1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "AsciiComponentClass.h" |
30 | #include "ComponentVisitor.h" |
31 | #include "ComponentAlternation.h" |
32 | #include "ComponentAssertion.h" |
33 | #include "ComponentAtomicGroup.h" |
34 | #include "ComponentBackReference.h" |
35 | #include "ComponentBoundary.h" |
36 | #include "ComponentByte.h" |
37 | #include "ComponentCondReference.h" |
38 | #include "ComponentClass.h" |
39 | #include "ComponentEmpty.h" |
40 | #include "ComponentEUS.h" |
41 | #include "ComponentRepeat.h" |
42 | #include "ComponentSequence.h" |
43 | #include "ComponentWordBoundary.h" |
44 | #include "Utf8ComponentClass.h" |
45 | |
46 | namespace ue2 { |
47 | |
48 | ComponentVisitor::~ComponentVisitor() { |
49 | // empty |
50 | } |
51 | |
52 | // Default implementations. |
53 | |
54 | DefaultComponentVisitor::DefaultComponentVisitor() {} |
55 | DefaultComponentVisitor::~DefaultComponentVisitor() {} |
56 | |
57 | #define DEFAULT_FUNCS(comp) \ |
58 | Component *DefaultComponentVisitor::visit(comp *c) { return c; } \ |
59 | void DefaultComponentVisitor::post(comp *) {} |
60 | |
61 | DEFAULT_FUNCS(AsciiComponentClass) |
62 | DEFAULT_FUNCS(ComponentAlternation) |
63 | DEFAULT_FUNCS(ComponentAssertion) |
64 | DEFAULT_FUNCS(ComponentAtomicGroup) |
65 | DEFAULT_FUNCS(ComponentBackReference) |
66 | DEFAULT_FUNCS(ComponentBoundary) |
67 | DEFAULT_FUNCS(ComponentByte) |
68 | DEFAULT_FUNCS(ComponentCondReference) |
69 | DEFAULT_FUNCS(ComponentEmpty) |
70 | DEFAULT_FUNCS(ComponentEUS) |
71 | DEFAULT_FUNCS(ComponentRepeat) |
72 | DEFAULT_FUNCS(ComponentSequence) |
73 | DEFAULT_FUNCS(ComponentWordBoundary) |
74 | DEFAULT_FUNCS(UTF8ComponentClass) |
75 | |
76 | } // namespace |
77 | |