| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrResourceProvider_DEFINED | 
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| 9 | #define GrResourceProvider_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/gpu/GrContextOptions.h" | 
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| 12 | #include "include/private/SkImageInfoPriv.h" | 
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| 13 | #include "src/core/SkScalerContext.h" | 
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| 14 | #include "src/gpu/GrGpuBuffer.h" | 
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| 15 | #include "src/gpu/GrResourceCache.h" | 
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| 16 |  | 
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| 17 | class GrBackendRenderTarget; | 
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| 18 | class GrBackendSemaphore; | 
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| 19 | class GrBackendTexture; | 
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| 20 | class GrGpu; | 
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| 21 | class GrPath; | 
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| 22 | class GrRenderTarget; | 
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| 23 | class GrResourceProviderPriv; | 
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| 24 | class GrSemaphore; | 
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| 25 | class GrSingleOwner; | 
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| 26 | class GrStencilAttachment; | 
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| 27 | class GrTexture; | 
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| 28 | struct GrVkDrawableInfo; | 
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| 29 |  | 
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| 30 | class GrStyle; | 
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| 31 | class SkDescriptor; | 
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| 32 | class SkPath; | 
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| 33 | class SkTypeface; | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * A factory for arbitrary resource types. | 
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| 37 | */ | 
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| 38 | class GrResourceProvider { | 
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| 39 | public: | 
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| 40 | GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller | 
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| 44 | * must be sure that if a resource of exists in the cache with the given unique key then it is | 
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| 45 | * of type T. | 
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| 46 | */ | 
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| 47 | template <typename T = GrGpuResource> | 
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| 48 | typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type | 
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| 49 | findByUniqueKey(const GrUniqueKey& key) { | 
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| 50 | return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | /////////////////////////////////////////////////////////////////////////// | 
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| 54 | // Textures | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | * Finds a texture that approximately matches the descriptor. Will be at least as large in width | 
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| 58 | * and height as desc specifies. If renderable is kYes then the GrTexture will also be a | 
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| 59 | * GrRenderTarget. The texture's format and sample count will always match the request. | 
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| 60 | * The contents of the texture are undefined. | 
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| 61 | */ | 
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| 62 | sk_sp<GrTexture> createApproxTexture(SkISize dimensions, | 
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| 63 | const GrBackendFormat& format, | 
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| 64 | GrRenderable renderable, | 
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| 65 | int renderTargetSampleCnt, | 
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| 66 | GrProtected isProtected); | 
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| 67 |  | 
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| 68 | /** Create an exact fit texture with no initial data to upload. */ | 
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| 69 | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
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| 70 | const GrBackendFormat& format, | 
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| 71 | GrRenderable renderable, | 
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| 72 | int renderTargetSampleCnt, | 
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| 73 | GrMipmapped mipMapped, | 
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| 74 | SkBudgeted budgeted, | 
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| 75 | GrProtected isProtected); | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | * Create an exact fit texture with initial data to upload. The color type must be valid | 
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| 79 | * for the format and also describe the texel data. This will ensure any conversions that | 
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| 80 | * need to get applied to the data before upload are applied. | 
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| 81 | */ | 
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| 82 | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
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| 83 | const GrBackendFormat& format, | 
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| 84 | GrColorType colorType, | 
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| 85 | GrRenderable renderable, | 
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| 86 | int renderTargetSampleCnt, | 
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| 87 | SkBudgeted budgeted, | 
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| 88 | GrProtected isProtected, | 
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| 89 | const GrMipLevel texels[], | 
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| 90 | int mipLevelCount); | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | * Create a potentially loose fit texture with the provided data. The color type must be valid | 
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| 94 | * for the format and also describe the texel data. This will ensure any conversions that | 
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| 95 | * need to get applied to the data before upload are applied. | 
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| 96 | */ | 
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| 97 | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
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| 98 | const GrBackendFormat&, | 
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| 99 | GrColorType srcColorType, | 
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| 100 | GrRenderable, | 
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| 101 | int renderTargetSampleCnt, | 
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| 102 | SkBudgeted, | 
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| 103 | SkBackingFit, | 
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| 104 | GrProtected, | 
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| 105 | const GrMipLevel& mipLevel); | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. | 
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| 109 | * It will not be renderable. | 
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| 110 | */ | 
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| 111 | sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, | 
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| 112 | const GrBackendFormat&, | 
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| 113 | SkBudgeted, | 
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| 114 | GrMipmapped, | 
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| 115 | GrProtected, | 
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| 116 | SkData* data); | 
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| 117 |  | 
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| 118 | /////////////////////////////////////////////////////////////////////////// | 
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| 119 | // Wrapped Backend Surfaces | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | * Wraps an existing texture with a GrTexture object. | 
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| 123 | * | 
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| 124 | * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the | 
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| 125 | * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). | 
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| 126 | * | 
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| 127 | * OpenGL: if the object is a texture Gr may change its GL texture params | 
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| 128 | *         when it is drawn. | 
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| 129 | * | 
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| 130 | * @return GrTexture object or NULL on failure. | 
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| 131 | */ | 
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| 132 | sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, | 
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| 133 | GrWrapOwnership, | 
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| 134 | GrWrapCacheable, | 
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| 135 | GrIOType); | 
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| 136 |  | 
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| 137 | sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture& tex, | 
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| 138 | GrWrapOwnership, | 
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| 139 | GrWrapCacheable); | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API | 
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| 143 | * uses separate MSAA render buffers then a MSAA render buffer is created that resolves | 
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| 144 | * to the texture. | 
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| 145 | */ | 
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| 146 | sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, | 
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| 147 | int sampleCnt, | 
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| 148 | GrWrapOwnership, | 
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| 149 | GrWrapCacheable); | 
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| 150 |  | 
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| 151 | /** | 
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| 152 | * Wraps an existing render target with a GrRenderTarget object. It is | 
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| 153 | * similar to wrapBackendTexture but can be used to draw into surfaces | 
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| 154 | * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that | 
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| 155 | * the client will resolve to a texture). Currently wrapped render targets | 
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| 156 | * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. | 
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| 157 | * | 
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| 158 | * @return GrRenderTarget object or NULL on failure. | 
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| 159 | */ | 
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| 160 | sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); | 
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| 161 |  | 
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| 162 | sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, | 
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| 163 | const GrVkDrawableInfo&); | 
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| 164 |  | 
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| 165 | static const int kMinScratchTextureSize; | 
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| 166 |  | 
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| 167 | /** | 
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| 168 | * Either finds and refs, or creates a static buffer with the given parameters and contents. | 
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| 169 | * | 
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| 170 | * @param intendedType    hint to the graphics subsystem about what the buffer will be used for. | 
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| 171 | * @param size            minimum size of buffer to return. | 
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| 172 | * @param data            optional data with which to initialize the buffer. | 
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| 173 | * @param key             Key to be assigned to the buffer. | 
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| 174 | * | 
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| 175 | * @return The buffer if successful, otherwise nullptr. | 
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| 176 | */ | 
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| 177 | sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, | 
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| 178 | const void* data, const GrUniqueKey& key); | 
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| 179 |  | 
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| 180 | /** | 
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| 181 | * Either finds and refs, or creates an index buffer with a repeating pattern for drawing | 
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| 182 | * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on | 
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| 183 | * the returned GrBuffer. | 
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| 184 | * | 
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| 185 | * @param pattern     the pattern of indices to repeat | 
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| 186 | * @param patternSize size in bytes of the pattern | 
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| 187 | * @param reps        number of times to repeat the pattern | 
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| 188 | * @param vertCount   number of vertices the pattern references | 
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| 189 | * @param key         Key to be assigned to the index buffer. | 
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| 190 | * | 
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| 191 | * @return The index buffer if successful, otherwise nullptr. | 
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| 192 | */ | 
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| 193 | sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, | 
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| 194 | int patternSize, | 
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| 195 | int reps, | 
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| 196 | int vertCount, | 
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| 197 | const GrUniqueKey& key) { | 
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| 198 | if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { | 
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| 199 | return buffer; | 
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| 200 | } | 
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| 201 | return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); | 
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| 202 | } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | * Returns an index buffer that can be used to render non-antialiased quads. | 
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| 206 | * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. | 
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| 207 | * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. | 
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| 208 | * Draw with GrPrimitiveType::kTriangles | 
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| 209 | * @ return the non-AA quad index buffer | 
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| 210 | */ | 
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| 211 | sk_sp<const GrGpuBuffer> refNonAAQuadIndexBuffer() { | 
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| 212 | if (!fNonAAQuadIndexBuffer) { | 
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| 213 | fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); | 
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| 214 | } | 
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| 215 | return fNonAAQuadIndexBuffer; | 
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| 216 | } | 
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| 217 |  | 
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| 218 | static int MaxNumNonAAQuads(); | 
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| 219 | static int NumVertsPerNonAAQuad(); | 
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| 220 | static int NumIndicesPerNonAAQuad(); | 
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| 221 |  | 
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| 222 | /** | 
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| 223 | * Returns an index buffer that can be used to render antialiased quads. | 
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| 224 | * Each quad consumes 30 indices and 8 vertices. | 
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| 225 | * Call MaxNumAAQuads to get the max allowed number of AA quads. | 
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| 226 | * Draw with GrPrimitiveType::kTriangles | 
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| 227 | * @ return the AA quad index buffer | 
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| 228 | */ | 
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| 229 | sk_sp<const GrGpuBuffer> refAAQuadIndexBuffer() { | 
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| 230 | if (!fAAQuadIndexBuffer) { | 
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| 231 | fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); | 
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| 232 | } | 
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| 233 | return fAAQuadIndexBuffer; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | static int MaxNumAAQuads(); | 
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| 237 | static int NumVertsPerAAQuad(); | 
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| 238 | static int NumIndicesPerAAQuad(); | 
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| 239 |  | 
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| 240 | /** | 
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| 241 | * Factories for GrPath objects. It's an error to call these if path rendering | 
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| 242 | * is not supported. | 
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| 243 | */ | 
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| 244 | sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); | 
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| 245 |  | 
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| 246 | /** | 
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| 247 | * Returns a buffer. | 
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| 248 | * | 
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| 249 | * @param size            minimum size of buffer to return. | 
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| 250 | * @param intendedType    hint to the graphics subsystem about what the buffer will be used for. | 
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| 251 | * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. | 
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| 252 | * @param flags           see Flags enum. | 
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| 253 | * @param data            optional data with which to initialize the buffer. | 
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| 254 | * | 
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| 255 | * @return the buffer if successful, otherwise nullptr. | 
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| 256 | */ | 
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| 257 | sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, | 
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| 258 | const void* data = nullptr); | 
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| 259 |  | 
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| 260 | /** | 
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| 261 | * If passed in render target already has a stencil buffer with at least "numSamples" samples, | 
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| 262 | * return true. Otherwise attempt to attach one and return true on success. | 
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| 263 | */ | 
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| 264 | bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples); | 
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| 265 |  | 
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| 266 | /** | 
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| 267 | * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided | 
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| 268 | * texture has a format that cannot be textured from by Skia, but we want to raster to it. | 
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| 269 | * | 
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| 270 | * The texture is wrapped as borrowed. The texture object will not be freed once the | 
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| 271 | * render target is destroyed. | 
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| 272 | * | 
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| 273 | * @return GrRenderTarget object or NULL on failure. | 
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| 274 | */ | 
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| 275 | sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | * Assigns a unique key to a resource. If the key is associated with another resource that | 
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| 279 | * association is removed and replaced by this resource. | 
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| 280 | */ | 
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| 281 | void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); | 
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| 282 |  | 
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| 283 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); | 
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| 284 |  | 
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| 285 | enum class SemaphoreWrapType { | 
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| 286 | kWillSignal, | 
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| 287 | kWillWait, | 
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| 288 | }; | 
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| 289 |  | 
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| 290 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, | 
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| 291 | SemaphoreWrapType wrapType, | 
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| 292 | GrWrapOwnership = kBorrow_GrWrapOwnership); | 
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| 293 |  | 
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| 294 | void abandon() { | 
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| 295 | fCache = nullptr; | 
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| 296 | fGpu = nullptr; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } | 
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| 300 | const GrCaps* caps() const { return fCaps.get(); } | 
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| 301 | bool overBudget() const { return fCache->overBudget(); } | 
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| 302 |  | 
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| 303 | static SkISize MakeApprox(SkISize); | 
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| 304 |  | 
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| 305 | inline GrResourceProviderPriv priv(); | 
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| 306 | inline const GrResourceProviderPriv priv() const;  // NOLINT(readability-const-return-type) | 
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| 307 |  | 
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| 308 | private: | 
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| 309 | sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); | 
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| 310 |  | 
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| 311 | // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that | 
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| 312 | // it returns null. If non-null, the resulting texture is always budgeted. | 
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| 313 | sk_sp<GrTexture> refScratchTexture(SkISize dimensions, | 
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| 314 | const GrBackendFormat&, | 
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| 315 | GrRenderable, | 
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| 316 | int renderTargetSampleCnt, | 
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| 317 | GrMipmapped, | 
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| 318 | GrProtected); | 
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| 319 |  | 
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| 320 | /* | 
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| 321 | * Try to find an existing scratch texture that exactly matches 'desc'. If successful | 
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| 322 | * update the budgeting accordingly. | 
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| 323 | */ | 
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| 324 | sk_sp<GrTexture> getExactScratch(SkISize dimensions, | 
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| 325 | const GrBackendFormat&, | 
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| 326 | GrRenderable, | 
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| 327 | int renderTargetSampleCnt, | 
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| 328 | SkBudgeted, | 
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| 329 | GrMipmapped, | 
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| 330 | GrProtected); | 
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| 331 |  | 
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| 332 | // Used to perform any conversions necessary to texel data before creating a texture with | 
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| 333 | // existing data or uploading to a scratch texture. | 
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| 334 | using TempLevels = SkAutoSTMalloc<14, GrMipLevel>; | 
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| 335 | using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>; | 
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| 336 | GrColorType prepareLevels(const GrBackendFormat& format, | 
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| 337 | GrColorType, | 
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| 338 | SkISize baseSize, | 
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| 339 | const GrMipLevel texels[], | 
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| 340 | int mipLevelCount, | 
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| 341 | TempLevels*, | 
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| 342 | TempLevelDatas*) const; | 
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| 343 |  | 
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| 344 | // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate | 
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| 345 | // it. In implementation it may pull an existing texture from GrResourceCache and then write the | 
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| 346 | // pixel data to the texture. It takes a width/height for the base level because we may be | 
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| 347 | // using an approximate-sized scratch texture. On success the texture is returned and nullptr | 
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| 348 | // on failure. | 
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| 349 | sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture, | 
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| 350 | GrColorType colorType, | 
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| 351 | SkISize baseSize, | 
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| 352 | const GrMipLevel texels[], | 
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| 353 | int mipLevelCount) const; | 
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| 354 |  | 
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| 355 | GrResourceCache* cache() { return fCache; } | 
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| 356 | const GrResourceCache* cache() const { return fCache; } | 
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| 357 |  | 
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| 358 | friend class GrResourceProviderPriv; | 
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| 359 |  | 
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| 360 | // Method made available via GrResourceProviderPriv | 
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| 361 | GrGpu* gpu() { return fGpu; } | 
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| 362 | const GrGpu* gpu() const { return fGpu; } | 
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| 363 |  | 
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| 364 | bool isAbandoned() const { | 
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| 365 | SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); | 
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| 366 | return !SkToBool(fCache); | 
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| 367 | } | 
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| 368 |  | 
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| 369 | sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, | 
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| 370 | int patternSize, | 
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| 371 | int reps, | 
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| 372 | int vertCount, | 
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| 373 | const GrUniqueKey* key); | 
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| 374 |  | 
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| 375 | sk_sp<const GrGpuBuffer> createNonAAQuadIndexBuffer(); | 
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| 376 | sk_sp<const GrGpuBuffer> createAAQuadIndexBuffer(); | 
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| 377 |  | 
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| 378 | GrResourceCache* fCache; | 
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| 379 | GrGpu* fGpu; | 
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| 380 | sk_sp<const GrCaps> fCaps; | 
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| 381 | sk_sp<const GrGpuBuffer> fNonAAQuadIndexBuffer; | 
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| 382 | sk_sp<const GrGpuBuffer> fAAQuadIndexBuffer; | 
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| 383 |  | 
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| 384 | // In debug builds we guard against improper thread handling | 
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| 385 | SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) | 
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| 386 | }; | 
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| 387 |  | 
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| 388 | #endif | 
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| 389 |  | 
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