| 1 | /* | 
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| 2 | * Copyright 2010 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrContext_DEFINED | 
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| 9 | #define GrContext_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkMatrix.h" | 
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| 12 | #include "include/core/SkPathEffect.h" | 
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| 13 | #include "include/core/SkTypes.h" | 
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| 14 | #include "include/gpu/GrBackendSurface.h" | 
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| 15 | #include "include/gpu/GrContextOptions.h" | 
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| 16 | #include "include/gpu/GrRecordingContext.h" | 
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| 17 |  | 
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| 18 | // We shouldn't need this but currently Android is relying on this being include transitively. | 
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| 19 | #include "include/core/SkUnPreMultiply.h" | 
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| 20 |  | 
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| 21 | class GrAtlasManager; | 
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| 22 | class GrBackendSemaphore; | 
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| 23 | class GrCaps; | 
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| 24 | class GrClientMappedBufferManager; | 
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| 25 | class GrContextPriv; | 
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| 26 | class GrContextThreadSafeProxy; | 
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| 27 | struct GrD3DBackendContext; | 
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| 28 | class GrFragmentProcessor; | 
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| 29 | struct GrGLInterface; | 
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| 30 | class GrGpu; | 
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| 31 | struct GrMockOptions; | 
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| 32 | class GrPath; | 
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| 33 | class GrRenderTargetContext; | 
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| 34 | class GrResourceCache; | 
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| 35 | class GrResourceProvider; | 
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| 36 | class GrSmallPathAtlasMgr; | 
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| 37 | class GrStrikeCache; | 
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| 38 | class GrSurfaceProxy; | 
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| 39 | class GrSwizzle; | 
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| 40 | class GrTextureProxy; | 
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| 41 | struct GrVkBackendContext; | 
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| 42 |  | 
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| 43 | class SkImage; | 
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| 44 | class SkString; | 
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| 45 | class SkSurfaceCharacterization; | 
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| 46 | class SkSurfaceProps; | 
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| 47 | class SkTaskGroup; | 
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| 48 | class SkTraceMemoryDump; | 
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| 49 |  | 
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| 50 | class SK_API GrContext : public GrRecordingContext { | 
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| 51 | public: | 
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| 52 | #ifndef SK_DISABLE_LEGACY_CONTEXT_FACTORIES | 
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| 53 |  | 
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| 54 | #ifdef SK_GL | 
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| 55 | /** | 
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| 56 | * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of | 
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| 57 | * GrGLMakeNativeInterface() is used if it succeeds. | 
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| 58 | */ | 
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| 59 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); | 
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| 60 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>); | 
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| 61 | static sk_sp<GrContext> MakeGL(const GrContextOptions&); | 
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| 62 | static sk_sp<GrContext> MakeGL(); | 
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| 63 | #endif | 
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| 64 |  | 
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| 65 | #ifdef SK_VULKAN | 
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| 66 | /** | 
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| 67 | * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned | 
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| 68 | * GrContext is destroyed. This also means that any objects created with this GrContext (e.g. | 
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| 69 | * SkSurfaces, SkImages, etc.) must also be released as they may hold refs on the GrContext. | 
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| 70 | * Once all these objects and the GrContext are released, then it is safe to delete the vulkan | 
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| 71 | * objects. | 
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| 72 | */ | 
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| 73 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); | 
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| 74 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&); | 
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| 75 | #endif | 
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| 76 |  | 
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| 77 | #ifdef SK_METAL | 
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| 78 | /** | 
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| 79 | * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice | 
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| 80 | * and queue is an MTLCommandQueue which should be used by the backend. These objects must | 
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| 81 | * have a ref on them which can be transferred to Ganesh which will release the ref when the | 
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| 82 | * GrContext is destroyed. | 
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| 83 | */ | 
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| 84 | static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options); | 
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| 85 | static sk_sp<GrContext> MakeMetal(void* device, void* queue); | 
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| 86 | #endif | 
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| 87 |  | 
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| 88 | #ifdef SK_DIRECT3D | 
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| 89 | /** | 
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| 90 | * Makes a GrContext which uses Direct3D as the backend. The Direct3D context | 
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| 91 | * must be kept alive until the returned GrContext is first destroyed or abandoned. | 
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| 92 | */ | 
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| 93 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&, | 
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| 94 | const GrContextOptions& options); | 
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| 95 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&); | 
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| 96 | #endif | 
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| 97 |  | 
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| 98 | #ifdef SK_DAWN | 
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| 99 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device, const GrContextOptions& options); | 
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| 100 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device); | 
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| 101 | #endif | 
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| 102 |  | 
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| 103 | static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&); | 
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| 104 | static sk_sp<GrContext> MakeMock(const GrMockOptions*); | 
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| 105 |  | 
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| 106 | #endif // SK_DISABLE_LEGACY_CONTEXT_FACTORIES | 
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| 107 |  | 
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| 108 | ~GrContext() override; | 
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| 109 |  | 
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| 110 | // TODO: Remove this from public after migrating Chrome. | 
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| 111 | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | * The GrContext normally assumes that no outsider is setting state | 
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| 115 | * within the underlying 3D API's context/device/whatever. This call informs | 
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| 116 | * the context that the state was modified and it should resend. Shouldn't | 
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| 117 | * be called frequently for good performance. | 
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| 118 | * The flag bits, state, is dpendent on which backend is used by the | 
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| 119 | * context, either GL or D3D (possible in future). | 
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| 120 | */ | 
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| 121 | void resetContext(uint32_t state = kAll_GrBackendState); | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which | 
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| 125 | * the GrContext has modified the bound texture will have texture id 0 bound. This does not | 
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| 126 | * flush the GrContext. Calling resetContext() does not change the set that will be bound | 
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| 127 | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called | 
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| 128 | * all unit/target combinations are considered to have unmodified bindings until the GrContext | 
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| 129 | * subsequently modifies them (meaning if this is called twice in a row with no intervening | 
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| 130 | * GrContext usage then the second call is a no-op.) | 
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| 131 | */ | 
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| 132 | void resetGLTextureBindings(); | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer | 
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| 136 | * usable. Call this if you have lost the associated GPU context, and thus internal texture, | 
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| 137 | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the | 
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| 138 | * GrContext and any of its created resource objects will not make backend 3D API calls. Content | 
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| 139 | * rendered but not previously flushed may be lost. After this function is called all subsequent | 
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| 140 | * calls on the GrContext will fail or be no-ops. | 
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| 141 | * | 
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| 142 | * The typical use case for this function is that the underlying 3D context was lost and further | 
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| 143 | * API calls may crash. | 
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| 144 | * | 
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| 145 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | 
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| 146 | * create the GrContext must be kept alive even after abandoning the context. Those objects must | 
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| 147 | * live for the lifetime of the GrContext object itself. The reason for this is so that | 
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| 148 | * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be | 
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| 149 | * cleaned up even in a device lost state. | 
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| 150 | */ | 
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| 151 | void abandonContext() override; | 
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| 152 |  | 
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| 153 | /** | 
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| 154 | * Returns true if the context was abandoned or if the if the backend specific context has | 
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| 155 | * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a | 
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| 156 | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the | 
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| 157 | * GrContext. | 
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| 158 | */ | 
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| 159 | bool abandoned() override; | 
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| 160 |  | 
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| 161 | /** | 
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| 162 | * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is | 
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| 163 | * reset and will return false until another out-of-memory error is reported by the 3D API. If | 
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| 164 | * the context is abandoned then this will report false. | 
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| 165 | * | 
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| 166 | * Currently this is implemented for: | 
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| 167 | * | 
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| 168 | * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and | 
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| 169 | * therefore hide the error from Skia. Also, it is not advised to use this in combination with | 
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| 170 | * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent GrContext from ever | 
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| 171 | * checking the GL context for OOM. | 
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| 172 | * | 
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| 173 | * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has | 
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| 174 | * occurred. | 
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| 175 | */ | 
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| 176 | bool oomed(); | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | * This is similar to abandonContext() however the underlying 3D context is not yet lost and | 
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| 180 | * the GrContext will cleanup all allocated resources before returning. After returning it will | 
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| 181 | * assume that the underlying context may no longer be valid. | 
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| 182 | * | 
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| 183 | * The typical use case for this function is that the client is going to destroy the 3D context | 
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| 184 | * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed | 
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| 185 | * elsewhere by either the client or Skia objects). | 
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| 186 | * | 
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| 187 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | 
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| 188 | * create the GrContext must be alive before calling releaseResourcesAndAbandonContext. | 
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| 189 | */ | 
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| 190 | virtual void releaseResourcesAndAbandonContext(); | 
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| 191 |  | 
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| 192 | /////////////////////////////////////////////////////////////////////////// | 
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| 193 | // Resource Cache | 
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| 194 |  | 
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| 195 | /** DEPRECATED | 
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| 196 | *  Return the current GPU resource cache limits. | 
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| 197 | * | 
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| 198 | *  @param maxResources If non-null, will be set to -1. | 
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| 199 | *  @param maxResourceBytes If non-null, returns maximum number of bytes of | 
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| 200 | *                          video memory that can be held in the cache. | 
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| 201 | */ | 
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| 202 | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | *  Return the current GPU resource cache limit in bytes. | 
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| 206 | */ | 
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| 207 | size_t getResourceCacheLimit() const; | 
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| 208 |  | 
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| 209 | /** | 
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| 210 | *  Gets the current GPU resource cache usage. | 
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| 211 | * | 
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| 212 | *  @param resourceCount If non-null, returns the number of resources that are held in the | 
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| 213 | *                       cache. | 
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| 214 | *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held | 
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| 215 | *                          in the cache. | 
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| 216 | */ | 
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| 217 | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; | 
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| 218 |  | 
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| 219 | /** | 
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| 220 | *  Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. | 
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| 221 | */ | 
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| 222 | size_t getResourceCachePurgeableBytes() const; | 
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| 223 |  | 
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| 224 | /** DEPRECATED | 
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| 225 | *  Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes | 
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| 226 | *  limit, it will be purged (LRU) to keep the cache within the limit. | 
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| 227 | * | 
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| 228 | *  @param maxResources Unused. | 
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| 229 | *  @param maxResourceBytes The maximum number of bytes of video memory | 
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| 230 | *                          that can be held in the cache. | 
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| 231 | */ | 
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| 232 | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); | 
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| 233 |  | 
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| 234 | /** | 
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| 235 | *  Specify the GPU resource cache limit. If the cache currently exceeds this limit, | 
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| 236 | *  it will be purged (LRU) to keep the cache within the limit. | 
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| 237 | * | 
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| 238 | *  @param maxResourceBytes The maximum number of bytes of video memory | 
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| 239 | *                          that can be held in the cache. | 
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| 240 | */ | 
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| 241 | void setResourceCacheLimit(size_t maxResourceBytes); | 
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| 242 |  | 
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| 243 | /** | 
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| 244 | * Frees GPU created by the context. Can be called to reduce GPU memory | 
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| 245 | * pressure. | 
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| 246 | */ | 
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| 247 | virtual void freeGpuResources(); | 
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| 248 |  | 
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| 249 | /** | 
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| 250 | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are | 
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| 251 | * otherwise marked for deletion, regardless of whether the context is under budget. | 
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| 252 | */ | 
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| 253 | void performDeferredCleanup(std::chrono::milliseconds msNotUsed); | 
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| 254 |  | 
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| 255 | // Temporary compatibility API for Android. | 
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| 256 | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { | 
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| 257 | this->performDeferredCleanup(msNotUsed); | 
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| 258 | } | 
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| 259 |  | 
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| 260 | /** | 
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| 261 | * Purge unlocked resources from the cache until the the provided byte count has been reached | 
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| 262 | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but | 
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| 263 | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other | 
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| 264 | * resource types. | 
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| 265 | * | 
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| 266 | * @param maxBytesToPurge the desired number of bytes to be purged. | 
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| 267 | * @param preferScratchResources If true scratch resources will be purged prior to other | 
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| 268 | *                               resource types. | 
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| 269 | */ | 
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| 270 | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); | 
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| 271 |  | 
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| 272 | /** | 
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| 273 | * This entry point is intended for instances where an app has been backgrounded or | 
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| 274 | * suspended. | 
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| 275 | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the | 
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| 276 | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false | 
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| 277 | * then all unlocked resources will be purged. | 
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| 278 | * In either case, after the unlocked resources are purged a separate pass will be made to | 
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| 279 | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true | 
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| 280 | * some resources with persistent data may be purged to be under budget). | 
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| 281 | * | 
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| 282 | * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged prior | 
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| 283 | *                               enforcing the budget requirements. | 
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| 284 | */ | 
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| 285 | void purgeUnlockedResources(bool scratchResourcesOnly); | 
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| 286 |  | 
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| 287 | /** | 
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| 288 | * Gets the maximum supported texture size. | 
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| 289 | */ | 
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| 290 | int maxTextureSize() const; | 
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| 291 |  | 
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| 292 | /** | 
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| 293 | * Gets the maximum supported render target size. | 
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| 294 | */ | 
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| 295 | int maxRenderTargetSize() const; | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | * Can a SkImage be created with the given color type. | 
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| 299 | */ | 
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| 300 | bool colorTypeSupportedAsImage(SkColorType) const; | 
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| 301 |  | 
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| 302 | /** | 
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| 303 | * Can a SkSurface be created with the given color type. To check whether MSAA is supported | 
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| 304 | * use maxSurfaceSampleCountForColorType(). | 
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| 305 | */ | 
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| 306 | using GrRecordingContext::colorTypeSupportedAsSurface; | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA | 
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| 310 | * rendering is supported for the color type. 0 is returned if rendering to this color type | 
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| 311 | * is not supported at all. | 
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| 312 | */ | 
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| 313 | using GrRecordingContext::maxSurfaceSampleCountForColorType; | 
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| 314 |  | 
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| 315 | /////////////////////////////////////////////////////////////////////////// | 
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| 316 | // Misc. | 
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| 317 |  | 
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| 318 | /** | 
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| 319 | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before | 
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| 320 | * executing any more commands on the GPU. If this call returns false, then the GPU back-end | 
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| 321 | * will not wait on any passed in semaphores, and the client will still own the semaphores, | 
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| 322 | * regardless of the value of deleteSemaphoresAfterWait. | 
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| 323 | * | 
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| 324 | * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case | 
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| 325 | * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it | 
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| 326 | * knows that Skia has finished waiting on them. This can be done by using finishedProcs on | 
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| 327 | * flush calls. | 
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| 328 | */ | 
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| 329 | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, | 
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| 330 | bool deleteSemaphoresAfterWait = true); | 
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| 331 |  | 
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| 332 | /** | 
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| 333 | * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D | 
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| 334 | * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by | 
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| 335 | * GrContext::submit. | 
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| 336 | */ | 
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| 337 | void flushAndSubmit() { | 
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| 338 | this->flush(GrFlushInfo()); | 
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| 339 | this->submit(); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | /** | 
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| 343 | * Call to ensure all drawing to the context has been flushed to underlying 3D API specific | 
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| 344 | * objects. A call to GrContext::submit is always required to ensure work is actually sent to | 
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| 345 | * the gpu. Some specific API details: | 
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| 346 | *     GL: Commands are actually sent to the driver, but glFlush is never called. Thus some | 
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| 347 | *         sync objects from the flush will not be valid until a submission occurs. | 
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| 348 | * | 
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| 349 | *     Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command | 
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| 350 | *         buffer or encoder objects. However, these objects are not sent to the gpu until a | 
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| 351 | *         submission occurs. | 
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| 352 | * | 
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| 353 | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be | 
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| 354 | * submitted to the gpu during the next submit call (it is possible Skia failed to create a | 
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| 355 | * subset of the semaphores). The client should not wait on these semaphores until after submit | 
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| 356 | * has been called, and must keep them alive until then. If this call returns | 
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| 357 | * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on | 
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| 358 | * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with | 
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| 359 | * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the | 
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| 360 | * client is still responsible for deleting any initialized semaphores. | 
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| 361 | * Regardleess of semaphore submission the context will still be flushed. It should be | 
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| 362 | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not | 
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| 363 | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only | 
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| 364 | * take this as a failure if they passed in semaphores to be submitted. | 
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| 365 | */ | 
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| 366 | GrSemaphoresSubmitted flush(const GrFlushInfo& info); | 
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| 367 |  | 
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| 368 | void flush() { this->flush({}); } | 
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| 369 |  | 
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| 370 | /** | 
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| 371 | * Submit outstanding work to the gpu from all previously un-submitted flushes. The return | 
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| 372 | * value of the submit will indicate whether or not the submission to the GPU was successful. | 
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| 373 | * | 
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| 374 | * If the call returns true, all previously passed in semaphores in flush calls will have been | 
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| 375 | * submitted to the GPU and they can safely be waited on. The caller should wait on those | 
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| 376 | * semaphores or perform some other global synchronization before deleting the semaphores. | 
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| 377 | * | 
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| 378 | * If it returns false, then those same semaphores will not have been submitted and we will not | 
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| 379 | * try to submit them again. The caller is free to delete the semaphores at any time. | 
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| 380 | * | 
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| 381 | * If the syncCpu flag is true this function will return once the gpu has finished with all | 
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| 382 | * submitted work. | 
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| 383 | */ | 
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| 384 | bool submit(bool syncCpu = false); | 
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| 385 |  | 
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| 386 | /** | 
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| 387 | * Checks whether any asynchronous work is complete and if so calls related callbacks. | 
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| 388 | */ | 
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| 389 | void checkAsyncWorkCompletion(); | 
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| 390 |  | 
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| 391 | // Provides access to functions that aren't part of the public API. | 
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| 392 | GrContextPriv priv(); | 
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| 393 | const GrContextPriv priv() const;  // NOLINT(readability-const-return-type) | 
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| 394 |  | 
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| 395 | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ | 
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| 396 | // Chrome is using this! | 
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| 397 | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; | 
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| 398 |  | 
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| 399 | bool supportsDistanceFieldText() const; | 
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| 400 |  | 
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| 401 | void storeVkPipelineCacheData(); | 
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| 402 |  | 
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| 403 | // Returns the gpu memory size of the the texture that backs the passed in SkImage. Returns 0 if | 
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| 404 | // the SkImage is not texture backed. For external format textures this will also return 0 as we | 
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| 405 | // cannot determine the correct size. | 
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| 406 | static size_t ComputeImageSize(sk_sp<SkImage> image, GrMipmapped, bool useNextPow2 = false); | 
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| 407 |  | 
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| 408 | /** | 
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| 409 | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. | 
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| 410 | * It is guaranteed that this backend format will be the one used by the following | 
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| 411 | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. | 
|---|
| 412 | * | 
|---|
| 413 | * The caller should check that the returned format is valid. | 
|---|
| 414 | */ | 
|---|
| 415 | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { | 
|---|
| 416 | return INHERITED::defaultBackendFormat(ct, renderable); | 
|---|
| 417 | } | 
|---|
| 418 |  | 
|---|
| 419 | /** | 
|---|
| 420 | * The explicitly allocated backend texture API allows clients to use Skia to create backend | 
|---|
| 421 | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) | 
|---|
| 422 | * | 
|---|
| 423 | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) | 
|---|
| 424 | * before deleting the GrContext used to create them. If the backend is Vulkan, the textures must | 
|---|
| 425 | * be deleted before abandoning the GrContext as well. Additionally, clients should only delete | 
|---|
| 426 | * these objects on the thread for which that GrContext is active. | 
|---|
| 427 | * | 
|---|
| 428 | * The client is responsible for ensuring synchronization between different uses | 
|---|
| 429 | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the | 
|---|
| 430 | * surface, rewrapping it in a image and drawing the image will require explicit | 
|---|
| 431 | * sychronization on the client's part). | 
|---|
| 432 | */ | 
|---|
| 433 |  | 
|---|
| 434 | /** | 
|---|
| 435 | * If possible, create an uninitialized backend texture. The client should ensure that the | 
|---|
| 436 | * returned backend texture is valid. | 
|---|
| 437 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 438 | *      VK_IMAGE_LAYOUT_UNDEFINED. | 
|---|
| 439 | */ | 
|---|
| 440 | GrBackendTexture createBackendTexture(int width, int height, | 
|---|
| 441 | const GrBackendFormat&, | 
|---|
| 442 | GrMipmapped, | 
|---|
| 443 | GrRenderable, | 
|---|
| 444 | GrProtected = GrProtected::kNo); | 
|---|
| 445 |  | 
|---|
| 446 | /** | 
|---|
| 447 | * If possible, create an uninitialized backend texture. The client should ensure that the | 
|---|
| 448 | * returned backend texture is valid. | 
|---|
| 449 | * If successful, the created backend texture will be compatible with the provided | 
|---|
| 450 | * SkColorType. | 
|---|
| 451 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 452 | *      VK_IMAGE_LAYOUT_UNDEFINED. | 
|---|
| 453 | */ | 
|---|
| 454 | GrBackendTexture createBackendTexture(int width, int height, | 
|---|
| 455 | SkColorType, | 
|---|
| 456 | GrMipmapped, | 
|---|
| 457 | GrRenderable, | 
|---|
| 458 | GrProtected = GrProtected::kNo); | 
|---|
| 459 |  | 
|---|
| 460 |  | 
|---|
| 461 | /** | 
|---|
| 462 | * If possible, create an uninitialized backend texture that is compatible with the | 
|---|
| 463 | * provided characterization. The client should ensure that the returned backend texture | 
|---|
| 464 | * is valid. | 
|---|
| 465 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 466 | *      VK_IMAGE_LAYOUT_UNDEFINED. | 
|---|
| 467 | */ | 
|---|
| 468 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization); | 
|---|
| 469 |  | 
|---|
| 470 | /** | 
|---|
| 471 | * If possible, create a backend texture initialized to a particular color. The client should | 
|---|
| 472 | * ensure that the returned backend texture is valid. The client can pass in a finishedProc | 
|---|
| 473 | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | 
|---|
| 474 | * client is required to call GrContext::submit to send the upload work to the gpu. The | 
|---|
| 475 | * finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 476 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 477 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 478 | */ | 
|---|
| 479 | GrBackendTexture createBackendTexture(int width, int height, | 
|---|
| 480 | const GrBackendFormat&, | 
|---|
| 481 | const SkColor4f& color, | 
|---|
| 482 | GrMipmapped, | 
|---|
| 483 | GrRenderable, | 
|---|
| 484 | GrProtected = GrProtected::kNo, | 
|---|
| 485 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 486 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 487 |  | 
|---|
| 488 | /** | 
|---|
| 489 | * If possible, create a backend texture initialized to a particular color. The client should | 
|---|
| 490 | * ensure that the returned backend texture is valid. The client can pass in a finishedProc | 
|---|
| 491 | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | 
|---|
| 492 | * client is required to call GrContext::submit to send the upload work to the gpu. The | 
|---|
| 493 | * finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 494 | * If successful, the created backend texture will be compatible with the provided | 
|---|
| 495 | * SkColorType. | 
|---|
| 496 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 497 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 498 | */ | 
|---|
| 499 | GrBackendTexture createBackendTexture(int width, int height, | 
|---|
| 500 | SkColorType, | 
|---|
| 501 | const SkColor4f& color, | 
|---|
| 502 | GrMipmapped, | 
|---|
| 503 | GrRenderable, | 
|---|
| 504 | GrProtected = GrProtected::kNo, | 
|---|
| 505 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 506 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 507 |  | 
|---|
| 508 | /** | 
|---|
| 509 | * If possible, create a backend texture initialized to a particular color that is | 
|---|
| 510 | * compatible with the provided characterization. The client should ensure that the | 
|---|
| 511 | * returned backend texture is valid. The client can pass in a finishedProc to be notified when | 
|---|
| 512 | * the data has been uploaded by the gpu and the texture can be deleted. The client is required | 
|---|
| 513 | * to call GrContext::submit to send the upload work to the gpu. The finishedProc will always | 
|---|
| 514 | * get called even if we failed to create the GrBackendTexture. | 
|---|
| 515 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 516 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if texturaeble | 
|---|
| 517 | *      VK_IMAGE_LAYOUT_UNDEFINED                if not textureable | 
|---|
| 518 | */ | 
|---|
| 519 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization, | 
|---|
| 520 | const SkColor4f& color, | 
|---|
| 521 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 522 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 523 |  | 
|---|
| 524 | /** | 
|---|
| 525 | * If possible, create a backend texture initialized with the provided pixmap data. The client | 
|---|
| 526 | * should ensure that the returned backend texture is valid. The client can pass in a | 
|---|
| 527 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 528 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 529 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 530 | * If successful, the created backend texture will be compatible with the provided | 
|---|
| 531 | * pixmap(s). Compatible, in this case, means that the backend format will be the result | 
|---|
| 532 | * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted | 
|---|
| 533 | * when this call returns. | 
|---|
| 534 | * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired | 
|---|
| 535 | * the data for all the mipmap levels must be provided. In the mipmapped case all the | 
|---|
| 536 | * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels | 
|---|
| 537 | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). | 
|---|
| 538 | * Note: the pixmap's alphatypes and colorspaces are ignored. | 
|---|
| 539 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 540 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 541 | */ | 
|---|
| 542 | GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels, | 
|---|
| 543 | GrRenderable, GrProtected, | 
|---|
| 544 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 545 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 546 |  | 
|---|
| 547 | // Helper version of above for a single level. | 
|---|
| 548 | GrBackendTexture createBackendTexture(const SkPixmap& srcData, | 
|---|
| 549 | GrRenderable renderable, | 
|---|
| 550 | GrProtected isProtected, | 
|---|
| 551 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 552 | GrGpuFinishedContext finishedContext = nullptr) { | 
|---|
| 553 | return this->createBackendTexture(&srcData, 1, renderable, isProtected, finishedProc, | 
|---|
| 554 | finishedContext); | 
|---|
| 555 | } | 
|---|
| 556 |  | 
|---|
| 557 | /** | 
|---|
| 558 | * If possible, updates a backend texture to be filled to a particular color. The client should | 
|---|
| 559 | * check the return value to see if the update was successful. The client can pass in a | 
|---|
| 560 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 561 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 562 | * The finishedProc will always get called even if we failed to update the GrBackendTexture. | 
|---|
| 563 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|---|
| 564 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 565 | */ | 
|---|
| 566 | bool updateBackendTexture(const GrBackendTexture&, | 
|---|
| 567 | const SkColor4f& color, | 
|---|
| 568 | GrGpuFinishedProc finishedProc, | 
|---|
| 569 | GrGpuFinishedContext finishedContext); | 
|---|
| 570 |  | 
|---|
| 571 | /** | 
|---|
| 572 | * If possible, updates a backend texture to be filled to a particular color. The data in | 
|---|
| 573 | * GrBackendTexture and passed in color is interpreted with respect to the passed in | 
|---|
| 574 | * SkColorType. The client should check the return value to see if the update was successful. | 
|---|
| 575 | * The client can pass in a finishedProc to be notified when the data has been uploaded by the | 
|---|
| 576 | * gpu and the texture can be deleted. The client is required to call GrContext::submit to send | 
|---|
| 577 | * the upload work to the gpu. The finishedProc will always get called even if we failed to | 
|---|
| 578 | * update the GrBackendTexture. | 
|---|
| 579 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|---|
| 580 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 581 | */ | 
|---|
| 582 | bool updateBackendTexture(const GrBackendTexture&, | 
|---|
| 583 | SkColorType skColorType, | 
|---|
| 584 | const SkColor4f& color, | 
|---|
| 585 | GrGpuFinishedProc finishedProc, | 
|---|
| 586 | GrGpuFinishedContext finishedContext); | 
|---|
| 587 |  | 
|---|
| 588 | /** | 
|---|
| 589 | * If possible, updates a backend texture filled with the provided pixmap data. The client | 
|---|
| 590 | * should check the return value to see if the update was successful. The client can pass in a | 
|---|
| 591 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 592 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 593 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 594 | * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case, | 
|---|
| 595 | * means that the backend format is compatible with the base pixmap's colortype. The src data | 
|---|
| 596 | * can be deleted when this call returns. | 
|---|
| 597 | * If the backend texture is mip mapped, the data for all the mipmap levels must be provided. | 
|---|
| 598 | * In the mipmapped case all the colortypes of the provided pixmaps must be the same. | 
|---|
| 599 | * Additionally, all the miplevels must be sized correctly (please see | 
|---|
| 600 | * SkMipmap::ComputeLevelSize and ComputeLevelCount). | 
|---|
| 601 | * Note: the pixmap's alphatypes and colorspaces are ignored. | 
|---|
| 602 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|---|
| 603 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 604 | */ | 
|---|
| 605 | bool updateBackendTexture(const GrBackendTexture&, | 
|---|
| 606 | const SkPixmap srcData[], | 
|---|
| 607 | int numLevels, | 
|---|
| 608 | GrGpuFinishedProc finishedProc, | 
|---|
| 609 | GrGpuFinishedContext finishedContext); | 
|---|
| 610 |  | 
|---|
| 611 | /** | 
|---|
| 612 | * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is | 
|---|
| 613 | * guaranteed to match the backend format used by the following | 
|---|
| 614 | * createCompressedsBackendTexture methods that take a CompressionType. | 
|---|
| 615 | * The caller should check that the returned format is valid. | 
|---|
| 616 | */ | 
|---|
| 617 | GrBackendFormat compressedBackendFormat(SkImage::CompressionType compression) const { | 
|---|
| 618 | return INHERITED::compressedBackendFormat(compression); | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | /** | 
|---|
| 622 | *If possible, create a compressed backend texture initialized to a particular color. The | 
|---|
| 623 | * client should ensure that the returned backend texture is valid. The client can pass in a | 
|---|
| 624 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 625 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 626 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 627 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 628 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 629 | */ | 
|---|
| 630 | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|---|
| 631 | const GrBackendFormat&, | 
|---|
| 632 | const SkColor4f& color, | 
|---|
| 633 | GrMipmapped, | 
|---|
| 634 | GrProtected = GrProtected::kNo, | 
|---|
| 635 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 636 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 637 |  | 
|---|
| 638 | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|---|
| 639 | SkImage::CompressionType, | 
|---|
| 640 | const SkColor4f& color, | 
|---|
| 641 | GrMipmapped, | 
|---|
| 642 | GrProtected = GrProtected::kNo, | 
|---|
| 643 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 644 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 645 |  | 
|---|
| 646 | /** | 
|---|
| 647 | * If possible, create a backend texture initialized with the provided raw data. The client | 
|---|
| 648 | * should ensure that the returned backend texture is valid. The client can pass in a | 
|---|
| 649 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 650 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 651 | * The finishedProc will always get called even if we failed to create the GrBackendTexture | 
|---|
| 652 | * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired | 
|---|
| 653 | * the data for all the mipmap levels must be provided. Additionally, all the miplevels | 
|---|
| 654 | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). | 
|---|
| 655 | * For the Vulkan backend the layout of the created VkImage will be: | 
|---|
| 656 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 657 | */ | 
|---|
| 658 | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|---|
| 659 | const GrBackendFormat&, | 
|---|
| 660 | const void* data, size_t dataSize, | 
|---|
| 661 | GrMipmapped, | 
|---|
| 662 | GrProtected = GrProtected::kNo, | 
|---|
| 663 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 664 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 665 |  | 
|---|
| 666 | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|---|
| 667 | SkImage::CompressionType, | 
|---|
| 668 | const void* data, size_t dataSize, | 
|---|
| 669 | GrMipmapped, | 
|---|
| 670 | GrProtected = GrProtected::kNo, | 
|---|
| 671 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 672 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 673 |  | 
|---|
| 674 | /** | 
|---|
| 675 | * If possible, updates a backend texture filled with the provided color. If the texture is | 
|---|
| 676 | * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client | 
|---|
| 677 | * should check the return value to see if the update was successful. The client can pass in a | 
|---|
| 678 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 679 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 680 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 681 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|---|
| 682 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 683 | */ | 
|---|
| 684 | bool updateCompressedBackendTexture(const GrBackendTexture&, | 
|---|
| 685 | const SkColor4f& color, | 
|---|
| 686 | GrGpuFinishedProc finishedProc, | 
|---|
| 687 | GrGpuFinishedContext finishedContext); | 
|---|
| 688 |  | 
|---|
| 689 | /** | 
|---|
| 690 | * If possible, updates a backend texture filled with the provided raw data. The client | 
|---|
| 691 | * should check the return value to see if the update was successful. The client can pass in a | 
|---|
| 692 | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|---|
| 693 | * deleted. The client is required to call GrContext::submit to send the upload work to the gpu. | 
|---|
| 694 | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|---|
| 695 | * If a mipMapped texture is passed in, the data for all the mipmap levels must be provided. | 
|---|
| 696 | * Additionally, all the miplevels must be sized correctly (please see | 
|---|
| 697 | * SkMipMap::ComputeLevelSize and ComputeLevelCount). | 
|---|
| 698 | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|---|
| 699 | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|---|
| 700 | */ | 
|---|
| 701 | bool updateCompressedBackendTexture(const GrBackendTexture&, | 
|---|
| 702 | const void* data, | 
|---|
| 703 | size_t dataSize, | 
|---|
| 704 | GrGpuFinishedProc finishedProc, | 
|---|
| 705 | GrGpuFinishedContext finishedContext); | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 | * Updates the state of the GrBackendTexture/RenderTarget to have the passed in | 
|---|
| 709 | * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and | 
|---|
| 710 | * SkImages) will also be aware of this state change. This call does not submit the state change | 
|---|
| 711 | * to the gpu, but requires the client to call GrContext::submit to send it to the GPU. The work | 
|---|
| 712 | * for this call is ordered linearly with all other calls that require GrContext::submit to be | 
|---|
| 713 | * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be | 
|---|
| 714 | * called with finishedContext after the state transition is known to have occurred on the GPU. | 
|---|
| 715 | * | 
|---|
| 716 | * See GrBackendSurfaceMutableState to see what state can be set via this call. | 
|---|
| 717 | */ | 
|---|
| 718 | bool setBackendTextureState(const GrBackendTexture&, | 
|---|
| 719 | const GrBackendSurfaceMutableState&, | 
|---|
| 720 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 721 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 722 | bool setBackendRenderTargetState(const GrBackendRenderTarget&, | 
|---|
| 723 | const GrBackendSurfaceMutableState&, | 
|---|
| 724 | GrGpuFinishedProc finishedProc = nullptr, | 
|---|
| 725 | GrGpuFinishedContext finishedContext = nullptr); | 
|---|
| 726 |  | 
|---|
| 727 | void deleteBackendTexture(GrBackendTexture); | 
|---|
| 728 |  | 
|---|
| 729 | // This interface allows clients to pre-compile shaders and populate the runtime program cache. | 
|---|
| 730 | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. | 
|---|
| 731 | // | 
|---|
| 732 | // Steps to use this API: | 
|---|
| 733 | // | 
|---|
| 734 | // 1) Create a GrContext as normal, but set fPersistentCache on GrContextOptions to something | 
|---|
| 735 | //    that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This will | 
|---|
| 736 | //    ensure that the blobs are SkSL, and are suitable for pre-compilation. | 
|---|
| 737 | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. | 
|---|
| 738 | // | 
|---|
| 739 | // 3) Switch over to shipping your application. Include the key/data pairs from above. | 
|---|
| 740 | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. | 
|---|
| 741 | //    This will compile the SkSL to create a GL program, and populate the runtime cache. | 
|---|
| 742 | // | 
|---|
| 743 | // This is only guaranteed to work if the context/device used in step #2 are created in the | 
|---|
| 744 | // same way as the one used in step #4, and the same GrContextOptions are specified. | 
|---|
| 745 | // Using cached shader blobs on a different device or driver are undefined. | 
|---|
| 746 | bool precompileShader(const SkData& key, const SkData& data); | 
|---|
| 747 |  | 
|---|
| 748 | #ifdef SK_ENABLE_DUMP_GPU | 
|---|
| 749 | /** Returns a string with detailed information about the context & GPU, in JSON format. */ | 
|---|
| 750 | SkString dump() const; | 
|---|
| 751 | #endif | 
|---|
| 752 |  | 
|---|
| 753 | protected: | 
|---|
| 754 | GrContext(sk_sp<GrContextThreadSafeProxy>); | 
|---|
| 755 |  | 
|---|
| 756 | bool init() override; | 
|---|
| 757 |  | 
|---|
| 758 | virtual GrAtlasManager* onGetAtlasManager() = 0; | 
|---|
| 759 | virtual GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr() = 0; | 
|---|
| 760 |  | 
|---|
| 761 | private: | 
|---|
| 762 | friend class GrDirectContext; // for access to fGpu | 
|---|
| 763 |  | 
|---|
| 764 | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed | 
|---|
| 765 | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call | 
|---|
| 766 | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being | 
|---|
| 767 | // invoked after objects they depend upon have already been destroyed. | 
|---|
| 768 | std::unique_ptr<SkTaskGroup>            fTaskGroup; | 
|---|
| 769 | std::unique_ptr<GrStrikeCache>          fStrikeCache; | 
|---|
| 770 | sk_sp<GrGpu>                            fGpu; | 
|---|
| 771 | GrResourceCache*                        fResourceCache; | 
|---|
| 772 | GrResourceProvider*                     fResourceProvider; | 
|---|
| 773 |  | 
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| 774 | bool                                    fDidTestPMConversions; | 
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| 775 | // true if the PM/UPM conversion succeeded; false otherwise | 
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| 776 | bool                                    fPMUPMConversionsRoundTrip; | 
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| 777 |  | 
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| 778 | GrContextOptions::PersistentCache*      fPersistentCache; | 
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| 779 | GrContextOptions::ShaderErrorHandler*   fShaderErrorHandler; | 
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| 780 |  | 
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| 781 | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; | 
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| 782 |  | 
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| 783 | // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending | 
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| 784 | friend class GrContextPriv; | 
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| 785 |  | 
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| 786 | typedef GrRecordingContext INHERITED; | 
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| 787 | }; | 
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| 788 |  | 
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| 789 | #endif | 
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| 790 |  | 
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