| 1 | /* | 
|---|---|
| 2 | * Copyright 2017 Google Inc. | 
| 3 | * | 
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
| 5 | * found in the LICENSE file. | 
| 6 | */ | 
| 7 | |
| 8 | #include "modules/sksg/include/SkSGEffectNode.h" | 
| 9 | |
| 10 | namespace sksg { | 
| 11 | |
| 12 | EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits) | 
| 13 | : INHERITED(inval_traits) | 
| 14 | , fChild(std::move(child)) { | 
| 15 | this->observeInval(fChild); | 
| 16 | } | 
| 17 | |
| 18 | EffectNode::~EffectNode() { | 
| 19 | this->unobserveInval(fChild); | 
| 20 | } | 
| 21 | |
| 22 | void EffectNode::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
| 23 | fChild->render(canvas, ctx); | 
| 24 | } | 
| 25 | |
| 26 | const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { | 
| 27 | return fChild->nodeAt(p); | 
| 28 | } | 
| 29 | |
| 30 | SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { | 
| 31 | SkASSERT(this->hasInval()); | 
| 32 | |
| 33 | return fChild->revalidate(ic, ctm); | 
| 34 | } | 
| 35 | |
| 36 | } // namespace sksg | 
| 37 | 
