation fails. Failure |
| 116 | * can happen if the buffer hasn't been created with GBU_LOADSTORE usage or if the |
| 117 | * element size doesn't divide the current buffer size. |
| 118 | */ |
| 119 | SPtr<GpuBuffer> getLoadStore(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize = 0); |
| 120 | |
| 121 | /** @copydoc HardwareBufferManager::createVertexBuffer */ |
| 122 | static SPtr<VertexBuffer> create(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 123 | |
| 124 | protected: |
| 125 | friend class HardwareBufferManager; |
| 126 | |
| 127 | /** @copydoc HardwareBuffer::map */ |
| 128 | void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) override; |
| 129 | |
| 130 | /** @copydoc HardwareBuffer::unmap */ |
| 131 | void unmap() override; |
| 132 | |
| 133 | /** @copydoc CoreObject::initialize */ |
| 134 | void initialize() override; |
| 135 | |
| 136 | VertexBufferProperties mProperties; |
| 137 | |
| 138 | HardwareBuffer* mBuffer = nullptr; |
| 139 | SPtr<HardwareBuffer> mSharedBuffer; |
| 140 | Vector<SPtr<GpuBuffer>> mLoadStoreViews; |
| 141 | |
| 142 | typedef void(*Deleter)(HardwareBuffer*); |
| 143 | Deleter mBufferDeleter = nullptr; |
| 144 | }; |
| 145 | |
| 146 | /** @} */ |
| 147 | } |
| 148 | } |