| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLSLPrimitiveProcessor_DEFINED | 
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| 9 | #define GrGLSLPrimitiveProcessor_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/GrFragmentProcessor.h" | 
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| 12 | #include "src/gpu/GrPrimitiveProcessor.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 15 |  | 
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| 16 | class GrPrimitiveProcessor; | 
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| 17 | class GrGLSLFPFragmentBuilder; | 
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| 18 | class GrGLSLGeometryBuilder; | 
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| 19 | class GrGLSLGPBuilder; | 
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| 20 | class GrGLSLVaryingHandler; | 
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| 21 | class GrGLSLVertexBuilder; | 
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| 22 | class GrShaderCaps; | 
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| 23 |  | 
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| 24 | class GrGLSLPrimitiveProcessor { | 
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| 25 | public: | 
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| 26 | using UniformHandle         = GrGLSLProgramDataManager::UniformHandle; | 
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| 27 | using SamplerHandle         = GrGLSLUniformHandler::SamplerHandle; | 
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| 28 |  | 
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| 29 | virtual ~GrGLSLPrimitiveProcessor() {} | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | * This class provides access to each GrFragmentProcessor in a GrPipeline that requires varying | 
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| 33 | * local coords to be produced by the primitive processor. It is also used by the primitive | 
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| 34 | * processor to specify the fragment shader variable that will hold the transformed coords for | 
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| 35 | * each of those GrFragmentProcessors. It is required that the primitive processor iterate over | 
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| 36 | * each fragment processor and insert a shader var result for each. The GrGLSLFragmentProcessors | 
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| 37 | * will reference these variables in their fragment code. | 
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| 38 | */ | 
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| 39 | class FPCoordTransformHandler : public SkNoncopyable { | 
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| 40 | public: | 
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| 41 | FPCoordTransformHandler(const GrPipeline&, SkTArray<GrShaderVar>*); | 
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| 42 | ~FPCoordTransformHandler() { SkASSERT(!fIter); } | 
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| 43 |  | 
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| 44 | operator bool() const { return (bool)fIter; } | 
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| 45 |  | 
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| 46 | // Gets the current GrFragmentProcessor | 
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| 47 | const GrFragmentProcessor& get() const; | 
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| 48 |  | 
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| 49 | FPCoordTransformHandler& operator++(); | 
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| 50 |  | 
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| 51 | void specifyCoordsForCurrCoordTransform(GrShaderVar varyingVar) { | 
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| 52 | SkASSERT(!fAddedCoord); | 
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| 53 | fTransformedCoordVars->push_back(varyingVar); | 
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| 54 | SkDEBUGCODE(fAddedCoord = true;) | 
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| 55 | } | 
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| 56 |  | 
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| 57 | private: | 
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| 58 | GrFragmentProcessor::CIter fIter; | 
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| 59 | SkDEBUGCODE(bool           fAddedCoord = false;) | 
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| 60 | SkTArray<GrShaderVar>*     fTransformedCoordVars; | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | struct EmitArgs { | 
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| 64 | EmitArgs(GrGLSLVertexBuilder* vertBuilder, | 
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| 65 | GrGLSLGeometryBuilder* geomBuilder, | 
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| 66 | GrGLSLFPFragmentBuilder* fragBuilder, | 
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| 67 | GrGLSLVaryingHandler* varyingHandler, | 
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| 68 | GrGLSLUniformHandler* uniformHandler, | 
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| 69 | const GrShaderCaps* caps, | 
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| 70 | const GrPrimitiveProcessor& gp, | 
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| 71 | const char* outputColor, | 
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| 72 | const char* outputCoverage, | 
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| 73 | const char* rtAdjustName, | 
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| 74 | const SamplerHandle* texSamplers, | 
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| 75 | FPCoordTransformHandler* transformHandler) | 
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| 76 | : fVertBuilder(vertBuilder) | 
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| 77 | , fGeomBuilder(geomBuilder) | 
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| 78 | , fFragBuilder(fragBuilder) | 
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| 79 | , fVaryingHandler(varyingHandler) | 
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| 80 | , fUniformHandler(uniformHandler) | 
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| 81 | , fShaderCaps(caps) | 
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| 82 | , fGP(gp) | 
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| 83 | , fOutputColor(outputColor) | 
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| 84 | , fOutputCoverage(outputCoverage) | 
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| 85 | , fRTAdjustName(rtAdjustName) | 
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| 86 | , fTexSamplers(texSamplers) | 
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| 87 | , fFPCoordTransformHandler(transformHandler) {} | 
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| 88 | GrGLSLVertexBuilder* fVertBuilder; | 
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| 89 | GrGLSLGeometryBuilder* fGeomBuilder; | 
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| 90 | GrGLSLFPFragmentBuilder* fFragBuilder; | 
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| 91 | GrGLSLVaryingHandler* fVaryingHandler; | 
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| 92 | GrGLSLUniformHandler* fUniformHandler; | 
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| 93 | const GrShaderCaps* fShaderCaps; | 
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| 94 | const GrPrimitiveProcessor& fGP; | 
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| 95 | const char* fOutputColor; | 
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| 96 | const char* fOutputCoverage; | 
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| 97 | const char* fRTAdjustName; | 
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| 98 | const SamplerHandle* fTexSamplers; | 
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| 99 | FPCoordTransformHandler* fFPCoordTransformHandler; | 
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| 100 | }; | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | * This is similar to emitCode() in the base class, except it takes a full shader builder. | 
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| 104 | * This allows the effect subclass to emit vertex code. | 
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| 105 | */ | 
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| 106 | virtual void emitCode(EmitArgs&) = 0; | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | * Called after all effect emitCode() functions, to give the processor a chance to write out | 
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| 110 | * additional transformation code now that all uniforms have been emitted. | 
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| 111 | */ | 
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| 112 | virtual void emitTransformCode(GrGLSLVertexBuilder* vb, | 
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| 113 | GrGLSLUniformHandler* uniformHandler) {} | 
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| 114 | /** | 
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| 115 | * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that | 
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| 116 | * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and | 
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| 117 | * uploads any uniform variables required  by the shaders created in emitCode(). The | 
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| 118 | * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an | 
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| 119 | * identical processor key as the GrPrimitiveProcessor that created this | 
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| 120 | * GrGLSLPrimitiveProcessor. | 
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| 121 | * The subclass should use the transform range to perform any setup required for the coord | 
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| 122 | * transforms of the FPs that are part of the same program, such as updating matrix uniforms. | 
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| 123 | * The range will iterate over the transforms in the same order as the TransformHandler passed | 
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| 124 | * to emitCode. | 
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| 125 | */ | 
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| 126 | virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&) = 0; | 
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| 127 |  | 
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| 128 | protected: | 
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| 129 | void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, | 
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| 130 | GrGLSLUniformHandler* uniformHandler, | 
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| 131 | const char* outputName, | 
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| 132 | UniformHandle* colorUniform); | 
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| 133 | }; | 
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| 134 |  | 
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| 135 | #endif | 
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| 136 |  | 
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