1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // Fence.cpp: Implements the Fence class, which supports the GL_NV_fence extension. |
16 | |
17 | #include "Fence.h" |
18 | |
19 | #include "main.h" |
20 | #include "Common/Thread.hpp" |
21 | |
22 | namespace es2 |
23 | { |
24 | |
25 | Fence::Fence() |
26 | { |
27 | mQuery = false; |
28 | mCondition = GL_NONE; |
29 | mStatus = GL_FALSE; |
30 | } |
31 | |
32 | Fence::~Fence() |
33 | { |
34 | mQuery = false; |
35 | } |
36 | |
37 | GLboolean Fence::isFence() |
38 | { |
39 | // GL_NV_fence spec: |
40 | // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. |
41 | return mQuery; |
42 | } |
43 | |
44 | void Fence::setFence(GLenum condition) |
45 | { |
46 | if(condition != GL_ALL_COMPLETED_NV) |
47 | { |
48 | return error(GL_INVALID_VALUE); |
49 | } |
50 | |
51 | mQuery = true; |
52 | mCondition = condition; |
53 | mStatus = GL_FALSE; |
54 | } |
55 | |
56 | GLboolean Fence::testFence() |
57 | { |
58 | if(!mQuery) |
59 | { |
60 | return error(GL_INVALID_OPERATION, GL_TRUE); |
61 | } |
62 | |
63 | // The current assumtion is that no matter where the fence is placed, it is |
64 | // done by the time it is tested, which is similar to Context::flush(), since |
65 | // we don't queue anything without processing it as fast as possible. |
66 | mStatus = GL_TRUE; |
67 | |
68 | return mStatus; |
69 | } |
70 | |
71 | void Fence::finishFence() |
72 | { |
73 | if(!mQuery) |
74 | { |
75 | return error(GL_INVALID_OPERATION); |
76 | } |
77 | |
78 | while(!testFence()) |
79 | { |
80 | sw::Thread::yield(); |
81 | } |
82 | } |
83 | |
84 | void Fence::getFenceiv(GLenum pname, GLint *params) |
85 | { |
86 | if(!mQuery) |
87 | { |
88 | return error(GL_INVALID_OPERATION); |
89 | } |
90 | |
91 | switch(pname) |
92 | { |
93 | case GL_FENCE_STATUS_NV: |
94 | { |
95 | // GL_NV_fence spec: |
96 | // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV |
97 | // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
98 | if(mStatus) |
99 | { |
100 | params[0] = GL_TRUE; |
101 | return; |
102 | } |
103 | |
104 | mStatus = testFence(); |
105 | |
106 | params[0] = mStatus; |
107 | break; |
108 | } |
109 | case GL_FENCE_CONDITION_NV: |
110 | params[0] = mCondition; |
111 | break; |
112 | default: |
113 | return error(GL_INVALID_ENUM); |
114 | break; |
115 | } |
116 | } |
117 | |
118 | FenceSync::FenceSync(GLuint name, GLenum condition, GLbitfield flags) : NamedObject(name), mCondition(condition), mFlags(flags) |
119 | { |
120 | } |
121 | |
122 | FenceSync::~FenceSync() |
123 | { |
124 | } |
125 | |
126 | GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout) |
127 | { |
128 | // The current assumtion is that no matter where the fence is placed, it is |
129 | // done by the time it is tested, which is similar to Context::flush(), since |
130 | // we don't queue anything without processing it as fast as possible. |
131 | return GL_ALREADY_SIGNALED; |
132 | } |
133 | |
134 | void FenceSync::serverWait(GLbitfield flags, GLuint64 timeout) |
135 | { |
136 | } |
137 | |
138 | void FenceSync::getSynciv(GLenum pname, GLsizei *length, GLint *values) |
139 | { |
140 | switch(pname) |
141 | { |
142 | case GL_OBJECT_TYPE: |
143 | values[0] = GL_SYNC_FENCE; |
144 | if(length) { |
145 | *length = 1; |
146 | } |
147 | break; |
148 | case GL_SYNC_STATUS: |
149 | // The current assumtion is that no matter where the fence is placed, it is |
150 | // done by the time it is tested, which is similar to Context::flush(), since |
151 | // we don't queue anything without processing it as fast as possible. |
152 | values[0] = GL_SIGNALED; |
153 | if(length) { |
154 | *length = 1; |
155 | } |
156 | break; |
157 | case GL_SYNC_CONDITION: |
158 | values[0] = GL_SYNC_GPU_COMMANDS_COMPLETE; |
159 | if(length) { |
160 | *length = 1; |
161 | } |
162 | break; |
163 | case GL_SYNC_FLAGS: |
164 | if(length) { |
165 | *length = 0; |
166 | } |
167 | break; |
168 | default: |
169 | return error(GL_INVALID_ENUM); |
170 | } |
171 | } |
172 | |
173 | } |
174 | |