| 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkRuntimeEffect_DEFINED |
| 9 | #define SkRuntimeEffect_DEFINED |
| 10 | |
| 11 | #include "include/core/SkData.h" |
| 12 | #include "include/core/SkMatrix.h" |
| 13 | #include "include/core/SkString.h" |
| 14 | #include "include/private/GrTypesPriv.h" |
| 15 | #include "include/private/SkSLSampleUsage.h" |
| 16 | |
| 17 | #include <string> |
| 18 | #include <vector> |
| 19 | |
| 20 | #if SK_SUPPORT_GPU |
| 21 | #include "include/gpu/GrContextOptions.h" |
| 22 | #endif |
| 23 | |
| 24 | class GrShaderCaps; |
| 25 | class SkColorFilter; |
| 26 | class SkShader; |
| 27 | |
| 28 | namespace SkSL { |
| 29 | class ByteCode; |
| 30 | struct PipelineStageArgs; |
| 31 | struct Program; |
| 32 | class SharedCompiler; |
| 33 | } // namespace SkSL |
| 34 | |
| 35 | /* |
| 36 | * SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL |
| 37 | * shading language. |
| 38 | * |
| 39 | * NOTE: This API is experimental and subject to change. |
| 40 | */ |
| 41 | class SK_API SkRuntimeEffect : public SkRefCnt { |
| 42 | public: |
| 43 | struct Uniform { |
| 44 | enum class Type { |
| 45 | kFloat, |
| 46 | kFloat2, |
| 47 | kFloat3, |
| 48 | kFloat4, |
| 49 | kFloat2x2, |
| 50 | kFloat3x3, |
| 51 | kFloat4x4, |
| 52 | }; |
| 53 | |
| 54 | enum Flags { |
| 55 | kArray_Flag = 0x1, |
| 56 | kMarker_Flag = 0x2, |
| 57 | kMarkerNormals_Flag = 0x4, |
| 58 | kSRGBUnpremul_Flag = 0x8, |
| 59 | }; |
| 60 | |
| 61 | SkString fName; |
| 62 | size_t fOffset; |
| 63 | Type fType; |
| 64 | GrSLType fGPUType; |
| 65 | int fCount; |
| 66 | uint32_t fFlags; |
| 67 | uint32_t fMarker; |
| 68 | |
| 69 | bool isArray() const { return SkToBool(fFlags & kArray_Flag); } |
| 70 | size_t sizeInBytes() const; |
| 71 | }; |
| 72 | |
| 73 | struct Varying { |
| 74 | SkString fName; |
| 75 | int fWidth; // 1 - 4 (floats) |
| 76 | }; |
| 77 | |
| 78 | // [Effect, ErrorText] |
| 79 | // If successful, Effect != nullptr, otherwise, ErrorText contains the reason for failure. |
| 80 | using EffectResult = std::tuple<sk_sp<SkRuntimeEffect>, SkString>; |
| 81 | static EffectResult Make(SkString sksl); |
| 82 | |
| 83 | sk_sp<SkShader> makeShader(sk_sp<SkData> uniforms, |
| 84 | sk_sp<SkShader> children[], |
| 85 | size_t childCount, |
| 86 | const SkMatrix* localMatrix, |
| 87 | bool isOpaque); |
| 88 | |
| 89 | sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> uniforms); |
| 90 | sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> uniforms, |
| 91 | sk_sp<SkColorFilter> children[], |
| 92 | size_t childCount); |
| 93 | |
| 94 | const SkString& source() const { return fSkSL; } |
| 95 | uint32_t hash() const { return fHash; } |
| 96 | |
| 97 | template <typename T> |
| 98 | class ConstIterable { |
| 99 | public: |
| 100 | ConstIterable(const std::vector<T>& vec) : fVec(vec) {} |
| 101 | |
| 102 | using const_iterator = typename std::vector<T>::const_iterator; |
| 103 | |
| 104 | const_iterator begin() const { return fVec.begin(); } |
| 105 | const_iterator end() const { return fVec.end(); } |
| 106 | size_t count() const { return fVec.size(); } |
| 107 | |
| 108 | private: |
| 109 | const std::vector<T>& fVec; |
| 110 | }; |
| 111 | |
| 112 | // Combined size of all 'uniform' variables. When calling makeColorFilter or makeShader, |
| 113 | // provide an SkData of this size, containing values for all of those variables. |
| 114 | size_t uniformSize() const; |
| 115 | |
| 116 | ConstIterable<Uniform> uniforms() const { return ConstIterable<Uniform>(fUniforms); } |
| 117 | ConstIterable<SkString> children() const { return ConstIterable<SkString>(fChildren); } |
| 118 | ConstIterable<Varying> varyings() const { return ConstIterable<Varying>(fVaryings); } |
| 119 | |
| 120 | // Returns pointer to the named uniform variable's description, or nullptr if not found |
| 121 | const Uniform* findUniform(const char* name) const; |
| 122 | |
| 123 | // Returns index of the named child, or -1 if not found |
| 124 | int findChild(const char* name) const; |
| 125 | |
| 126 | bool usesSampleCoords() const { return fUsesSampleCoords; } |
| 127 | |
| 128 | static void RegisterFlattenables(); |
| 129 | ~SkRuntimeEffect() override; |
| 130 | |
| 131 | private: |
| 132 | SkRuntimeEffect(SkString sksl, |
| 133 | std::unique_ptr<SkSL::Program> baseProgram, |
| 134 | std::vector<Uniform>&& uniforms, |
| 135 | std::vector<SkString>&& children, |
| 136 | std::vector<SkSL::SampleUsage>&& sampleUsages, |
| 137 | std::vector<Varying>&& varyings, |
| 138 | bool usesSampleCoords, |
| 139 | bool allowColorFilter); |
| 140 | |
| 141 | #if SK_SUPPORT_GPU |
| 142 | friend class GrSkSLFP; // toPipelineStage |
| 143 | friend class GrGLSLSkSLFP; // fSampleUsages |
| 144 | |
| 145 | // This re-compiles the program from scratch, using the supplied shader caps. |
| 146 | // This is necessary to get the correct values of settings. |
| 147 | bool toPipelineStage(const GrShaderCaps* shaderCaps, |
| 148 | GrContextOptions::ShaderErrorHandler* errorHandler, |
| 149 | SkSL::PipelineStageArgs* outArgs); |
| 150 | #endif |
| 151 | |
| 152 | friend class SkRTShader; // toByteCode |
| 153 | friend class SkRuntimeColorFilter; // |
| 154 | |
| 155 | // [ByteCode, ErrorText] |
| 156 | // If successful, ByteCode != nullptr, otherwise, ErrorText contains the reason for failure. |
| 157 | using ByteCodeResult = std::tuple<std::unique_ptr<SkSL::ByteCode>, SkString>; |
| 158 | ByteCodeResult toByteCode() const; |
| 159 | |
| 160 | |
| 161 | uint32_t fHash; |
| 162 | SkString fSkSL; |
| 163 | |
| 164 | std::unique_ptr<SkSL::Program> fBaseProgram; |
| 165 | std::vector<Uniform> fUniforms; |
| 166 | std::vector<SkString> fChildren; |
| 167 | std::vector<SkSL::SampleUsage> fSampleUsages; |
| 168 | std::vector<Varying> fVaryings; |
| 169 | |
| 170 | bool fUsesSampleCoords; |
| 171 | bool fAllowColorFilter; |
| 172 | }; |
| 173 | |
| 174 | /** |
| 175 | * SkRuntimeShaderBuilder is a utility to simplify creating SkShader objects from SkRuntimeEffects. |
| 176 | * |
| 177 | * NOTE: Like SkRuntimeEffect, this API is experimental and subject to change! |
| 178 | * |
| 179 | * Given an SkRuntimeEffect, the SkRuntimeShaderBuilder manages creating an input data block and |
| 180 | * provides named access to the 'uniform' variables in that block, as well as named access |
| 181 | * to a list of child shader slots. Usage: |
| 182 | * |
| 183 | * sk_sp<SkRuntimeEffect> effect = ...; |
| 184 | * SkRuntimeShaderBuilder builder(effect); |
| 185 | * builder.uniform("some_uniform_float") = 3.14f; |
| 186 | * builder.uniform("some_uniform_matrix") = SkM44::Rotate(...); |
| 187 | * builder.child("some_child_effect") = mySkImage->makeShader(...); |
| 188 | * ... |
| 189 | * sk_sp<SkShader> shader = builder.makeShader(nullptr, false); |
| 190 | * |
| 191 | * Note that SkRuntimeShaderBuilder is built entirely on the public API of SkRuntimeEffect, |
| 192 | * so can be used as-is or serve as inspiration for other interfaces or binding techniques. |
| 193 | */ |
| 194 | struct SkRuntimeShaderBuilder { |
| 195 | SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>); |
| 196 | ~SkRuntimeShaderBuilder(); |
| 197 | |
| 198 | struct BuilderUniform { |
| 199 | // Copy 'val' to this variable. No type conversion is performed - 'val' must be same |
| 200 | // size as expected by the effect. Information about the variable can be queried by |
| 201 | // looking at fVar. If the size is incorrect, no copy will be performed, and debug |
| 202 | // builds will abort. If this is the result of querying a missing variable, fVar will |
| 203 | // be nullptr, and assigning will also do nothing (and abort in debug builds). |
| 204 | template <typename T> |
| 205 | std::enable_if_t<std::is_trivially_copyable<T>::value, BuilderUniform&> operator=( |
| 206 | const T& val) { |
| 207 | if (!fVar) { |
| 208 | SkDEBUGFAIL("Assigning to missing variable" ); |
| 209 | } else if (sizeof(val) != fVar->sizeInBytes()) { |
| 210 | SkDEBUGFAIL("Incorrect value size" ); |
| 211 | } else { |
| 212 | memcpy(SkTAddOffset<void>(fOwner->fUniforms->writable_data(), fVar->fOffset), |
| 213 | &val, sizeof(val)); |
| 214 | } |
| 215 | return *this; |
| 216 | } |
| 217 | |
| 218 | BuilderUniform& operator=(const SkMatrix& val) { |
| 219 | if (!fVar) { |
| 220 | SkDEBUGFAIL("Assigning to missing variable" ); |
| 221 | } else if (fVar->sizeInBytes() != 9 * sizeof(float)) { |
| 222 | SkDEBUGFAIL("Incorrect value size" ); |
| 223 | } else { |
| 224 | float* data = SkTAddOffset<float>(fOwner->fUniforms->writable_data(), |
| 225 | fVar->fOffset); |
| 226 | data[0] = val.get(0); data[1] = val.get(3); data[2] = val.get(6); |
| 227 | data[3] = val.get(1); data[4] = val.get(4); data[5] = val.get(7); |
| 228 | data[6] = val.get(2); data[7] = val.get(5); data[8] = val.get(8); |
| 229 | } |
| 230 | return *this; |
| 231 | } |
| 232 | |
| 233 | SkRuntimeShaderBuilder* fOwner; |
| 234 | const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found |
| 235 | }; |
| 236 | |
| 237 | struct BuilderChild { |
| 238 | BuilderChild& operator=(const sk_sp<SkShader>& val); |
| 239 | |
| 240 | SkRuntimeShaderBuilder* fOwner; |
| 241 | int fIndex; // -1 if the child was not found |
| 242 | }; |
| 243 | |
| 244 | BuilderUniform uniform(const char* name) { return { this, fEffect->findUniform(name) }; } |
| 245 | BuilderChild child(const char* name) { return { this, fEffect->findChild(name) }; } |
| 246 | |
| 247 | sk_sp<SkShader> makeShader(const SkMatrix* localMatrix, bool isOpaque); |
| 248 | |
| 249 | sk_sp<SkRuntimeEffect> fEffect; |
| 250 | sk_sp<SkData> fUniforms; |
| 251 | std::vector<sk_sp<SkShader>> fChildren; |
| 252 | }; |
| 253 | |
| 254 | #endif |
| 255 | |