| 1 | /* | 
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| 2 | * Copyright 2019 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "modules/sksg/include/SkSGRenderEffect.h" | 
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| 9 |  | 
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| 10 | #include "include/core/SkCanvas.h" | 
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| 11 | #include "include/core/SkMaskFilter.h" | 
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| 12 | #include "include/core/SkShader.h" | 
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| 13 | #include "src/core/SkMaskFilterBase.h" | 
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| 14 |  | 
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| 15 | namespace sksg { | 
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| 16 |  | 
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| 17 | sk_sp<MaskShaderEffect> MaskShaderEffect::Make(sk_sp<RenderNode> child, sk_sp<SkShader> sh) { | 
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| 18 | return child ? sk_sp<MaskShaderEffect>(new MaskShaderEffect(std::move(child), std::move(sh))) | 
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| 19 | : nullptr; | 
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| 20 | } | 
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| 21 |  | 
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| 22 | MaskShaderEffect::MaskShaderEffect(sk_sp<RenderNode> child, sk_sp<SkShader> sh) | 
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| 23 | : INHERITED(std::move(child)) | 
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| 24 | , fShader(std::move(sh)) { | 
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| 25 | } | 
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| 26 |  | 
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| 27 | void MaskShaderEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 28 | const auto local_ctx = ScopedRenderContext(canvas, ctx) | 
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| 29 | .modulateMaskShader(fShader, canvas->getTotalMatrix()); | 
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| 30 |  | 
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| 31 | this->INHERITED::onRender(canvas, local_ctx); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | sk_sp<ShaderEffect> ShaderEffect::Make(sk_sp<RenderNode> child, sk_sp<Shader> shader) { | 
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| 35 | return child ? sk_sp<ShaderEffect>(new ShaderEffect(std::move(child), std::move(shader))) | 
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| 36 | : nullptr; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | ShaderEffect::ShaderEffect(sk_sp<RenderNode> child, sk_sp<Shader> shader) | 
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| 40 | : INHERITED(std::move(child)) | 
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| 41 | , fShader(std::move(shader)) { | 
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| 42 | if (fShader) { | 
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| 43 | this->observeInval(fShader); | 
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| 44 | } | 
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| 45 | } | 
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| 46 |  | 
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| 47 | ShaderEffect::~ShaderEffect() { | 
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| 48 | if (fShader) { | 
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| 49 | this->unobserveInval(fShader); | 
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| 50 | } | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void ShaderEffect::setShader(sk_sp<Shader> sh) { | 
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| 54 | if (fShader) { | 
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| 55 | this->unobserveInval(fShader); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | fShader = std::move(sh); | 
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| 59 |  | 
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| 60 | if (fShader) { | 
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| 61 | this->observeInval(fShader); | 
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| 62 | } | 
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| 63 | } | 
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| 64 | SkRect ShaderEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { | 
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| 65 | if (fShader) { | 
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| 66 | fShader->revalidate(ic, ctm); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | return this->INHERITED::onRevalidate(ic, ctm); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void ShaderEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 73 | const auto local_ctx = ScopedRenderContext(canvas, ctx) | 
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| 74 | .modulateShader(fShader ? fShader->getShader() : nullptr, canvas->getTotalMatrix()); | 
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| 75 |  | 
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| 76 | this->INHERITED::onRender(canvas, local_ctx); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | Shader::Shader() : INHERITED(kBubbleDamage_Trait) {} | 
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| 80 |  | 
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| 81 | Shader::~Shader() = default; | 
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| 82 |  | 
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| 83 | SkRect Shader::onRevalidate(InvalidationController*, const SkMatrix&) { | 
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| 84 | SkASSERT(this->hasInval()); | 
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| 85 |  | 
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| 86 | fShader = this->onRevalidateShader(); | 
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| 87 | return SkRect::MakeEmpty(); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | sk_sp<RenderNode> ImageFilterEffect::Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) { | 
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| 91 | return filter ? sk_sp<RenderNode>(new ImageFilterEffect(std::move(child), std::move(filter))) | 
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| 92 | : child; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | ImageFilterEffect::ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) | 
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| 96 | // filters always override descendent damage | 
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| 97 | : INHERITED(std::move(child), kOverrideDamage_Trait) | 
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| 98 | , fImageFilter(std::move(filter)) { | 
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| 99 | this->observeInval(fImageFilter); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | ImageFilterEffect::~ImageFilterEffect() { | 
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| 103 | this->unobserveInval(fImageFilter); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { | 
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| 107 | // FIXME: image filter effects should replace the descendents' damage! | 
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| 108 | fImageFilter->revalidate(ic, ctm); | 
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| 109 |  | 
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| 110 | const auto& filter = fImageFilter->getFilter(); | 
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| 111 |  | 
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| 112 | // Would be nice for this this to stick, but canComputeFastBounds() | 
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| 113 | // appears to be conservative (false negatives). | 
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| 114 | // SkASSERT(!filter || filter->canComputeFastBounds()); | 
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| 115 |  | 
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| 116 | const auto content_bounds = this->INHERITED::onRevalidate(ic, ctm); | 
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| 117 |  | 
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| 118 | return filter ? filter->computeFastBounds(content_bounds) | 
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| 119 | : content_bounds; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { | 
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| 123 | // TODO: map p through the filter DAG and dispatch to descendants? | 
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| 124 | // For now, image filters occlude hit-testing. | 
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| 125 | SkASSERT(this->bounds().contains(p.x(), p.y())); | 
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| 126 | return this; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void ImageFilterEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 130 | // Note: we're using the source content bounds for saveLayer, not our local/filtered bounds. | 
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| 131 | const auto filter_ctx = | 
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| 132 | ScopedRenderContext(canvas, ctx).setFilterIsolation(this->getChild()->bounds(), | 
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| 133 | canvas->getTotalMatrix(), | 
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| 134 | fImageFilter->getFilter()); | 
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| 135 | this->INHERITED::onRender(canvas, filter_ctx); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | ImageFilter::ImageFilter(sk_sp<ImageFilter> input) | 
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| 139 | : ImageFilter(input ? std::make_unique<InputsT>(1, std::move(input)) : nullptr) {} | 
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| 140 |  | 
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| 141 | ImageFilter::ImageFilter(std::unique_ptr<InputsT> inputs) | 
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| 142 | : INHERITED(kBubbleDamage_Trait) | 
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| 143 | , fInputs(std::move(inputs)) { | 
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| 144 | if (fInputs) { | 
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| 145 | for (const auto& input : *fInputs) { | 
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| 146 | this->observeInval(input); | 
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| 147 | } | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | ImageFilter::~ImageFilter() { | 
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| 152 | if (fInputs) { | 
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| 153 | for (const auto& input : *fInputs) { | 
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| 154 | this->unobserveInval(input); | 
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| 155 | } | 
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| 156 | } | 
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| 157 | } | 
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| 158 |  | 
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| 159 | sk_sp<SkImageFilter> ImageFilter::refInput(size_t i) const { | 
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| 160 | return (fInputs && i < fInputs->size()) ? (*fInputs)[i]->getFilter() : nullptr; | 
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| 161 | } | 
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| 162 |  | 
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| 163 | SkRect ImageFilter::onRevalidate(InvalidationController*, const SkMatrix&) { | 
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| 164 | SkASSERT(this->hasInval()); | 
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| 165 |  | 
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| 166 | fFilter = this->onRevalidateFilter(); | 
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| 167 | return SkRect::MakeEmpty(); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | ExternalImageFilter:: ExternalImageFilter() = default; | 
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| 171 | ExternalImageFilter::~ExternalImageFilter() = default; | 
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| 172 |  | 
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| 173 | sk_sp<DropShadowImageFilter> DropShadowImageFilter::Make(sk_sp<ImageFilter> input) { | 
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| 174 | return sk_sp<DropShadowImageFilter>(new DropShadowImageFilter(std::move(input))); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | DropShadowImageFilter::DropShadowImageFilter(sk_sp<ImageFilter> input) | 
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| 178 | : INHERITED(std::move(input)) {} | 
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| 179 |  | 
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| 180 | DropShadowImageFilter::~DropShadowImageFilter() = default; | 
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| 181 |  | 
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| 182 | sk_sp<SkImageFilter> DropShadowImageFilter::onRevalidateFilter() { | 
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| 183 | if (fMode == Mode::kShadowOnly) { | 
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| 184 | return SkImageFilters::DropShadowOnly(fOffset.x(), fOffset.y(), fSigma.x(), fSigma.y(), | 
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| 185 | fColor, this->refInput(0)); | 
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| 186 | } else { | 
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| 187 | return SkImageFilters::DropShadow(fOffset.x(), fOffset.y(), fSigma.x(), fSigma.y(), | 
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| 188 | fColor, this->refInput(0)); | 
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| 189 | } | 
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| 190 | } | 
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| 191 |  | 
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| 192 | sk_sp<BlurImageFilter> BlurImageFilter::Make(sk_sp<ImageFilter> input) { | 
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| 193 | return sk_sp<BlurImageFilter>(new BlurImageFilter(std::move(input))); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | BlurImageFilter::BlurImageFilter(sk_sp<ImageFilter> input) | 
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| 197 | : INHERITED(std::move(input)) {} | 
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| 198 |  | 
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| 199 | BlurImageFilter::~BlurImageFilter() = default; | 
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| 200 |  | 
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| 201 | sk_sp<SkImageFilter> BlurImageFilter::onRevalidateFilter() { | 
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| 202 | return SkImageFilters::Blur(fSigma.x(), fSigma.y(), fTileMode, this->refInput(0)); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | sk_sp<BlendModeEffect> BlendModeEffect::Make(sk_sp<RenderNode> child, SkBlendMode mode) { | 
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| 206 | return child ? sk_sp<BlendModeEffect>(new BlendModeEffect(std::move(child), mode)) | 
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| 207 | : nullptr; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | BlendModeEffect::BlendModeEffect(sk_sp<RenderNode> child, SkBlendMode mode) | 
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| 211 | : INHERITED(std::move(child)) | 
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| 212 | , fMode(mode) {} | 
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| 213 |  | 
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| 214 | BlendModeEffect::~BlendModeEffect() = default; | 
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| 215 |  | 
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| 216 | void BlendModeEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 217 | const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateBlendMode(fMode); | 
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| 218 |  | 
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| 219 | this->INHERITED::onRender(canvas, local_ctx); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const { | 
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| 223 | // TODO: we likely need to do something more sophisticated than delegate to descendants here. | 
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| 224 | return this->INHERITED::onNodeAt(p); | 
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| 225 | } | 
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| 226 |  | 
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| 227 | sk_sp<LayerEffect> LayerEffect::Make(sk_sp<RenderNode> child, SkBlendMode mode) { | 
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| 228 | return child ? sk_sp<LayerEffect>(new LayerEffect(std::move(child), mode)) | 
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| 229 | : nullptr; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | LayerEffect::LayerEffect(sk_sp<RenderNode> child, SkBlendMode mode) | 
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| 233 | : INHERITED(std::move(child)) | 
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| 234 | , fMode(mode) {} | 
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| 235 |  | 
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| 236 | LayerEffect::~LayerEffect() = default; | 
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| 237 |  | 
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| 238 | void LayerEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 239 | SkAutoCanvasRestore acr(canvas, false); | 
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| 240 |  | 
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| 241 | // Commit any potential pending paint effects to their own layer. | 
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| 242 | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), | 
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| 243 | canvas->getTotalMatrix(), | 
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| 244 | true); | 
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| 245 |  | 
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| 246 | SkPaint layer_paint; | 
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| 247 | if (ctx) { | 
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| 248 | // Apply all optional context overrides upfront. | 
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| 249 | ctx->modulatePaint(canvas->getTotalMatrix(), &layer_paint); | 
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| 250 | } | 
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| 251 | layer_paint.setBlendMode(fMode); | 
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| 252 |  | 
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| 253 | canvas->saveLayer(nullptr, &layer_paint); | 
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| 254 |  | 
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| 255 | this->INHERITED::onRender(canvas, nullptr); | 
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| 256 | } | 
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| 257 |  | 
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| 258 | } // namespace sksg | 
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| 259 |  | 
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