1/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrPersistentCacheEntry_DEFINED
9#define GrPersistentCacheEntry_DEFINED
10
11#include "include/core/SkData.h"
12#include "include/private/GrTypesPriv.h"
13#include "src/core/SkReadBuffer.h"
14#include "src/core/SkWriteBuffer.h"
15#include "src/sksl/SkSLString.h"
16#include "src/sksl/ir/SkSLProgram.h"
17
18// The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to
19// inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we
20// put the serialization logic here, to be shared by the backend code and the tool code.
21namespace GrPersistentCacheUtils {
22
23struct ShaderMetadata {
24 SkSL::Program::Settings* fSettings = nullptr;
25 SkTArray<SkSL::String> fAttributeNames;
26 bool fHasCustomColorOutput = false;
27 bool fHasSecondaryColorOutput = false;
28};
29
30// Increment this whenever the serialization format of cached shaders changes
31static constexpr int kCurrentVersion = 2;
32
33static inline sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType,
34 const SkSL::String shaders[],
35 const SkSL::Program::Inputs inputs[],
36 int numInputs,
37 const ShaderMetadata* meta = nullptr) {
38 // For consistency (so tools can blindly pack and unpack cached shaders), we always write
39 // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one.
40 SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount);
41
42 SkBinaryWriteBuffer writer;
43 writer.writeInt(kCurrentVersion);
44 writer.writeUInt(shaderType);
45 for (int i = 0; i < kGrShaderTypeCount; ++i) {
46 writer.writeByteArray(shaders[i].c_str(), shaders[i].size());
47 writer.writePad32(&inputs[std::min(i, numInputs - 1)], sizeof(SkSL::Program::Inputs));
48 }
49 writer.writeBool(SkToBool(meta));
50 if (meta) {
51 writer.writeBool(SkToBool(meta->fSettings));
52 if (meta->fSettings) {
53 writer.writeBool(meta->fSettings->fFlipY);
54 writer.writeBool(meta->fSettings->fFragColorIsInOut);
55 writer.writeBool(meta->fSettings->fForceHighPrecision);
56 }
57
58 writer.writeInt(meta->fAttributeNames.count());
59 for (const auto& attr : meta->fAttributeNames) {
60 writer.writeByteArray(attr.c_str(), attr.size());
61 }
62
63 writer.writeBool(meta->fHasCustomColorOutput);
64 writer.writeBool(meta->fHasSecondaryColorOutput);
65 }
66 return writer.snapshotAsData();
67}
68
69static SkFourByteTag GetType(SkReadBuffer* reader) {
70 constexpr SkFourByteTag kInvalidTag = ~0;
71 int version = reader->readInt();
72 SkFourByteTag typeTag = reader->readUInt();
73 return reader->validate(version == kCurrentVersion) ? typeTag : kInvalidTag;
74}
75
76static inline bool UnpackCachedShaders(SkReadBuffer* reader,
77 SkSL::String shaders[],
78 SkSL::Program::Inputs inputs[],
79 int numInputs,
80 ShaderMetadata* meta = nullptr) {
81 for (int i = 0; i < kGrShaderTypeCount; ++i) {
82 size_t shaderLen = 0;
83 const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen));
84 if (shaderBuf) {
85 shaders[i].assign(shaderBuf, shaderLen);
86 }
87
88 // GL, for example, only wants one set of Inputs
89 if (i < numInputs) {
90 reader->readPad32(&inputs[i], sizeof(inputs[i]));
91 } else {
92 reader->skip(sizeof(SkSL::Program::Inputs));
93 }
94 }
95 if (reader->readBool() && meta) {
96 SkASSERT(meta->fSettings != nullptr);
97
98 if (reader->readBool()) {
99 meta->fSettings->fFlipY = reader->readBool();
100 meta->fSettings->fFragColorIsInOut = reader->readBool();
101 meta->fSettings->fForceHighPrecision = reader->readBool();
102 }
103
104 meta->fAttributeNames.resize(reader->readInt());
105 for (auto& attr : meta->fAttributeNames) {
106 size_t attrLen = 0;
107 const char* attrName = static_cast<const char*>(reader->skipByteArray(&attrLen));
108 if (attrName) {
109 attr.assign(attrName, attrLen);
110 }
111 }
112
113 meta->fHasCustomColorOutput = reader->readBool();
114 meta->fHasSecondaryColorOutput = reader->readBool();
115 }
116
117 if (!reader->isValid()) {
118 for (int i = 0; i < kGrShaderTypeCount; ++i) {
119 shaders[i].clear();
120 }
121 }
122 return reader->isValid();
123}
124
125} // namespace GrPersistentCacheUtils
126
127#endif
128