| 1 | /* |
| 2 | * Copyright 2011 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLGpu_DEFINED |
| 9 | #define GrGLGpu_DEFINED |
| 10 | |
| 11 | #include "include/core/SkTypes.h" |
| 12 | #include "include/private/SkTArray.h" |
| 13 | #include "src/core/SkLRUCache.h" |
| 14 | #include "src/gpu/GrFinishCallbacks.h" |
| 15 | #include "src/gpu/GrGpu.h" |
| 16 | #include "src/gpu/GrNativeRect.h" |
| 17 | #include "src/gpu/GrProgramDesc.h" |
| 18 | #include "src/gpu/GrWindowRectsState.h" |
| 19 | #include "src/gpu/GrXferProcessor.h" |
| 20 | #include "src/gpu/gl/GrGLContext.h" |
| 21 | #include "src/gpu/gl/GrGLPathRendering.h" |
| 22 | #include "src/gpu/gl/GrGLProgram.h" |
| 23 | #include "src/gpu/gl/GrGLRenderTarget.h" |
| 24 | #include "src/gpu/gl/GrGLStencilAttachment.h" |
| 25 | #include "src/gpu/gl/GrGLTexture.h" |
| 26 | #include "src/gpu/gl/GrGLVertexArray.h" |
| 27 | |
| 28 | class GrGLBuffer; |
| 29 | class GrGLOpsRenderPass; |
| 30 | class GrPipeline; |
| 31 | class GrSwizzle; |
| 32 | |
| 33 | class GrGLGpu final : public GrGpu { |
| 34 | public: |
| 35 | static sk_sp<GrGpu> Make(sk_sp<const GrGLInterface>, const GrContextOptions&, GrDirectContext*); |
| 36 | ~GrGLGpu() override; |
| 37 | |
| 38 | void disconnect(DisconnectType) override; |
| 39 | |
| 40 | const GrGLContext& glContext() const { return *fGLContext; } |
| 41 | |
| 42 | const GrGLInterface* glInterface() const { return fGLContext->glInterface(); } |
| 43 | const GrGLContextInfo& ctxInfo() const { return *fGLContext; } |
| 44 | GrGLStandard glStandard() const { return fGLContext->standard(); } |
| 45 | GrGLVersion glVersion() const { return fGLContext->version(); } |
| 46 | GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } |
| 47 | const GrGLCaps& glCaps() const { return *fGLContext->caps(); } |
| 48 | |
| 49 | GrGLPathRendering* glPathRendering() { |
| 50 | SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); |
| 51 | return static_cast<GrGLPathRendering*>(pathRendering()); |
| 52 | } |
| 53 | |
| 54 | // Used by GrGLProgram to configure OpenGL state. |
| 55 | void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); |
| 56 | |
| 57 | // These functions should be used to bind GL objects. They track the GL state and skip redundant |
| 58 | // bindings. Making the equivalent glBind calls directly will confuse the state tracking. |
| 59 | void bindVertexArray(GrGLuint id) { |
| 60 | fHWVertexArrayState.setVertexArrayID(this, id); |
| 61 | } |
| 62 | |
| 63 | // These callbacks update state tracking when GL objects are deleted. They are called from |
| 64 | // GrGLResource onRelease functions. |
| 65 | void notifyVertexArrayDelete(GrGLuint id) { |
| 66 | fHWVertexArrayState.notifyVertexArrayDelete(id); |
| 67 | } |
| 68 | |
| 69 | // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and |
| 70 | // returns the GL target the buffer was bound to. |
| 71 | // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO. |
| 72 | // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. |
| 73 | GrGLenum bindBuffer(GrGpuBufferType type, const GrBuffer*); |
| 74 | |
| 75 | // Flushes state from GrProgramInfo to GL. Returns false if the state couldn't be set. |
| 76 | bool flushGLState(GrRenderTarget*, const GrProgramInfo&); |
| 77 | void flushScissorRect(const SkIRect&, int rtWidth, int rtHeight, GrSurfaceOrigin); |
| 78 | |
| 79 | // Returns the last program bound by flushGLState(), or nullptr if a different program has since |
| 80 | // been put into use via some other method (e.g., resetContext, copySurfaceAsDraw). |
| 81 | // The returned GrGLProgram can be used for binding textures and vertex attributes. |
| 82 | GrGLProgram* currentProgram() { |
| 83 | this->handleDirtyContext(); |
| 84 | return fHWProgram.get(); |
| 85 | } |
| 86 | |
| 87 | // Binds the vertex array that should be used for internal draws, enables 'numAttribs' vertex |
| 88 | // arrays, and flushes the desired primitive restart settings. If an index buffer is provided, |
| 89 | // it will be bound to the vertex array. Otherwise the index buffer binding will be left |
| 90 | // unchanged. |
| 91 | // |
| 92 | // NOTE: This binds the default VAO (ID=zero) unless we are on a core profile, in which case we |
| 93 | // use a dummy array instead. |
| 94 | GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, int numAttribs, |
| 95 | GrPrimitiveRestart primitiveRestart) { |
| 96 | auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); |
| 97 | attribState->enableVertexArrays(this, numAttribs, primitiveRestart); |
| 98 | return attribState; |
| 99 | } |
| 100 | |
| 101 | // Applies any necessary workarounds and returns the GL primitive type to use in draw calls. |
| 102 | GrGLenum prepareToDraw(GrPrimitiveType primitiveType); |
| 103 | |
| 104 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
| 105 | // Thus this is the implementation of the clear call for the corresponding passthrough function |
| 106 | // on GrGLOpsRenderPass. |
| 107 | void clear(const GrScissorState&, const SkPMColor4f&, GrRenderTarget*, GrSurfaceOrigin); |
| 108 | |
| 109 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
| 110 | // Thus this is the implementation of the clearStencil call for the corresponding passthrough |
| 111 | // function on GrGLOpsrenderPass. |
| 112 | void clearStencilClip(const GrScissorState&, bool insideStencilMask, |
| 113 | GrRenderTarget*, GrSurfaceOrigin); |
| 114 | |
| 115 | void beginCommandBuffer(GrRenderTarget*, const SkIRect& bounds, GrSurfaceOrigin, |
| 116 | const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
| 117 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
| 118 | |
| 119 | void endCommandBuffer(GrRenderTarget*, const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
| 120 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
| 121 | |
| 122 | GrOpsRenderPass* getOpsRenderPass( |
| 123 | GrRenderTarget*, GrStencilAttachment*, |
| 124 | GrSurfaceOrigin, const SkIRect&, |
| 125 | const GrOpsRenderPass::LoadAndStoreInfo&, |
| 126 | const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
| 127 | const SkTArray<GrSurfaceProxy*, true>& sampledProxies) override; |
| 128 | |
| 129 | void invalidateBoundRenderTarget() { |
| 130 | fHWBoundRenderTargetUniqueID.makeInvalid(); |
| 131 | } |
| 132 | |
| 133 | GrStencilAttachment* createStencilAttachmentForRenderTarget( |
| 134 | const GrRenderTarget* rt, int width, int height, int numStencilSamples) override; |
| 135 | void deleteBackendTexture(const GrBackendTexture&) override; |
| 136 | |
| 137 | bool compile(const GrProgramDesc&, const GrProgramInfo&) override; |
| 138 | |
| 139 | bool precompileShader(const SkData& key, const SkData& data) override { |
| 140 | return fProgramCache->precompileShader(key, data); |
| 141 | } |
| 142 | |
| 143 | #if GR_TEST_UTILS |
| 144 | bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
| 145 | |
| 146 | GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) override; |
| 147 | void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
| 148 | |
| 149 | const GrGLContext* glContextForTesting() const override { return &this->glContext(); } |
| 150 | |
| 151 | void resetShaderCacheForTesting() const override { fProgramCache->reset(); } |
| 152 | |
| 153 | void testingOnly_flushGpuAndSync() override; |
| 154 | #endif |
| 155 | |
| 156 | void submit(GrOpsRenderPass* renderPass) override; |
| 157 | |
| 158 | GrFence SK_WARN_UNUSED_RESULT insertFence() override; |
| 159 | bool waitFence(GrFence) override; |
| 160 | void deleteFence(GrFence) const override; |
| 161 | |
| 162 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; |
| 163 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore( |
| 164 | const GrBackendSemaphore& semaphore, |
| 165 | GrResourceProvider::SemaphoreWrapType wrapType, |
| 166 | GrWrapOwnership ownership) override; |
| 167 | void insertSemaphore(GrSemaphore* semaphore) override; |
| 168 | void waitSemaphore(GrSemaphore* semaphore) override; |
| 169 | |
| 170 | void checkFinishProcs() override; |
| 171 | |
| 172 | // Calls glGetError() until no errors are reported. Also looks for OOMs. |
| 173 | void clearErrorsAndCheckForOOM(); |
| 174 | // Calls glGetError() once and returns the result. Also looks for an OOM. |
| 175 | GrGLenum getErrorAndCheckForOOM(); |
| 176 | |
| 177 | std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
| 178 | |
| 179 | void deleteSync(GrGLsync) const; |
| 180 | |
| 181 | void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); |
| 182 | void deleteFramebuffer(GrGLuint fboid); |
| 183 | |
| 184 | void insertManualFramebufferBarrier() override; |
| 185 | |
| 186 | void flushProgram(sk_sp<GrGLProgram>); |
| 187 | |
| 188 | // Version for programs that aren't GrGLProgram. |
| 189 | void flushProgram(GrGLuint); |
| 190 | |
| 191 | private: |
| 192 | GrGLGpu(std::unique_ptr<GrGLContext>, GrDirectContext*); |
| 193 | |
| 194 | // GrGpu overrides |
| 195 | GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
| 196 | const GrBackendFormat&, |
| 197 | GrRenderable, |
| 198 | GrMipmapped, |
| 199 | GrProtected) override; |
| 200 | |
| 201 | GrBackendTexture onCreateCompressedBackendTexture(SkISize dimensions, |
| 202 | const GrBackendFormat&, |
| 203 | GrMipmapped, |
| 204 | GrProtected) override; |
| 205 | |
| 206 | bool onUpdateBackendTexture(const GrBackendTexture&, |
| 207 | sk_sp<GrRefCntedCallback> finishedCallback, |
| 208 | const BackendTextureData*) override; |
| 209 | |
| 210 | bool onUpdateCompressedBackendTexture(const GrBackendTexture&, |
| 211 | sk_sp<GrRefCntedCallback> finishedCallback, |
| 212 | const BackendTextureData*) override; |
| 213 | |
| 214 | void onResetContext(uint32_t resetBits) override; |
| 215 | |
| 216 | void onResetTextureBindings() override; |
| 217 | |
| 218 | void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override; |
| 219 | |
| 220 | void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
| 221 | |
| 222 | sk_sp<GrTexture> onCreateTexture(SkISize dimensions, |
| 223 | const GrBackendFormat&, |
| 224 | GrRenderable, |
| 225 | int renderTargetSampleCnt, |
| 226 | SkBudgeted, |
| 227 | GrProtected, |
| 228 | int mipLevelCount, |
| 229 | uint32_t levelClearMask) override; |
| 230 | sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
| 231 | const GrBackendFormat&, |
| 232 | SkBudgeted, |
| 233 | GrMipmapped, |
| 234 | GrProtected, |
| 235 | const void* data, size_t dataSize) override; |
| 236 | |
| 237 | sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, |
| 238 | const void* data) override; |
| 239 | |
| 240 | sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
| 241 | GrWrapOwnership, |
| 242 | GrWrapCacheable, |
| 243 | GrIOType) override; |
| 244 | sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
| 245 | GrWrapOwnership, |
| 246 | GrWrapCacheable) override; |
| 247 | sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
| 248 | int sampleCnt, |
| 249 | GrWrapOwnership, |
| 250 | GrWrapCacheable) override; |
| 251 | sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
| 252 | sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
| 253 | int sampleCnt) override; |
| 254 | |
| 255 | // Given a GL format return the index into the stencil format array on GrGLCaps to a |
| 256 | // compatible stencil format, or negative if there is no compatible stencil format. |
| 257 | int getCompatibleStencilIndex(GrGLFormat format); |
| 258 | |
| 259 | void onFBOChanged(); |
| 260 | |
| 261 | // Returns whether the texture is successfully created. On success, a non-zero texture ID is |
| 262 | // returned. On failure, zero is returned. |
| 263 | // The texture is populated with |texels|, if it is non-null. |
| 264 | // The texture parameters are cached in |initialTexParams|. |
| 265 | GrGLuint createTexture(SkISize dimensions, |
| 266 | GrGLFormat, |
| 267 | GrGLenum target, |
| 268 | GrRenderable, |
| 269 | GrGLTextureParameters::SamplerOverriddenState*, |
| 270 | int mipLevelCount); |
| 271 | |
| 272 | GrGLuint createCompressedTexture2D(SkISize dimensions, |
| 273 | SkImage::CompressionType compression, |
| 274 | GrGLFormat, |
| 275 | GrMipmapped, |
| 276 | GrGLTextureParameters::SamplerOverriddenState*); |
| 277 | |
| 278 | bool onReadPixels(GrSurface*, int left, int top, int width, int height, |
| 279 | GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
| 280 | size_t rowBytes) override; |
| 281 | |
| 282 | bool onWritePixels(GrSurface*, int left, int top, int width, int height, |
| 283 | GrColorType surfaceColorType, GrColorType srcColorType, |
| 284 | const GrMipLevel texels[], int mipLevelCount, |
| 285 | bool prepForTexSampling) override; |
| 286 | |
| 287 | bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height, |
| 288 | GrColorType textureColorType, GrColorType bufferColorType, |
| 289 | GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) override; |
| 290 | bool onTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
| 291 | GrColorType surfaceColorType, GrColorType bufferColorType, |
| 292 | GrGpuBuffer* transferBuffer, size_t offset) override; |
| 293 | bool readOrTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
| 294 | GrColorType surfaceColorType, GrColorType dstColorType, |
| 295 | void* offsetOrPtr, int rowWidthInPixels); |
| 296 | |
| 297 | // Before calling any variation of TexImage, TexSubImage, etc..., call this to ensure that the |
| 298 | // PIXEL_UNPACK_BUFFER is unbound. |
| 299 | void unbindCpuToGpuXferBuffer(); |
| 300 | |
| 301 | void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) override; |
| 302 | |
| 303 | bool onRegenerateMipMapLevels(GrTexture*) override; |
| 304 | |
| 305 | bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 306 | const SkIPoint& dstPoint) override; |
| 307 | |
| 308 | // binds texture unit in GL |
| 309 | void setTextureUnit(int unitIdx); |
| 310 | |
| 311 | void flushBlendAndColorWrite(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle&); |
| 312 | |
| 313 | void addFinishedProc(GrGpuFinishedProc finishedProc, |
| 314 | GrGpuFinishedContext finishedContext) override; |
| 315 | |
| 316 | bool onSubmitToGpu(bool syncCpu) override; |
| 317 | |
| 318 | bool waitSync(GrGLsync, uint64_t timeout, bool flush); |
| 319 | |
| 320 | bool copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 321 | const SkIPoint& dstPoint); |
| 322 | void copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 323 | const SkIPoint& dstPoint); |
| 324 | bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 325 | const SkIPoint& dstPoint); |
| 326 | |
| 327 | class ProgramCache : public ::SkNoncopyable { |
| 328 | public: |
| 329 | ProgramCache(GrGLGpu* gpu); |
| 330 | ~ProgramCache(); |
| 331 | |
| 332 | void abandon(); |
| 333 | void reset(); |
| 334 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, const GrProgramInfo&); |
| 335 | sk_sp<GrGLProgram> findOrCreateProgram(const GrProgramDesc& desc, |
| 336 | const GrProgramInfo& programInfo, |
| 337 | Stats::ProgramCacheResult* stat) { |
| 338 | sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(nullptr, desc, programInfo, stat); |
| 339 | if (!tmp) { |
| 340 | fGpu->fStats.incNumPreCompilationFailures(); |
| 341 | } else { |
| 342 | fGpu->fStats.incNumPreProgramCacheResult(*stat); |
| 343 | } |
| 344 | |
| 345 | return tmp; |
| 346 | } |
| 347 | bool precompileShader(const SkData& key, const SkData& data); |
| 348 | |
| 349 | private: |
| 350 | struct Entry; |
| 351 | |
| 352 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, |
| 353 | const GrProgramDesc&, |
| 354 | const GrProgramInfo&, |
| 355 | Stats::ProgramCacheResult*); |
| 356 | |
| 357 | struct DescHash { |
| 358 | uint32_t operator()(const GrProgramDesc& desc) const { |
| 359 | return SkOpts::hash_fn(desc.asKey(), desc.keyLength(), 0); |
| 360 | } |
| 361 | }; |
| 362 | |
| 363 | SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap; |
| 364 | |
| 365 | GrGLGpu* fGpu; |
| 366 | }; |
| 367 | |
| 368 | void flushPatchVertexCount(uint8_t count); |
| 369 | |
| 370 | void flushColorWrite(bool writeColor); |
| 371 | void flushClearColor(const SkPMColor4f&); |
| 372 | |
| 373 | // flushes the scissor. see the note on flushBoundTextureAndParams about |
| 374 | // flushing the scissor after that function is called. |
| 375 | void flushScissor(const GrScissorState& scissorState, int rtWidth, int rtHeight, |
| 376 | GrSurfaceOrigin rtOrigin) { |
| 377 | this->flushScissorTest(GrScissorTest(scissorState.enabled())); |
| 378 | if (scissorState.enabled()) { |
| 379 | this->flushScissorRect(scissorState.rect(), rtWidth, rtHeight, rtOrigin); |
| 380 | } |
| 381 | } |
| 382 | void flushScissorTest(GrScissorTest); |
| 383 | |
| 384 | void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin); |
| 385 | void disableWindowRectangles(); |
| 386 | |
| 387 | int numTextureUnits() const { return this->caps()->shaderCaps()->maxFragmentSamplers(); } |
| 388 | |
| 389 | // Binds a texture to a target on the "scratch" texture unit to use for texture operations |
| 390 | // other than usual draw flow (i.e. a GrGLProgram derived from a GrPipeline used to draw). It |
| 391 | // ensures that such operations don't negatively interact with draws. The active texture unit |
| 392 | // and the binding for 'target' will change. |
| 393 | void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID); |
| 394 | |
| 395 | // The passed bounds contains the render target's color values that will subsequently be |
| 396 | // written. |
| 397 | void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds); |
| 398 | // This version has an implicit bounds of the entire render target. |
| 399 | void flushRenderTarget(GrGLRenderTarget*); |
| 400 | // This version can be used when the render target's colors will not be written. |
| 401 | void flushRenderTargetNoColorWrites(GrGLRenderTarget*); |
| 402 | |
| 403 | // Need not be called if flushRenderTarget is used. |
| 404 | void flushViewport(int width, int height); |
| 405 | |
| 406 | void flushStencil(const GrStencilSettings&, GrSurfaceOrigin); |
| 407 | void disableStencil(); |
| 408 | |
| 409 | // rt is used only if useHWAA is true. |
| 410 | void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
| 411 | |
| 412 | void flushConservativeRasterState(bool enable); |
| 413 | |
| 414 | void flushWireframeState(bool enable); |
| 415 | |
| 416 | void flushFramebufferSRGB(bool enable); |
| 417 | |
| 418 | // Uploads src data of a color type to the currently bound texture on the active texture unit. |
| 419 | // The caller specifies color type that the texture is being used with, which may be different |
| 420 | // than the src color type. This fails if the combination of texture format, texture color type, |
| 421 | // and src data color type are not valid. No conversion is performed on the data before passing |
| 422 | // it to GL. 'dstRect' must be the texture bounds if mipLevelCount is greater than 1. |
| 423 | bool uploadColorTypeTexData(GrGLFormat textureFormat, |
| 424 | GrColorType textureColorType, |
| 425 | SkISize texDims, |
| 426 | GrGLenum target, |
| 427 | SkIRect dstRect, |
| 428 | GrColorType srcColorType, |
| 429 | const GrMipLevel texels[], |
| 430 | int mipLevelCount); |
| 431 | |
| 432 | // Uploads a constant color to a texture using the "default" format and color type. Overwrites |
| 433 | // entire levels. Bit n in 'levelMask' indicates whether level n should be written. This |
| 434 | // function doesn't know if MIP levels have been allocated, thus levelMask should not have bits |
| 435 | // beyond the low bit set if the texture is not MIP mapped. |
| 436 | bool uploadColorToTex(GrGLFormat textureFormat, |
| 437 | SkISize texDims, |
| 438 | GrGLenum target, |
| 439 | SkColor4f color, |
| 440 | uint32_t levelMask); |
| 441 | |
| 442 | // Pushes data to the currently bound texture to the currently active unit. 'dstRect' must be |
| 443 | // the texture bounds if mipLevelCount is greater than 1. |
| 444 | void uploadTexData(SkISize dimensions, |
| 445 | GrGLenum target, |
| 446 | SkIRect dstRect, |
| 447 | GrGLenum externalFormat, |
| 448 | GrGLenum externalType, |
| 449 | size_t bpp, |
| 450 | const GrMipLevel texels[], |
| 451 | int mipLevelCount); |
| 452 | |
| 453 | // Helper for onCreateCompressedTexture. Compressed textures are read-only so we only use this |
| 454 | // to populate a new texture. Returns false if we failed to create and upload the texture. |
| 455 | bool uploadCompressedTexData(SkImage::CompressionType compressionType, |
| 456 | GrGLFormat, |
| 457 | SkISize dimensions, |
| 458 | GrMipmapped, |
| 459 | GrGLenum target, |
| 460 | const void* data, size_t dataSize); |
| 461 | |
| 462 | // Calls one of various versions of renderBufferStorageMultisample. |
| 463 | bool renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, |
| 464 | int width, int height); |
| 465 | |
| 466 | bool createRenderTargetObjects(const GrGLTexture::Desc&, |
| 467 | int sampleCount, |
| 468 | GrGLRenderTarget::IDs*); |
| 469 | enum TempFBOTarget { |
| 470 | kSrc_TempFBOTarget, |
| 471 | kDst_TempFBOTarget |
| 472 | }; |
| 473 | |
| 474 | // Binds a surface as a FBO for copying, reading, or clearing. If the surface already owns an |
| 475 | // FBO ID then that ID is bound. If not the surface is temporarily bound to a FBO and that FBO |
| 476 | // is bound. This must be paired with a call to unbindSurfaceFBOForPixelOps(). |
| 477 | void bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, |
| 478 | TempFBOTarget tempFBOTarget); |
| 479 | |
| 480 | // Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying. |
| 481 | void unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget); |
| 482 | |
| 483 | #ifdef SK_ENABLE_DUMP_GPU |
| 484 | void onDumpJSON(SkJSONWriter*) const override; |
| 485 | #endif |
| 486 | |
| 487 | bool createCopyProgram(GrTexture* srcTexture); |
| 488 | bool createMipmapProgram(int progIdx); |
| 489 | |
| 490 | std::unique_ptr<GrGLContext> fGLContext; |
| 491 | |
| 492 | // GL program-related state |
| 493 | std::unique_ptr<ProgramCache> fProgramCache; |
| 494 | |
| 495 | /////////////////////////////////////////////////////////////////////////// |
| 496 | ///@name Caching of GL State |
| 497 | ///@{ |
| 498 | int fHWActiveTextureUnitIdx; |
| 499 | |
| 500 | GrGLuint fHWProgramID; |
| 501 | sk_sp<GrGLProgram> fHWProgram; |
| 502 | |
| 503 | enum TriState { |
| 504 | kNo_TriState, |
| 505 | kYes_TriState, |
| 506 | kUnknown_TriState |
| 507 | }; |
| 508 | |
| 509 | GrGLuint fTempSrcFBOID; |
| 510 | GrGLuint fTempDstFBOID; |
| 511 | |
| 512 | GrGLuint fStencilClearFBOID; |
| 513 | |
| 514 | // last scissor / viewport scissor state seen by the GL. |
| 515 | struct { |
| 516 | TriState fEnabled; |
| 517 | GrNativeRect fRect; |
| 518 | void invalidate() { |
| 519 | fEnabled = kUnknown_TriState; |
| 520 | fRect.invalidate(); |
| 521 | } |
| 522 | } fHWScissorSettings; |
| 523 | |
| 524 | class { |
| 525 | public: |
| 526 | bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; } |
| 527 | void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; } |
| 528 | bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); } |
| 529 | void setDisabled() { |
| 530 | fRTOrigin = kTopLeft_GrSurfaceOrigin; |
| 531 | fWindowState.setDisabled(); |
| 532 | } |
| 533 | |
| 534 | void set(GrSurfaceOrigin rtOrigin, int width, int height, |
| 535 | const GrWindowRectsState& windowState) { |
| 536 | fRTOrigin = rtOrigin; |
| 537 | fWidth = width; |
| 538 | fHeight = height; |
| 539 | fWindowState = windowState; |
| 540 | } |
| 541 | |
| 542 | bool knownEqualTo(GrSurfaceOrigin rtOrigin, int width, int height, |
| 543 | const GrWindowRectsState& windowState) const { |
| 544 | if (!this->valid()) { |
| 545 | return false; |
| 546 | } |
| 547 | if (fWindowState.numWindows() && |
| 548 | (fRTOrigin != rtOrigin || fWidth != width || fHeight != height)) { |
| 549 | return false; |
| 550 | } |
| 551 | return fWindowState == windowState; |
| 552 | } |
| 553 | |
| 554 | private: |
| 555 | enum { kInvalidSurfaceOrigin = -1 }; |
| 556 | |
| 557 | int fRTOrigin; |
| 558 | int fWidth; |
| 559 | int fHeight; |
| 560 | GrWindowRectsState fWindowState; |
| 561 | } fHWWindowRectsState; |
| 562 | |
| 563 | GrNativeRect fHWViewport; |
| 564 | |
| 565 | /** |
| 566 | * Tracks vertex attrib array state. |
| 567 | */ |
| 568 | class HWVertexArrayState { |
| 569 | public: |
| 570 | HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } |
| 571 | |
| 572 | ~HWVertexArrayState() { delete fCoreProfileVertexArray; } |
| 573 | |
| 574 | void invalidate() { |
| 575 | fBoundVertexArrayIDIsValid = false; |
| 576 | fDefaultVertexArrayAttribState.invalidate(); |
| 577 | if (fCoreProfileVertexArray) { |
| 578 | fCoreProfileVertexArray->invalidateCachedState(); |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | void notifyVertexArrayDelete(GrGLuint id) { |
| 583 | if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
| 584 | // Does implicit bind to 0 |
| 585 | fBoundVertexArrayID = 0; |
| 586 | } |
| 587 | } |
| 588 | |
| 589 | void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { |
| 590 | if (!gpu->glCaps().vertexArrayObjectSupport()) { |
| 591 | SkASSERT(0 == arrayID); |
| 592 | return; |
| 593 | } |
| 594 | if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { |
| 595 | GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); |
| 596 | fBoundVertexArrayIDIsValid = true; |
| 597 | fBoundVertexArrayID = arrayID; |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | /** |
| 602 | * Binds the vertex array that should be used for internal draws, and returns its attrib |
| 603 | * state. This binds the default VAO (ID=zero) unless we are on a core profile, in which |
| 604 | * case we use a dummy array instead. |
| 605 | * |
| 606 | * If an index buffer is provided, it will be bound to the vertex array. Otherwise the |
| 607 | * index buffer binding will be left unchanged. |
| 608 | * |
| 609 | * The returned GrGLAttribArrayState should be used to set vertex attribute arrays. |
| 610 | */ |
| 611 | GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr); |
| 612 | |
| 613 | private: |
| 614 | GrGLuint fBoundVertexArrayID; |
| 615 | bool fBoundVertexArrayIDIsValid; |
| 616 | |
| 617 | // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 |
| 618 | // is bound. However, this class is internal to GrGLGpu and this object never leaks out of |
| 619 | // GrGLGpu. |
| 620 | GrGLAttribArrayState fDefaultVertexArrayAttribState; |
| 621 | |
| 622 | // This is used when we're using a core profile. |
| 623 | GrGLVertexArray* fCoreProfileVertexArray; |
| 624 | } fHWVertexArrayState; |
| 625 | |
| 626 | uint8_t fHWPatchVertexCount; |
| 627 | |
| 628 | struct { |
| 629 | GrGLenum fGLTarget; |
| 630 | GrGpuResource::UniqueID fBoundBufferUniqueID; |
| 631 | bool fBufferZeroKnownBound; |
| 632 | |
| 633 | void invalidate() { |
| 634 | fBoundBufferUniqueID.makeInvalid(); |
| 635 | fBufferZeroKnownBound = false; |
| 636 | } |
| 637 | } fHWBufferState[kGrGpuBufferTypeCount]; |
| 638 | |
| 639 | auto* hwBufferState(GrGpuBufferType type) { |
| 640 | unsigned typeAsUInt = static_cast<unsigned>(type); |
| 641 | SkASSERT(typeAsUInt < SK_ARRAY_COUNT(fHWBufferState)); |
| 642 | return &fHWBufferState[typeAsUInt]; |
| 643 | } |
| 644 | |
| 645 | enum class FlushType { |
| 646 | kIfRequired, |
| 647 | kForce, |
| 648 | }; |
| 649 | |
| 650 | // This calls glFlush if it is required for previous operations or kForce is passed. |
| 651 | void flush(FlushType flushType = FlushType::kIfRequired); |
| 652 | |
| 653 | void setNeedsFlush() { fNeedsGLFlush = true; } |
| 654 | |
| 655 | struct { |
| 656 | GrBlendEquation fEquation; |
| 657 | GrBlendCoeff fSrcCoeff; |
| 658 | GrBlendCoeff fDstCoeff; |
| 659 | SkPMColor4f fConstColor; |
| 660 | bool fConstColorValid; |
| 661 | TriState fEnabled; |
| 662 | |
| 663 | void invalidate() { |
| 664 | fEquation = kIllegal_GrBlendEquation; |
| 665 | fSrcCoeff = kIllegal_GrBlendCoeff; |
| 666 | fDstCoeff = kIllegal_GrBlendCoeff; |
| 667 | fConstColorValid = false; |
| 668 | fEnabled = kUnknown_TriState; |
| 669 | } |
| 670 | } fHWBlendState; |
| 671 | |
| 672 | TriState fMSAAEnabled; |
| 673 | TriState fHWConservativeRasterEnabled; |
| 674 | |
| 675 | TriState fHWWireframeEnabled; |
| 676 | |
| 677 | GrStencilSettings fHWStencilSettings; |
| 678 | GrSurfaceOrigin fHWStencilOrigin; |
| 679 | TriState fHWStencilTestEnabled; |
| 680 | |
| 681 | TriState fHWWriteToColor; |
| 682 | GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID; |
| 683 | TriState fHWSRGBFramebuffer; |
| 684 | |
| 685 | class TextureUnitBindings { |
| 686 | public: |
| 687 | TextureUnitBindings() = default; |
| 688 | TextureUnitBindings(const TextureUnitBindings&) = delete; |
| 689 | TextureUnitBindings& operator=(const TextureUnitBindings&) = delete; |
| 690 | |
| 691 | GrGpuResource::UniqueID boundID(GrGLenum target) const; |
| 692 | bool hasBeenModified(GrGLenum target) const; |
| 693 | void setBoundID(GrGLenum target, GrGpuResource::UniqueID); |
| 694 | void invalidateForScratchUse(GrGLenum target); |
| 695 | void invalidateAllTargets(bool markUnmodified); |
| 696 | |
| 697 | private: |
| 698 | struct TargetBinding { |
| 699 | GrGpuResource::UniqueID fBoundResourceID; |
| 700 | bool fHasBeenModified = false; |
| 701 | }; |
| 702 | TargetBinding fTargetBindings[3]; |
| 703 | }; |
| 704 | SkAutoTArray<TextureUnitBindings> fHWTextureUnitBindings; |
| 705 | |
| 706 | GrGLfloat fHWClearColor[4]; |
| 707 | |
| 708 | GrGLuint fBoundDrawFramebuffer = 0; |
| 709 | |
| 710 | /** IDs for copy surface program. (3 sampler types) */ |
| 711 | struct { |
| 712 | GrGLuint fProgram = 0; |
| 713 | GrGLint fTextureUniform = 0; |
| 714 | GrGLint fTexCoordXformUniform = 0; |
| 715 | GrGLint fPosXformUniform = 0; |
| 716 | } fCopyPrograms[3]; |
| 717 | sk_sp<GrGLBuffer> fCopyProgramArrayBuffer; |
| 718 | |
| 719 | /** IDs for texture mipmap program. (4 filter configurations) */ |
| 720 | struct { |
| 721 | GrGLuint fProgram = 0; |
| 722 | GrGLint fTextureUniform = 0; |
| 723 | GrGLint fTexCoordXformUniform = 0; |
| 724 | } fMipmapPrograms[4]; |
| 725 | sk_sp<GrGLBuffer> fMipmapProgramArrayBuffer; |
| 726 | |
| 727 | static int TextureToCopyProgramIdx(GrTexture* texture); |
| 728 | |
| 729 | static int TextureSizeToMipmapProgramIdx(int width, int height) { |
| 730 | const bool wide = (width > 1) && SkToBool(width & 0x1); |
| 731 | const bool tall = (height > 1) && SkToBool(height & 0x1); |
| 732 | return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0); |
| 733 | } |
| 734 | |
| 735 | GrPrimitiveType fLastPrimitiveType; |
| 736 | |
| 737 | GrGLTextureParameters::ResetTimestamp fResetTimestampForTextureParameters = 0; |
| 738 | |
| 739 | class SamplerObjectCache; |
| 740 | std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; |
| 741 | |
| 742 | std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass; |
| 743 | GrFinishCallbacks fFinishCallbacks; |
| 744 | |
| 745 | // If we've called a command that requires us to call glFlush than this will be set to true |
| 746 | // since we defer calling flush until submit time. When we call submitToGpu if this is true then |
| 747 | // we call glFlush and reset this to false. |
| 748 | bool fNeedsGLFlush = false; |
| 749 | |
| 750 | SkDEBUGCODE(bool fIsExecutingCommandBuffer_DebugOnly = false); |
| 751 | |
| 752 | friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 753 | |
| 754 | typedef GrGpu INHERITED; |
| 755 | }; |
| 756 | |
| 757 | #endif |
| 758 | |