| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Repeats ('*', '+', '?', '{M,N}', etc) |
| 31 | */ |
| 32 | |
| 33 | |
| 34 | #include "ComponentRepeat.h" |
| 35 | |
| 36 | #include "buildstate.h" |
| 37 | #include "nfagraph/ng_builder.h" |
| 38 | #include "parse_error.h" |
| 39 | #include "Parser.h" |
| 40 | #include "position.h" |
| 41 | #include "position_dump.h" |
| 42 | #include "position_info.h" |
| 43 | #include "ue2common.h" |
| 44 | #include "util/make_unique.h" |
| 45 | |
| 46 | #include <algorithm> |
| 47 | #include <cassert> |
| 48 | |
| 49 | using namespace std; |
| 50 | |
| 51 | namespace ue2 { |
| 52 | |
| 53 | /** \brief Hard limit on the maximum repeat for bounded repeats. */ |
| 54 | static constexpr u32 MAX_REPEAT = 32767; |
| 55 | |
| 56 | /** \brief If expanding a repeat would lead to this many positions being |
| 57 | * generated, we fail the pattern. */ |
| 58 | static constexpr u32 MAX_POSITIONS_EXPANDED = 500000; // arbitrarily huge |
| 59 | |
| 60 | /* no edge priorities means that if our subcomponent can be empty, our min |
| 61 | * extent is effectively zero. */ |
| 62 | ComponentRepeat::ComponentRepeat(unique_ptr<Component> sub_comp_in, u32 min, |
| 63 | u32 max, enum RepeatType t) |
| 64 | : type(t), sub_comp(move(sub_comp_in)), m_min(min), m_max(max), |
| 65 | posFirst(GlushkovBuildState::POS_UNINITIALIZED), |
| 66 | posLast(GlushkovBuildState::POS_UNINITIALIZED) { |
| 67 | assert(sub_comp); |
| 68 | assert(max > 0); |
| 69 | assert(m_min <= m_max); |
| 70 | |
| 71 | if (m_min > MAX_REPEAT) { |
| 72 | throw ParseError("Bounded repeat is too large." ); |
| 73 | } |
| 74 | if (m_max != NoLimit && m_max > MAX_REPEAT) { |
| 75 | throw ParseError("Bounded repeat is too large." ); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | ComponentRepeat::~ComponentRepeat() {} |
| 80 | |
| 81 | ComponentRepeat *ComponentRepeat::clone() const { |
| 82 | return new ComponentRepeat(*this); |
| 83 | } |
| 84 | |
| 85 | ComponentRepeat::ComponentRepeat(const ComponentRepeat &other) |
| 86 | : Component(other), |
| 87 | type(other.type), sub_comp(unique_ptr<Component>(other.sub_comp->clone())), |
| 88 | m_min(other.m_min), m_max(other.m_max), |
| 89 | m_firsts(other.m_firsts), m_lasts(other.m_lasts), |
| 90 | posFirst(other.posFirst), posLast(other.posLast) {} |
| 91 | |
| 92 | bool ComponentRepeat::empty() const { |
| 93 | return m_min == 0 || sub_comp->empty(); |
| 94 | } |
| 95 | |
| 96 | bool ComponentRepeat::repeatable() const { |
| 97 | return false; |
| 98 | } |
| 99 | |
| 100 | static |
| 101 | void addBase(Position base, vector<PositionInfo> &firsts, |
| 102 | vector<PositionInfo> &lasts) { |
| 103 | for (auto &e : firsts) { |
| 104 | if (e.pos != GlushkovBuildState::POS_EPSILON) { |
| 105 | e.pos += base; |
| 106 | } |
| 107 | } |
| 108 | for (auto &e : lasts) { |
| 109 | e.pos += base; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | static |
| 114 | void checkPositions(vector<PositionInfo> &v, const GlushkovBuildState &bs) { |
| 115 | const NFABuilder& builder = bs.getBuilder(); |
| 116 | for (const auto &e : v) { |
| 117 | if (builder.isSpecialState(e.pos)) { |
| 118 | throw ParseError("Embedded anchors not supported." ); |
| 119 | } |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | void ComponentRepeat::notePositions(GlushkovBuildState &bs) { |
| 124 | assert(m_max > 0); |
| 125 | assert(m_max == NoLimit || m_max < MAX_REPEAT); |
| 126 | |
| 127 | /* Note: We can construct smaller subgraphs if we're not maintaining edge |
| 128 | * priorities. */ |
| 129 | |
| 130 | // We create one copy only through a recursive call to notePositions(), |
| 131 | // first() and last(). Then we clone its positions and store the |
| 132 | // appropriate firsts and lasts values for the copies. |
| 133 | posFirst = bs.getBuilder().numVertices(); |
| 134 | sub_comp->notePositions(bs); |
| 135 | |
| 136 | u32 copies = m_max < NoLimit ? m_max : MAX(m_min, 1); |
| 137 | DEBUG_PRINTF("building %u copies of repeated region\n" , copies); |
| 138 | m_firsts.clear(); |
| 139 | m_lasts.clear(); |
| 140 | m_firsts.resize(copies); |
| 141 | m_lasts.resize(copies); |
| 142 | |
| 143 | m_firsts[0] = sub_comp->first(); |
| 144 | m_lasts[0] = sub_comp->last(); |
| 145 | |
| 146 | postSubNotePositionHook(); |
| 147 | |
| 148 | posLast = bs.getBuilder().numVertices() - 1; |
| 149 | u32 vcount = posLast + 1 - posFirst; |
| 150 | |
| 151 | // If we're making more than one copy, then our firsts and lasts must only |
| 152 | // contain vertices inside [posFirst, posLast]: anything else means we have |
| 153 | // an embedded anchor or otherwise weird situation. |
| 154 | if (copies > 1) { |
| 155 | checkPositions(m_firsts[0], bs); |
| 156 | checkPositions(m_lasts[0], bs); |
| 157 | } |
| 158 | |
| 159 | // Avoid enormous expansions |
| 160 | if (vcount * copies > MAX_POSITIONS_EXPANDED) { |
| 161 | throw ParseError("Bounded repeat is too large." ); |
| 162 | } |
| 163 | |
| 164 | // Add positions for the rest of the copies |
| 165 | size_t copyPositions = vcount * (copies - 1); |
| 166 | bs.getBuilder().makePositions(copyPositions); |
| 167 | |
| 168 | // Calculate our firsts and lasts for the copies |
| 169 | for (u32 i = 1; i < copies; ++i) { |
| 170 | m_firsts[i] = m_firsts[0]; |
| 171 | m_lasts[i] = m_lasts[0]; |
| 172 | u32 base = i * vcount; |
| 173 | addBase(base, m_firsts[i], m_lasts[i]); |
| 174 | } |
| 175 | |
| 176 | recordPosBounds(posFirst, bs.getBuilder().numVertices()); |
| 177 | |
| 178 | // Each optional repeat has an epsilon at the end of its firsts list. |
| 179 | for (u32 i = m_min; i < m_firsts.size(); i++) { |
| 180 | m_firsts[i].push_back(GlushkovBuildState::POS_EPSILON); |
| 181 | } |
| 182 | |
| 183 | } |
| 184 | |
| 185 | vector<PositionInfo> ComponentRepeat::first() const { |
| 186 | if (!m_max) { |
| 187 | return {}; |
| 188 | } |
| 189 | |
| 190 | assert(!m_firsts.empty()); // notePositions should already have run |
| 191 | const vector<PositionInfo> &firsts = m_firsts.front(); |
| 192 | DEBUG_PRINTF("firsts = %s\n" , |
| 193 | dumpPositions(begin(firsts), end(firsts)).c_str()); |
| 194 | return firsts; |
| 195 | } |
| 196 | |
| 197 | void ComponentRepeat::buildFollowSet(GlushkovBuildState &bs, |
| 198 | const vector<PositionInfo> &lastPos) { |
| 199 | if (!m_max) { |
| 200 | return; |
| 201 | } |
| 202 | DEBUG_PRINTF("enter\n" ); |
| 203 | |
| 204 | // Wire up the first (the "real") entry |
| 205 | |
| 206 | DEBUG_PRINTF("initial repeat\n" ); |
| 207 | sub_comp->buildFollowSet(bs, lastPos); |
| 208 | |
| 209 | // Clone the subgraph we just added N times, where N is the minimum extent |
| 210 | // of the graph minus one, wiring them up in a linear sequence |
| 211 | |
| 212 | u32 copies = m_firsts.size(); |
| 213 | DEBUG_PRINTF("cloning %u copies of repeat\n" , copies - 1); |
| 214 | for (u32 rep = 1; rep < copies; rep++) { |
| 215 | u32 offset = (posLast + 1 - posFirst) * rep; |
| 216 | if (offset > 0) { |
| 217 | bs.cloneFollowSet(posFirst, posLast, offset); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | wireRepeats(bs); |
| 222 | |
| 223 | DEBUG_PRINTF("leave\n" ); |
| 224 | } |
| 225 | |
| 226 | void ComponentRepeat::optimise(bool connected_to_sds) { |
| 227 | DEBUG_PRINTF("opt %d\n" , (int)connected_to_sds); |
| 228 | if (!connected_to_sds) { |
| 229 | return; |
| 230 | } |
| 231 | |
| 232 | DEBUG_PRINTF("setting m_max to %u\n" , m_min); |
| 233 | m_max = m_min; |
| 234 | } |
| 235 | |
| 236 | bool ComponentRepeat::vacuous_everywhere() const { |
| 237 | return !m_min || sub_comp->vacuous_everywhere(); |
| 238 | } |
| 239 | |
| 240 | bool ComponentRepeat::checkEmbeddedStartAnchor(bool at_start) const { |
| 241 | at_start = sub_comp->checkEmbeddedStartAnchor(at_start); |
| 242 | |
| 243 | if (m_max > 1) { |
| 244 | at_start = sub_comp->checkEmbeddedStartAnchor(at_start); |
| 245 | } |
| 246 | |
| 247 | return at_start; |
| 248 | } |
| 249 | |
| 250 | bool ComponentRepeat::checkEmbeddedEndAnchor(bool at_end) const { |
| 251 | at_end = sub_comp->checkEmbeddedEndAnchor(at_end); |
| 252 | |
| 253 | if (m_max > 1) { |
| 254 | at_end = sub_comp->checkEmbeddedEndAnchor(at_end); |
| 255 | } |
| 256 | |
| 257 | return at_end; |
| 258 | } |
| 259 | |
| 260 | Component *ComponentRepeat::accept(ComponentVisitor &v) { |
| 261 | Component *c = v.visit(this); |
| 262 | if (c != this) { |
| 263 | v.post(this); |
| 264 | return c; |
| 265 | } |
| 266 | |
| 267 | c = sub_comp->accept(v); |
| 268 | if (c != sub_comp.get()) { |
| 269 | sub_comp.reset(c); |
| 270 | } |
| 271 | |
| 272 | v.post(this); |
| 273 | return !sub_comp ? nullptr : this; |
| 274 | } |
| 275 | |
| 276 | void ComponentRepeat::accept(ConstComponentVisitor &v) const { |
| 277 | v.pre(*this); |
| 278 | sub_comp->accept(v); |
| 279 | v.post(*this); |
| 280 | } |
| 281 | |
| 282 | vector<PositionInfo> ComponentRepeat::last() const { |
| 283 | vector<PositionInfo> lasts; |
| 284 | if (!m_max) { |
| 285 | return lasts; |
| 286 | } |
| 287 | |
| 288 | assert(!m_firsts.empty()); // notePositions should already have run |
| 289 | assert(!m_lasts.empty()); |
| 290 | |
| 291 | const auto &l = m_min ? m_lasts[m_min - 1] : m_lasts[0]; |
| 292 | lasts.insert(lasts.end(), l.begin(), l.end()); |
| 293 | |
| 294 | if (!m_min || m_min != m_lasts.size()) { |
| 295 | lasts.insert(lasts.end(), m_lasts.back().begin(), m_lasts.back().end()); |
| 296 | } |
| 297 | |
| 298 | DEBUG_PRINTF("lasts = %s\n" , |
| 299 | dumpPositions(lasts.begin(), lasts.end()).c_str()); |
| 300 | return lasts; |
| 301 | } |
| 302 | |
| 303 | void ComponentRepeat::wireRepeats(GlushkovBuildState &bs) { |
| 304 | /* note: m_lasts[0] already valid */ |
| 305 | u32 copies = m_firsts.size(); |
| 306 | const bool isEmpty = sub_comp->empty(); |
| 307 | const vector<PositionInfo> &optLasts = |
| 308 | m_min ? m_lasts[m_min - 1] : m_lasts[0]; |
| 309 | |
| 310 | if (!copies) { |
| 311 | goto inf_check; |
| 312 | } |
| 313 | |
| 314 | DEBUG_PRINTF("wiring up %u mand repeats\n" , m_min); |
| 315 | for (u32 rep = 1; rep < m_min; rep++) { |
| 316 | bs.connectRegions(m_lasts[rep - 1], m_firsts[rep]); |
| 317 | |
| 318 | if (isEmpty) { |
| 319 | m_lasts[rep].insert(m_lasts[rep].end(), m_lasts[rep - 1].begin(), |
| 320 | m_lasts[rep - 1].end()); |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | DEBUG_PRINTF("wiring up %d optional repeats\n" , copies - m_min); |
| 325 | for (u32 rep = MAX(m_min, 1); rep < copies; rep++) { |
| 326 | vector<PositionInfo> lasts = m_lasts[rep - 1]; |
| 327 | if (rep != m_min) { |
| 328 | lasts.insert(lasts.end(), optLasts.begin(), optLasts.end()); |
| 329 | sort(lasts.begin(), lasts.end()); |
| 330 | lasts.erase(unique(lasts.begin(), lasts.end()), lasts.end()); |
| 331 | } |
| 332 | bs.connectRegions(lasts, m_firsts[rep]); |
| 333 | } |
| 334 | |
| 335 | inf_check: |
| 336 | // If we have no max bound, we need a self-loop as well. |
| 337 | if (m_max == NoLimit) { |
| 338 | DEBUG_PRINTF("final repeat self-loop\n" ); |
| 339 | bs.connectRegions(m_lasts.back(), m_firsts.back()); |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | static |
| 344 | bool hasPositionFlags(const Component &c) { |
| 345 | for (const auto &e : c.first()) { |
| 346 | if (e.flags) { |
| 347 | return true; |
| 348 | } |
| 349 | } |
| 350 | return false; |
| 351 | } |
| 352 | |
| 353 | void ComponentRepeat::postSubNotePositionHook() { |
| 354 | // UE-444 optimization: we can REWRITE m_min under various circumstances, |
| 355 | // so that we create smaller NFA graphs. Note that this is _not_ possible |
| 356 | // if our subcomponent contains a flagged position, e.g. nofloat. |
| 357 | if (!hasPositionFlags(*sub_comp) && sub_comp->empty()) { |
| 358 | m_min = 0; |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | unique_ptr<ComponentRepeat> makeComponentRepeat(unique_ptr<Component> sub_comp, |
| 363 | u32 min, u32 max, |
| 364 | ComponentRepeat::RepeatType t) { |
| 365 | return ue2::make_unique<ComponentRepeat>(move(sub_comp), min, max, t); |
| 366 | } |
| 367 | |
| 368 | } // namespace ue2 |
| 369 | |