1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "Managers/BsGpuProgramManager.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup GL |
11 | * @{ |
12 | */ |
13 | |
14 | /** Factory class that deals with creating GLSL GPU programs. */ |
15 | class GLSLProgramFactory : public GpuProgramFactory |
16 | { |
17 | public: |
18 | /** @copydoc GpuProgramFactory::create(const GPU_PROGRAM_DESC&, GpuDeviceFlags) */ |
19 | SPtr<GpuProgram> create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; |
20 | |
21 | /** @copydoc GpuProgramFactory::create(GpuProgramType, GpuDeviceFlags) */ |
22 | SPtr<GpuProgram> create(GpuProgramType type, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; |
23 | |
24 | /** @copydoc GpuProgramFactory::compileBytecode(const GPU_PROGRAM_DESC&) */ |
25 | SPtr<GpuProgramBytecode> compileBytecode(const GPU_PROGRAM_DESC& desc) override; |
26 | protected: |
27 | static const String LANGUAGE_NAME; |
28 | }; |
29 | |
30 | /** @} */ |
31 | }} |