| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkSGEffectNode_DEFINED | 
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| 9 | #define SkSGEffectNode_DEFINED | 
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| 10 |  | 
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| 11 | #include "modules/sksg/include/SkSGRenderNode.h" | 
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| 12 |  | 
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| 13 | namespace sksg { | 
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| 14 |  | 
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| 15 | /** | 
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| 16 | * Base class for nodes which apply some transformation when rendering | 
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| 17 | * their descendants. | 
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| 18 | * | 
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| 19 | * This includes transforms, clipping, filters, etc. | 
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| 20 | */ | 
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| 21 | class EffectNode : public RenderNode { | 
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| 22 | protected: | 
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| 23 | explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0); | 
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| 24 | ~EffectNode() override; | 
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| 25 |  | 
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| 26 | void onRender(SkCanvas*, const RenderContext*) const override; | 
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| 27 | const RenderNode* onNodeAt(const SkPoint&)     const override; | 
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| 28 |  | 
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| 29 | SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; | 
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| 30 |  | 
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| 31 | const sk_sp<RenderNode>& getChild() const { return fChild; } | 
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| 32 |  | 
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| 33 | private: | 
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| 34 | sk_sp<RenderNode> fChild; | 
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| 35 |  | 
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| 36 | typedef RenderNode INHERITED; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | } // namespace sksg | 
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| 40 |  | 
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| 41 | #endif // SkSGEffectNode_DEFINED | 
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| 42 |  | 
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