1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGLGpu_DEFINED |
9 | #define GrGLGpu_DEFINED |
10 | |
11 | #include "include/core/SkTypes.h" |
12 | #include "include/private/SkTArray.h" |
13 | #include "src/core/SkLRUCache.h" |
14 | #include "src/gpu/GrFinishCallbacks.h" |
15 | #include "src/gpu/GrGpu.h" |
16 | #include "src/gpu/GrNativeRect.h" |
17 | #include "src/gpu/GrProgramDesc.h" |
18 | #include "src/gpu/GrWindowRectsState.h" |
19 | #include "src/gpu/GrXferProcessor.h" |
20 | #include "src/gpu/gl/GrGLContext.h" |
21 | #include "src/gpu/gl/GrGLPathRendering.h" |
22 | #include "src/gpu/gl/GrGLProgram.h" |
23 | #include "src/gpu/gl/GrGLRenderTarget.h" |
24 | #include "src/gpu/gl/GrGLStencilAttachment.h" |
25 | #include "src/gpu/gl/GrGLTexture.h" |
26 | #include "src/gpu/gl/GrGLVertexArray.h" |
27 | |
28 | class GrGLBuffer; |
29 | class GrGLOpsRenderPass; |
30 | class GrPipeline; |
31 | class GrSwizzle; |
32 | |
33 | class GrGLGpu final : public GrGpu { |
34 | public: |
35 | static sk_sp<GrGpu> Make(sk_sp<const GrGLInterface>, const GrContextOptions&, GrDirectContext*); |
36 | ~GrGLGpu() override; |
37 | |
38 | void disconnect(DisconnectType) override; |
39 | |
40 | const GrGLContext& glContext() const { return *fGLContext; } |
41 | |
42 | const GrGLInterface* glInterface() const { return fGLContext->glInterface(); } |
43 | const GrGLContextInfo& ctxInfo() const { return *fGLContext; } |
44 | GrGLStandard glStandard() const { return fGLContext->standard(); } |
45 | GrGLVersion glVersion() const { return fGLContext->version(); } |
46 | GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } |
47 | const GrGLCaps& glCaps() const { return *fGLContext->caps(); } |
48 | |
49 | GrGLPathRendering* glPathRendering() { |
50 | SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); |
51 | return static_cast<GrGLPathRendering*>(pathRendering()); |
52 | } |
53 | |
54 | // Used by GrGLProgram to configure OpenGL state. |
55 | void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); |
56 | |
57 | // These functions should be used to bind GL objects. They track the GL state and skip redundant |
58 | // bindings. Making the equivalent glBind calls directly will confuse the state tracking. |
59 | void bindVertexArray(GrGLuint id) { |
60 | fHWVertexArrayState.setVertexArrayID(this, id); |
61 | } |
62 | |
63 | // These callbacks update state tracking when GL objects are deleted. They are called from |
64 | // GrGLResource onRelease functions. |
65 | void notifyVertexArrayDelete(GrGLuint id) { |
66 | fHWVertexArrayState.notifyVertexArrayDelete(id); |
67 | } |
68 | |
69 | // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and |
70 | // returns the GL target the buffer was bound to. |
71 | // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO. |
72 | // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. |
73 | GrGLenum bindBuffer(GrGpuBufferType type, const GrBuffer*); |
74 | |
75 | // Flushes state from GrProgramInfo to GL. Returns false if the state couldn't be set. |
76 | bool flushGLState(GrRenderTarget*, const GrProgramInfo&); |
77 | void flushScissorRect(const SkIRect&, int rtWidth, int rtHeight, GrSurfaceOrigin); |
78 | |
79 | // Returns the last program bound by flushGLState(), or nullptr if a different program has since |
80 | // been put into use via some other method (e.g., resetContext, copySurfaceAsDraw). |
81 | // The returned GrGLProgram can be used for binding textures and vertex attributes. |
82 | GrGLProgram* currentProgram() { |
83 | this->handleDirtyContext(); |
84 | return fHWProgram.get(); |
85 | } |
86 | |
87 | // Binds the vertex array that should be used for internal draws, enables 'numAttribs' vertex |
88 | // arrays, and flushes the desired primitive restart settings. If an index buffer is provided, |
89 | // it will be bound to the vertex array. Otherwise the index buffer binding will be left |
90 | // unchanged. |
91 | // |
92 | // NOTE: This binds the default VAO (ID=zero) unless we are on a core profile, in which case we |
93 | // use a dummy array instead. |
94 | GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, int numAttribs, |
95 | GrPrimitiveRestart primitiveRestart) { |
96 | auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); |
97 | attribState->enableVertexArrays(this, numAttribs, primitiveRestart); |
98 | return attribState; |
99 | } |
100 | |
101 | // Applies any necessary workarounds and returns the GL primitive type to use in draw calls. |
102 | GrGLenum prepareToDraw(GrPrimitiveType primitiveType); |
103 | |
104 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
105 | // Thus this is the implementation of the clear call for the corresponding passthrough function |
106 | // on GrGLOpsRenderPass. |
107 | void clear(const GrScissorState&, const SkPMColor4f&, GrRenderTarget*, GrSurfaceOrigin); |
108 | |
109 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
110 | // Thus this is the implementation of the clearStencil call for the corresponding passthrough |
111 | // function on GrGLOpsrenderPass. |
112 | void clearStencilClip(const GrScissorState&, bool insideStencilMask, |
113 | GrRenderTarget*, GrSurfaceOrigin); |
114 | |
115 | void beginCommandBuffer(GrRenderTarget*, const SkIRect& bounds, GrSurfaceOrigin, |
116 | const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
117 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
118 | |
119 | void endCommandBuffer(GrRenderTarget*, const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
120 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
121 | |
122 | GrOpsRenderPass* getOpsRenderPass( |
123 | GrRenderTarget*, GrStencilAttachment*, |
124 | GrSurfaceOrigin, const SkIRect&, |
125 | const GrOpsRenderPass::LoadAndStoreInfo&, |
126 | const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
127 | const SkTArray<GrSurfaceProxy*, true>& sampledProxies) override; |
128 | |
129 | void invalidateBoundRenderTarget() { |
130 | fHWBoundRenderTargetUniqueID.makeInvalid(); |
131 | } |
132 | |
133 | GrStencilAttachment* createStencilAttachmentForRenderTarget( |
134 | const GrRenderTarget* rt, int width, int height, int numStencilSamples) override; |
135 | void deleteBackendTexture(const GrBackendTexture&) override; |
136 | |
137 | bool compile(const GrProgramDesc&, const GrProgramInfo&) override; |
138 | |
139 | bool precompileShader(const SkData& key, const SkData& data) override { |
140 | return fProgramCache->precompileShader(key, data); |
141 | } |
142 | |
143 | #if GR_TEST_UTILS |
144 | bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
145 | |
146 | GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) override; |
147 | void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
148 | |
149 | const GrGLContext* glContextForTesting() const override { return &this->glContext(); } |
150 | |
151 | void resetShaderCacheForTesting() const override { fProgramCache->reset(); } |
152 | |
153 | void testingOnly_flushGpuAndSync() override; |
154 | #endif |
155 | |
156 | void submit(GrOpsRenderPass* renderPass) override; |
157 | |
158 | GrFence SK_WARN_UNUSED_RESULT insertFence() override; |
159 | bool waitFence(GrFence) override; |
160 | void deleteFence(GrFence) const override; |
161 | |
162 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; |
163 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore( |
164 | const GrBackendSemaphore& semaphore, |
165 | GrResourceProvider::SemaphoreWrapType wrapType, |
166 | GrWrapOwnership ownership) override; |
167 | void insertSemaphore(GrSemaphore* semaphore) override; |
168 | void waitSemaphore(GrSemaphore* semaphore) override; |
169 | |
170 | void checkFinishProcs() override; |
171 | |
172 | // Calls glGetError() until no errors are reported. Also looks for OOMs. |
173 | void clearErrorsAndCheckForOOM(); |
174 | // Calls glGetError() once and returns the result. Also looks for an OOM. |
175 | GrGLenum getErrorAndCheckForOOM(); |
176 | |
177 | std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
178 | |
179 | void deleteSync(GrGLsync) const; |
180 | |
181 | void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); |
182 | void deleteFramebuffer(GrGLuint fboid); |
183 | |
184 | void insertManualFramebufferBarrier() override; |
185 | |
186 | void flushProgram(sk_sp<GrGLProgram>); |
187 | |
188 | // Version for programs that aren't GrGLProgram. |
189 | void flushProgram(GrGLuint); |
190 | |
191 | private: |
192 | GrGLGpu(std::unique_ptr<GrGLContext>, GrDirectContext*); |
193 | |
194 | // GrGpu overrides |
195 | GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
196 | const GrBackendFormat&, |
197 | GrRenderable, |
198 | GrMipmapped, |
199 | GrProtected) override; |
200 | |
201 | GrBackendTexture onCreateCompressedBackendTexture(SkISize dimensions, |
202 | const GrBackendFormat&, |
203 | GrMipmapped, |
204 | GrProtected) override; |
205 | |
206 | bool onUpdateBackendTexture(const GrBackendTexture&, |
207 | sk_sp<GrRefCntedCallback> finishedCallback, |
208 | const BackendTextureData*) override; |
209 | |
210 | bool onUpdateCompressedBackendTexture(const GrBackendTexture&, |
211 | sk_sp<GrRefCntedCallback> finishedCallback, |
212 | const BackendTextureData*) override; |
213 | |
214 | void onResetContext(uint32_t resetBits) override; |
215 | |
216 | void onResetTextureBindings() override; |
217 | |
218 | void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override; |
219 | |
220 | void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
221 | |
222 | sk_sp<GrTexture> onCreateTexture(SkISize dimensions, |
223 | const GrBackendFormat&, |
224 | GrRenderable, |
225 | int renderTargetSampleCnt, |
226 | SkBudgeted, |
227 | GrProtected, |
228 | int mipLevelCount, |
229 | uint32_t levelClearMask) override; |
230 | sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
231 | const GrBackendFormat&, |
232 | SkBudgeted, |
233 | GrMipmapped, |
234 | GrProtected, |
235 | const void* data, size_t dataSize) override; |
236 | |
237 | sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, |
238 | const void* data) override; |
239 | |
240 | sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
241 | GrWrapOwnership, |
242 | GrWrapCacheable, |
243 | GrIOType) override; |
244 | sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
245 | GrWrapOwnership, |
246 | GrWrapCacheable) override; |
247 | sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
248 | int sampleCnt, |
249 | GrWrapOwnership, |
250 | GrWrapCacheable) override; |
251 | sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
252 | sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
253 | int sampleCnt) override; |
254 | |
255 | // Given a GL format return the index into the stencil format array on GrGLCaps to a |
256 | // compatible stencil format, or negative if there is no compatible stencil format. |
257 | int getCompatibleStencilIndex(GrGLFormat format); |
258 | |
259 | void onFBOChanged(); |
260 | |
261 | // Returns whether the texture is successfully created. On success, a non-zero texture ID is |
262 | // returned. On failure, zero is returned. |
263 | // The texture is populated with |texels|, if it is non-null. |
264 | // The texture parameters are cached in |initialTexParams|. |
265 | GrGLuint createTexture(SkISize dimensions, |
266 | GrGLFormat, |
267 | GrGLenum target, |
268 | GrRenderable, |
269 | GrGLTextureParameters::SamplerOverriddenState*, |
270 | int mipLevelCount); |
271 | |
272 | GrGLuint createCompressedTexture2D(SkISize dimensions, |
273 | SkImage::CompressionType compression, |
274 | GrGLFormat, |
275 | GrMipmapped, |
276 | GrGLTextureParameters::SamplerOverriddenState*); |
277 | |
278 | bool onReadPixels(GrSurface*, int left, int top, int width, int height, |
279 | GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
280 | size_t rowBytes) override; |
281 | |
282 | bool onWritePixels(GrSurface*, int left, int top, int width, int height, |
283 | GrColorType surfaceColorType, GrColorType srcColorType, |
284 | const GrMipLevel texels[], int mipLevelCount, |
285 | bool prepForTexSampling) override; |
286 | |
287 | bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height, |
288 | GrColorType textureColorType, GrColorType bufferColorType, |
289 | GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) override; |
290 | bool onTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
291 | GrColorType surfaceColorType, GrColorType bufferColorType, |
292 | GrGpuBuffer* transferBuffer, size_t offset) override; |
293 | bool readOrTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
294 | GrColorType surfaceColorType, GrColorType dstColorType, |
295 | void* offsetOrPtr, int rowWidthInPixels); |
296 | |
297 | // Before calling any variation of TexImage, TexSubImage, etc..., call this to ensure that the |
298 | // PIXEL_UNPACK_BUFFER is unbound. |
299 | void unbindCpuToGpuXferBuffer(); |
300 | |
301 | void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) override; |
302 | |
303 | bool onRegenerateMipMapLevels(GrTexture*) override; |
304 | |
305 | bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
306 | const SkIPoint& dstPoint) override; |
307 | |
308 | // binds texture unit in GL |
309 | void setTextureUnit(int unitIdx); |
310 | |
311 | void flushBlendAndColorWrite(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle&); |
312 | |
313 | void addFinishedProc(GrGpuFinishedProc finishedProc, |
314 | GrGpuFinishedContext finishedContext) override; |
315 | |
316 | bool onSubmitToGpu(bool syncCpu) override; |
317 | |
318 | bool waitSync(GrGLsync, uint64_t timeout, bool flush); |
319 | |
320 | bool copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
321 | const SkIPoint& dstPoint); |
322 | void copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
323 | const SkIPoint& dstPoint); |
324 | bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
325 | const SkIPoint& dstPoint); |
326 | |
327 | class ProgramCache : public ::SkNoncopyable { |
328 | public: |
329 | ProgramCache(GrGLGpu* gpu); |
330 | ~ProgramCache(); |
331 | |
332 | void abandon(); |
333 | void reset(); |
334 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, const GrProgramInfo&); |
335 | sk_sp<GrGLProgram> findOrCreateProgram(const GrProgramDesc& desc, |
336 | const GrProgramInfo& programInfo, |
337 | Stats::ProgramCacheResult* stat) { |
338 | sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(nullptr, desc, programInfo, stat); |
339 | if (!tmp) { |
340 | fGpu->fStats.incNumPreCompilationFailures(); |
341 | } else { |
342 | fGpu->fStats.incNumPreProgramCacheResult(*stat); |
343 | } |
344 | |
345 | return tmp; |
346 | } |
347 | bool precompileShader(const SkData& key, const SkData& data); |
348 | |
349 | private: |
350 | struct Entry; |
351 | |
352 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, |
353 | const GrProgramDesc&, |
354 | const GrProgramInfo&, |
355 | Stats::ProgramCacheResult*); |
356 | |
357 | struct DescHash { |
358 | uint32_t operator()(const GrProgramDesc& desc) const { |
359 | return SkOpts::hash_fn(desc.asKey(), desc.keyLength(), 0); |
360 | } |
361 | }; |
362 | |
363 | SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap; |
364 | |
365 | GrGLGpu* fGpu; |
366 | }; |
367 | |
368 | void flushPatchVertexCount(uint8_t count); |
369 | |
370 | void flushColorWrite(bool writeColor); |
371 | void flushClearColor(const SkPMColor4f&); |
372 | |
373 | // flushes the scissor. see the note on flushBoundTextureAndParams about |
374 | // flushing the scissor after that function is called. |
375 | void flushScissor(const GrScissorState& scissorState, int rtWidth, int rtHeight, |
376 | GrSurfaceOrigin rtOrigin) { |
377 | this->flushScissorTest(GrScissorTest(scissorState.enabled())); |
378 | if (scissorState.enabled()) { |
379 | this->flushScissorRect(scissorState.rect(), rtWidth, rtHeight, rtOrigin); |
380 | } |
381 | } |
382 | void flushScissorTest(GrScissorTest); |
383 | |
384 | void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin); |
385 | void disableWindowRectangles(); |
386 | |
387 | int numTextureUnits() const { return this->caps()->shaderCaps()->maxFragmentSamplers(); } |
388 | |
389 | // Binds a texture to a target on the "scratch" texture unit to use for texture operations |
390 | // other than usual draw flow (i.e. a GrGLProgram derived from a GrPipeline used to draw). It |
391 | // ensures that such operations don't negatively interact with draws. The active texture unit |
392 | // and the binding for 'target' will change. |
393 | void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID); |
394 | |
395 | // The passed bounds contains the render target's color values that will subsequently be |
396 | // written. |
397 | void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds); |
398 | // This version has an implicit bounds of the entire render target. |
399 | void flushRenderTarget(GrGLRenderTarget*); |
400 | // This version can be used when the render target's colors will not be written. |
401 | void flushRenderTargetNoColorWrites(GrGLRenderTarget*); |
402 | |
403 | // Need not be called if flushRenderTarget is used. |
404 | void flushViewport(int width, int height); |
405 | |
406 | void flushStencil(const GrStencilSettings&, GrSurfaceOrigin); |
407 | void disableStencil(); |
408 | |
409 | // rt is used only if useHWAA is true. |
410 | void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
411 | |
412 | void flushConservativeRasterState(bool enable); |
413 | |
414 | void flushWireframeState(bool enable); |
415 | |
416 | void flushFramebufferSRGB(bool enable); |
417 | |
418 | // Uploads src data of a color type to the currently bound texture on the active texture unit. |
419 | // The caller specifies color type that the texture is being used with, which may be different |
420 | // than the src color type. This fails if the combination of texture format, texture color type, |
421 | // and src data color type are not valid. No conversion is performed on the data before passing |
422 | // it to GL. 'dstRect' must be the texture bounds if mipLevelCount is greater than 1. |
423 | bool uploadColorTypeTexData(GrGLFormat textureFormat, |
424 | GrColorType textureColorType, |
425 | SkISize texDims, |
426 | GrGLenum target, |
427 | SkIRect dstRect, |
428 | GrColorType srcColorType, |
429 | const GrMipLevel texels[], |
430 | int mipLevelCount); |
431 | |
432 | // Uploads a constant color to a texture using the "default" format and color type. Overwrites |
433 | // entire levels. Bit n in 'levelMask' indicates whether level n should be written. This |
434 | // function doesn't know if MIP levels have been allocated, thus levelMask should not have bits |
435 | // beyond the low bit set if the texture is not MIP mapped. |
436 | bool uploadColorToTex(GrGLFormat textureFormat, |
437 | SkISize texDims, |
438 | GrGLenum target, |
439 | SkColor4f color, |
440 | uint32_t levelMask); |
441 | |
442 | // Pushes data to the currently bound texture to the currently active unit. 'dstRect' must be |
443 | // the texture bounds if mipLevelCount is greater than 1. |
444 | void uploadTexData(SkISize dimensions, |
445 | GrGLenum target, |
446 | SkIRect dstRect, |
447 | GrGLenum externalFormat, |
448 | GrGLenum externalType, |
449 | size_t bpp, |
450 | const GrMipLevel texels[], |
451 | int mipLevelCount); |
452 | |
453 | // Helper for onCreateCompressedTexture. Compressed textures are read-only so we only use this |
454 | // to populate a new texture. Returns false if we failed to create and upload the texture. |
455 | bool uploadCompressedTexData(SkImage::CompressionType compressionType, |
456 | GrGLFormat, |
457 | SkISize dimensions, |
458 | GrMipmapped, |
459 | GrGLenum target, |
460 | const void* data, size_t dataSize); |
461 | |
462 | // Calls one of various versions of renderBufferStorageMultisample. |
463 | bool renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, |
464 | int width, int height); |
465 | |
466 | bool createRenderTargetObjects(const GrGLTexture::Desc&, |
467 | int sampleCount, |
468 | GrGLRenderTarget::IDs*); |
469 | enum TempFBOTarget { |
470 | kSrc_TempFBOTarget, |
471 | kDst_TempFBOTarget |
472 | }; |
473 | |
474 | // Binds a surface as a FBO for copying, reading, or clearing. If the surface already owns an |
475 | // FBO ID then that ID is bound. If not the surface is temporarily bound to a FBO and that FBO |
476 | // is bound. This must be paired with a call to unbindSurfaceFBOForPixelOps(). |
477 | void bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, |
478 | TempFBOTarget tempFBOTarget); |
479 | |
480 | // Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying. |
481 | void unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget); |
482 | |
483 | #ifdef SK_ENABLE_DUMP_GPU |
484 | void onDumpJSON(SkJSONWriter*) const override; |
485 | #endif |
486 | |
487 | bool createCopyProgram(GrTexture* srcTexture); |
488 | bool createMipmapProgram(int progIdx); |
489 | |
490 | std::unique_ptr<GrGLContext> fGLContext; |
491 | |
492 | // GL program-related state |
493 | std::unique_ptr<ProgramCache> fProgramCache; |
494 | |
495 | /////////////////////////////////////////////////////////////////////////// |
496 | ///@name Caching of GL State |
497 | ///@{ |
498 | int fHWActiveTextureUnitIdx; |
499 | |
500 | GrGLuint fHWProgramID; |
501 | sk_sp<GrGLProgram> fHWProgram; |
502 | |
503 | enum TriState { |
504 | kNo_TriState, |
505 | kYes_TriState, |
506 | kUnknown_TriState |
507 | }; |
508 | |
509 | GrGLuint fTempSrcFBOID; |
510 | GrGLuint fTempDstFBOID; |
511 | |
512 | GrGLuint fStencilClearFBOID; |
513 | |
514 | // last scissor / viewport scissor state seen by the GL. |
515 | struct { |
516 | TriState fEnabled; |
517 | GrNativeRect fRect; |
518 | void invalidate() { |
519 | fEnabled = kUnknown_TriState; |
520 | fRect.invalidate(); |
521 | } |
522 | } fHWScissorSettings; |
523 | |
524 | class { |
525 | public: |
526 | bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; } |
527 | void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; } |
528 | bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); } |
529 | void setDisabled() { |
530 | fRTOrigin = kTopLeft_GrSurfaceOrigin; |
531 | fWindowState.setDisabled(); |
532 | } |
533 | |
534 | void set(GrSurfaceOrigin rtOrigin, int width, int height, |
535 | const GrWindowRectsState& windowState) { |
536 | fRTOrigin = rtOrigin; |
537 | fWidth = width; |
538 | fHeight = height; |
539 | fWindowState = windowState; |
540 | } |
541 | |
542 | bool knownEqualTo(GrSurfaceOrigin rtOrigin, int width, int height, |
543 | const GrWindowRectsState& windowState) const { |
544 | if (!this->valid()) { |
545 | return false; |
546 | } |
547 | if (fWindowState.numWindows() && |
548 | (fRTOrigin != rtOrigin || fWidth != width || fHeight != height)) { |
549 | return false; |
550 | } |
551 | return fWindowState == windowState; |
552 | } |
553 | |
554 | private: |
555 | enum { kInvalidSurfaceOrigin = -1 }; |
556 | |
557 | int fRTOrigin; |
558 | int fWidth; |
559 | int fHeight; |
560 | GrWindowRectsState fWindowState; |
561 | } fHWWindowRectsState; |
562 | |
563 | GrNativeRect fHWViewport; |
564 | |
565 | /** |
566 | * Tracks vertex attrib array state. |
567 | */ |
568 | class HWVertexArrayState { |
569 | public: |
570 | HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } |
571 | |
572 | ~HWVertexArrayState() { delete fCoreProfileVertexArray; } |
573 | |
574 | void invalidate() { |
575 | fBoundVertexArrayIDIsValid = false; |
576 | fDefaultVertexArrayAttribState.invalidate(); |
577 | if (fCoreProfileVertexArray) { |
578 | fCoreProfileVertexArray->invalidateCachedState(); |
579 | } |
580 | } |
581 | |
582 | void notifyVertexArrayDelete(GrGLuint id) { |
583 | if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
584 | // Does implicit bind to 0 |
585 | fBoundVertexArrayID = 0; |
586 | } |
587 | } |
588 | |
589 | void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { |
590 | if (!gpu->glCaps().vertexArrayObjectSupport()) { |
591 | SkASSERT(0 == arrayID); |
592 | return; |
593 | } |
594 | if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { |
595 | GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); |
596 | fBoundVertexArrayIDIsValid = true; |
597 | fBoundVertexArrayID = arrayID; |
598 | } |
599 | } |
600 | |
601 | /** |
602 | * Binds the vertex array that should be used for internal draws, and returns its attrib |
603 | * state. This binds the default VAO (ID=zero) unless we are on a core profile, in which |
604 | * case we use a dummy array instead. |
605 | * |
606 | * If an index buffer is provided, it will be bound to the vertex array. Otherwise the |
607 | * index buffer binding will be left unchanged. |
608 | * |
609 | * The returned GrGLAttribArrayState should be used to set vertex attribute arrays. |
610 | */ |
611 | GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr); |
612 | |
613 | private: |
614 | GrGLuint fBoundVertexArrayID; |
615 | bool fBoundVertexArrayIDIsValid; |
616 | |
617 | // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 |
618 | // is bound. However, this class is internal to GrGLGpu and this object never leaks out of |
619 | // GrGLGpu. |
620 | GrGLAttribArrayState fDefaultVertexArrayAttribState; |
621 | |
622 | // This is used when we're using a core profile. |
623 | GrGLVertexArray* fCoreProfileVertexArray; |
624 | } fHWVertexArrayState; |
625 | |
626 | uint8_t fHWPatchVertexCount; |
627 | |
628 | struct { |
629 | GrGLenum fGLTarget; |
630 | GrGpuResource::UniqueID fBoundBufferUniqueID; |
631 | bool fBufferZeroKnownBound; |
632 | |
633 | void invalidate() { |
634 | fBoundBufferUniqueID.makeInvalid(); |
635 | fBufferZeroKnownBound = false; |
636 | } |
637 | } fHWBufferState[kGrGpuBufferTypeCount]; |
638 | |
639 | auto* hwBufferState(GrGpuBufferType type) { |
640 | unsigned typeAsUInt = static_cast<unsigned>(type); |
641 | SkASSERT(typeAsUInt < SK_ARRAY_COUNT(fHWBufferState)); |
642 | return &fHWBufferState[typeAsUInt]; |
643 | } |
644 | |
645 | enum class FlushType { |
646 | kIfRequired, |
647 | kForce, |
648 | }; |
649 | |
650 | // This calls glFlush if it is required for previous operations or kForce is passed. |
651 | void flush(FlushType flushType = FlushType::kIfRequired); |
652 | |
653 | void setNeedsFlush() { fNeedsGLFlush = true; } |
654 | |
655 | struct { |
656 | GrBlendEquation fEquation; |
657 | GrBlendCoeff fSrcCoeff; |
658 | GrBlendCoeff fDstCoeff; |
659 | SkPMColor4f fConstColor; |
660 | bool fConstColorValid; |
661 | TriState fEnabled; |
662 | |
663 | void invalidate() { |
664 | fEquation = kIllegal_GrBlendEquation; |
665 | fSrcCoeff = kIllegal_GrBlendCoeff; |
666 | fDstCoeff = kIllegal_GrBlendCoeff; |
667 | fConstColorValid = false; |
668 | fEnabled = kUnknown_TriState; |
669 | } |
670 | } fHWBlendState; |
671 | |
672 | TriState fMSAAEnabled; |
673 | TriState fHWConservativeRasterEnabled; |
674 | |
675 | TriState fHWWireframeEnabled; |
676 | |
677 | GrStencilSettings fHWStencilSettings; |
678 | GrSurfaceOrigin fHWStencilOrigin; |
679 | TriState fHWStencilTestEnabled; |
680 | |
681 | TriState fHWWriteToColor; |
682 | GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID; |
683 | TriState fHWSRGBFramebuffer; |
684 | |
685 | class TextureUnitBindings { |
686 | public: |
687 | TextureUnitBindings() = default; |
688 | TextureUnitBindings(const TextureUnitBindings&) = delete; |
689 | TextureUnitBindings& operator=(const TextureUnitBindings&) = delete; |
690 | |
691 | GrGpuResource::UniqueID boundID(GrGLenum target) const; |
692 | bool hasBeenModified(GrGLenum target) const; |
693 | void setBoundID(GrGLenum target, GrGpuResource::UniqueID); |
694 | void invalidateForScratchUse(GrGLenum target); |
695 | void invalidateAllTargets(bool markUnmodified); |
696 | |
697 | private: |
698 | struct TargetBinding { |
699 | GrGpuResource::UniqueID fBoundResourceID; |
700 | bool fHasBeenModified = false; |
701 | }; |
702 | TargetBinding fTargetBindings[3]; |
703 | }; |
704 | SkAutoTArray<TextureUnitBindings> fHWTextureUnitBindings; |
705 | |
706 | GrGLfloat fHWClearColor[4]; |
707 | |
708 | GrGLuint fBoundDrawFramebuffer = 0; |
709 | |
710 | /** IDs for copy surface program. (3 sampler types) */ |
711 | struct { |
712 | GrGLuint fProgram = 0; |
713 | GrGLint fTextureUniform = 0; |
714 | GrGLint fTexCoordXformUniform = 0; |
715 | GrGLint fPosXformUniform = 0; |
716 | } fCopyPrograms[3]; |
717 | sk_sp<GrGLBuffer> fCopyProgramArrayBuffer; |
718 | |
719 | /** IDs for texture mipmap program. (4 filter configurations) */ |
720 | struct { |
721 | GrGLuint fProgram = 0; |
722 | GrGLint fTextureUniform = 0; |
723 | GrGLint fTexCoordXformUniform = 0; |
724 | } fMipmapPrograms[4]; |
725 | sk_sp<GrGLBuffer> fMipmapProgramArrayBuffer; |
726 | |
727 | static int TextureToCopyProgramIdx(GrTexture* texture); |
728 | |
729 | static int TextureSizeToMipmapProgramIdx(int width, int height) { |
730 | const bool wide = (width > 1) && SkToBool(width & 0x1); |
731 | const bool tall = (height > 1) && SkToBool(height & 0x1); |
732 | return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0); |
733 | } |
734 | |
735 | GrPrimitiveType fLastPrimitiveType; |
736 | |
737 | GrGLTextureParameters::ResetTimestamp fResetTimestampForTextureParameters = 0; |
738 | |
739 | class SamplerObjectCache; |
740 | std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; |
741 | |
742 | std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass; |
743 | GrFinishCallbacks fFinishCallbacks; |
744 | |
745 | // If we've called a command that requires us to call glFlush than this will be set to true |
746 | // since we defer calling flush until submit time. When we call submitToGpu if this is true then |
747 | // we call glFlush and reset this to false. |
748 | bool fNeedsGLFlush = false; |
749 | |
750 | SkDEBUGCODE(bool fIsExecutingCommandBuffer_DebugOnly = false); |
751 | |
752 | friend class GrGLPathRendering; // For accessing setTextureUnit. |
753 | |
754 | typedef GrGpu INHERITED; |
755 | }; |
756 | |
757 | #endif |
758 | |