| 1 | /* |
| 2 | * Copyright (c) 2015-2016, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Class for representing character reachability. |
| 31 | * |
| 32 | * This is a simple (but hopefully fast) class for representing 8-bit character |
| 33 | * reachability, along with a bunch of useful operations. |
| 34 | */ |
| 35 | #include "ue2common.h" |
| 36 | #include "charreach.h" |
| 37 | #include "charreach_util.h" |
| 38 | #include "compare.h" |
| 39 | #include "unicode_def.h" |
| 40 | |
| 41 | #include <cassert> |
| 42 | #include <string> |
| 43 | |
| 44 | namespace ue2 { |
| 45 | |
| 46 | /// Switch on the bits corresponding to the characters in \a s. |
| 47 | void CharReach::set(const std::string &s) { |
| 48 | for (const auto &c : s) { |
| 49 | set(c); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | /// Do we only contain bits representing alpha characters? |
| 54 | bool CharReach::isAlpha() const { |
| 55 | if (none()) { |
| 56 | return false; |
| 57 | } |
| 58 | for (size_t i = find_first(); i != npos; i = find_next(i)) { |
| 59 | if (!ourisalpha((char)i)) { |
| 60 | return false; |
| 61 | } |
| 62 | } |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | /// Do we represent an uppercase/lowercase pair? |
| 67 | bool CharReach::isCaselessChar() const { |
| 68 | if (count() != 2) { |
| 69 | return false; |
| 70 | } |
| 71 | size_t first = find_first(); |
| 72 | size_t second = find_next(first); |
| 73 | assert(first != npos && second != npos); |
| 74 | return (char)first == mytoupper((char)second); |
| 75 | } |
| 76 | |
| 77 | /// Do we represent a cheapskate caseless set? |
| 78 | bool CharReach::isBit5Insensitive() const { |
| 79 | for (size_t i = find_first(); i != npos; i = find_next(i)) { |
| 80 | if (!test((char)i ^ 0x20)) { |
| 81 | return false; |
| 82 | } |
| 83 | } |
| 84 | return true; |
| 85 | } |
| 86 | |
| 87 | /// Return a string containing the characters that are switched on. |
| 88 | std::string CharReach::to_string() const { |
| 89 | std::string s; |
| 90 | for (size_t i = find_first(); i != npos; i = find_next(i)) { |
| 91 | s += (char)i; |
| 92 | } |
| 93 | return s; |
| 94 | } |
| 95 | |
| 96 | /** \brief True iff there is a non-empty intersection between \a and \a b */ |
| 97 | bool overlaps(const CharReach &a, const CharReach &b) { |
| 98 | return (a & b).any(); |
| 99 | } |
| 100 | |
| 101 | /** \brief True iff \a small is a subset of \a big. */ |
| 102 | bool isSubsetOf(const CharReach &small, const CharReach &big) { |
| 103 | return small.isSubsetOf(big); |
| 104 | } |
| 105 | |
| 106 | /// True if this character class is a subset of \a other. |
| 107 | bool CharReach::isSubsetOf(const CharReach &other) const { |
| 108 | return (bits & other.bits) == bits; |
| 109 | } |
| 110 | |
| 111 | void make_caseless(CharReach *cr) { |
| 112 | for (char c = 'A'; c <= 'Z'; c++) { |
| 113 | if (cr->test(c) || cr->test(mytolower(c))) { |
| 114 | cr->set(c); |
| 115 | cr->set(mytolower(c)); |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | bool isutf8ascii(const CharReach &cr) { |
| 121 | return (cr & ~CharReach(0x0, 0x7f)).none(); |
| 122 | } |
| 123 | |
| 124 | bool isutf8start(const CharReach &cr) { |
| 125 | return (cr & CharReach(0x0, UTF_CONT_MAX)).none(); |
| 126 | } |
| 127 | |
| 128 | void fill_bitvector(const CharReach &cr, u8 *bits) { |
| 129 | assert(bits); |
| 130 | std::fill_n(bits, 32, 0); |
| 131 | for (size_t i = cr.find_first(); i != cr.npos; i = cr.find_next(i)) { |
| 132 | bits[i / 8U] |= (u8)1U << (i % 8U); |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | void make_and_cmp_mask(const CharReach &cr, u8 *and_mask, u8 *cmp_mask) { |
| 137 | u8 lo = 0xff; |
| 138 | u8 hi = 0; |
| 139 | |
| 140 | for (size_t c = cr.find_first(); c != cr.npos; c = cr.find_next(c)) { |
| 141 | hi |= (u8)c; |
| 142 | lo &= (u8)c; |
| 143 | } |
| 144 | |
| 145 | *and_mask = ~(lo ^ hi); |
| 146 | *cmp_mask = lo; |
| 147 | } |
| 148 | |
| 149 | } // namespace ue2 |
| 150 | |