| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLVertexArray_DEFINED | 
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| 9 | #define GrGLVertexArray_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/gpu/gl/GrGLTypes.h" | 
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| 12 | #include "include/private/GrTypesPriv.h" | 
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| 13 | #include "include/private/SkTArray.h" | 
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| 14 | #include "src/gpu/GrGpuResource.h" | 
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| 15 | #include "src/gpu/gl/GrGLDefines.h" | 
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| 16 |  | 
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| 17 | class GrBuffer; | 
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| 18 | class GrGLGpu; | 
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| 19 |  | 
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| 20 | /** | 
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| 21 | * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray | 
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| 22 | * (below) but is separate because it is also used to track the state of vertex array object 0. | 
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| 23 | */ | 
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| 24 | class GrGLAttribArrayState { | 
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| 25 | public: | 
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| 26 | explicit GrGLAttribArrayState(int arrayCount = 0) { | 
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| 27 | this->resize(arrayCount); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | void resize(int newCount) { | 
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| 31 | fAttribArrayStates.resize_back(newCount); | 
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| 32 | this->invalidate(); | 
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| 33 | } | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * This function enables and sets vertex attrib state for the specified attrib index. It is | 
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| 37 | * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex | 
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| 38 | * array object. | 
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| 39 | */ | 
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| 40 | void set(GrGLGpu*, | 
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| 41 | int attribIndex, | 
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| 42 | const GrBuffer* vertexBuffer, | 
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| 43 | GrVertexAttribType cpuType, | 
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| 44 | GrSLType gpuType, | 
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| 45 | GrGLsizei stride, | 
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| 46 | size_t offsetInBytes, | 
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| 47 | int divisor = 0); | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | * This function enables the first 'enabledCount' vertex arrays and disables the rest. | 
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| 51 | */ | 
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| 52 | void enableVertexArrays(const GrGLGpu*, int enabledCount, | 
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| 53 | GrPrimitiveRestart = GrPrimitiveRestart::kNo); | 
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| 54 |  | 
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| 55 | void invalidate() { | 
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| 56 | int count = fAttribArrayStates.count(); | 
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| 57 | for (int i = 0; i < count; ++i) { | 
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| 58 | fAttribArrayStates[i].invalidate(); | 
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| 59 | } | 
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| 60 | fEnableStateIsValid = false; | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * The number of attrib arrays that this object is configured to track. | 
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| 65 | */ | 
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| 66 | int count() const { return fAttribArrayStates.count(); } | 
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| 67 |  | 
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| 68 | private: | 
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| 69 | static constexpr int kInvalidDivisor = -1; | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | * Tracks the state of glVertexAttribArray for an attribute index. | 
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| 73 | */ | 
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| 74 | struct AttribArrayState { | 
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| 75 | void invalidate() { | 
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| 76 | fVertexBufferUniqueID.makeInvalid(); | 
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| 77 | fDivisor = kInvalidDivisor; | 
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| 78 | fUsingCpuBuffer = false; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | GrGpuResource::UniqueID   fVertexBufferUniqueID; | 
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| 82 | bool                      fUsingCpuBuffer; | 
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| 83 | GrVertexAttribType        fCPUType; | 
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| 84 | GrSLType                  fGPUType; | 
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| 85 | GrGLsizei                 fStride; | 
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| 86 | const GrGLvoid*           fOffset; | 
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| 87 | int                       fDivisor; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | SkSTArray<16, AttribArrayState, true> fAttribArrayStates; | 
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| 91 | int fNumEnabledArrays; | 
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| 92 | GrPrimitiveRestart fPrimitiveRestartEnabled; | 
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| 93 | bool fEnableStateIsValid = false; | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array | 
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| 98 | * and is used to track the state of the vertex array to avoid redundant GL calls. | 
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| 99 | */ | 
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| 100 | class GrGLVertexArray { | 
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| 101 | public: | 
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| 102 | GrGLVertexArray(GrGLint id, int attribCount); | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned. | 
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| 106 | * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is | 
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| 107 | * returned. | 
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| 108 | */ | 
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| 109 | GrGLAttribArrayState* bind(GrGLGpu*); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | * This is a version of the above function that also binds an index buffer to the vertex | 
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| 113 | * array object. | 
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| 114 | */ | 
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| 115 | GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer); | 
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| 116 |  | 
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| 117 | GrGLuint arrayID() const { return fID; } | 
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| 118 |  | 
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| 119 | void invalidateCachedState(); | 
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| 120 |  | 
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| 121 | private: | 
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| 122 | GrGLuint                  fID; | 
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| 123 | GrGLAttribArrayState      fAttribArrays; | 
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| 124 | GrGpuResource::UniqueID   fIndexBufferUniqueID; | 
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| 125 | }; | 
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| 126 |  | 
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| 127 | #endif | 
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| 128 |  | 
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