1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "RenderAPI/BsGpuProgram.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup GL |
11 | * @{ |
12 | */ |
13 | |
14 | /** GPU program compiled from GLSL and usable by OpenGL. */ |
15 | class GLSLGpuProgram : public GpuProgram |
16 | { |
17 | public: |
18 | ~GLSLGpuProgram(); |
19 | |
20 | /** @copydoc GpuProgram::isSupported */ |
21 | bool isSupported() const override; |
22 | |
23 | /** Gets internal OpenGL handle to the program. */ |
24 | GLuint getGLHandle() const { return mGLHandle; } |
25 | |
26 | /** Gets an unique index for this GPU program. Each created GPU program is assigned a unique index on creation. */ |
27 | UINT32 getProgramID() const { return mProgramID; } |
28 | |
29 | private: |
30 | friend class GLSLProgramFactory; |
31 | |
32 | GLSLGpuProgram(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask); |
33 | |
34 | /** @copydoc GpuProgram::initialize */ |
35 | void initialize() override; |
36 | |
37 | private: |
38 | UINT32 mProgramID = 0; |
39 | GLuint mGLHandle = 0; |
40 | |
41 | static UINT32 sVertexShaderCount; |
42 | static UINT32 sFragmentShaderCount; |
43 | static UINT32 sGeometryShaderCount; |
44 | static UINT32 sHullShaderCount; |
45 | static UINT32 sDomainShaderCount; |
46 | static UINT32 sComputeShaderCount; |
47 | }; |
48 | |
49 | /** Identifier of the compiler used for compiling OpenGL GPU programs. */ |
50 | static constexpr const char* OPENGL_COMPILER_ID = "OpenGL" ; |
51 | |
52 | /** @} */ |
53 | }} |
54 | |