| 1 | /* | 
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| 2 | * Copyright 2018 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/ccpr/GrCCConicShader.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 11 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | 
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| 12 |  | 
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| 13 | void GrCCConicShader::emitSetupCode( | 
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| 14 | GrGLSLVertexGeoBuilder* s, const char* pts, const char** outHull4) const { | 
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| 15 | // K is distance from the line P2 -> P0. L is distance from the line P0 -> P1, scaled by 2w. | 
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| 16 | // M is distance from the line P1 -> P2, scaled by 2w. We do this in a space where P1=0. | 
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| 17 | s->declareGlobal(fKLMMatrix); | 
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| 18 | s->codeAppendf( "float x0 = %s[0].x - %s[1].x, x2 = %s[2].x - %s[1].x;", pts, pts, pts, pts); | 
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| 19 | s->codeAppendf( "float y0 = %s[0].y - %s[1].y, y2 = %s[2].y - %s[1].y;", pts, pts, pts, pts); | 
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| 20 | s->codeAppendf( "float w = %s[3].x;", pts); | 
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| 21 | s->codeAppendf( "%s = float3x3(y2 - y0, x0 - x2, x2*y0 - x0*y2, " | 
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| 22 | "2*w * float2(+y0, -x0), 0, " | 
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| 23 | "2*w * float2(-y2, +x2), 0);", fKLMMatrix.c_str()); | 
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| 24 |  | 
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| 25 | s->declareGlobal(fControlPoint); | 
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| 26 | s->codeAppendf( "%s = %s[1];", fControlPoint.c_str(), pts); | 
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| 27 |  | 
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| 28 | // Scale KLM by the inverse Manhattan width of K, and make sure K is positive. This allows K to | 
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| 29 | // double as the flat opposite edge AA. kwidth will not be 0 because we cull degenerate conics | 
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| 30 | // on the CPU. | 
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| 31 | s->codeAppendf( "float kwidth = 2*bloat * (abs(%s[0].x) + abs(%s[0].y)) * sign(%s[0].z);", | 
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| 32 | fKLMMatrix.c_str(), fKLMMatrix.c_str(), fKLMMatrix.c_str()); | 
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| 33 | s->codeAppendf( "%s *= 1/kwidth;", fKLMMatrix.c_str()); | 
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| 34 |  | 
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| 35 | if (outHull4) { | 
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| 36 | // Clip the conic triangle by the tangent line at maximum height. Conics have the nice | 
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| 37 | // property that maximum height always occurs at T=.5. This is a simple application for | 
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| 38 | // De Casteljau's algorithm. | 
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| 39 | s->codeAppendf( "float2 p1w = %s[1]*w;", pts); | 
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| 40 | s->codeAppend ( "float r = 1 / (1 + w);"); | 
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| 41 | s->codeAppend ( "float2 conic_hull[4];"); | 
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| 42 | s->codeAppendf( "conic_hull[0] = %s[0];", pts); | 
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| 43 | s->codeAppendf( "conic_hull[1] = (%s[0] + p1w) * r;", pts); | 
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| 44 | s->codeAppendf( "conic_hull[2] = (p1w + %s[2]) * r;", pts); | 
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| 45 | s->codeAppendf( "conic_hull[3] = %s[2];", pts); | 
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| 46 | *outHull4 = "conic_hull"; | 
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| 47 | } | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void GrCCConicShader::onEmitVaryings( | 
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| 51 | GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, SkString* code, | 
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| 52 | const char* position, const char* coverage, const char* cornerCoverage, const char* wind) { | 
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| 53 | code->appendf( "float3 klm = float3(%s - %s, 1) * %s;", | 
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| 54 | position, fControlPoint.c_str(), fKLMMatrix.c_str()); | 
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| 55 | if (coverage) { | 
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| 56 | fKLM_fWind.reset(kFloat4_GrSLType, scope); | 
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| 57 | varyingHandler->addVarying( "klm_and_wind", &fKLM_fWind); | 
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| 58 | code->appendf( "%s.w = %s;", OutName(fKLM_fWind), wind); | 
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| 59 | } else { | 
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| 60 | fKLM_fWind.reset(kFloat3_GrSLType, scope); | 
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| 61 | varyingHandler->addVarying( "klm", &fKLM_fWind); | 
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| 62 | } | 
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| 63 | code->appendf( "%s.xyz = klm;", OutName(fKLM_fWind)); | 
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| 64 |  | 
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| 65 | fGrad_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); | 
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| 66 | varyingHandler->addVarying((cornerCoverage) ? "grad_and_corner": "grad", &fGrad_fCorner); | 
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| 67 | code->appendf( "%s.xy = 2*bloat * (float3x2(%s) * float3(2*klm[0], -klm[2], -klm[1]));", | 
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| 68 | OutName(fGrad_fCorner), fKLMMatrix.c_str()); | 
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| 69 |  | 
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| 70 | if (cornerCoverage) { | 
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| 71 | SkASSERT(coverage); | 
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| 72 | code->appendf( "half hull_coverage;"); | 
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| 73 | this->calcHullCoverage(code, "klm", OutName(fGrad_fCorner), "hull_coverage"); | 
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| 74 | code->appendf( "%s.zw = half2(hull_coverage, 1) * %s;", | 
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| 75 | OutName(fGrad_fCorner), cornerCoverage); | 
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| 76 | } | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void GrCCConicShader::emitFragmentCoverageCode( | 
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| 80 | GrGLSLFPFragmentBuilder* f, const char* outputCoverage) const { | 
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| 81 | this->calcHullCoverage(&AccessCodeString(f), fKLM_fWind.fsIn(), fGrad_fCorner.fsIn(), | 
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| 82 | outputCoverage); | 
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| 83 | f->codeAppendf( "%s *= half(%s.w);", outputCoverage, fKLM_fWind.fsIn());  // Wind. | 
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| 84 |  | 
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| 85 | if (kFloat4_GrSLType == fGrad_fCorner.type()) { | 
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| 86 | f->codeAppendf( "%s = fma(half(%s.z), half(%s.w), %s);",  // Attenuated corner coverage. | 
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| 87 | outputCoverage, fGrad_fCorner.fsIn(), fGrad_fCorner.fsIn(), | 
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| 88 | outputCoverage); | 
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| 89 | } | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void GrCCConicShader::calcHullCoverage(SkString* code, const char* klm, const char* grad, | 
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| 93 | const char* outputCoverage) const { | 
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| 94 | code->appendf( "float k = %s.x, l = %s.y, m = %s.z;", klm, klm, klm); | 
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| 95 | code->append ( "float f = k*k - l*m;"); | 
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| 96 | code->appendf( "float fwidth = abs(%s.x) + abs(%s.y);", grad, grad); | 
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| 97 | code->appendf( "float curve_coverage = min(0.5 - f/fwidth, 1);"); | 
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| 98 | // K doubles as the flat opposite edge's AA. | 
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| 99 | code->append ( "float edge_coverage = min(k - 0.5, 0);"); | 
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| 100 | // Total hull coverage. | 
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| 101 | code->appendf( "%s = max(half(curve_coverage + edge_coverage), 0);", outputCoverage); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void GrCCConicShader::emitSampleMaskCode(GrGLSLFPFragmentBuilder* f) const { | 
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| 105 | f->codeAppendf( "float k = %s.x, l = %s.y, m = %s.z;", | 
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| 106 | fKLM_fWind.fsIn(), fKLM_fWind.fsIn(), fKLM_fWind.fsIn()); | 
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| 107 | f->codeAppendf( "float f = k*k - l*m;"); | 
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| 108 | f->codeAppendf( "float2 grad = %s;", fGrad_fCorner.fsIn()); | 
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| 109 | f->applyFnToMultisampleMask( "f", "grad", GrGLSLFPFragmentBuilder::ScopeFlags::kTopLevel); | 
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| 110 | } | 
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| 111 |  | 
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