1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include "AsciiComponentClass.h"
30#include "ComponentVisitor.h"
31#include "ComponentAlternation.h"
32#include "ComponentAssertion.h"
33#include "ComponentAtomicGroup.h"
34#include "ComponentBackReference.h"
35#include "ComponentBoundary.h"
36#include "ComponentByte.h"
37#include "ComponentCondReference.h"
38#include "ComponentClass.h"
39#include "ComponentEmpty.h"
40#include "ComponentEUS.h"
41#include "ComponentRepeat.h"
42#include "ComponentSequence.h"
43#include "ComponentWordBoundary.h"
44#include "Utf8ComponentClass.h"
45
46namespace ue2 {
47
48ComponentVisitor::~ComponentVisitor() {
49 // empty
50}
51
52// Default implementations.
53
54DefaultComponentVisitor::DefaultComponentVisitor() {}
55DefaultComponentVisitor::~DefaultComponentVisitor() {}
56
57#define DEFAULT_FUNCS(comp) \
58 Component *DefaultComponentVisitor::visit(comp *c) { return c; } \
59 void DefaultComponentVisitor::post(comp *) {}
60
61DEFAULT_FUNCS(AsciiComponentClass)
62DEFAULT_FUNCS(ComponentAlternation)
63DEFAULT_FUNCS(ComponentAssertion)
64DEFAULT_FUNCS(ComponentAtomicGroup)
65DEFAULT_FUNCS(ComponentBackReference)
66DEFAULT_FUNCS(ComponentBoundary)
67DEFAULT_FUNCS(ComponentByte)
68DEFAULT_FUNCS(ComponentCondReference)
69DEFAULT_FUNCS(ComponentEmpty)
70DEFAULT_FUNCS(ComponentEUS)
71DEFAULT_FUNCS(ComponentRepeat)
72DEFAULT_FUNCS(ComponentSequence)
73DEFAULT_FUNCS(ComponentWordBoundary)
74DEFAULT_FUNCS(UTF8ComponentClass)
75
76} // namespace
77