| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsGLPrerequisites.h" | 
| 6 | #include "RenderAPI/BsGpuProgram.h" | 
| 7 |  | 
| 8 | namespace bs { namespace ct | 
| 9 | { | 
| 10 | 	/** @addtogroup GL | 
| 11 | 	 *  @{ | 
| 12 | 	 */ | 
| 13 |  | 
| 14 | 	/**	GPU program compiled from GLSL and usable by OpenGL. */ | 
| 15 | 	class GLSLGpuProgram : public GpuProgram | 
| 16 | 	{ | 
| 17 | 	public: | 
| 18 | 		~GLSLGpuProgram(); | 
| 19 |  | 
| 20 | 		/** @copydoc GpuProgram::isSupported */ | 
| 21 | 		bool isSupported() const override; | 
| 22 |  | 
| 23 | 		/**	Gets internal OpenGL handle to the program. */ | 
| 24 | 		GLuint getGLHandle() const { return mGLHandle; } | 
| 25 |  | 
| 26 | 		/** Gets an unique index for this GPU program. Each created GPU program is assigned a unique index on creation. */ | 
| 27 | 		UINT32 getProgramID() const { return mProgramID; } | 
| 28 |  | 
| 29 | 	private: | 
| 30 | 		friend class GLSLProgramFactory; | 
| 31 |  | 
| 32 | 		GLSLGpuProgram(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask); | 
| 33 |  | 
| 34 | 		/** @copydoc GpuProgram::initialize */ | 
| 35 | 		void initialize() override; | 
| 36 |  | 
| 37 | 	private: | 
| 38 | 		UINT32 mProgramID = 0; | 
| 39 | 		GLuint mGLHandle = 0; | 
| 40 |  | 
| 41 | 		static UINT32 sVertexShaderCount; | 
| 42 | 		static UINT32 sFragmentShaderCount; | 
| 43 | 		static UINT32 sGeometryShaderCount; | 
| 44 | 		static UINT32 sHullShaderCount; | 
| 45 | 		static UINT32 sDomainShaderCount; | 
| 46 | 		static UINT32 sComputeShaderCount; | 
| 47 | 	}; | 
| 48 |  | 
| 49 | 	/** Identifier of the compiler used for compiling OpenGL GPU programs. */ | 
| 50 | 	static constexpr const char* OPENGL_COMPILER_ID = "OpenGL" ; | 
| 51 |  | 
| 52 | 	/** @} */ | 
| 53 | }} | 
| 54 |  |