1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
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2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "GLSL/BsGLSLProgramFactory.h" |
4 | #include "GLSL/BsGLSLGpuProgram.h" |
5 | |
6 | namespace bs { namespace ct |
7 | { |
8 | SPtr<GpuProgram> GLSLProgramFactory::create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask) |
9 | { |
10 | GLSLGpuProgram* prog = new (bs_alloc<GLSLGpuProgram>()) GLSLGpuProgram(desc, deviceMask); |
11 | |
12 | SPtr<GLSLGpuProgram> gpuProg = bs_shared_ptr<GLSLGpuProgram>(prog); |
13 | gpuProg->_setThisPtr(gpuProg); |
14 | |
15 | return gpuProg; |
16 | } |
17 | |
18 | SPtr<GpuProgram> GLSLProgramFactory::create(GpuProgramType type, GpuDeviceFlags deviceMask) |
19 | { |
20 | GPU_PROGRAM_DESC desc; |
21 | desc.type = type; |
22 | |
23 | GLSLGpuProgram* prog = new (bs_alloc<GLSLGpuProgram>()) GLSLGpuProgram(desc, deviceMask); |
24 | |
25 | SPtr<GLSLGpuProgram> gpuProg = bs_shared_ptr<GLSLGpuProgram>(prog); |
26 | gpuProg->_setThisPtr(gpuProg); |
27 | |
28 | return gpuProg; |
29 | } |
30 | |
31 | SPtr<GpuProgramBytecode> GLSLProgramFactory::compileBytecode(const GPU_PROGRAM_DESC& desc) |
32 | { |
33 | // Note: No bytecode format for GLSL |
34 | SPtr<GpuProgramBytecode> bytecode = bs_shared_ptr_new<GpuProgramBytecode>(); |
35 | bytecode->compilerId = OPENGL_COMPILER_ID; |
36 | |
37 | return bytecode; |
38 | } |
39 | }} |