| 1 | /* |
| 2 | * Copyright 2010 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrContext_DEFINED |
| 9 | #define GrContext_DEFINED |
| 10 | |
| 11 | #include "include/core/SkMatrix.h" |
| 12 | #include "include/core/SkPathEffect.h" |
| 13 | #include "include/core/SkTypes.h" |
| 14 | #include "include/gpu/GrBackendSurface.h" |
| 15 | #include "include/gpu/GrContextOptions.h" |
| 16 | #include "include/gpu/GrRecordingContext.h" |
| 17 | |
| 18 | // We shouldn't need this but currently Android is relying on this being include transitively. |
| 19 | #include "include/core/SkUnPreMultiply.h" |
| 20 | |
| 21 | class GrAtlasManager; |
| 22 | class GrBackendSemaphore; |
| 23 | class GrCaps; |
| 24 | class GrClientMappedBufferManager; |
| 25 | class GrContextPriv; |
| 26 | class GrContextThreadSafeProxy; |
| 27 | struct GrD3DBackendContext; |
| 28 | class GrFragmentProcessor; |
| 29 | struct GrGLInterface; |
| 30 | class GrGpu; |
| 31 | struct GrMockOptions; |
| 32 | class GrPath; |
| 33 | class GrRenderTargetContext; |
| 34 | class GrResourceCache; |
| 35 | class GrResourceProvider; |
| 36 | class GrSmallPathAtlasMgr; |
| 37 | class GrStrikeCache; |
| 38 | class GrSurfaceProxy; |
| 39 | class GrSwizzle; |
| 40 | class GrTextureProxy; |
| 41 | struct GrVkBackendContext; |
| 42 | |
| 43 | class SkImage; |
| 44 | class SkString; |
| 45 | class SkSurfaceCharacterization; |
| 46 | class SkSurfaceProps; |
| 47 | class SkTaskGroup; |
| 48 | class SkTraceMemoryDump; |
| 49 | |
| 50 | class SK_API GrContext : public GrRecordingContext { |
| 51 | public: |
| 52 | #ifndef SK_DISABLE_LEGACY_CONTEXT_FACTORIES |
| 53 | |
| 54 | #ifdef SK_GL |
| 55 | /** |
| 56 | * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of |
| 57 | * GrGLMakeNativeInterface() is used if it succeeds. |
| 58 | */ |
| 59 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); |
| 60 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>); |
| 61 | static sk_sp<GrContext> MakeGL(const GrContextOptions&); |
| 62 | static sk_sp<GrContext> MakeGL(); |
| 63 | #endif |
| 64 | |
| 65 | #ifdef SK_VULKAN |
| 66 | /** |
| 67 | * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned |
| 68 | * GrContext is destroyed. This also means that any objects created with this GrContext (e.g. |
| 69 | * SkSurfaces, SkImages, etc.) must also be released as they may hold refs on the GrContext. |
| 70 | * Once all these objects and the GrContext are released, then it is safe to delete the vulkan |
| 71 | * objects. |
| 72 | */ |
| 73 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); |
| 74 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&); |
| 75 | #endif |
| 76 | |
| 77 | #ifdef SK_METAL |
| 78 | /** |
| 79 | * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice |
| 80 | * and queue is an MTLCommandQueue which should be used by the backend. These objects must |
| 81 | * have a ref on them which can be transferred to Ganesh which will release the ref when the |
| 82 | * GrContext is destroyed. |
| 83 | */ |
| 84 | static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options); |
| 85 | static sk_sp<GrContext> MakeMetal(void* device, void* queue); |
| 86 | #endif |
| 87 | |
| 88 | #ifdef SK_DIRECT3D |
| 89 | /** |
| 90 | * Makes a GrContext which uses Direct3D as the backend. The Direct3D context |
| 91 | * must be kept alive until the returned GrContext is first destroyed or abandoned. |
| 92 | */ |
| 93 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&, |
| 94 | const GrContextOptions& options); |
| 95 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&); |
| 96 | #endif |
| 97 | |
| 98 | #ifdef SK_DAWN |
| 99 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device, const GrContextOptions& options); |
| 100 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device); |
| 101 | #endif |
| 102 | |
| 103 | static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&); |
| 104 | static sk_sp<GrContext> MakeMock(const GrMockOptions*); |
| 105 | |
| 106 | #endif // SK_DISABLE_LEGACY_CONTEXT_FACTORIES |
| 107 | |
| 108 | ~GrContext() override; |
| 109 | |
| 110 | // TODO: Remove this from public after migrating Chrome. |
| 111 | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); |
| 112 | |
| 113 | /** |
| 114 | * The GrContext normally assumes that no outsider is setting state |
| 115 | * within the underlying 3D API's context/device/whatever. This call informs |
| 116 | * the context that the state was modified and it should resend. Shouldn't |
| 117 | * be called frequently for good performance. |
| 118 | * The flag bits, state, is dpendent on which backend is used by the |
| 119 | * context, either GL or D3D (possible in future). |
| 120 | */ |
| 121 | void resetContext(uint32_t state = kAll_GrBackendState); |
| 122 | |
| 123 | /** |
| 124 | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which |
| 125 | * the GrContext has modified the bound texture will have texture id 0 bound. This does not |
| 126 | * flush the GrContext. Calling resetContext() does not change the set that will be bound |
| 127 | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called |
| 128 | * all unit/target combinations are considered to have unmodified bindings until the GrContext |
| 129 | * subsequently modifies them (meaning if this is called twice in a row with no intervening |
| 130 | * GrContext usage then the second call is a no-op.) |
| 131 | */ |
| 132 | void resetGLTextureBindings(); |
| 133 | |
| 134 | /** |
| 135 | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer |
| 136 | * usable. Call this if you have lost the associated GPU context, and thus internal texture, |
| 137 | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the |
| 138 | * GrContext and any of its created resource objects will not make backend 3D API calls. Content |
| 139 | * rendered but not previously flushed may be lost. After this function is called all subsequent |
| 140 | * calls on the GrContext will fail or be no-ops. |
| 141 | * |
| 142 | * The typical use case for this function is that the underlying 3D context was lost and further |
| 143 | * API calls may crash. |
| 144 | * |
| 145 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
| 146 | * create the GrContext must be kept alive even after abandoning the context. Those objects must |
| 147 | * live for the lifetime of the GrContext object itself. The reason for this is so that |
| 148 | * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be |
| 149 | * cleaned up even in a device lost state. |
| 150 | */ |
| 151 | void abandonContext() override; |
| 152 | |
| 153 | /** |
| 154 | * Returns true if the context was abandoned or if the if the backend specific context has |
| 155 | * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a |
| 156 | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the |
| 157 | * GrContext. |
| 158 | */ |
| 159 | bool abandoned() override; |
| 160 | |
| 161 | /** |
| 162 | * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is |
| 163 | * reset and will return false until another out-of-memory error is reported by the 3D API. If |
| 164 | * the context is abandoned then this will report false. |
| 165 | * |
| 166 | * Currently this is implemented for: |
| 167 | * |
| 168 | * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and |
| 169 | * therefore hide the error from Skia. Also, it is not advised to use this in combination with |
| 170 | * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent GrContext from ever |
| 171 | * checking the GL context for OOM. |
| 172 | * |
| 173 | * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has |
| 174 | * occurred. |
| 175 | */ |
| 176 | bool oomed(); |
| 177 | |
| 178 | /** |
| 179 | * This is similar to abandonContext() however the underlying 3D context is not yet lost and |
| 180 | * the GrContext will cleanup all allocated resources before returning. After returning it will |
| 181 | * assume that the underlying context may no longer be valid. |
| 182 | * |
| 183 | * The typical use case for this function is that the client is going to destroy the 3D context |
| 184 | * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed |
| 185 | * elsewhere by either the client or Skia objects). |
| 186 | * |
| 187 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
| 188 | * create the GrContext must be alive before calling releaseResourcesAndAbandonContext. |
| 189 | */ |
| 190 | virtual void releaseResourcesAndAbandonContext(); |
| 191 | |
| 192 | /////////////////////////////////////////////////////////////////////////// |
| 193 | // Resource Cache |
| 194 | |
| 195 | /** DEPRECATED |
| 196 | * Return the current GPU resource cache limits. |
| 197 | * |
| 198 | * @param maxResources If non-null, will be set to -1. |
| 199 | * @param maxResourceBytes If non-null, returns maximum number of bytes of |
| 200 | * video memory that can be held in the cache. |
| 201 | */ |
| 202 | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; |
| 203 | |
| 204 | /** |
| 205 | * Return the current GPU resource cache limit in bytes. |
| 206 | */ |
| 207 | size_t getResourceCacheLimit() const; |
| 208 | |
| 209 | /** |
| 210 | * Gets the current GPU resource cache usage. |
| 211 | * |
| 212 | * @param resourceCount If non-null, returns the number of resources that are held in the |
| 213 | * cache. |
| 214 | * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held |
| 215 | * in the cache. |
| 216 | */ |
| 217 | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; |
| 218 | |
| 219 | /** |
| 220 | * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. |
| 221 | */ |
| 222 | size_t getResourceCachePurgeableBytes() const; |
| 223 | |
| 224 | /** DEPRECATED |
| 225 | * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes |
| 226 | * limit, it will be purged (LRU) to keep the cache within the limit. |
| 227 | * |
| 228 | * @param maxResources Unused. |
| 229 | * @param maxResourceBytes The maximum number of bytes of video memory |
| 230 | * that can be held in the cache. |
| 231 | */ |
| 232 | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); |
| 233 | |
| 234 | /** |
| 235 | * Specify the GPU resource cache limit. If the cache currently exceeds this limit, |
| 236 | * it will be purged (LRU) to keep the cache within the limit. |
| 237 | * |
| 238 | * @param maxResourceBytes The maximum number of bytes of video memory |
| 239 | * that can be held in the cache. |
| 240 | */ |
| 241 | void setResourceCacheLimit(size_t maxResourceBytes); |
| 242 | |
| 243 | /** |
| 244 | * Frees GPU created by the context. Can be called to reduce GPU memory |
| 245 | * pressure. |
| 246 | */ |
| 247 | virtual void freeGpuResources(); |
| 248 | |
| 249 | /** |
| 250 | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are |
| 251 | * otherwise marked for deletion, regardless of whether the context is under budget. |
| 252 | */ |
| 253 | void performDeferredCleanup(std::chrono::milliseconds msNotUsed); |
| 254 | |
| 255 | // Temporary compatibility API for Android. |
| 256 | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { |
| 257 | this->performDeferredCleanup(msNotUsed); |
| 258 | } |
| 259 | |
| 260 | /** |
| 261 | * Purge unlocked resources from the cache until the the provided byte count has been reached |
| 262 | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but |
| 263 | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other |
| 264 | * resource types. |
| 265 | * |
| 266 | * @param maxBytesToPurge the desired number of bytes to be purged. |
| 267 | * @param preferScratchResources If true scratch resources will be purged prior to other |
| 268 | * resource types. |
| 269 | */ |
| 270 | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); |
| 271 | |
| 272 | /** |
| 273 | * This entry point is intended for instances where an app has been backgrounded or |
| 274 | * suspended. |
| 275 | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the |
| 276 | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false |
| 277 | * then all unlocked resources will be purged. |
| 278 | * In either case, after the unlocked resources are purged a separate pass will be made to |
| 279 | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true |
| 280 | * some resources with persistent data may be purged to be under budget). |
| 281 | * |
| 282 | * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior |
| 283 | * enforcing the budget requirements. |
| 284 | */ |
| 285 | void purgeUnlockedResources(bool scratchResourcesOnly); |
| 286 | |
| 287 | /** |
| 288 | * Gets the maximum supported texture size. |
| 289 | */ |
| 290 | int maxTextureSize() const; |
| 291 | |
| 292 | /** |
| 293 | * Gets the maximum supported render target size. |
| 294 | */ |
| 295 | int maxRenderTargetSize() const; |
| 296 | |
| 297 | /** |
| 298 | * Can a SkImage be created with the given color type. |
| 299 | */ |
| 300 | bool colorTypeSupportedAsImage(SkColorType) const; |
| 301 | |
| 302 | /** |
| 303 | * Can a SkSurface be created with the given color type. To check whether MSAA is supported |
| 304 | * use maxSurfaceSampleCountForColorType(). |
| 305 | */ |
| 306 | using GrRecordingContext::colorTypeSupportedAsSurface; |
| 307 | |
| 308 | /** |
| 309 | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA |
| 310 | * rendering is supported for the color type. 0 is returned if rendering to this color type |
| 311 | * is not supported at all. |
| 312 | */ |
| 313 | using GrRecordingContext::maxSurfaceSampleCountForColorType; |
| 314 | |
| 315 | /////////////////////////////////////////////////////////////////////////// |
| 316 | // Misc. |
| 317 | |
| 318 | /** |
| 319 | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before |
| 320 | * executing any more commands on the GPU. If this call returns false, then the GPU back-end |
| 321 | * will not wait on any passed in semaphores, and the client will still own the semaphores, |
| 322 | * regardless of the value of deleteSemaphoresAfterWait. |
| 323 | * |
| 324 | * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case |
| 325 | * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it |
| 326 | * knows that Skia has finished waiting on them. This can be done by using finishedProcs on |
| 327 | * flush calls. |
| 328 | */ |
| 329 | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, |
| 330 | bool deleteSemaphoresAfterWait = true); |
| 331 | |
| 332 | /** |
| 333 | * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D |
| 334 | * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by |
| 335 | * GrContext::submit. |
| 336 | */ |
| 337 | void flushAndSubmit() { |
| 338 | this->flush(GrFlushInfo()); |
| 339 | this->submit(); |
| 340 | } |
| 341 | |
| 342 | /** |
| 343 | * Call to ensure all drawing to the context has been flushed to underlying 3D API specific |
| 344 | * objects. A call to GrContext::submit is always required to ensure work is actually sent to |
| 345 | * the gpu. Some specific API details: |
| 346 | * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some |
| 347 | * sync objects from the flush will not be valid until a submission occurs. |
| 348 | * |
| 349 | * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command |
| 350 | * buffer or encoder objects. However, these objects are not sent to the gpu until a |
| 351 | * submission occurs. |
| 352 | * |
| 353 | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be |
| 354 | * submitted to the gpu during the next submit call (it is possible Skia failed to create a |
| 355 | * subset of the semaphores). The client should not wait on these semaphores until after submit |
| 356 | * has been called, and must keep them alive until then. If this call returns |
| 357 | * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on |
| 358 | * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with |
| 359 | * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the |
| 360 | * client is still responsible for deleting any initialized semaphores. |
| 361 | * Regardleess of semaphore submission the context will still be flushed. It should be |
| 362 | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not |
| 363 | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only |
| 364 | * take this as a failure if they passed in semaphores to be submitted. |
| 365 | */ |
| 366 | GrSemaphoresSubmitted flush(const GrFlushInfo& info); |
| 367 | |
| 368 | void flush() { this->flush({}); } |
| 369 | |
| 370 | /** |
| 371 | * Submit outstanding work to the gpu from all previously un-submitted flushes. The return |
| 372 | * value of the submit will indicate whether or not the submission to the GPU was successful. |
| 373 | * |
| 374 | * If the call returns true, all previously passed in semaphores in flush calls will have been |
| 375 | * submitted to the GPU and they can safely be waited on. The caller should wait on those |
| 376 | * semaphores or perform some other global synchronization before deleting the semaphores. |
| 377 | * |
| 378 | * If it returns false, then those same semaphores will not have been submitted and we will not |
| 379 | * try to submit them again. The caller is free to delete the semaphores at any time. |
| 380 | * |
| 381 | * If the syncCpu flag is true this function will return once the gpu has finished with all |
| 382 | * submitted work. |
| 383 | */ |
| 384 | bool submit(bool syncCpu = false); |
| 385 | |
| 386 | /** |
| 387 | * Checks whether any asynchronous work is complete and if so calls related callbacks. |
| 388 | */ |
| 389 | void checkAsyncWorkCompletion(); |
| 390 | |
| 391 | // Provides access to functions that aren't part of the public API. |
| 392 | GrContextPriv priv(); |
| 393 | const GrContextPriv priv() const; // NOLINT(readability-const-return-type) |
| 394 | |
| 395 | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ |
| 396 | // Chrome is using this! |
| 397 | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
| 398 | |
| 399 | bool supportsDistanceFieldText() const; |
| 400 | |
| 401 | void storeVkPipelineCacheData(); |
| 402 | |
| 403 | // Returns the gpu memory size of the the texture that backs the passed in SkImage. Returns 0 if |
| 404 | // the SkImage is not texture backed. For external format textures this will also return 0 as we |
| 405 | // cannot determine the correct size. |
| 406 | static size_t ComputeImageSize(sk_sp<SkImage> image, GrMipmapped, bool useNextPow2 = false); |
| 407 | |
| 408 | /** |
| 409 | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
| 410 | * It is guaranteed that this backend format will be the one used by the following |
| 411 | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. |
| 412 | * |
| 413 | * The caller should check that the returned format is valid. |
| 414 | */ |
| 415 | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { |
| 416 | return INHERITED::defaultBackendFormat(ct, renderable); |
| 417 | } |
| 418 | |
| 419 | /** |
| 420 | * The explicitly allocated backend texture API allows clients to use Skia to create backend |
| 421 | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) |
| 422 | * |
| 423 | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) |
| 424 | * before deleting the GrContext used to create them. If the backend is Vulkan, the textures must |
| 425 | * be deleted before abandoning the GrContext as well. Additionally, clients should only delete |
| 426 | * these objects on the thread for which that GrContext is active. |
| 427 | * |
| 428 | * The client is responsible for ensuring synchronization between different uses |
| 429 | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the |
| 430 | * surface, rewrapping it in a image and drawing the image will require explicit |
| 431 | * sychronization on the client's part). |
| 432 | */ |
| 433 | |
| 434 | /** |
| 435 | * If possible, create an uninitialized backend texture. The client should ensure that the |
| 436 | * returned backend texture is valid. |
| 437 | * For the Vulkan backend the layout of the created VkImage will be: |
| 438 | * VK_IMAGE_LAYOUT_UNDEFINED. |
| 439 | */ |
| 440 | GrBackendTexture createBackendTexture(int width, int height, |
| 441 | const GrBackendFormat&, |
| 442 | GrMipmapped, |
| 443 | GrRenderable, |
| 444 | GrProtected = GrProtected::kNo); |
| 445 | |
| 446 | /** |
| 447 | * If possible, create an uninitialized backend texture. The client should ensure that the |
| 448 | * returned backend texture is valid. |
| 449 | * If successful, the created backend texture will be compatible with the provided |
| 450 | * SkColorType. |
| 451 | * For the Vulkan backend the layout of the created VkImage will be: |
| 452 | * VK_IMAGE_LAYOUT_UNDEFINED. |
| 453 | */ |
| 454 | GrBackendTexture createBackendTexture(int width, int height, |
| 455 | SkColorType, |
| 456 | GrMipmapped, |
| 457 | GrRenderable, |
| 458 | GrProtected = GrProtected::kNo); |
| 459 | |
| 460 | |
| 461 | /** |
| 462 | * If possible, create an uninitialized backend texture that is compatible with the |
| 463 | * provided characterization. The client should ensure that the returned backend texture |
| 464 | * is valid. |
| 465 | * For the Vulkan backend the layout of the created VkImage will be: |
| 466 | * VK_IMAGE_LAYOUT_UNDEFINED. |
| 467 | */ |
| 468 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization); |
| 469 | |
| 470 | /** |
| 471 | * If possible, create a backend texture initialized to a particular color. The client should |
| 472 | * ensure that the returned backend texture is valid. The client can pass in a finishedProc |
| 473 | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The |
| 474 | * client is required to call GrContext::submit to send the upload work to the gpu. The |
| 475 | * finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 476 | * For the Vulkan backend the layout of the created VkImage will be: |
| 477 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 478 | */ |
| 479 | GrBackendTexture createBackendTexture(int width, int height, |
| 480 | const GrBackendFormat&, |
| 481 | const SkColor4f& color, |
| 482 | GrMipmapped, |
| 483 | GrRenderable, |
| 484 | GrProtected = GrProtected::kNo, |
| 485 | GrGpuFinishedProc finishedProc = nullptr, |
| 486 | GrGpuFinishedContext finishedContext = nullptr); |
| 487 | |
| 488 | /** |
| 489 | * If possible, create a backend texture initialized to a particular color. The client should |
| 490 | * ensure that the returned backend texture is valid. The client can pass in a finishedProc |
| 491 | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The |
| 492 | * client is required to call GrContext::submit to send the upload work to the gpu. The |
| 493 | * finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 494 | * If successful, the created backend texture will be compatible with the provided |
| 495 | * SkColorType. |
| 496 | * For the Vulkan backend the layout of the created VkImage will be: |
| 497 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 498 | */ |
| 499 | GrBackendTexture createBackendTexture(int width, int height, |
| 500 | SkColorType, |
| 501 | const SkColor4f& color, |
| 502 | GrMipmapped, |
| 503 | GrRenderable, |
| 504 | GrProtected = GrProtected::kNo, |
| 505 | GrGpuFinishedProc finishedProc = nullptr, |
| 506 | GrGpuFinishedContext finishedContext = nullptr); |
| 507 | |
| 508 | /** |
| 509 | * If possible, create a backend texture initialized to a particular color that is |
| 510 | * compatible with the provided characterization. The client should ensure that the |
| 511 | * returned backend texture is valid. The client can pass in a finishedProc to be notified when |
| 512 | * the data has been uploaded by the gpu and the texture can be deleted. The client is required |
| 513 | * to call GrContext::submit to send the upload work to the gpu. The finishedProc will always |
| 514 | * get called even if we failed to create the GrBackendTexture. |
| 515 | * For the Vulkan backend the layout of the created VkImage will be: |
| 516 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if texturaeble |
| 517 | * VK_IMAGE_LAYOUT_UNDEFINED if not textureable |
| 518 | */ |
| 519 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization, |
| 520 | const SkColor4f& color, |
| 521 | GrGpuFinishedProc finishedProc = nullptr, |
| 522 | GrGpuFinishedContext finishedContext = nullptr); |
| 523 | |
| 524 | /** |
| 525 | * If possible, create a backend texture initialized with the provided pixmap data. The client |
| 526 | * should ensure that the returned backend texture is valid. The client can pass in a |
| 527 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 528 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 529 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 530 | * If successful, the created backend texture will be compatible with the provided |
| 531 | * pixmap(s). Compatible, in this case, means that the backend format will be the result |
| 532 | * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted |
| 533 | * when this call returns. |
| 534 | * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
| 535 | * the data for all the mipmap levels must be provided. In the mipmapped case all the |
| 536 | * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels |
| 537 | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). |
| 538 | * Note: the pixmap's alphatypes and colorspaces are ignored. |
| 539 | * For the Vulkan backend the layout of the created VkImage will be: |
| 540 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 541 | */ |
| 542 | GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels, |
| 543 | GrRenderable, GrProtected, |
| 544 | GrGpuFinishedProc finishedProc = nullptr, |
| 545 | GrGpuFinishedContext finishedContext = nullptr); |
| 546 | |
| 547 | // Helper version of above for a single level. |
| 548 | GrBackendTexture createBackendTexture(const SkPixmap& srcData, |
| 549 | GrRenderable renderable, |
| 550 | GrProtected isProtected, |
| 551 | GrGpuFinishedProc finishedProc = nullptr, |
| 552 | GrGpuFinishedContext finishedContext = nullptr) { |
| 553 | return this->createBackendTexture(&srcData, 1, renderable, isProtected, finishedProc, |
| 554 | finishedContext); |
| 555 | } |
| 556 | |
| 557 | /** |
| 558 | * If possible, updates a backend texture to be filled to a particular color. The client should |
| 559 | * check the return value to see if the update was successful. The client can pass in a |
| 560 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 561 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 562 | * The finishedProc will always get called even if we failed to update the GrBackendTexture. |
| 563 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
| 564 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 565 | */ |
| 566 | bool updateBackendTexture(const GrBackendTexture&, |
| 567 | const SkColor4f& color, |
| 568 | GrGpuFinishedProc finishedProc, |
| 569 | GrGpuFinishedContext finishedContext); |
| 570 | |
| 571 | /** |
| 572 | * If possible, updates a backend texture to be filled to a particular color. The data in |
| 573 | * GrBackendTexture and passed in color is interpreted with respect to the passed in |
| 574 | * SkColorType. The client should check the return value to see if the update was successful. |
| 575 | * The client can pass in a finishedProc to be notified when the data has been uploaded by the |
| 576 | * gpu and the texture can be deleted. The client is required to call GrContext::submit to send |
| 577 | * the upload work to the gpu. The finishedProc will always get called even if we failed to |
| 578 | * update the GrBackendTexture. |
| 579 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
| 580 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 581 | */ |
| 582 | bool updateBackendTexture(const GrBackendTexture&, |
| 583 | SkColorType skColorType, |
| 584 | const SkColor4f& color, |
| 585 | GrGpuFinishedProc finishedProc, |
| 586 | GrGpuFinishedContext finishedContext); |
| 587 | |
| 588 | /** |
| 589 | * If possible, updates a backend texture filled with the provided pixmap data. The client |
| 590 | * should check the return value to see if the update was successful. The client can pass in a |
| 591 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 592 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 593 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 594 | * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case, |
| 595 | * means that the backend format is compatible with the base pixmap's colortype. The src data |
| 596 | * can be deleted when this call returns. |
| 597 | * If the backend texture is mip mapped, the data for all the mipmap levels must be provided. |
| 598 | * In the mipmapped case all the colortypes of the provided pixmaps must be the same. |
| 599 | * Additionally, all the miplevels must be sized correctly (please see |
| 600 | * SkMipmap::ComputeLevelSize and ComputeLevelCount). |
| 601 | * Note: the pixmap's alphatypes and colorspaces are ignored. |
| 602 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
| 603 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 604 | */ |
| 605 | bool updateBackendTexture(const GrBackendTexture&, |
| 606 | const SkPixmap srcData[], |
| 607 | int numLevels, |
| 608 | GrGpuFinishedProc finishedProc, |
| 609 | GrGpuFinishedContext finishedContext); |
| 610 | |
| 611 | /** |
| 612 | * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is |
| 613 | * guaranteed to match the backend format used by the following |
| 614 | * createCompressedsBackendTexture methods that take a CompressionType. |
| 615 | * The caller should check that the returned format is valid. |
| 616 | */ |
| 617 | GrBackendFormat compressedBackendFormat(SkImage::CompressionType compression) const { |
| 618 | return INHERITED::compressedBackendFormat(compression); |
| 619 | } |
| 620 | |
| 621 | /** |
| 622 | *If possible, create a compressed backend texture initialized to a particular color. The |
| 623 | * client should ensure that the returned backend texture is valid. The client can pass in a |
| 624 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 625 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 626 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 627 | * For the Vulkan backend the layout of the created VkImage will be: |
| 628 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 629 | */ |
| 630 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 631 | const GrBackendFormat&, |
| 632 | const SkColor4f& color, |
| 633 | GrMipmapped, |
| 634 | GrProtected = GrProtected::kNo, |
| 635 | GrGpuFinishedProc finishedProc = nullptr, |
| 636 | GrGpuFinishedContext finishedContext = nullptr); |
| 637 | |
| 638 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 639 | SkImage::CompressionType, |
| 640 | const SkColor4f& color, |
| 641 | GrMipmapped, |
| 642 | GrProtected = GrProtected::kNo, |
| 643 | GrGpuFinishedProc finishedProc = nullptr, |
| 644 | GrGpuFinishedContext finishedContext = nullptr); |
| 645 | |
| 646 | /** |
| 647 | * If possible, create a backend texture initialized with the provided raw data. The client |
| 648 | * should ensure that the returned backend texture is valid. The client can pass in a |
| 649 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 650 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 651 | * The finishedProc will always get called even if we failed to create the GrBackendTexture |
| 652 | * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
| 653 | * the data for all the mipmap levels must be provided. Additionally, all the miplevels |
| 654 | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). |
| 655 | * For the Vulkan backend the layout of the created VkImage will be: |
| 656 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 657 | */ |
| 658 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 659 | const GrBackendFormat&, |
| 660 | const void* data, size_t dataSize, |
| 661 | GrMipmapped, |
| 662 | GrProtected = GrProtected::kNo, |
| 663 | GrGpuFinishedProc finishedProc = nullptr, |
| 664 | GrGpuFinishedContext finishedContext = nullptr); |
| 665 | |
| 666 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 667 | SkImage::CompressionType, |
| 668 | const void* data, size_t dataSize, |
| 669 | GrMipmapped, |
| 670 | GrProtected = GrProtected::kNo, |
| 671 | GrGpuFinishedProc finishedProc = nullptr, |
| 672 | GrGpuFinishedContext finishedContext = nullptr); |
| 673 | |
| 674 | /** |
| 675 | * If possible, updates a backend texture filled with the provided color. If the texture is |
| 676 | * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client |
| 677 | * should check the return value to see if the update was successful. The client can pass in a |
| 678 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 679 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 680 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 681 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
| 682 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 683 | */ |
| 684 | bool updateCompressedBackendTexture(const GrBackendTexture&, |
| 685 | const SkColor4f& color, |
| 686 | GrGpuFinishedProc finishedProc, |
| 687 | GrGpuFinishedContext finishedContext); |
| 688 | |
| 689 | /** |
| 690 | * If possible, updates a backend texture filled with the provided raw data. The client |
| 691 | * should check the return value to see if the update was successful. The client can pass in a |
| 692 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be |
| 693 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. |
| 694 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. |
| 695 | * If a mipMapped texture is passed in, the data for all the mipmap levels must be provided. |
| 696 | * Additionally, all the miplevels must be sized correctly (please see |
| 697 | * SkMipMap::ComputeLevelSize and ComputeLevelCount). |
| 698 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: |
| 699 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 700 | */ |
| 701 | bool updateCompressedBackendTexture(const GrBackendTexture&, |
| 702 | const void* data, |
| 703 | size_t dataSize, |
| 704 | GrGpuFinishedProc finishedProc, |
| 705 | GrGpuFinishedContext finishedContext); |
| 706 | |
| 707 | /** |
| 708 | * Updates the state of the GrBackendTexture/RenderTarget to have the passed in |
| 709 | * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and |
| 710 | * SkImages) will also be aware of this state change. This call does not submit the state change |
| 711 | * to the gpu, but requires the client to call GrContext::submit to send it to the GPU. The work |
| 712 | * for this call is ordered linearly with all other calls that require GrContext::submit to be |
| 713 | * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be |
| 714 | * called with finishedContext after the state transition is known to have occurred on the GPU. |
| 715 | * |
| 716 | * See GrBackendSurfaceMutableState to see what state can be set via this call. |
| 717 | */ |
| 718 | bool setBackendTextureState(const GrBackendTexture&, |
| 719 | const GrBackendSurfaceMutableState&, |
| 720 | GrGpuFinishedProc finishedProc = nullptr, |
| 721 | GrGpuFinishedContext finishedContext = nullptr); |
| 722 | bool setBackendRenderTargetState(const GrBackendRenderTarget&, |
| 723 | const GrBackendSurfaceMutableState&, |
| 724 | GrGpuFinishedProc finishedProc = nullptr, |
| 725 | GrGpuFinishedContext finishedContext = nullptr); |
| 726 | |
| 727 | void deleteBackendTexture(GrBackendTexture); |
| 728 | |
| 729 | // This interface allows clients to pre-compile shaders and populate the runtime program cache. |
| 730 | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. |
| 731 | // |
| 732 | // Steps to use this API: |
| 733 | // |
| 734 | // 1) Create a GrContext as normal, but set fPersistentCache on GrContextOptions to something |
| 735 | // that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This will |
| 736 | // ensure that the blobs are SkSL, and are suitable for pre-compilation. |
| 737 | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. |
| 738 | // |
| 739 | // 3) Switch over to shipping your application. Include the key/data pairs from above. |
| 740 | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. |
| 741 | // This will compile the SkSL to create a GL program, and populate the runtime cache. |
| 742 | // |
| 743 | // This is only guaranteed to work if the context/device used in step #2 are created in the |
| 744 | // same way as the one used in step #4, and the same GrContextOptions are specified. |
| 745 | // Using cached shader blobs on a different device or driver are undefined. |
| 746 | bool precompileShader(const SkData& key, const SkData& data); |
| 747 | |
| 748 | #ifdef SK_ENABLE_DUMP_GPU |
| 749 | /** Returns a string with detailed information about the context & GPU, in JSON format. */ |
| 750 | SkString dump() const; |
| 751 | #endif |
| 752 | |
| 753 | protected: |
| 754 | GrContext(sk_sp<GrContextThreadSafeProxy>); |
| 755 | |
| 756 | bool init() override; |
| 757 | |
| 758 | virtual GrAtlasManager* onGetAtlasManager() = 0; |
| 759 | virtual GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr() = 0; |
| 760 | |
| 761 | private: |
| 762 | friend class GrDirectContext; // for access to fGpu |
| 763 | |
| 764 | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed |
| 765 | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call |
| 766 | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being |
| 767 | // invoked after objects they depend upon have already been destroyed. |
| 768 | std::unique_ptr<SkTaskGroup> fTaskGroup; |
| 769 | std::unique_ptr<GrStrikeCache> fStrikeCache; |
| 770 | sk_sp<GrGpu> fGpu; |
| 771 | GrResourceCache* fResourceCache; |
| 772 | GrResourceProvider* fResourceProvider; |
| 773 | |
| 774 | bool fDidTestPMConversions; |
| 775 | // true if the PM/UPM conversion succeeded; false otherwise |
| 776 | bool fPMUPMConversionsRoundTrip; |
| 777 | |
| 778 | GrContextOptions::PersistentCache* fPersistentCache; |
| 779 | GrContextOptions::ShaderErrorHandler* fShaderErrorHandler; |
| 780 | |
| 781 | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; |
| 782 | |
| 783 | // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending |
| 784 | friend class GrContextPriv; |
| 785 | |
| 786 | typedef GrRecordingContext INHERITED; |
| 787 | }; |
| 788 | |
| 789 | #endif |
| 790 | |