| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrAAConvexTessellator_DEFINED | 
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| 9 | #define GrAAConvexTessellator_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkColor.h" | 
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| 12 | #include "include/core/SkPaint.h" | 
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| 13 | #include "include/core/SkScalar.h" | 
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| 14 | #include "include/core/SkStrokeRec.h" | 
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| 15 | #include "include/private/SkTDArray.h" | 
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| 16 | #include "src/core/SkPointPriv.h" | 
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| 17 |  | 
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| 18 | class SkCanvas; | 
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| 19 | class SkMatrix; | 
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| 20 | class SkPath; | 
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| 21 |  | 
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| 22 | //#define GR_AA_CONVEX_TESSELLATOR_VIZ 1 | 
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| 23 |  | 
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| 24 | // device space distance which we inset / outset points in order to create the soft antialiased edge | 
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| 25 | static const SkScalar kAntialiasingRadius = 0.5f; | 
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| 26 |  | 
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| 27 | class GrAAConvexTessellator; | 
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| 28 |  | 
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| 29 | // The AAConvexTessellator holds the global pool of points and the triangulation | 
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| 30 | // that connects them. It also drives the tessellation process. | 
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| 31 | // The outward facing normals of the original polygon are stored (in 'fNorms') to service | 
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| 32 | // computeDepthFromEdge requests. | 
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| 33 | class GrAAConvexTessellator { | 
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| 34 | public: | 
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| 35 | GrAAConvexTessellator(SkStrokeRec::Style style = SkStrokeRec::kFill_Style, | 
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| 36 | SkScalar strokeWidth = -1.0f, | 
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| 37 | SkPaint::Join join = SkPaint::Join::kBevel_Join, | 
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| 38 | SkScalar miterLimit = 0.0f) | 
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| 39 | : fSide(SkPointPriv::kOn_Side) | 
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| 40 | , fStrokeWidth(strokeWidth) | 
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| 41 | , fStyle(style) | 
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| 42 | , fJoin(join) | 
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| 43 | , fMiterLimit(miterLimit) { | 
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| 44 | } | 
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| 45 |  | 
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| 46 | SkPointPriv::Side side() const { return fSide; } | 
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| 47 |  | 
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| 48 | bool tessellate(const SkMatrix& m, const SkPath& path); | 
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| 49 |  | 
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| 50 | // The next five should only be called after tessellate to extract the result | 
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| 51 | int numPts() const { return fPts.count(); } | 
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| 52 | int numIndices() const { return fIndices.count(); } | 
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| 53 |  | 
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| 54 | const SkPoint& lastPoint() const { return fPts.top(); } | 
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| 55 | const SkPoint& point(int index) const { return fPts[index]; } | 
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| 56 | int index(int index) const { return fIndices[index]; } | 
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| 57 | SkScalar coverage(int index) const { return fCoverages[index]; } | 
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| 58 |  | 
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| 59 | #if GR_AA_CONVEX_TESSELLATOR_VIZ | 
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| 60 | void draw(SkCanvas* canvas) const; | 
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| 61 | #endif | 
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| 62 |  | 
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| 63 | // The tessellator can be reused for multiple paths by rewinding in between | 
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| 64 | void rewind(); | 
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| 65 |  | 
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| 66 | private: | 
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| 67 | // CandidateVerts holds the vertices for the next ring while they are | 
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| 68 | // being generated. Its main function is to de-dup the points. | 
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| 69 | class CandidateVerts { | 
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| 70 | public: | 
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| 71 | void setReserve(int numPts) { fPts.setReserve(numPts); } | 
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| 72 | void rewind() { fPts.rewind(); } | 
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| 73 |  | 
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| 74 | int numPts() const { return fPts.count(); } | 
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| 75 |  | 
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| 76 | const SkPoint& lastPoint() const { return fPts.top().fPt; } | 
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| 77 | const SkPoint& firstPoint() const { return fPts[0].fPt; } | 
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| 78 | const SkPoint& point(int index) const { return fPts[index].fPt; } | 
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| 79 |  | 
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| 80 | int originatingIdx(int index) const { return fPts[index].fOriginatingIdx; } | 
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| 81 | int origEdge(int index) const { return fPts[index].fOrigEdgeId; } | 
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| 82 | bool needsToBeNew(int index) const { return fPts[index].fNeedsToBeNew; } | 
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| 83 |  | 
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| 84 | int addNewPt(const SkPoint& newPt, int originatingIdx, int origEdge, bool needsToBeNew) { | 
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| 85 | struct PointData* pt = fPts.push(); | 
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| 86 | pt->fPt = newPt; | 
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| 87 | pt->fOrigEdgeId = origEdge; | 
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| 88 | pt->fOriginatingIdx = originatingIdx; | 
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| 89 | pt->fNeedsToBeNew = needsToBeNew; | 
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| 90 | return fPts.count() - 1; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | int fuseWithPrior(int origEdgeId) { | 
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| 94 | fPts.top().fOrigEdgeId = origEdgeId; | 
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| 95 | fPts.top().fOriginatingIdx = -1; | 
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| 96 | fPts.top().fNeedsToBeNew = true; | 
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| 97 | return fPts.count() - 1; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | int fuseWithNext() { | 
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| 101 | fPts[0].fOriginatingIdx = -1; | 
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| 102 | fPts[0].fNeedsToBeNew = true; | 
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| 103 | return 0; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | int fuseWithBoth() { | 
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| 107 | if (fPts.count() > 1) { | 
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| 108 | fPts.pop(); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | fPts[0].fOriginatingIdx = -1; | 
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| 112 | fPts[0].fNeedsToBeNew = true; | 
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| 113 | return 0; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | private: | 
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| 117 | struct PointData { | 
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| 118 | SkPoint fPt; | 
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| 119 | int     fOriginatingIdx; | 
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| 120 | int     fOrigEdgeId; | 
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| 121 | bool    fNeedsToBeNew; | 
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| 122 | }; | 
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| 123 |  | 
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| 124 | SkTDArray<struct PointData> fPts; | 
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| 125 | }; | 
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| 126 |  | 
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| 127 | // The Ring holds a set of indices into the global pool that together define | 
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| 128 | // a single polygon inset. | 
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| 129 | class Ring { | 
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| 130 | public: | 
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| 131 | void setReserve(int numPts) { fPts.setReserve(numPts); } | 
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| 132 | void rewind() { fPts.rewind(); } | 
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| 133 |  | 
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| 134 | int numPts() const { return fPts.count(); } | 
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| 135 |  | 
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| 136 | void addIdx(int index, int origEdgeId) { | 
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| 137 | struct PointData* pt = fPts.push(); | 
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| 138 | pt->fIndex = index; | 
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| 139 | pt->fOrigEdgeId = origEdgeId; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | // Upgrade this ring so that it can behave like an originating ring | 
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| 143 | void makeOriginalRing() { | 
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| 144 | for (int i = 0; i < fPts.count(); ++i) { | 
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| 145 | fPts[i].fOrigEdgeId = fPts[i].fIndex; | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 | // init should be called after all the indices have been added (via addIdx) | 
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| 150 | void init(const GrAAConvexTessellator& tess); | 
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| 151 | void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& bisectors); | 
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| 152 |  | 
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| 153 | const SkPoint& norm(int index) const { return fPts[index].fNorm; } | 
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| 154 | const SkPoint& bisector(int index) const { return fPts[index].fBisector; } | 
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| 155 | int index(int index) const { return fPts[index].fIndex; } | 
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| 156 | int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } | 
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| 157 | void setOrigEdgeId(int index, int id) { fPts[index].fOrigEdgeId = id; } | 
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| 158 |  | 
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| 159 | #if GR_AA_CONVEX_TESSELLATOR_VIZ | 
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| 160 | void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const; | 
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| 161 | #endif | 
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| 162 |  | 
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| 163 | private: | 
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| 164 | void computeNormals(const GrAAConvexTessellator& result); | 
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| 165 | void computeBisectors(const GrAAConvexTessellator& tess); | 
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| 166 |  | 
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| 167 | SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;) | 
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| 168 |  | 
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| 169 | struct PointData { | 
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| 170 | SkPoint fNorm; | 
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| 171 | SkPoint fBisector; | 
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| 172 | int     fIndex; | 
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| 173 | int     fOrigEdgeId; | 
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| 174 | }; | 
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| 175 |  | 
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| 176 | SkTDArray<PointData> fPts; | 
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| 177 | }; | 
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| 178 |  | 
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| 179 | // Represents whether a given point is within a curve. A point is inside a curve only if it is | 
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| 180 | // an interior point within a quad, cubic, or conic, or if it is the endpoint of a quad, cubic, | 
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| 181 | // or conic with another curve meeting it at (more or less) the same angle. | 
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| 182 | enum CurveState { | 
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| 183 | // point is a sharp vertex | 
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| 184 | kSharp_CurveState, | 
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| 185 | // endpoint of a curve with the other side's curvature not yet determined | 
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| 186 | kIndeterminate_CurveState, | 
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| 187 | // point is in the interior of a curve | 
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| 188 | kCurve_CurveState | 
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| 189 | }; | 
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| 190 |  | 
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| 191 | bool movable(int index) const { return fMovable[index]; } | 
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| 192 |  | 
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| 193 | // Movable points are those that can be slid along their bisector. | 
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| 194 | // Basically, a point is immovable if it is part of the original | 
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| 195 | // polygon or it results from the fusing of two bisectors. | 
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| 196 | int addPt(const SkPoint& pt, SkScalar depth, SkScalar coverage, bool movable, CurveState curve); | 
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| 197 | void popLastPt(); | 
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| 198 | void popFirstPtShuffle(); | 
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| 199 |  | 
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| 200 | void updatePt(int index, const SkPoint& pt, SkScalar depth, SkScalar coverage); | 
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| 201 |  | 
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| 202 | void addTri(int i0, int i1, int i2); | 
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| 203 |  | 
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| 204 | void reservePts(int count) { | 
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| 205 | fPts.setReserve(count); | 
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| 206 | fCoverages.setReserve(count); | 
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| 207 | fMovable.setReserve(count); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const; | 
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| 211 |  | 
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| 212 | bool computePtAlongBisector(int startIdx, const SkPoint& bisector, | 
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| 213 | int edgeIdx, SkScalar desiredDepth, | 
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| 214 | SkPoint* result) const; | 
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| 215 |  | 
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| 216 | void lineTo(const SkPoint& p, CurveState curve); | 
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| 217 |  | 
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| 218 | void lineTo(const SkMatrix& m, const SkPoint& p, CurveState curve); | 
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| 219 |  | 
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| 220 | void quadTo(const SkPoint pts[3]); | 
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| 221 |  | 
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| 222 | void quadTo(const SkMatrix& m, const SkPoint pts[3]); | 
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| 223 |  | 
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| 224 | void cubicTo(const SkMatrix& m, const SkPoint pts[4]); | 
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| 225 |  | 
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| 226 | void conicTo(const SkMatrix& m, const SkPoint pts[3], SkScalar w); | 
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| 227 |  | 
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| 228 | void terminate(const Ring& lastRing); | 
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| 229 |  | 
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| 230 | // return false on failure/degenerate path | 
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| 231 | bool (const SkMatrix& m, const SkPath& path); | 
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| 232 | void computeBisectors(); | 
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| 233 | void computeNormals(); | 
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| 234 |  | 
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| 235 | void fanRing(const Ring& ring); | 
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| 236 |  | 
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| 237 | Ring* getNextRing(Ring* lastRing); | 
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| 238 |  | 
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| 239 | void createOuterRing(const Ring& previousRing, SkScalar outset, SkScalar coverage, | 
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| 240 | Ring* nextRing); | 
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| 241 |  | 
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| 242 | bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, | 
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| 243 | SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing); | 
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| 244 |  | 
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| 245 | bool createInsetRing(const Ring& lastRing, Ring* nextRing, | 
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| 246 | SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth, | 
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| 247 | SkScalar targetCoverage, bool forceNew); | 
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| 248 |  | 
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| 249 | void validate() const; | 
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| 250 |  | 
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| 251 | // fPts, fCoverages, fMovable & fCurveState should always have the same # of elements | 
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| 252 | SkTDArray<SkPoint>    fPts; | 
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| 253 | SkTDArray<SkScalar>   fCoverages; | 
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| 254 | // movable points are those that can be slid further along their bisector | 
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| 255 | SkTDArray<bool>       fMovable; | 
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| 256 | // Tracks whether a given point is interior to a curve. Such points are | 
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| 257 | // assumed to have shallow curvature. | 
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| 258 | SkTDArray<CurveState> fCurveState; | 
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| 259 |  | 
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| 260 | // The outward facing normals for the original polygon | 
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| 261 | SkTDArray<SkVector>   fNorms; | 
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| 262 | // The inward facing bisector at each point in the original polygon. Only | 
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| 263 | // needed for exterior ring creation and then handed off to the initial ring. | 
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| 264 | SkTDArray<SkVector>   fBisectors; | 
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| 265 |  | 
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| 266 | SkPointPriv::Side     fSide;    // winding of the original polygon | 
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| 267 |  | 
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| 268 | // The triangulation of the points | 
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| 269 | SkTDArray<int>        fIndices; | 
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| 270 |  | 
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| 271 | Ring                  fInitialRing; | 
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| 272 | #if GR_AA_CONVEX_TESSELLATOR_VIZ | 
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| 273 | // When visualizing save all the rings | 
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| 274 | SkTDArray<Ring*>      fRings; | 
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| 275 | #else | 
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| 276 | Ring                  fRings[2]; | 
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| 277 | #endif | 
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| 278 | CandidateVerts        fCandidateVerts; | 
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| 279 |  | 
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| 280 | // the stroke width is only used for stroke or stroke-and-fill styles | 
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| 281 | SkScalar              fStrokeWidth; | 
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| 282 | SkStrokeRec::Style    fStyle; | 
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| 283 |  | 
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| 284 | SkPaint::Join         fJoin; | 
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| 285 |  | 
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| 286 | SkScalar              fMiterLimit; | 
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| 287 |  | 
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| 288 | // accumulated error when removing near colinear points to prevent an | 
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| 289 | // overly greedy simplification | 
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| 290 | SkScalar              fAccumLinearError; | 
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| 291 |  | 
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| 292 | SkTDArray<SkPoint>    fPointBuffer; | 
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| 293 | }; | 
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| 294 |  | 
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| 295 |  | 
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| 296 | #endif | 
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| 297 |  | 
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