1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "modules/sksg/include/SkSGScene.h"
9
10#include "include/core/SkCanvas.h"
11#include "include/core/SkMatrix.h"
12#include "include/core/SkPaint.h"
13#include "modules/sksg/include/SkSGInvalidationController.h"
14#include "modules/sksg/include/SkSGRenderNode.h"
15
16namespace sksg {
17
18std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) {
19 return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr;
20}
21
22Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {}
23
24Scene::~Scene() = default;
25
26void Scene::render(SkCanvas* canvas) const {
27 // Ensure the SG is revalidated.
28 // Note: this is a no-op if the scene has already been revalidated - e.g. in animate().
29 fRoot->revalidate(nullptr, SkMatrix::I());
30
31 fRoot->render(canvas);
32}
33
34void Scene::revalidate(InvalidationController* ic) {
35 fRoot->revalidate(ic, SkMatrix::I());
36}
37
38const RenderNode* Scene::nodeAt(const SkPoint& p) const {
39 return fRoot->nodeAt(p);
40}
41
42} // namespace sksg
43