1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | #ifndef GrBackendTextureImageGenerator_DEFINED |
8 | #define GrBackendTextureImageGenerator_DEFINED |
9 | |
10 | #include "include/core/SkImageGenerator.h" |
11 | #include "include/gpu/GrBackendSurface.h" |
12 | #include "include/private/GrResourceKey.h" |
13 | #include "include/private/SkMutex.h" |
14 | #include "src/gpu/GrTexture.h" |
15 | |
16 | class GrSemaphore; |
17 | |
18 | /* |
19 | * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source |
20 | * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the |
21 | * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used |
22 | * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same |
23 | * semaphore). |
24 | * |
25 | * In practice, this capability is used by clients to create backend-specific texture resources in |
26 | * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say, |
27 | * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the |
28 | * semaphore to notify GrContext-B when the shared texture is ready to use. |
29 | */ |
30 | class GrBackendTextureImageGenerator : public SkImageGenerator { |
31 | public: |
32 | static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, GrSurfaceOrigin, |
33 | std::unique_ptr<GrSemaphore>, SkColorType, |
34 | SkAlphaType, sk_sp<SkColorSpace>); |
35 | |
36 | ~GrBackendTextureImageGenerator() override; |
37 | |
38 | protected: |
39 | bool onIsValid(GrRecordingContext* context) const override { |
40 | if (context && context->abandoned()) { |
41 | return false; |
42 | } |
43 | return true; |
44 | } |
45 | |
46 | GrSurfaceProxyView onGenerateTexture(GrRecordingContext*, const SkImageInfo&, const SkIPoint&, |
47 | GrMipmapped mipMapped, GrImageTexGenPolicy) override; |
48 | |
49 | private: |
50 | GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*, GrSurfaceOrigin, |
51 | uint32_t owningContextID, std::unique_ptr<GrSemaphore>, |
52 | const GrBackendTexture&); |
53 | |
54 | static void ReleaseRefHelper_TextureReleaseProc(void* ctx); |
55 | |
56 | class RefHelper : public SkNVRefCnt<RefHelper> { |
57 | public: |
58 | RefHelper(GrTexture*, uint32_t owningContextID, std::unique_ptr<GrSemaphore>); |
59 | |
60 | ~RefHelper(); |
61 | |
62 | GrTexture* fOriginalTexture; |
63 | uint32_t fOwningContextID; |
64 | |
65 | // We use this key so that we don't rewrap the GrBackendTexture in a GrTexture for each |
66 | // proxy created from this generator for a particular borrowing context. |
67 | GrUniqueKey fBorrowedTextureKey; |
68 | // There is no ref associated with this pointer. We rely on our atomic bookkeeping with the |
69 | // context ID to know when this pointer is valid and safe to use. This is used to make sure |
70 | // all uses of the wrapped texture are finished on the borrowing context before we open |
71 | // this back up to other contexts. In general a ref to this release proc is owned by all |
72 | // proxies and gpu uses of the backend texture. |
73 | GrRefCntedCallback* fBorrowingContextReleaseProc; |
74 | uint32_t fBorrowingContextID; |
75 | |
76 | std::unique_ptr<GrSemaphore> fSemaphore; |
77 | }; |
78 | |
79 | RefHelper* fRefHelper; |
80 | // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well |
81 | // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with |
82 | // the same consuming GrContext try to generate a texture at the same time. |
83 | SkMutex fBorrowingMutex; |
84 | |
85 | GrBackendTexture fBackendTexture; |
86 | GrSurfaceOrigin fSurfaceOrigin; |
87 | |
88 | typedef SkImageGenerator INHERITED; |
89 | }; |
90 | #endif // GrBackendTextureImageGenerator_DEFINED |
91 | |