| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLSLPrimitiveProcessor_DEFINED |
| 9 | #define GrGLSLPrimitiveProcessor_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrFragmentProcessor.h" |
| 12 | #include "src/gpu/GrPrimitiveProcessor.h" |
| 13 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 14 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 15 | |
| 16 | class GrPrimitiveProcessor; |
| 17 | class GrGLSLFPFragmentBuilder; |
| 18 | class GrGLSLGeometryBuilder; |
| 19 | class GrGLSLGPBuilder; |
| 20 | class GrGLSLVaryingHandler; |
| 21 | class GrGLSLVertexBuilder; |
| 22 | class GrShaderCaps; |
| 23 | |
| 24 | class GrGLSLPrimitiveProcessor { |
| 25 | public: |
| 26 | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; |
| 27 | using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; |
| 28 | |
| 29 | virtual ~GrGLSLPrimitiveProcessor() {} |
| 30 | |
| 31 | /** |
| 32 | * This class provides access to each GrFragmentProcessor in a GrPipeline that requires varying |
| 33 | * local coords to be produced by the primitive processor. It is also used by the primitive |
| 34 | * processor to specify the fragment shader variable that will hold the transformed coords for |
| 35 | * each of those GrFragmentProcessors. It is required that the primitive processor iterate over |
| 36 | * each fragment processor and insert a shader var result for each. The GrGLSLFragmentProcessors |
| 37 | * will reference these variables in their fragment code. |
| 38 | */ |
| 39 | class FPCoordTransformHandler : public SkNoncopyable { |
| 40 | public: |
| 41 | FPCoordTransformHandler(const GrPipeline&, SkTArray<GrShaderVar>*); |
| 42 | ~FPCoordTransformHandler() { SkASSERT(!fIter); } |
| 43 | |
| 44 | operator bool() const { return (bool)fIter; } |
| 45 | |
| 46 | // Gets the current GrFragmentProcessor |
| 47 | const GrFragmentProcessor& get() const; |
| 48 | |
| 49 | FPCoordTransformHandler& operator++(); |
| 50 | |
| 51 | void specifyCoordsForCurrCoordTransform(GrShaderVar varyingVar) { |
| 52 | SkASSERT(!fAddedCoord); |
| 53 | fTransformedCoordVars->push_back(varyingVar); |
| 54 | SkDEBUGCODE(fAddedCoord = true;) |
| 55 | } |
| 56 | |
| 57 | private: |
| 58 | GrFragmentProcessor::CIter fIter; |
| 59 | SkDEBUGCODE(bool fAddedCoord = false;) |
| 60 | SkTArray<GrShaderVar>* fTransformedCoordVars; |
| 61 | }; |
| 62 | |
| 63 | struct EmitArgs { |
| 64 | EmitArgs(GrGLSLVertexBuilder* vertBuilder, |
| 65 | GrGLSLGeometryBuilder* geomBuilder, |
| 66 | GrGLSLFPFragmentBuilder* fragBuilder, |
| 67 | GrGLSLVaryingHandler* varyingHandler, |
| 68 | GrGLSLUniformHandler* uniformHandler, |
| 69 | const GrShaderCaps* caps, |
| 70 | const GrPrimitiveProcessor& gp, |
| 71 | const char* outputColor, |
| 72 | const char* outputCoverage, |
| 73 | const char* rtAdjustName, |
| 74 | const SamplerHandle* texSamplers, |
| 75 | FPCoordTransformHandler* transformHandler) |
| 76 | : fVertBuilder(vertBuilder) |
| 77 | , fGeomBuilder(geomBuilder) |
| 78 | , fFragBuilder(fragBuilder) |
| 79 | , fVaryingHandler(varyingHandler) |
| 80 | , fUniformHandler(uniformHandler) |
| 81 | , fShaderCaps(caps) |
| 82 | , fGP(gp) |
| 83 | , fOutputColor(outputColor) |
| 84 | , fOutputCoverage(outputCoverage) |
| 85 | , fRTAdjustName(rtAdjustName) |
| 86 | , fTexSamplers(texSamplers) |
| 87 | , fFPCoordTransformHandler(transformHandler) {} |
| 88 | GrGLSLVertexBuilder* fVertBuilder; |
| 89 | GrGLSLGeometryBuilder* fGeomBuilder; |
| 90 | GrGLSLFPFragmentBuilder* fFragBuilder; |
| 91 | GrGLSLVaryingHandler* fVaryingHandler; |
| 92 | GrGLSLUniformHandler* fUniformHandler; |
| 93 | const GrShaderCaps* fShaderCaps; |
| 94 | const GrPrimitiveProcessor& fGP; |
| 95 | const char* fOutputColor; |
| 96 | const char* fOutputCoverage; |
| 97 | const char* fRTAdjustName; |
| 98 | const SamplerHandle* fTexSamplers; |
| 99 | FPCoordTransformHandler* fFPCoordTransformHandler; |
| 100 | }; |
| 101 | |
| 102 | /** |
| 103 | * This is similar to emitCode() in the base class, except it takes a full shader builder. |
| 104 | * This allows the effect subclass to emit vertex code. |
| 105 | */ |
| 106 | virtual void emitCode(EmitArgs&) = 0; |
| 107 | |
| 108 | /** |
| 109 | * Called after all effect emitCode() functions, to give the processor a chance to write out |
| 110 | * additional transformation code now that all uniforms have been emitted. |
| 111 | */ |
| 112 | virtual void emitTransformCode(GrGLSLVertexBuilder* vb, |
| 113 | GrGLSLUniformHandler* uniformHandler) {} |
| 114 | /** |
| 115 | * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that |
| 116 | * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and |
| 117 | * uploads any uniform variables required by the shaders created in emitCode(). The |
| 118 | * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an |
| 119 | * identical processor key as the GrPrimitiveProcessor that created this |
| 120 | * GrGLSLPrimitiveProcessor. |
| 121 | * The subclass should use the transform range to perform any setup required for the coord |
| 122 | * transforms of the FPs that are part of the same program, such as updating matrix uniforms. |
| 123 | * The range will iterate over the transforms in the same order as the TransformHandler passed |
| 124 | * to emitCode. |
| 125 | */ |
| 126 | virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) = 0; |
| 127 | |
| 128 | protected: |
| 129 | void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, |
| 130 | GrGLSLUniformHandler* uniformHandler, |
| 131 | const char* outputName, |
| 132 | UniformHandle* colorUniform); |
| 133 | }; |
| 134 | |
| 135 | #endif |
| 136 | |