| 1 | /* | 
|---|---|
| 2 | * Copyright 2015 Google Inc. | 
| 3 | * | 
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
| 5 | * found in the LICENSE file. | 
| 6 | */ | 
| 7 | |
| 8 | #ifndef GrGLVaryingHandler_DEFINED | 
| 9 | #define GrGLVaryingHandler_DEFINED | 
| 10 | |
| 11 | #include "include/private/GrTypesPriv.h" | 
| 12 | #include "src/gpu/gl/GrGLProgramDataManager.h" | 
| 13 | #include "src/gpu/glsl/GrGLSLVarying.h" | 
| 14 | |
| 15 | class GrGLVaryingHandler : public GrGLSLVaryingHandler { | 
| 16 | public: | 
| 17 | GrGLVaryingHandler(GrGLSLProgramBuilder* program) | 
| 18 | : INHERITED(program), | 
| 19 | fPathProcVaryingInfos(kVaryingsPerBlock) {} | 
| 20 | |
| 21 | // This function is used by the NVPR PathProcessor to add a varying directly into the fragment | 
| 22 | // shader since there is no vertex shader. | 
| 23 | VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVarying*); | 
| 24 | |
| 25 | private: | 
| 26 | void onFinalize() override; | 
| 27 | |
| 28 | GrGLProgramDataManager::VaryingInfoArray fPathProcVaryingInfos; | 
| 29 | |
| 30 | friend class GrGLProgramBuilder; | 
| 31 | |
| 32 | typedef GrGLSLVaryingHandler INHERITED; | 
| 33 | }; | 
| 34 | |
| 35 | #endif | 
| 36 | 
