1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkLayerDrawLooper_DEFINED |
9 | #define SkLayerDrawLooper_DEFINED |
10 | |
11 | #include "include/core/SkBlendMode.h" |
12 | #include "include/core/SkDrawLooper.h" |
13 | #include "include/core/SkPaint.h" |
14 | #include "include/core/SkPoint.h" |
15 | |
16 | /** |
17 | * DEPRECATED: No longer supported by Skia. |
18 | */ |
19 | class SK_API SkLayerDrawLooper : public SkDrawLooper { |
20 | public: |
21 | ~SkLayerDrawLooper() override; |
22 | |
23 | /** |
24 | * Bits specifies which aspects of the layer's paint should replace the |
25 | * corresponding aspects on the draw's paint. |
26 | * kEntirePaint_Bits means use the layer's paint completely. |
27 | * 0 means ignore the layer's paint... except for fColorMode, which is |
28 | * always applied. |
29 | */ |
30 | enum Bits { |
31 | kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings |
32 | kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect |
33 | kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter |
34 | kShader_Bit = 1 << 4, //!< use this layer's shader |
35 | kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter |
36 | kXfermode_Bit = 1 << 6, //!< use this layer's xfermode |
37 | |
38 | // unsupported kTextSkewX_Bit = 1 << 1, |
39 | |
40 | /** |
41 | * Use the layer's paint entirely, with these exceptions: |
42 | * - We never override the draw's paint's text_encoding, since that is |
43 | * used to interpret the text/len parameters in draw[Pos]Text. |
44 | * - Color is always computed using the LayerInfo's fColorMode. |
45 | */ |
46 | kEntirePaint_Bits = -1 |
47 | |
48 | }; |
49 | typedef int32_t BitFlags; |
50 | |
51 | /** |
52 | * Info for how to apply the layer's paint and offset. |
53 | * |
54 | * fColorMode controls how we compute the final color for the layer: |
55 | * The layer's paint's color is treated as the SRC |
56 | * The draw's paint's color is treated as the DST |
57 | * final-color = Mode(layers-color, draws-color); |
58 | * Any SkBlendMode will work. Two common choices are: |
59 | * kSrc: to use the layer's color, ignoring the draw's |
60 | * kDst: to just keep the draw's color, ignoring the layer's |
61 | */ |
62 | struct SK_API LayerInfo { |
63 | BitFlags fPaintBits; |
64 | SkBlendMode fColorMode; |
65 | SkVector fOffset; |
66 | bool fPostTranslate; //!< applies to fOffset |
67 | |
68 | /** |
69 | * Initial the LayerInfo. Defaults to settings that will draw the |
70 | * layer with no changes: e.g. |
71 | * fPaintBits == 0 |
72 | * fColorMode == kDst_Mode |
73 | * fOffset == (0, 0) |
74 | */ |
75 | LayerInfo(); |
76 | }; |
77 | |
78 | SkDrawLooper::Context* makeContext(SkArenaAlloc*) const override; |
79 | |
80 | bool asABlurShadow(BlurShadowRec* rec) const override; |
81 | |
82 | protected: |
83 | SkLayerDrawLooper(); |
84 | |
85 | void flatten(SkWriteBuffer&) const override; |
86 | |
87 | private: |
88 | SK_FLATTENABLE_HOOKS(SkLayerDrawLooper) |
89 | |
90 | struct Rec { |
91 | Rec* fNext; |
92 | SkPaint fPaint; |
93 | LayerInfo fInfo; |
94 | }; |
95 | Rec* fRecs; |
96 | int fCount; |
97 | |
98 | // state-machine during the init/next cycle |
99 | class LayerDrawLooperContext : public SkDrawLooper::Context { |
100 | public: |
101 | explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper); |
102 | |
103 | protected: |
104 | bool next(Info*, SkPaint* paint) override; |
105 | |
106 | private: |
107 | Rec* fCurrRec; |
108 | |
109 | static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); |
110 | }; |
111 | |
112 | typedef SkDrawLooper INHERITED; |
113 | |
114 | public: |
115 | class SK_API Builder { |
116 | public: |
117 | Builder(); |
118 | ~Builder(); |
119 | |
120 | /** |
121 | * Call for each layer you want to add (from top to bottom). |
122 | * This returns a paint you can modify, but that ptr is only valid until |
123 | * the next call made to addLayer(). |
124 | */ |
125 | SkPaint* addLayer(const LayerInfo&); |
126 | |
127 | /** |
128 | * This layer will draw with the original paint, at the specified offset |
129 | */ |
130 | void addLayer(SkScalar dx, SkScalar dy); |
131 | |
132 | /** |
133 | * This layer will with the original paint and no offset. |
134 | */ |
135 | void addLayer() { this->addLayer(0, 0); } |
136 | |
137 | /// Similar to addLayer, but adds a layer to the top. |
138 | SkPaint* addLayerOnTop(const LayerInfo&); |
139 | |
140 | /** |
141 | * Pass list of layers on to newly built looper and return it. This will |
142 | * also reset the builder, so it can be used to build another looper. |
143 | */ |
144 | sk_sp<SkDrawLooper> detach(); |
145 | |
146 | private: |
147 | Rec* fRecs; |
148 | Rec* fTopRec; |
149 | int fCount; |
150 | }; |
151 | }; |
152 | |
153 | #endif |
154 | |