| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLSLProgramBuilder_DEFINED | 
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| 9 | #define GrGLSLProgramBuilder_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/GrCaps.h" | 
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| 12 | #include "src/gpu/GrGeometryProcessor.h" | 
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| 13 | #include "src/gpu/GrProgramInfo.h" | 
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| 14 | #include "src/gpu/GrRenderTarget.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 17 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" | 
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| 18 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 19 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 20 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | 
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| 21 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" | 
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| 22 |  | 
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| 23 | class GrProgramDesc; | 
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| 24 | class GrShaderVar; | 
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| 25 | class GrGLSLVaryingHandler; | 
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| 26 | class SkString; | 
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| 27 | class GrShaderCaps; | 
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| 28 |  | 
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| 29 | class GrGLSLProgramBuilder { | 
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| 30 | public: | 
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| 31 | using UniformHandle      = GrGLSLUniformHandler::UniformHandle; | 
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| 32 | using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle; | 
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| 33 |  | 
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| 34 | virtual ~GrGLSLProgramBuilder() {} | 
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| 35 |  | 
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| 36 | virtual const GrCaps* caps() const = 0; | 
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| 37 | const GrShaderCaps* shaderCaps() const { return this->caps()->shaderCaps(); } | 
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| 38 |  | 
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| 39 | GrSurfaceOrigin origin() const { return fProgramInfo.origin(); } | 
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| 40 | const GrPipeline& pipeline() const { return fProgramInfo.pipeline(); } | 
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| 41 | const GrPrimitiveProcessor& primitiveProcessor() const { return fProgramInfo.primProc(); } | 
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| 42 | GrProcessor::CustomFeatures processorFeatures() const { | 
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| 43 | return fProgramInfo.requestedFeatures(); | 
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| 44 | } | 
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| 45 | bool snapVerticesToPixelCenters() const { | 
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| 46 | return fProgramInfo.pipeline().snapVerticesToPixelCenters(); | 
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| 47 | } | 
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| 48 | bool hasPointSize() const { return fProgramInfo.primitiveType() == GrPrimitiveType::kPoints; } | 
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| 49 |  | 
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| 50 | // TODO: stop passing in the renderTarget for just the sampleLocations | 
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| 51 | int effectiveSampleCnt() { | 
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| 52 | SkASSERT(GrProcessor::CustomFeatures::kSampleLocations & fProgramInfo.requestedFeatures()); | 
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| 53 | return fRenderTarget->getSampleLocations().count(); | 
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| 54 | } | 
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| 55 | const SkTArray<SkPoint>& getSampleLocations() { | 
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| 56 | SkASSERT(GrProcessor::CustomFeatures::kSampleLocations & fProgramInfo.requestedFeatures()); | 
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| 57 | return fRenderTarget->getSampleLocations(); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | const GrProgramDesc& desc() const { return fDesc; } | 
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| 61 |  | 
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| 62 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const; | 
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| 63 |  | 
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| 64 | const char* samplerVariable(SamplerHandle handle) const { | 
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| 65 | return this->uniformHandler()->samplerVariable(handle); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | GrSwizzle samplerSwizzle(SamplerHandle handle) const { | 
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| 69 | if (this->caps()->shaderCaps()->textureSwizzleAppliedInShader()) { | 
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| 70 | return this->uniformHandler()->samplerSwizzle(handle); | 
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| 71 | } | 
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| 72 | return GrSwizzle::RGBA(); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | // Used to add a uniform for the RenderTarget width (used for sk_Width) without mangling | 
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| 76 | // the name of the uniform inside of a stage. | 
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| 77 | void addRTWidthUniform(const char* name); | 
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| 78 |  | 
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| 79 | // Used to add a uniform for the RenderTarget height (used for sk_Height and frag position) | 
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| 80 | // without mangling the name of the uniform inside of a stage. | 
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| 81 | void addRTHeightUniform(const char* name); | 
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| 82 |  | 
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| 83 | // Generates a name for a variable. The generated string will be name prefixed by the prefix | 
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| 84 | // char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless | 
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| 85 | // explicitly asked not to. | 
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| 86 | void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true); | 
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| 87 |  | 
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| 88 | virtual GrGLSLUniformHandler* uniformHandler() = 0; | 
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| 89 | virtual const GrGLSLUniformHandler* uniformHandler() const = 0; | 
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| 90 | virtual GrGLSLVaryingHandler* varyingHandler() = 0; | 
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| 91 |  | 
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| 92 | // Used for backend customization of the output color and secondary color variables from the | 
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| 93 | // fragment processor. Only used if the outputs are explicitly declared in the shaders | 
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| 94 | virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} | 
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| 95 | virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} | 
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| 96 |  | 
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| 97 | // number of each input/output type in a single allocation block, used by many builders | 
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| 98 | static const int kVarsPerBlock; | 
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| 99 |  | 
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| 100 | GrGLSLVertexBuilder          fVS; | 
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| 101 | GrGLSLGeometryBuilder        fGS; | 
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| 102 | GrGLSLFragmentShaderBuilder  fFS; | 
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| 103 |  | 
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| 104 | int fStageIndex; | 
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| 105 |  | 
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| 106 | GrRenderTarget*              fRenderTarget; // TODO: remove this | 
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| 107 | const GrProgramDesc&         fDesc; | 
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| 108 | const GrProgramInfo&         fProgramInfo; | 
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| 109 |  | 
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| 110 | GrGLSLBuiltinUniformHandles  fUniformHandles; | 
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| 111 |  | 
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| 112 | std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor; | 
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| 113 | std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; | 
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| 114 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; | 
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| 115 |  | 
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| 116 | protected: | 
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| 117 | explicit GrGLSLProgramBuilder(GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&); | 
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| 118 |  | 
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| 119 | void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName); | 
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| 120 |  | 
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| 121 | bool emitAndInstallProcs(); | 
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| 122 |  | 
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| 123 | void finalizeShaders(); | 
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| 124 |  | 
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| 125 | bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); } | 
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| 126 |  | 
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| 127 | private: | 
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| 128 | // reset is called by program creator between each processor's emit code.  It increments the | 
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| 129 | // stage offset for variable name mangling, and also ensures verfication variables in the | 
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| 130 | // fragment shader are cleared. | 
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| 131 | void reset() { | 
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| 132 | this->addStage(); | 
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| 133 | SkDEBUGCODE(fFS.debugOnly_resetPerStageVerification();) | 
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| 134 | } | 
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| 135 | void addStage() { fStageIndex++; } | 
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| 136 |  | 
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| 137 | class AutoStageAdvance { | 
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| 138 | public: | 
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| 139 | AutoStageAdvance(GrGLSLProgramBuilder* pb) | 
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| 140 | : fPB(pb) { | 
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| 141 | fPB->reset(); | 
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| 142 | // Each output to the fragment processor gets its own code section | 
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| 143 | fPB->fFS.nextStage(); | 
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| 144 | } | 
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| 145 | ~AutoStageAdvance() {} | 
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| 146 | private: | 
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| 147 | GrGLSLProgramBuilder* fPB; | 
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| 148 | }; | 
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| 149 |  | 
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| 150 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. | 
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| 151 | void nameExpression(SkString*, const char* baseName); | 
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| 152 |  | 
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| 153 | void emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage); | 
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| 154 | void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut); | 
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| 155 | SkString emitFragProc(const GrFragmentProcessor&, | 
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| 156 | GrGLSLFragmentProcessor&, | 
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| 157 | int transformedCoordVarsIdx, | 
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| 158 | const SkString& input, | 
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| 159 | SkString output); | 
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| 160 | void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); | 
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| 161 | SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, | 
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| 162 | const char* name); | 
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| 163 | bool checkSamplerCounts(); | 
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| 164 |  | 
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| 165 | #ifdef SK_DEBUG | 
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| 166 | void verify(const GrPrimitiveProcessor&); | 
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| 167 | void verify(const GrFragmentProcessor&); | 
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| 168 | void verify(const GrXferProcessor&); | 
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| 169 | #endif | 
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| 170 |  | 
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| 171 | // These are used to check that we don't excede the allowable number of resources in a shader. | 
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| 172 | int fNumFragmentSamplers; | 
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| 173 | SkSTArray<4, GrShaderVar> fTransformedCoordVars; | 
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| 174 | }; | 
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| 175 |  | 
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| 176 | #endif | 
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| 177 |  | 
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