| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrPipeline.h" |
| 12 | #include "src/gpu/gl/GrGLProgram.h" |
| 13 | #include "src/gpu/gl/GrGLProgramDataManager.h" |
| 14 | #include "src/gpu/gl/GrGLUniformHandler.h" |
| 15 | #include "src/gpu/gl/GrGLVaryingHandler.h" |
| 16 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| 17 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 18 | #include "src/sksl/ir/SkSLProgram.h" |
| 19 | |
| 20 | class GrFragmentProcessor; |
| 21 | class GrGLContextInfo; |
| 22 | class GrProgramDesc; |
| 23 | class GrGLSLShaderBuilder; |
| 24 | class GrShaderCaps; |
| 25 | |
| 26 | struct GrGLPrecompiledProgram { |
| 27 | GrGLPrecompiledProgram(GrGLuint programID = 0, |
| 28 | SkSL::Program::Inputs inputs = SkSL::Program::Inputs()) |
| 29 | : fProgramID(programID) |
| 30 | , fInputs(inputs) {} |
| 31 | |
| 32 | GrGLuint fProgramID; |
| 33 | SkSL::Program::Inputs fInputs; |
| 34 | }; |
| 35 | |
| 36 | class GrGLProgramBuilder : public GrGLSLProgramBuilder { |
| 37 | public: |
| 38 | /** Generates a shader program. |
| 39 | * |
| 40 | * The program implements what is specified in the stages given as input. |
| 41 | * After successful generation, the builder result objects are available |
| 42 | * to be used. |
| 43 | * If a GL program has already been created, the program ID and inputs can |
| 44 | * be supplied to skip the shader compilation. |
| 45 | * @return the created program if generation was successful. |
| 46 | */ |
| 47 | static sk_sp<GrGLProgram> CreateProgram(GrGLGpu*, |
| 48 | GrRenderTarget*, |
| 49 | const GrProgramDesc&, |
| 50 | const GrProgramInfo&, |
| 51 | const GrGLPrecompiledProgram* = nullptr); |
| 52 | |
| 53 | static bool PrecompileProgram(GrGLPrecompiledProgram*, GrGLGpu*, const SkData&); |
| 54 | |
| 55 | const GrCaps* caps() const override; |
| 56 | |
| 57 | GrGLGpu* gpu() const { return fGpu; } |
| 58 | |
| 59 | private: |
| 60 | GrGLProgramBuilder(GrGLGpu*, GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&); |
| 61 | |
| 62 | void addInputVars(const SkSL::Program::Inputs& inputs); |
| 63 | bool compileAndAttachShaders(const SkSL::String& glsl, |
| 64 | GrGLuint programId, |
| 65 | GrGLenum type, |
| 66 | SkTDArray<GrGLuint>* shaderIds, |
| 67 | GrContextOptions::ShaderErrorHandler* errorHandler); |
| 68 | |
| 69 | void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc, |
| 70 | bool bindAttribLocations); |
| 71 | void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, |
| 72 | const SkSL::String shaders[], bool isSkSL, |
| 73 | SkSL::Program::Settings* settings); |
| 74 | sk_sp<GrGLProgram> finalize(const GrGLPrecompiledProgram*); |
| 75 | void bindProgramResourceLocations(GrGLuint programID); |
| 76 | bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler, |
| 77 | SkSL::String* sksl[], const SkSL::String glsl[]); |
| 78 | void resolveProgramResourceLocations(GrGLuint programID, bool force); |
| 79 | |
| 80 | // Subclasses create different programs |
| 81 | sk_sp<GrGLProgram> createProgram(GrGLuint programID); |
| 82 | |
| 83 | GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| 84 | const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } |
| 85 | GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| 86 | |
| 87 | GrGLGpu* fGpu; |
| 88 | GrGLVaryingHandler fVaryingHandler; |
| 89 | GrGLUniformHandler fUniformHandler; |
| 90 | |
| 91 | std::unique_ptr<GrGLProgram::Attribute[]> fAttributes; |
| 92 | int fVertexAttributeCnt; |
| 93 | int fInstanceAttributeCnt; |
| 94 | size_t fVertexStride; |
| 95 | size_t fInstanceStride; |
| 96 | |
| 97 | // shader pulled from cache. Data is organized as: |
| 98 | // SkSL::Program::Inputs inputs |
| 99 | // int binaryFormat |
| 100 | // (all remaining bytes) char[] binary |
| 101 | sk_sp<SkData> fCached; |
| 102 | |
| 103 | typedef GrGLSLProgramBuilder INHERITED; |
| 104 | }; |
| 105 | #endif |
| 106 | |