| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer |
| 16 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 17 | |
| 18 | #ifndef LIBGLESV2_FRAMEBUFFER_H_ |
| 19 | #define LIBGLESV2_FRAMEBUFFER_H_ |
| 20 | |
| 21 | #include "Context.h" |
| 22 | #include "common/Object.hpp" |
| 23 | #include "common/Image.hpp" |
| 24 | |
| 25 | #include <GLES2/gl2.h> |
| 26 | |
| 27 | namespace es2 |
| 28 | { |
| 29 | class Renderbuffer; |
| 30 | class Colorbuffer; |
| 31 | class Depthbuffer; |
| 32 | class Stencilbuffer; |
| 33 | class DepthStencilbuffer; |
| 34 | |
| 35 | class Framebuffer |
| 36 | { |
| 37 | public: |
| 38 | Framebuffer(); |
| 39 | |
| 40 | virtual ~Framebuffer(); |
| 41 | |
| 42 | void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0); |
| 43 | void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0); |
| 44 | void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0); |
| 45 | |
| 46 | void setReadBuffer(GLenum buf); |
| 47 | void setDrawBuffer(GLuint index, GLenum buf); |
| 48 | GLenum getReadBuffer() const; |
| 49 | GLenum getDrawBuffer(GLuint index) const; |
| 50 | |
| 51 | void detachTexture(GLuint texture); |
| 52 | void detachRenderbuffer(GLuint renderbuffer); |
| 53 | |
| 54 | egl::Image *getRenderTarget(GLuint index); |
| 55 | egl::Image *getReadRenderTarget(); |
| 56 | egl::Image *getDepthBuffer(); |
| 57 | egl::Image *getStencilBuffer(); |
| 58 | |
| 59 | Renderbuffer *getColorbuffer(GLuint index) const; |
| 60 | Renderbuffer *getReadColorbuffer() const; |
| 61 | Renderbuffer *getDepthbuffer() const; |
| 62 | Renderbuffer *getStencilbuffer() const; |
| 63 | |
| 64 | GLenum getReadBufferType(); |
| 65 | GLenum getColorbufferType(GLuint index); |
| 66 | GLenum getDepthbufferType(); |
| 67 | GLenum getStencilbufferType(); |
| 68 | |
| 69 | GLuint getColorbufferName(GLuint index); |
| 70 | GLuint getDepthbufferName(); |
| 71 | GLuint getStencilbufferName(); |
| 72 | |
| 73 | GLint getColorbufferLayer(GLuint index); |
| 74 | GLint getDepthbufferLayer(); |
| 75 | GLint getStencilbufferLayer(); |
| 76 | |
| 77 | bool hasStencil(); |
| 78 | |
| 79 | GLenum completeness(); |
| 80 | GLenum completeness(int &width, int &height, int &samples); |
| 81 | |
| 82 | GLenum getImplementationColorReadFormat() const; |
| 83 | GLenum getImplementationColorReadType() const; |
| 84 | GLenum getDepthReadFormat() const; |
| 85 | GLenum getDepthReadType() const; |
| 86 | |
| 87 | virtual bool isDefaultFramebuffer() const { return false; } |
| 88 | |
| 89 | static bool IsRenderbuffer(GLenum type); |
| 90 | |
| 91 | protected: |
| 92 | GLuint getReadBufferIndex() const; |
| 93 | |
| 94 | GLenum readBuffer; |
| 95 | GLenum drawBuffer[MAX_COLOR_ATTACHMENTS]; |
| 96 | |
| 97 | GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS]; |
| 98 | gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS]; |
| 99 | GLint mColorbufferLayer[MAX_COLOR_ATTACHMENTS]; |
| 100 | |
| 101 | GLenum mDepthbufferType; |
| 102 | gl::BindingPointer<Renderbuffer> mDepthbufferPointer; |
| 103 | GLint mDepthbufferLayer; |
| 104 | |
| 105 | GLenum mStencilbufferType; |
| 106 | gl::BindingPointer<Renderbuffer> mStencilbufferPointer; |
| 107 | GLint mStencilbufferLayer; |
| 108 | |
| 109 | private: |
| 110 | Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const; |
| 111 | }; |
| 112 | |
| 113 | class DefaultFramebuffer : public Framebuffer |
| 114 | { |
| 115 | public: |
| 116 | DefaultFramebuffer(); |
| 117 | DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); |
| 118 | |
| 119 | bool isDefaultFramebuffer() const override { return true; } |
| 120 | }; |
| 121 | |
| 122 | } |
| 123 | |
| 124 | #endif // LIBGLESV2_FRAMEBUFFER_H_ |
| 125 | |