1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLProgramDataManager_DEFINED
9#define GrGLProgramDataManager_DEFINED
10
11#include "include/gpu/gl/GrGLTypes.h"
12#include "src/gpu/GrShaderVar.h"
13#include "src/gpu/GrTBlockList.h"
14#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
15#include "src/gpu/glsl/GrGLSLUniformHandler.h"
16
17#include "include/private/SkTArray.h"
18
19class GrGLGpu;
20class SkMatrix;
21class GrGLProgram;
22
23/** Manages the resources used by a shader program.
24 * The resources are objects the program uses to communicate with the
25 * application code.
26 */
27class GrGLProgramDataManager : public GrGLSLProgramDataManager {
28public:
29 struct GLUniformInfo : public GrGLSLUniformHandler::UniformInfo {
30 GrGLint fLocation;
31 };
32
33 struct VaryingInfo {
34 GrShaderVar fVariable;
35 GrGLint fLocation;
36 };
37
38 // This uses a GrTBlockList rather than SkTArray/std::vector so that the GrShaderVars
39 // don't move in memory after they are inserted. Users of GrGLShaderBuilder get refs to the vars
40 // and ptrs to their name strings. Otherwise, we'd have to hand out copies.
41 typedef GrTBlockList<GLUniformInfo> UniformInfoArray;
42 typedef GrTBlockList<VaryingInfo> VaryingInfoArray;
43
44 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&,
45 const VaryingInfoArray&);
46
47 void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
48
49 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
50 * array of uniforms. arrayCount must be <= the array count of the uniform.
51 */
52 void set1i(UniformHandle, int32_t) const override;
53 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
54 void set1f(UniformHandle, float v0) const override;
55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
56 void set2i(UniformHandle, int32_t, int32_t) const override;
57 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
58 void set2f(UniformHandle, float, float) const override;
59 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
60 void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
61 void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
62 void set3f(UniformHandle, float, float, float) const override;
63 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
64 void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
65 void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
66 void set4f(UniformHandle, float, float, float, float) const override;
67 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
68 // matrices are column-major, the first three upload a single matrix, the latter three upload
69 // arrayCount matrices into a uniform array.
70 void setMatrix2f(UniformHandle, const float matrix[]) const override;
71 void setMatrix3f(UniformHandle, const float matrix[]) const override;
72 void setMatrix4f(UniformHandle, const float matrix[]) const override;
73 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
74 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
75 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
76
77 // for nvpr only
78 void setPathFragmentInputTransform(VaryingHandle u, int components,
79 const SkMatrix& matrix) const override;
80
81private:
82 enum {
83 kUnusedUniform = -1,
84 };
85
86 struct Uniform {
87 GrGLint fLocation;
88#ifdef SK_DEBUG
89 GrSLType fType;
90 int fArrayCount;
91#endif
92 };
93
94 enum {
95 kUnusedPathProcVarying = -1,
96 };
97 struct PathProcVarying {
98 GrGLint fLocation;
99 SkDEBUGCODE(
100 GrSLType fType;
101 int fArrayCount;
102 );
103 };
104
105 template<int N> inline void setMatrices(UniformHandle, int arrayCount,
106 const float matrices[]) const;
107
108 SkTArray<Uniform, true> fUniforms;
109 SkTArray<PathProcVarying, true> fPathProcVaryings;
110 GrGLGpu* fGpu;
111 GrGLuint fProgramID;
112
113 typedef GrGLSLProgramDataManager INHERITED;
114};
115
116#endif
117