| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // VertexDataManager.h: Defines the VertexDataManager, a class that |
| 16 | // runs the Buffer translation process. |
| 17 | |
| 18 | #include "VertexDataManager.h" |
| 19 | |
| 20 | #include "Buffer.h" |
| 21 | #include "Program.h" |
| 22 | #include "IndexDataManager.h" |
| 23 | #include "common/debug.h" |
| 24 | |
| 25 | namespace |
| 26 | { |
| 27 | enum {INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024}; |
| 28 | } |
| 29 | |
| 30 | namespace es2 |
| 31 | { |
| 32 | |
| 33 | VertexDataManager::VertexDataManager(Context *context) : mContext(context) |
| 34 | { |
| 35 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 36 | { |
| 37 | mDirtyCurrentValue[i] = true; |
| 38 | mCurrentValueBuffer[i] = nullptr; |
| 39 | } |
| 40 | |
| 41 | mStreamingBuffer = new StreamingVertexBuffer(INITIAL_STREAM_BUFFER_SIZE); |
| 42 | |
| 43 | if(!mStreamingBuffer) |
| 44 | { |
| 45 | ERR("Failed to allocate the streaming vertex buffer." ); |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | VertexDataManager::~VertexDataManager() |
| 50 | { |
| 51 | delete mStreamingBuffer; |
| 52 | |
| 53 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 54 | { |
| 55 | delete mCurrentValueBuffer[i]; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) |
| 60 | { |
| 61 | Buffer *buffer = attribute.mBoundBuffer; |
| 62 | |
| 63 | int inputStride = attribute.stride(); |
| 64 | int elementSize = attribute.typeSize(); |
| 65 | unsigned int streamOffset = 0; |
| 66 | |
| 67 | char *output = nullptr; |
| 68 | |
| 69 | if(vertexBuffer) |
| 70 | { |
| 71 | output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset); |
| 72 | } |
| 73 | |
| 74 | if(!output) |
| 75 | { |
| 76 | ERR("Failed to map vertex buffer." ); |
| 77 | return ~0u; |
| 78 | } |
| 79 | |
| 80 | const char *input = nullptr; |
| 81 | |
| 82 | if(buffer) |
| 83 | { |
| 84 | input = static_cast<const char*>(buffer->data()) + attribute.mOffset; |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | input = static_cast<const char*>(attribute.mPointer); |
| 89 | } |
| 90 | |
| 91 | input += inputStride * start; |
| 92 | |
| 93 | if(inputStride == elementSize) |
| 94 | { |
| 95 | memcpy(output, input, count * inputStride); |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | for(int i = 0; i < count; i++) |
| 100 | { |
| 101 | memcpy(output, input, elementSize); |
| 102 | output += elementSize; |
| 103 | input += inputStride; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | vertexBuffer->unmap(); |
| 108 | |
| 109 | return streamOffset; |
| 110 | } |
| 111 | |
| 112 | GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instanceId) |
| 113 | { |
| 114 | if(!mStreamingBuffer) |
| 115 | { |
| 116 | return GL_OUT_OF_MEMORY; |
| 117 | } |
| 118 | |
| 119 | const VertexAttributeArray &attribs = mContext->getVertexArrayAttributes(); |
| 120 | const VertexAttributeArray ¤tAttribs = mContext->getCurrentVertexAttributes(); |
| 121 | Program *program = mContext->getCurrentProgram(); |
| 122 | |
| 123 | // Determine the required storage size per used buffer |
| 124 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 125 | { |
| 126 | const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; |
| 127 | |
| 128 | if(program->getAttributeStream(i) != -1 && attrib.mArrayEnabled) |
| 129 | { |
| 130 | if(!attrib.mBoundBuffer) |
| 131 | { |
| 132 | const bool isInstanced = attrib.mDivisor > 0; |
| 133 | mStreamingBuffer->addRequiredSpace(attrib.typeSize() * (isInstanced ? 1 : count)); |
| 134 | } |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | mStreamingBuffer->reserveRequiredSpace(); |
| 139 | |
| 140 | // Perform the vertex data translations |
| 141 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 142 | { |
| 143 | if(program->getAttributeStream(i) != -1) |
| 144 | { |
| 145 | const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; |
| 146 | |
| 147 | if(attrib.mArrayEnabled) |
| 148 | { |
| 149 | const bool isInstanced = attrib.mDivisor > 0; |
| 150 | |
| 151 | // Instanced vertices do not apply the 'start' offset |
| 152 | GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start; |
| 153 | |
| 154 | Buffer *buffer = attrib.mBoundBuffer; |
| 155 | |
| 156 | if((!buffer && attrib.mPointer == nullptr) || (buffer && !buffer->data())) |
| 157 | { |
| 158 | // This is an application error that would normally result in a crash, but we catch it and return an error |
| 159 | ERR("An enabled vertex array has no buffer and no pointer." ); |
| 160 | return GL_INVALID_OPERATION; |
| 161 | } |
| 162 | |
| 163 | sw::Resource *staticBuffer = buffer ? buffer->getResource() : nullptr; |
| 164 | |
| 165 | if(staticBuffer) |
| 166 | { |
| 167 | translated[i].vertexBuffer = staticBuffer; |
| 168 | translated[i].offset = firstVertexIndex * attrib.stride() + static_cast<int>(attrib.mOffset); |
| 169 | translated[i].stride = isInstanced ? 0 : attrib.stride(); |
| 170 | } |
| 171 | else |
| 172 | { |
| 173 | unsigned int streamOffset = writeAttributeData(mStreamingBuffer, firstVertexIndex, isInstanced ? 1 : count, attrib); |
| 174 | |
| 175 | if(streamOffset == ~0u) |
| 176 | { |
| 177 | return GL_OUT_OF_MEMORY; |
| 178 | } |
| 179 | |
| 180 | translated[i].vertexBuffer = mStreamingBuffer->getResource(); |
| 181 | translated[i].offset = streamOffset; |
| 182 | translated[i].stride = isInstanced ? 0 : attrib.typeSize(); |
| 183 | } |
| 184 | |
| 185 | switch(attrib.mType) |
| 186 | { |
| 187 | case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; |
| 188 | case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; |
| 189 | case GL_SHORT: translated[i].type = sw::STREAMTYPE_SHORT; break; |
| 190 | case GL_UNSIGNED_SHORT: translated[i].type = sw::STREAMTYPE_USHORT; break; |
| 191 | case GL_INT: translated[i].type = sw::STREAMTYPE_INT; break; |
| 192 | case GL_UNSIGNED_INT: translated[i].type = sw::STREAMTYPE_UINT; break; |
| 193 | case GL_FIXED: translated[i].type = sw::STREAMTYPE_FIXED; break; |
| 194 | case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; |
| 195 | case GL_HALF_FLOAT: translated[i].type = sw::STREAMTYPE_HALF; break; |
| 196 | case GL_HALF_FLOAT_OES: translated[i].type = sw::STREAMTYPE_HALF; break; |
| 197 | case GL_INT_2_10_10_10_REV: translated[i].type = sw::STREAMTYPE_2_10_10_10_INT; break; |
| 198 | case GL_UNSIGNED_INT_2_10_10_10_REV: translated[i].type = sw::STREAMTYPE_2_10_10_10_UINT; break; |
| 199 | default: UNREACHABLE(attrib.mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; |
| 200 | } |
| 201 | |
| 202 | translated[i].count = attrib.mSize; |
| 203 | translated[i].normalized = attrib.mNormalized; |
| 204 | } |
| 205 | else |
| 206 | { |
| 207 | if(mDirtyCurrentValue[i]) |
| 208 | { |
| 209 | delete mCurrentValueBuffer[i]; |
| 210 | mCurrentValueBuffer[i] = new ConstantVertexBuffer(attrib.getCurrentValueBitsAsFloat(0), attrib.getCurrentValueBitsAsFloat(1), attrib.getCurrentValueBitsAsFloat(2), attrib.getCurrentValueBitsAsFloat(3)); |
| 211 | mDirtyCurrentValue[i] = false; |
| 212 | } |
| 213 | |
| 214 | translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource(); |
| 215 | |
| 216 | switch(attrib.currentValueType()) |
| 217 | { |
| 218 | case GL_INT: |
| 219 | translated[i].type = sw::STREAMTYPE_INT; |
| 220 | break; |
| 221 | case GL_UNSIGNED_INT: |
| 222 | translated[i].type = sw::STREAMTYPE_UINT; |
| 223 | break; |
| 224 | default: |
| 225 | translated[i].type = sw::STREAMTYPE_FLOAT; |
| 226 | break; |
| 227 | } |
| 228 | translated[i].count = 4; |
| 229 | translated[i].stride = 0; |
| 230 | translated[i].offset = 0; |
| 231 | translated[i].normalized = false; |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | return GL_NO_ERROR; |
| 237 | } |
| 238 | |
| 239 | VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr) |
| 240 | { |
| 241 | if(size > 0) |
| 242 | { |
| 243 | mVertexBuffer = new sw::Resource(size + 1024); |
| 244 | |
| 245 | if(!mVertexBuffer) |
| 246 | { |
| 247 | ERR("Out of memory allocating a vertex buffer of size %u." , size); |
| 248 | } |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | VertexBuffer::~VertexBuffer() |
| 253 | { |
| 254 | if(mVertexBuffer) |
| 255 | { |
| 256 | mVertexBuffer->destruct(); |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | void VertexBuffer::unmap() |
| 261 | { |
| 262 | if(mVertexBuffer) |
| 263 | { |
| 264 | mVertexBuffer->unlock(); |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | sw::Resource *VertexBuffer::getResource() const |
| 269 | { |
| 270 | return mVertexBuffer; |
| 271 | } |
| 272 | |
| 273 | ConstantVertexBuffer::ConstantVertexBuffer(float x, float y, float z, float w) : VertexBuffer(4 * sizeof(float)) |
| 274 | { |
| 275 | if(mVertexBuffer) |
| 276 | { |
| 277 | float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); |
| 278 | |
| 279 | vector[0] = x; |
| 280 | vector[1] = y; |
| 281 | vector[2] = z; |
| 282 | vector[3] = w; |
| 283 | |
| 284 | mVertexBuffer->unlock(); |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | ConstantVertexBuffer::~ConstantVertexBuffer() |
| 289 | { |
| 290 | } |
| 291 | |
| 292 | StreamingVertexBuffer::StreamingVertexBuffer(unsigned int size) : VertexBuffer(size) |
| 293 | { |
| 294 | mBufferSize = size; |
| 295 | mWritePosition = 0; |
| 296 | mRequiredSpace = 0; |
| 297 | } |
| 298 | |
| 299 | StreamingVertexBuffer::~StreamingVertexBuffer() |
| 300 | { |
| 301 | } |
| 302 | |
| 303 | void StreamingVertexBuffer::addRequiredSpace(unsigned int requiredSpace) |
| 304 | { |
| 305 | mRequiredSpace += requiredSpace; |
| 306 | } |
| 307 | |
| 308 | void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset) |
| 309 | { |
| 310 | void *mapPtr = nullptr; |
| 311 | |
| 312 | if(mVertexBuffer) |
| 313 | { |
| 314 | // We can use a private lock because we never overwrite the content |
| 315 | mapPtr = (char*)mVertexBuffer->lock(sw::PRIVATE) + mWritePosition; |
| 316 | |
| 317 | *offset = mWritePosition; |
| 318 | mWritePosition += requiredSpace; |
| 319 | } |
| 320 | |
| 321 | return mapPtr; |
| 322 | } |
| 323 | |
| 324 | void StreamingVertexBuffer::reserveRequiredSpace() |
| 325 | { |
| 326 | if(mRequiredSpace > mBufferSize) |
| 327 | { |
| 328 | if(mVertexBuffer) |
| 329 | { |
| 330 | mVertexBuffer->destruct(); |
| 331 | mVertexBuffer = 0; |
| 332 | } |
| 333 | |
| 334 | mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations. |
| 335 | |
| 336 | mVertexBuffer = new sw::Resource(mBufferSize); |
| 337 | |
| 338 | if(!mVertexBuffer) |
| 339 | { |
| 340 | ERR("Out of memory allocating a vertex buffer of size %u." , mBufferSize); |
| 341 | } |
| 342 | |
| 343 | mWritePosition = 0; |
| 344 | } |
| 345 | else if(mWritePosition + mRequiredSpace > mBufferSize) // Recycle |
| 346 | { |
| 347 | if(mVertexBuffer) |
| 348 | { |
| 349 | mVertexBuffer->destruct(); |
| 350 | mVertexBuffer = new sw::Resource(mBufferSize); |
| 351 | } |
| 352 | |
| 353 | mWritePosition = 0; |
| 354 | } |
| 355 | |
| 356 | mRequiredSpace = 0; |
| 357 | } |
| 358 | |
| 359 | } |
| 360 | |