| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "Managers/BsGpuProgramManager.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup GL |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Factory class that deals with creating GLSL GPU programs. */ |
| 15 | class GLSLProgramFactory : public GpuProgramFactory |
| 16 | { |
| 17 | public: |
| 18 | /** @copydoc GpuProgramFactory::create(const GPU_PROGRAM_DESC&, GpuDeviceFlags) */ |
| 19 | SPtr<GpuProgram> create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; |
| 20 | |
| 21 | /** @copydoc GpuProgramFactory::create(GpuProgramType, GpuDeviceFlags) */ |
| 22 | SPtr<GpuProgram> create(GpuProgramType type, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; |
| 23 | |
| 24 | /** @copydoc GpuProgramFactory::compileBytecode(const GPU_PROGRAM_DESC&) */ |
| 25 | SPtr<GpuProgramBytecode> compileBytecode(const GPU_PROGRAM_DESC& desc) override; |
| 26 | protected: |
| 27 | static const String LANGUAGE_NAME; |
| 28 | }; |
| 29 | |
| 30 | /** @} */ |
| 31 | }} |