1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_PixelProcessor_hpp |
16 | #define sw_PixelProcessor_hpp |
17 | |
18 | #include "Color.hpp" |
19 | #include "Context.hpp" |
20 | #include "Memset.hpp" |
21 | #include "RoutineCache.hpp" |
22 | |
23 | namespace sw |
24 | { |
25 | class PixelShader; |
26 | class Rasterizer; |
27 | struct Texture; |
28 | struct DrawData; |
29 | struct Primitive; |
30 | |
31 | using RasterizerFunction = FunctionT<void(const Primitive* primitive, int count, int cluster, int clusterCount, DrawData* draw)>; |
32 | |
33 | class PixelProcessor |
34 | { |
35 | public: |
36 | struct States : Memset<States> |
37 | { |
38 | // Same as VkStencilOpState, but with no reference, as it's not part of the state |
39 | // (it doesn't require a different program to be generated) |
40 | struct StencilOpState |
41 | { |
42 | VkStencilOp failOp; |
43 | VkStencilOp passOp; |
44 | VkStencilOp depthFailOp; |
45 | VkCompareOp compareOp; |
46 | uint32_t compareMask; |
47 | uint32_t writeMask; |
48 | |
49 | void operator=(const VkStencilOpState &rhs) |
50 | { |
51 | failOp = rhs.failOp;
|
52 | passOp = rhs.passOp;
|
53 | depthFailOp = rhs.depthFailOp;
|
54 | compareOp = rhs.compareOp;
|
55 | compareMask = rhs.compareMask;
|
56 | writeMask = rhs.writeMask; |
57 | } |
58 | }; |
59 | |
60 | States() : Memset(this, 0) {} |
61 | |
62 | uint32_t computeHash(); |
63 | |
64 | uint64_t shaderID; |
65 | |
66 | VkCompareOp depthCompareMode; |
67 | bool depthWriteEnable; |
68 | bool quadLayoutDepthBuffer; |
69 | |
70 | bool stencilActive; |
71 | StencilOpState frontStencil; |
72 | StencilOpState backStencil; |
73 | |
74 | bool depthTestActive; |
75 | bool occlusionEnabled; |
76 | bool perspective; |
77 | bool depthClamp; |
78 | |
79 | BlendState blendState[RENDERTARGETS]; |
80 | |
81 | unsigned int colorWriteMask; |
82 | VkFormat targetFormat[RENDERTARGETS]; |
83 | unsigned int multiSample; |
84 | unsigned int multiSampleMask; |
85 | bool alphaToCoverage; |
86 | bool centroid; |
87 | VkFrontFace frontFace; |
88 | VkFormat depthFormat; |
89 | }; |
90 | |
91 | struct State : States |
92 | { |
93 | bool operator==(const State &state) const; |
94 | |
95 | int colorWriteActive(int index) const |
96 | { |
97 | return (colorWriteMask >> (index * 4)) & 0xF; |
98 | } |
99 | |
100 | uint32_t hash; |
101 | }; |
102 | |
103 | struct Stencil |
104 | { |
105 | int64_t testMaskQ; |
106 | int64_t referenceMaskedQ; |
107 | int64_t referenceMaskedSignedQ; |
108 | int64_t writeMaskQ; |
109 | int64_t invWriteMaskQ; |
110 | int64_t referenceQ; |
111 | |
112 | void set(int reference, int testMask, int writeMask) |
113 | { |
114 | referenceQ = replicate(reference); |
115 | testMaskQ = replicate(testMask); |
116 | writeMaskQ = replicate(writeMask); |
117 | invWriteMaskQ = ~writeMaskQ; |
118 | referenceMaskedQ = referenceQ & testMaskQ; |
119 | referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); |
120 | } |
121 | |
122 | static int64_t replicate(int b) |
123 | { |
124 | int64_t w = b & 0xFF; |
125 | |
126 | return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); |
127 | } |
128 | }; |
129 | |
130 | struct Factor |
131 | { |
132 | word4 alphaReference4; |
133 | |
134 | word4 blendConstant4W[4]; |
135 | float4 blendConstant4F[4]; |
136 | word4 invBlendConstant4W[4]; |
137 | float4 invBlendConstant4F[4]; |
138 | }; |
139 | |
140 | public: |
141 | using RoutineType = RasterizerFunction::RoutineType; |
142 | |
143 | PixelProcessor(); |
144 | |
145 | virtual ~PixelProcessor(); |
146 | |
147 | void setBlendConstant(const Color<float> &blendConstant); |
148 | |
149 | protected: |
150 | const State update(const Context* context) const; |
151 | RoutineType routine(const State &state, vk::PipelineLayout const *pipelineLayout, |
152 | SpirvShader const *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets); |
153 | void setRoutineCacheSize(int routineCacheSize); |
154 | |
155 | // Other semi-constants |
156 | Factor factor; |
157 | |
158 | private: |
159 | using RoutineCacheType = RoutineCacheT<State, RasterizerFunction::CFunctionType>; |
160 | RoutineCacheType *routineCache; |
161 | }; |
162 | } |
163 | |
164 | #endif // sw_PixelProcessor_hpp |
165 | |